On July 01 2015 03:23 dAPhREAk wrote: rekrul posted big ass saggy boobs (presumably a reference to sc2) and then posted model boobs (presumably a reference to sc:bw) and said it is true that the former are bigger than the latter (presumably a reference to sc2 maybe having bigger or better X, but we still want to fuck sc:bw). at least thats how i interpreted it. who the fuck knows.
On July 01 2015 03:23 dAPhREAk wrote: rekrul posted big ass saggy boobs (presumably a reference to sc2) and then posted model boobs (presumably a reference to sc:bw) and said it is true that the former are bigger than the latter (presumably a reference to sc2 maybe having bigger or better X, but we still want to fuck sc:bw). at least thats how i interpreted it. who the fuck knows.
His post was so deep we can write an essay on it. Like even if they are bigger they are ugly and repulsive.
On July 01 2015 03:19 OtherWorld wrote: Shit, I missed rekrul's post ): we really need an uncensored version of TL
On July 01 2015 03:16 w3c.TruE wrote: What did mighty Rekrul post? Please PM me.
I don't remember the exact words but they were :
"In other news:
[picture of a fat, obese woman with huge z-cup tits]
MOD EDIT: Removed NSFW pictures. Sorry, google doesn't like it.
For your information U should Consider turning TL in less of a Kafkaesque caricature of a regulatory nightmare. In this case, Naughty posts can really lighten up a Gloomy thread like this.
Not that I don't Appreciate the effort of the mods, but come on. Z-cup breasts, showing some cleavage, there Is nothing wrong with that. Shit, this belongs into the website-feedback section.
On July 01 2015 02:56 quirinus wrote: No, you guys don't get it.
Making one mistake and losing the game for it does not make SC2 a good strategic game. If it weren't for that, we could discuss it, but as it is, BW is more strategic.
Making one mistake and losing the game in sc2 is the most boring TL troll cliché out there. Some mistakes are game ending, yes. But comebacks happen all the time.
Stop it already.
it is also a cliche that pathfinding and "stupid dragoons" decide anything in bw. Those things matter in like 1% of all games. Well yes, they matter among worse players, much like platinum player's reaction time and micro disallow him proper biomine TvZ in sc2.
MOD EDIT: Removed NSFW pictures. Sorry, google doesn't like it.
For your information U should Consider turning TL in less of a Kafkaesque caricature of a regulatory nightmare. In this case, Naughty posts can really lighten up a Gloomy thread like this.
Not that I don't Appreciate the effort of the mods, but come on. Z-cup breasts, showing some cleavage, there Is nothing wrong with that. Shit, this belongs into the website-feedback section.
Well, let's see how long this lasts...
Probably about an hour for a months worth of gaol.
Btw, I believe that Artosis is the reason why we believe that there are no comebacks in SC2. He and Tasteless have been the most influencial opinionformers by far in the scene. His teachings about "getting further ahead" being the best play have led to people believing that you should never lose once you have achieved an advantage. Hence, anytime someone loses it is a "throw" of the player that had the lead, not a "comeback" of the player that was behind.
But from a greater strategic perspective it could be argued that it is the exact same thing. The game only has two states: you lose, or you don't. If you didn't lose the game despite your opponent making no major mistake, then one could aruge you never were behind. So no comeback is possible without an opponent throwing and vis-verca.
On July 01 2015 03:38 juvenal wrote: Who even believes that? It's more of a joke/banter really. There were countless comebacks of all possible calibre.
Sadly as with any fandom anywhere, many, many people.
On July 01 2015 02:56 quirinus wrote: No, you guys don't get it.
Making one mistake and losing the game for it does not make SC2 a good strategic game. If it weren't for that, we could discuss it, but as it is, BW is more strategic.
Making one mistake and losing the game in sc2 is the most boring TL troll cliché out there. Some mistakes are game ending, yes. But comebacks happen all the time.
Stop it already.
it is also a cliche that pathfinding and "stupid dragoons" decide anything in bw. Those things matter in like 1% of all games. Well yes, they matter among worse players, much like platinum player's reaction time and micro disallow him proper biomine TvZ in sc2.
Never said that. What I did say is that pathfinding and dumb as fuck Dragoons require better MECHANICS to oversee.
A human being can only do so many things per second. And if more of your energy is going into moving units the way you want and producing additional units, there is less energy/physical ability left to make strategic decisions.
On July 01 2015 02:56 quirinus wrote: No, you guys don't get it.
