• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:46
CEST 05:46
KST 12:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon97Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo IV [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5367 users

Artosis says SC2 is more strategic than BW - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 29 Next All
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 30 2015 15:07 GMT
#221
On July 01 2015 00:02 JieXian wrote:
Show nested quote +
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.


You are off base but it's okay because you're not coming from a place of arrogance.

BW was imba as hell. The races were balanced by the maps. BW can be easily made imba towards a desired matchup by crafting maps to in a way that achieves that.

Show nested quote +
On July 01 2015 00:00 DinoMight wrote:
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.



This times a billion. Seriously, I don't know how people don't see this.


Because it's completely wrong. Seriously I don't know why people who don't know the game are making assumptions.


Lol. And who are you to tell me I know nothing about the game? People like you make forums an awful place. I played SC1 on release day buddy.

SC2 can also be balanced by maps... you guys remember how much fun TvP was on heavy rain?

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2015-06-30 15:12:20
June 30 2015 15:10 GMT
#222
On June 30 2015 23:40 DinoMight wrote:
Show nested quote +
On June 30 2015 23:35 The_Red_Viper wrote:
On June 30 2015 23:06 DinoMight wrote:
On June 30 2015 22:48 The_Red_Viper wrote:
On June 30 2015 22:44 DinoMight wrote:
I don't think SC2 is by nature more strategic. I think that BW is harder mechanically so that strategy is relatively less important because simply being able to make more stuff can get you ahead.

Macro in SC2 is relatively easier to at the pro level the games are more about strategy and less about who can click buttons faster.

That's not to say strategy and mechanics are not important in either game.


So I can agree with Artosis here.

That's a weird way of looking at it though.
I can say the same about sc2 gold league vs gm, strategy is irrelevant cause one player is mechanically way better than the other.
strategy becomes relevant when this isn't the case anymore, when both players are reasonable close to each other mechanically.
In BW this "reasonably closer" might be harder to achieve (maybe?) and thus mechanics play a more important role, that doesn't really say anything about strategic depth though, you simply need two players close to each other, and that in BOTH games.


Well I think what he means is that most SC2 pros can macro/control their units WELL ENOUGH that strategy becomes more of a deciding factor.

As opposed to BW where even among pros there was a visible disparity between the top tier players and the rest of the pack. The good players would just have a ton more stuff.

See my point is that this concept is relative to the people playing the game vs each other.
If Maru plays vs lesser protoss players (like for example Myungsik) he simply beats them cause his mechanics are superior and not cause he uses a better strategy.
If he plays vs Parting this might not be true anymore.
It doesn't matter what game we are looking at, the importance of strategy is decided by how close the players are mechanically.
It's true for BW and it's true for sc2 as well.
Someone might say that in sc2 in general more (pro) players are close to each other and thus the strategic part is more important in general (1), maybe that's true, i don't know.
Now Artosis also talks about "deeper strategy" though, which is an entirely different argument to make.
I don't know much about BW strategy so i won't comment on it too much, but even if (1) is true, the jump from it to 'sc2 is a deeper strategical game' is simply not logical without additional reasonings.
He failed to deliver those imo, which is why i disliked the blog.


Yeah but there are a few things here...

1) Maru is the best Terran in the world.

2) Maru plays a specific STRATEGY.... which is to skip Vikings and Ghosts, sacrificing long-term compositional viability to abuse his ridiculous mechanics early on.

3) There will always be outliers... Maru, Parting, Life.. who can simply beat people with Micro/Mechanics. But when you look at Rogue or Hyun.... the primay differentiator between them is not mechanics. It's strategy. Rogue is muuuuch more sophisticated in his play.

And that's what I think Artosis means. Sure there are outliers. But when you look at a rando selection of pros, the mechanical skill is more even than it was in BW, in part because Blizzard made macro and controling your units easier.


1) and 2) aren't important at all. The same can be said about Bisu in BW for example.

3) Ok so the point is that if we look at a certain mechanical skill level X and go Y% in both directions (Y is the point where mechanics still won't give you the edge) there will be more players in that zone for sc2?
Thus the strategic part is more important? Is that even true though?

