• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:47
CEST 17:47
KST 00:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Data needed Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2505 users

qxc's Thoughts: Archon Mode

Forum Index > SC2 General
68 CommentsPost a Reply
1 2 3 4 Next All

qxc's Thoughts: Archon Mode

Text byTL.net ESPORTS
July 23rd, 2015 16:45 GMT

by QXC


Everything stated here is my opinion unless noted and/or cited otherwise. As a progamer for several years now, I have a wealth of personal experience and observations to draw upon. With that said, I sometimes have to speculate due to lack of studies/concrete facts.

What is archon mode? Archon mode is a version of 1v1 where two (currently) players operate as one. Imagine a normal 1v1 where each side had two players managing it instead of one.

For veterans of Starcraft, you already know that ‘archon’ mode has been around for years. In Broodwar, it was known as team melee. So, what's the big deal? Team melee was a neat idea that held some people’s interest but eventually faded away. In recent times, we’ve identified some inherent problems with Starcraft’s ladder and archon mode seeks to fill a void in the experience. Starcraft 1v1 ladder is generally a pretty anti-social experience. Archon mode allows players to experience the full competitive beauty of Starcraft (the game is not as balanced/well designed for actual team games) while doing so with a friend. In addition, archon mode allows players of drastically different skills to enjoy 1v1 together.

It is important to note that one of Starcraft’s most defining elements is its incredible difficulty and the amount of tasks that can be done at any time. Starcraft requires a near constant investment in energy and focus from start to finish to multi task all across the map and perform everything required. In 1v1, that means making strategic cuts of attention. As soon as a drop or set of units is doomed, it’s important to look away in order to focus on other parts of the game that can benefit from your attention. In archon mode, players can get closer to doing ‘everything’; perfect macro while maintaining map control and fighting on multiple fronts will be the norm.

So, what’s difference between regular 1v1 and archon mode? Simply put, you have the APM of both players combined as well as the ability to do and look at 2 completely separate things. In order to put that extra attention to good use you want to favor builds that allow 1 of the players to do a lot of heavy micro. Archon mode favors builds that are normally much more difficult to do optimally due to APM constraints such as early tank drops, proxy reaper, disruptor harass, or mass mutas. Any style that can be played with low APM won’t be fully utilizing the capacity of your team so deathball type strategies and heavy macro builds are generally less useful.

Opening fast tank drop in any matchup is a good example of a build with a huge difference in power between archon mode and 1v1. Tank drops are extremely effective when microed, but they have almost no utility if not microed consistently. Left alone, tank drops are similar to mutalisks in that they won’t really accomplish any damage. They are too fragile and expensive to be left alone or to be expended. The real value from tank drops comes from repeated harass and the ability to get a lot of damage done for ‘free’ which requires a huge attention investment. As such, tank drops really shine in archon mode as 1 player can dedicate their APM and attention to maximizing that investment.

[image loading]


While playing vs Vibe/Livibee I focused my entire attention on tank drops which resulted in a huge amount of damage done. In a 1v1, this level of micro is impossible to maintain due to macro requirements at home.

Mutalisk harass is another great example of a strategy that excels in archon mode. Due to their incredible mobility, mutalisks can more easily find and abuse holes in your opponent’s defenses. The problem is that finding those holes is very attention intensive and it’s hard to maintain consistent harass while also macroing back home or defending against drops. While mutalisk harass is obviously viable in standard 1v1, there is so much more potential to deal damage in archon mode because one player can do nothing but micro the mutalisks. Splitting mutalisks into smaller groups is another avenue so far barely explored.

[image loading]


In our game vs TRUE/DRG, a flock of mutalisks managed full time by one of the zergs creates a constant source of pressure while their macro remains as solid as ever.

As the game goes longer and longer, there is more potential to control the map and leverage the fact that you have 2 players capable of moving armies on the map. As more and more units appear, it becomes imperative to coordinate attacks with my partner so that they occur simultaneously on the map. This creates increased logistical strain on our opponents as they must figure out who will defend what attack and with which units.


The other critical difference comes from the fact that your archon is actually two different people. Archon mode requires clear communication so that both players are on the same page strategically as well as in the division of labor. The absolute worst thing to happen in archon mode is when both players try to do something with the same set of units. Those units will tend to walk back and forth and not accomplish either goal.