Making one mistake and losing the game for it does not make SC2 a good strategic game. If it weren't for that, we could discuss it, but as it is, BW is more strategic.
Making one mistake and losing the game in sc2 is the most boring TL troll cliché out there. Some mistakes are game ending, yes. But comebacks happen all the time.
Stop it already.
it is also a cliche that pathfinding and "stupid dragoons" decide anything in bw. Those things matter in like 1% of all games. Well yes, they matter among worse players, much like platinum player's reaction time and micro disallow him proper biomine TvZ in sc2.
Never said that. What I did say is that pathfinding and dumb as fuck Dragoons require better MECHANICS to oversee.
A human being can only do so many things per second. And if more of your energy is going into moving units the way you want and producing additional units, there is less energy/physical ability left to make strategic decisions.
I genuinely doubt an average bw pro invests more into making his units move properly than an average sc2 pro invests into making his army not clump into one big useless ball that can be wrecked by aoe any second.
On July 01 2015 02:56 quirinus wrote: No, you guys don't get it.
Making one mistake and losing the game for it does not make SC2 a good strategic game. If it weren't for that, we could discuss it, but as it is, BW is more strategic.
Making one mistake and losing the game in sc2 is the most boring TL troll cliché out there. Some mistakes are game ending, yes. But comebacks happen all the time.
Stop it already.
it is also a cliche that pathfinding and "stupid dragoons" decide anything in bw. Those things matter in like 1% of all games. Well yes, they matter among worse players, much like platinum player's reaction time and micro disallow him proper biomine TvZ in sc2.
Never said that. What I did say is that pathfinding and dumb as fuck Dragoons require better MECHANICS to oversee.
A human being can only do so many things per second. And if more of your energy is going into moving units the way you want and producing additional units, there is less energy/physical ability left to make strategic decisions.
I genuinely doubt an average bw pro invests more into making his units move properly than an average sc2 pro invests into making his army not clump into one big useless ball that can be wrecked by aoe any second.
So. Are you saying, that SC2 is more mecchanically demanding, than BW?
On July 01 2015 02:56 quirinus wrote: No, you guys don't get it.
Making one mistake and losing the game for it does not make SC2 a good strategic game. If it weren't for that, we could discuss it, but as it is, BW is more strategic.
Making one mistake and losing the game in sc2 is the most boring TL troll cliché out there. Some mistakes are game ending, yes. But comebacks happen all the time.
Stop it already.
it is also a cliche that pathfinding and "stupid dragoons" decide anything in bw. Those things matter in like 1% of all games. Well yes, they matter among worse players, much like platinum player's reaction time and micro disallow him proper biomine TvZ in sc2.
A human being can only do so many things per second. And if more of your energy is going into moving units the way you want and producing additional units, there is less energy/physical ability left to make strategic decisions.
That's the beauty of Broodwar, though.
Pro-Gamers like Flash, Jaedong and Artosis expanded the boundaries of what was previously thought impossible for human beings. Physically and mentally.
They transcended the status of mere humans and proved time and time again, in OSL, MSL and WCG USA East Qualifier 5, that the frontier of the human mind was more expandable than you and I could even fathom.
On July 01 2015 02:56 quirinus wrote: No, you guys don't get it.
Making one mistake and losing the game for it does not make SC2 a good strategic game. If it weren't for that, we could discuss it, but as it is, BW is more strategic.
Making one mistake and losing the game in sc2 is the most boring TL troll cliché out there. Some mistakes are game ending, yes. But comebacks happen all the time.
Stop it already.
it is also a cliche that pathfinding and "stupid dragoons" decide anything in bw. Those things matter in like 1% of all games. Well yes, they matter among worse players, much like platinum player's reaction time and micro disallow him proper biomine TvZ in sc2.
Never said that. What I did say is that pathfinding and dumb as fuck Dragoons require better MECHANICS to oversee.
A human being can only do so many things per second. And if more of your energy is going into moving units the way you want and producing additional units, there is less energy/physical ability left to make strategic decisions.
I genuinely doubt an average bw pro invests more into making his units move properly than an average sc2 pro invests into making his army not clump into one big useless ball that can be wrecked by aoe any second.
So. Are you saying, that SC2 is more mecchanically demanding, than BW?
I'm only addressing the myth that dumb ai of bw units takes a genius to overcome. Shuttle is streaming right now, anyone can go count the situations when ai matters a slightest bit.