ive played both games, although ive put way more hours into broodwar. i have to say i do think sc2 is more strategic because the amount of abilities and various unit compositions (especially if you factor in LotV units). but i think broodwar is overall harder because of the amount of apm and good mechanics it requires. there is alot more of baby sitting of units and economy in broodwar
Artosis says SC2 is more strategic than BW - Page 18
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castleeMg
Canada757 Posts
ive played both games, although ive put way more hours into broodwar. i have to say i do think sc2 is more strategic because the amount of abilities and various unit compositions (especially if you factor in LotV units). but i think broodwar is overall harder because of the amount of apm and good mechanics it requires. there is alot more of baby sitting of units and economy in broodwar | ||
The_Masked_Shrimp
425 Posts
He is just saying that in sc1, the mechanics ceiling is high enough that you can have people making good strategic choices and still be punished due to the execution requirement, thus opening the possibility to loose to a dumber but faster player. In SC2 the ceiling in mechanics is lower and thus pros are more even on this side so that the actual strategy they go for matters more in the outcome. He never said there are more possible strategies or higher diversity in sc2, just that the strategy you go for is a more impactfull choice on the outcome than control. But people have to bitch about something xD | ||
Ej_
47656 Posts
On July 01 2015 06:39 DSK wrote: For me, playing BW is a fucking nightmare, and that's partly because I'm terrible at it, but also because it requires more mechanical nuance and leg work. I can't just bind all my barracks to control group 4 and spam A for marines (like the noob I am). I have to go to where the barracks are on the screen and click each one individually and then press A to produce marines from each. that would be way too easy Hotkey for Marine in BW is M. | ||
Penev
28440 Posts
On July 01 2015 01:38 Rekrul wrote: in other news MOD EDIT: Removed NSFW pictures. Sorry, google doesn't like it. Oh wow, women in bikini's is too much even.. | ||
Big J
Austria16289 Posts
the bikini's were even covering stuff. That's so 2014... | ||
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Falling
Canada11279 Posts
Alternatively:+ Show Spoiler + LOL | ||
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BisuDagger
Bisutopia19158 Posts
On July 01 2015 08:08 Falling wrote: Well, I think in many ways Wax was successful. I think we've all arrived at a very special place spiritually, ecumenically, grammatically. He certainly got far more out of Rekrul than I expected- I thought BlinDwaR had nailed the awaited response: + Show Spoiler + Alternatively:+ Show Spoiler + LOL Hey, I posted LOL first. Before it was cool xD | ||
TMagpie
265 Posts
On July 01 2015 06:29 The_Red_Viper wrote: In sc2 there was a kid named Maru who played with his aggressive drop style vs phoenix+colossus. He fought vs a style countering his, but in the end it didn't even matter. Point is: In both sc2 and bw strategy being THE deciding factor (and in almost any other game/sports) starts being the case when both players/teams are close to each other in mechanical skill. The question now is if at the top lvl (let's say top 30 players, arbitrarily) the mechanical skill differences between the players are comparable between the games (maybe we have to neglect the absolute top players here). If it is somewhat comparable it's very hard to say that one game is more reliant on strategy than the other. (relatively to mechanics) If we talk about strategic depth of each game this former part doesn't matter at all. (and i have no idea which game might have the edge here) Probably the game which gives you more 'viable' actions/decisions for each situation. I thought the assumption was based on the majority of players and not just the 30+ at the top. EDIT Yup, just read it again "than the average top Ladder player" | ||
Jaedrik
113 Posts
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Heyoka
Katowice25012 Posts
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TMagpie
265 Posts
On July 01 2015 08:23 Jaedrik wrote: Merely because the balance has shifted towards 'strategy', more appropriately, the macro mechanics, does not mean that BW has a lesser absolute amount of strategic play. The proportion may have changed, but, I believe that BW is still comparable or superior in terms of amount of strategy involved. You're not understanding what Artosis is talking about then. His example of Sea being able to make X more units than most ladder players means that until you close that gap the average ladder game will be one sided. As such, before you can even worry about strategy in BW, you have to make certain your mechanics are crisp. And being that BW has a much higher skill floor than SC2, the amount of effort needed to reach that level is much higher. As such, a larger percentage of ladder games in SC2 requires good strategy as opposed to BW where a large majority of ladder games requires mechanics. Notice that I'm not talking about "amount" of strategy--since that's kind of meaningless. How relevant is the strategy choice is the real question at hand. If you decided to mass stalkers and your opponent massed marauders--you lose. If you decided to mass dragoons and your opponent massed tanks--its still a game. Since you could micro out of hard counters the decision to counter your play is less important. Not unimportant mind you, just less so. | ||
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c3rberUs
Japan11285 Posts
On July 01 2015 01:38 Rekrul wrote: in other news MOD EDIT: Removed NSFW pictures. Sorry, google doesn't like it. F*ck I missed it! Can someone PM? Read the rest of the thread... LOL | ||
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NonY
8748 Posts
It is possible for an SC2 player to have virtually completely unoriginal strategy, and very simple decision trees throughout games and very little improvisation, and to win tournaments by having the best mechanics. And it was possible for BW players to win on strategy. In fact, Proleague was definitely more focused on strategy than mechanics. There were also rock-paper-scissors relationships between trios of players based on matchup strength and strategical style, which you wouldn't expect to get from a game that valued mechanics significantly higher than SC2. If I had to point out anything interesting or weird, it'd be that even though it seems that it's easier to achieve the mechanical skill required to be a pro SC2 player than it was for BW, there is about an equally significant range of mechanical skill amongst the pros in both games. Honestly I think this is more of a socio-psychological thing than revealing something inherent about the games themselves. Once players get "good enough" mechanics some settle for that while focusing on other things, but other players work to have the best mechanics. | ||