Archon mode is much easier to manage when players have a clear distinction in who controls what. Generally, one player is set to macro and defense while the other performs the main army control, maneuvering, scouting and map control. There is a significant attacker's advantage in archon mode because it forces the defender to create that clear distinction of control on the fly. It is much harder to split tasks appropriately without a predetermined order.


Tefel & Tomikus have a communication issue which disrupts their game plan.


Can one player beat two working together? Up to a certain point, two weaker players won’t have much of an advantage over a higher level player as the two working together still won’t approach optimal play in terms of build order or strategy. I am fairly confident that I could beat two ~mid masters players by myself. That said, as players get better and better it becomes more and more impossible for the single player to win. Playing against two high masters / low gm players might be too much. As the early game attention requirements are fairly low, archon mode doesn’t differentiate itself too much from a regular game in the first ~5-8 minutes. After that point, there's too much potential for multi tasking to overwhelm a single opponent.

[image loading]
Semper, who volunteered to play 1v2, is quickly picked apart as multi pronged attacks from both me and Beasty are executed at the same time.


Assuming archon mode catches on, it will become a medium for players of different skills to come together and enjoy 1v1. As archon mode is much more similar to actual 1v1 than any other mode currently in Starcraft, it may also be a better gateway for players to enter 1v1 ladder. Archon mode is poised be a more relaxed and social way to enjoy the incredible depth and complexity of Starcraft’s 1v1. While, it will never replace 1v1, there is plenty of potential for archon mode to spawn its own set of tournaments and followers.




Previous installments:
Liberator in Review
On SC2's Social Features
Re-thinking the Ladder


Writer: Qxc
Graphics: shiroiusagi
Editor: Zealously
Facebook Twitter Reddit
TL+ Member
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
July 23 2015 16:46 GMT
#2
When can we get an article that features swag_bro?
They hate us 'cause they ain't us.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2015-07-23 16:59:19
July 23 2015 16:59 GMT
#3
On July 24 2015 01:46 swag_bro wrote:
When can we get an article that features swag_bro?

I would also like to know this information. Maybe you could bully threaten blackmail ask a writer to do it for you.

Nice insights, qxc! I was always a bit curious as to how the games would go, whether they resemble 1v1 or 2v2 more, and it's nice to have that answer.
kiss kiss fall in love
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50898 Posts
July 23 2015 17:03 GMT
#4
On July 24 2015 01:46 swag_bro wrote:
When can we get an article that features swag_bro?

No.

Also good job putting up the right article this time :p
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 23 2015 17:06 GMT
#5
I absolutely think Archon mode could be what (lower level) players play all the time in sc2 IF (and yes it is really that big of an if) Blizzard actually promotes it a lot.
I doubt that the mode is enough to get player numbers like the big Valve titles, but i totally could imagine it being a huge factor in making sc2 to a pretty big game again.


If we look at the competetive side i think and hope that there will be tournaments and i also hope that Proleague might do one archon set per match. (bo7 here we come??!). Archon mode might be the single most important thing Blizzard did with LOTV so far, i hope they understand the potential and use it.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
BisuDagger
Profile Blog Joined October 2009
Bisutopia19343 Posts
July 23 2015 17:13 GMT
#6
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50898 Posts
July 23 2015 17:17 GMT
#7
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.

What do I do with all these extra pair of hands?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 23 2015 17:18 GMT
#8
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.

2v2 archon mode?

2 players control one "player" each. Imagine how fun (or not) that would be.
kiss kiss fall in love
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 23 2015 17:18 GMT
#9
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.

Inb4 we get Twitch plays StarCraft2, with thousands of players per team
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 23 2015 17:19 GMT
#10
On July 24 2015 02:18 OtherWorld wrote:
Show nested quote +
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.

Inb4 we get Twitch plays StarCraft2, with thousands of players per team

Would you not watch that? Sounds like a fantastic idea. Imagine that account laddering.
kiss kiss fall in love
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 23 2015 17:22 GMT
#11
On July 24 2015 02:18 IntoTheheart wrote:
Show nested quote +
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.

2v2 archon mode?

2 players control one "player" each. Imagine how fun (or not) that would be.

I think it makes the most sense in the 1vs1 environment cause it already is kinda balanced.
Imagine a proleague game where they are playing 4vs4 in archon mode.
KT vs SKT.
Life, Zest, TY and Flash vs soO, Dream, Classic and Innovation
They probably would 2 rax, lol
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 23 2015 17:23 GMT
#12
On July 24 2015 02:22 The_Red_Viper wrote:
Show nested quote +
On July 24 2015 02:18 IntoTheheart wrote:
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.