Cheren
United States2911 Posts
On July 01 2015 08:59 NonY wrote: If I had to point out anything interesting or weird, it'd be that even though it seems that it's easier to achieve the mechanical skill required to be a pro SC2 player than it was for BW, there is about an equally significant range of mechanical skill amongst the pros. Honestly I think this is more of a socio-psychological thing than revealing something inherent about the games themselves. Two questions with regards to this. Do SC2 players practice less than BW players? If so, why? Are most of these mechanical lapses related to micro or macro? | ||
TMagpie
265 Posts
On July 01 2015 08:59 NonY wrote: The only thing I'd like to point out is that many pro-level games of SC2 are lost because of a lapse of mechanics. Pros don't think or talk about this too much because they figure mechanics are a thing that naturally improve with practice and strategy is important enough that it's what the mind should be focusing on. Commentators don't talk about it because they're too busy talking about other things. They typically talk about mechanics only when they're particularly good or particularly bad, but games are lost within a tighter variance of mechanics than they pay attention to, which gives the illusion that they aren't as important as they are. Analysts don't talk about it because mechanics can almost always be improved, so it's not interesting to say it every time, and people are more interested in hearing the narrative of strategy. And in general, it's impolite and not good for the tone of a competitive event for commentators and analysts to nitpick every lapse in mechanics. It is possible for an SC2 player to have virtually completely unoriginal strategy, and very simple decision trees throughout games and very little improvisation, and to win tournaments by having the best mechanics. And it was possible for BW players to win on strategy. In fact, Proleague was definitely more focused on strategy than mechanics. There were also rock-paper-scissors relationships between trios of players based on matchup strength and strategical style, which you wouldn't expect to get from a game that valued mechanics significantly higher than SC2. If I had to point out anything interesting or weird, it'd be that even though it seems that it's easier to achieve the mechanical skill required to be a pro SC2 player than it was for BW, there is about an equally significant range of mechanical skill amongst the pros in both games. Honestly I think this is more of a socio-psychological thing than revealing something inherent about the games themselves. Once players get "good enough" mechanics some settle for that while focusing on other things, but other players work to have the best mechanics. Would you consider this true in relation to the example Artosis provided: Comparing Sea's skills versus the ladder as opposed to Proleague or the top 1% of players. For example, when does base mechanics normalize in SC2 versus when do they normalize in BW? In SC2, the roach max Stephano did would only be a 2-3 minutes faster than plat players. Would the same be true for BW where C level players are only 2-3 minutes behind pros in mechanics? | ||
Jaedrik
113 Posts
On July 01 2015 08:42 TMagpie wrote: You're not understanding what Artosis is talking about then. His example of Sea being able to make X more units than most ladder players means that until you close that gap the average ladder game will be one sided. As such, before you can even worry about strategy in BW, you have to make certain your mechanics are crisp. And being that BW has a much higher skill floor than SC2, the amount of effort needed to reach that level is much higher. As such, a larger percentage of ladder games in SC2 requires good strategy as opposed to BW where a large majority of ladder games requires mechanics. Notice that I'm not talking about "amount" of strategy--since that's kind of meaningless. How relevant is the strategy choice is the real question at hand. If you decided to mass stalkers and your opponent massed marauders--you lose. If you decided to mass dragoons and your opponent massed tanks--its still a game. Since you could micro out of hard counters the decision to counter your play is less important. Not unimportant mind you, just less so. You're right, I probably am. I also did not consider different skill levels in relation to the proportion and importance of macro vs micro in each game. At this point, it might not matter, but, this is where we part ways and I say that proportion is not as important. What is important is the amount important choices made. Again, in BW, there were just as many macro / strategic decisions to make, regardless of how well good micro can make them less consequential. But, it also occurs at most skill levels that it's something that often can't be dispensed with. By contrast, there are far less micro decisions to make in SC2 at most skill levels, and it is far easier to dispense with them more and still do well. The sum of important decisions has gone down from BW to SC2, the amount of important decisions to make in micro has gone way down, but the amount of important decisions to make in macro has stayed about the same. I have a feeling this has something to do with the skill floor you mentioned as well. | ||
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Falling
Canada11279 Posts
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jinorazi
Korea (South)4948 Posts
as far as i know, mechanics werent everything. just from top off my head i know boxer, nal_ra, gundam werent mechanically talented players but they're also old school and frankly i dont know much of the new school players who are like flash or the opposite. so i'd like to think there are players who use strategy rather than mechanics to win, i'm sure they exist as always but i dont know who they are | ||
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BisuDagger
Bisutopia19158 Posts
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warthog
24 Posts
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