2v2 archon mode?

2 players control one "player" each. Imagine how fun (or not) that would be.

I think it makes the most sense in the 1vs1 environment cause it already is kinda balanced.
Imagine a proleague game where they are playing 4vs4 in archon mode.
KT vs SKT.
Life, Zest, TY and Flash vs soO, Dream, Classic and Innovation
They probably would 2 rax, lol

I feel like 4 players controlling one base, like Blind mentioned earlier would be a bit too many people for the amount of stuff that could happen.
kiss kiss fall in love
Fiallach
Profile Joined October 2012
France38 Posts
July 23 2015 17:24 GMT
#13
A bit of background: i'm terrible at starcraft. Archon mode made starcraft playable for me. It is actually fun! I don't get this feeling of drowning anymore when i have to handle 200 things at once, especially in the late game. We split micro / macro. When i macro, i focus on the build order , the unit comps my friends asks me to tweak, and getting a perfect production, when microing, i have to look for what the enemy is doing and handle the army and the defense.

At my level, any one of those tasks is doable. I'm still pretty bad, but it doesn't feel physically taxing anymore.

The game is way more balanced like that than in 2v2, and i can try to do stuff that look like what the pros are doing, like microing my reapers, or my drops without the economy collapsing at home!

So, for me, a casual player who stopped playing because starcraft, when you have a stressing life is way too much, archon mode is a 10/10.



I would like to see a serious league for that kind of thing. 2 top players playing together, and who trained to be good at collaboration could blow our minds i think. We're going to need archon observers to see all that's going on!
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 23 2015 17:29 GMT
#14
On July 24 2015 02:23 IntoTheheart wrote:
Show nested quote +
On July 24 2015 02:22 The_Red_Viper wrote:
On July 24 2015 02:18 IntoTheheart wrote:
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.

2v2 archon mode?

2 players control one "player" each. Imagine how fun (or not) that would be.

I think it makes the most sense in the 1vs1 environment cause it already is kinda balanced.
Imagine a proleague game where they are playing 4vs4 in archon mode.
KT vs SKT.
Life, Zest, TY and Flash vs soO, Dream, Classic and Innovation
They probably would 2 rax, lol

I feel like 4 players controlling one base, like Blind mentioned earlier would be a bit too many people for the amount of stuff that could happen.

I don't know, i think there is almost no ceiling tbh.
Pros can do stuff very, very fast in succession, but with this they literally can multitask.
Archon mode with a lot of players would acually perfectly show which race has the most potential, kinda exciting if you ask me
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2015-07-23 17:32:37
July 23 2015 17:31 GMT
#15
On July 24 2015 02:29 The_Red_Viper wrote:
Show nested quote +
On July 24 2015 02:23 IntoTheheart wrote:
On July 24 2015 02:22 The_Red_Viper wrote:
On July 24 2015 02:18 IntoTheheart wrote:
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.

2v2 archon mode?

2 players control one "player" each. Imagine how fun (or not) that would be.

I think it makes the most sense in the 1vs1 environment cause it already is kinda balanced.
Imagine a proleague game where they are playing 4vs4 in archon mode.
KT vs SKT.
Life, Zest, TY and Flash vs soO, Dream, Classic and Innovation
They probably would 2 rax, lol

I feel like 4 players controlling one base, like Blind mentioned earlier would be a bit too many people for the amount of stuff that could happen.

I don't know, i think there is almost no ceiling tbh.
Pros can do stuff very, very fast in succession, but with this they literally can multitask.
Archon mode with a lot of players would acually perfectly show which race has the most potential, kinda exciting if you ask me

I agree that it shows potential, but I feel like 4 players might be a bit too many, just with the fact that your base is of finite size, and your army is also finite. I can maybe see 3 players controlling the armies and 1 doing the mining, but at a certain point wouldn't you just get in each other's way? I think Twitch Plays demonstrated that pretty well.


edit: wow my 10kth post. I know what you might be thinking: "dude it's your 12051st post" but this is 10k non-Blizzcon shitposting posts.
kiss kiss fall in love
BisuDagger
Profile Blog Joined October 2009
Bisutopia19343 Posts
July 23 2015 17:40 GMT
#16
I think that 3v3 might be the sweet spot on the archon mode number. Remember that the top ESports right now consist of teams. I find it extremely exciting to cheer for several favorite players at once. Last years SKT team could have had Parting+Rain+Classic on an archon team if this where possible. 2v2 or 3v3 would also cause teams to grow in size needing more players of each race to compete.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2015-07-23 17:51:58
July 23 2015 17:48 GMT
#17
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.


For really low level players and/or new players this could actually be interesting as you may have just one task to do with so many hands.
I could imagine having fun with players new to Starcraft and RTS games in general this way. There are enough roles to fulfil in a single match.

For example you could do the following split:

The macro guy who just has to focus on macroing and nothing else.
The main army guy who focuses on defending, positioning the main army and doing the big pushes etc.
The harasser who's only job is to be as annoying as possible to the enemy all the time.
And the commander who's job is to scout the enemy, meticulously watch the minimap, formulate stategy and counters, relay the necessary information to others and keep track of everything.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-07-23 18:36:55
July 23 2015 18:36 GMT
#18
On July 24 2015 02:19 IntoTheheart wrote:
Show nested quote +
On July 24 2015 02:18 OtherWorld wrote:
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.

Inb4 we get Twitch plays StarCraft2, with thousands of players per team

Would you not watch that? Sounds like a fantastic idea. Imagine that account laddering.

I'd actually like to see a game where each player controls a single unit. Maybe throw in some mid-level commanders and a player at the top to dictate strategy.

ZvZ would be fantastic.

In more realistic hopes, I do like the prospect of 3v3 and 4v4 archonmodes, or a 2v2 where each of the four bases has two people manning it.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
AngryFarmer
Profile Joined June 2011
United States560 Posts
July 23 2015 18:38 GMT
#19
On July 24 2015 02:48 shin ken wrote:
Show nested quote +
On July 24 2015 02:13 BisuDagger wrote:
I want to see a 3 player maybe even 4 player per team archon mode. That'd be absolutely insane.


For really low level players and/or new players this could actually be interesting as you may have just one task to do with so many hands.
I could imagine having fun with players new to Starcraft and RTS games in general this way. There are enough roles to fulfil in a single match.

For example you could do the following split:

The macro guy who just has to focus on macroing and nothing else.
The main army guy who focuses on defending, positioning the main army and doing the big pushes etc.
The harasser who's only job is to be as annoying as possible to the enemy all the time.
And the commander who's job is to scout the enemy, meticulously watch the minimap, formulate stategy and counters, relay the necessary information to others and keep track of everything.


I love spectating the game but when I see some units not being micro'd properly I really want to do something about it. If there were 3+ players in archon mode I'd assume some players just want to watch the game unfold but would like the option to help if needed.
iamkaokao
Profile Joined March 2011
108 Posts
July 23 2015 18:58 GMT
#20
tank drops are a joke..
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #246
WardiTV604
TKL 274
Liquipedia
INu's Battles
11:00
INu's Battles#15
SHIN vs ByuNLIVE!
IntoTheiNu 1043
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1926
TKL 274
RotterdaM 48
MindelVK 14
StarCraft: Brood War
Britney 35637
Calm 5220
Sea 2379
Mini 738
Shuttle 531
firebathero 427
EffOrt 375
ggaemo 320
BeSt 276
Hyuk 202
[ Show more ]
Leta 178
actioN 173
Dewaltoss 117
Hyun 105
Sharp 80
ToSsGirL 64
Pusan 55
Hm[arnc] 52
Free 49
Sea.KH 46
Barracks 28
Rock 22
yabsab 20
GoRush 13
910 13
Terrorterran 12
zelot 12
IntoTheRainbow 12
Sacsri 12
scan(afreeca) 11
Shine 11
SilentControl 11
JulyZerg 7
Dota 2
Gorgc5648
qojqva1910
monkeys_forever318
syndereN232
Other Games
Grubby3500
singsing2581
B2W.Neo910
hiko816
FrodaN467
DeMusliM379
crisheroes265
Hui .218
ArmadaUGS94
QueenE54
ViBE38
Trikslyr36
KnowMe2
Organizations
Dota 2
PGL Dota 2 - Main Stream72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4258
Other Games
• WagamamaTV283
• Shiphtur141
Upcoming Events
Big Brain Bouts
13m
TriGGeR vs Percival
Replay Cast
8h 13m
Replay Cast
17h 13m
RSL Revival
18h 13m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
19h 13m
IPSL
1d
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
1d 3h
Replay Cast
1d 8h
RSL Revival
1d 18h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 22h
[ Show More ]
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-04-30
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.