But as i said, Artosis doesn't stop here, he calls sc2 "deeper", also because of hardcounters.
This alone is a part of his blog which is just bad, he says hardcounters "add depth", he completely neglects that BW had also game mechanics which aren't present in sc2 though. Adding hardcounters and thus more importance to perfect unit compositions doesn't automatically mean there is more strategic depth.
I really dislike his blog :/
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-06-30 15:23:59
June 30 2015 15:18 GMT
#223
On July 01 2015 00:10 The_Red_Viper wrote:
Show nested quote +
On June 30 2015 23:40 DinoMight wrote:
On June 30 2015 23:35 The_Red_Viper wrote:
On June 30 2015 23:06 DinoMight wrote:
On June 30 2015 22:48 The_Red_Viper wrote:
On June 30 2015 22:44 DinoMight wrote:
I don't think SC2 is by nature more strategic. I think that BW is harder mechanically so that strategy is relatively less important because simply being able to make more stuff can get you ahead.

Macro in SC2 is relatively easier to at the pro level the games are more about strategy and less about who can click buttons faster.

That's not to say strategy and mechanics are not important in either game.


So I can agree with Artosis here.

That's a weird way of looking at it though.
I can say the same about sc2 gold league vs gm, strategy is irrelevant cause one player is mechanically way better than the other.
strategy becomes relevant when this isn't the case anymore, when both players are reasonable close to each other mechanically.
In BW this "reasonably closer" might be harder to achieve (maybe?) and thus mechanics play a more important role, that doesn't really say anything about strategic depth though, you simply need two players close to each other, and that in BOTH games.


Well I think what he means is that most SC2 pros can macro/control their units WELL ENOUGH that strategy becomes more of a deciding factor.

As opposed to BW where even among pros there was a visible disparity between the top tier players and the rest of the pack. The good players would just have a ton more stuff.

See my point is that this concept is relative to the people playing the game vs each other.
If Maru plays vs lesser protoss players (like for example Myungsik) he simply beats them cause his mechanics are superior and not cause he uses a better strategy.
If he plays vs Parting this might not be true anymore.
It doesn't matter what game we are looking at, the importance of strategy is decided by how close the players are mechanically.
It's true for BW and it's true for sc2 as well.
Someone might say that in sc2 in general more (pro) players are close to each other and thus the strategic part is more important in general (1), maybe that's true, i don't know.
Now Artosis also talks about "deeper strategy" though, which is an entirely different argument to make.
I don't know much about BW strategy so i won't comment on it too much, but even if (1) is true, the jump from it to 'sc2 is a deeper strategical game' is simply not logical without additional reasonings.
He failed to deliver those imo, which is why i disliked the blog.


Yeah but there are a few things here...

1) Maru is the best Terran in the world.

2) Maru plays a specific STRATEGY.... which is to skip Vikings and Ghosts, sacrificing long-term compositional viability to abuse his ridiculous mechanics early on.

3) There will always be outliers... Maru, Parting, Life.. who can simply beat people with Micro/Mechanics. But when you look at Rogue or Hyun.... the primay differentiator between them is not mechanics. It's strategy. Rogue is muuuuch more sophisticated in his play.

And that's what I think Artosis means. Sure there are outliers. But when you look at a rando selection of pros, the mechanical skill is more even than it was in BW, in part because Blizzard made macro and controling your units easier.


1) and 2) aren't important at all. The same can be said about Bisu in BW for example.

3) Ok so the point is that if we look at a certain mechanical skill level X and go Y% in both directions (Y is the point where mechanics still won't give you the edge) there will be more players in that zone for sc2?
Thus the strategic part is more important? Is that even true though?

But as i said, Artosis doesn't stop here, he calls sc2 "deeper", also because of hardcounters.
This alone is a part of his blog which is just bad, he says hardcounters "add depth", he completely neglects that BW had also game mechanics which aren't present in sc2 though. Adding hardcounters and thus more importance to perfect unit compositions doesn't automatically mean there is more strategic depth.
I really dislike his blog :/


Well I think if all units can fight each other somewhat reasonably then your choice of units is less important.

But if certain units are really good vs other kinds (hard counters) then the decision to produce one kind of unit or another is more impactful.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Paljas
Profile Joined October 2011
Germany6926 Posts
June 30 2015 15:19 GMT
#224
I am glad Wax still post on TL to provide quality content like this.

I will take this as serious as Artosis predictions about the mech revolution
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
June 30 2015 15:20 GMT
#225
Both are RTS (Real Time Strategy) games, but they have different emphasises. SC1 is a Real Time Strategy game, and SC2 is a Real Time Strategy game.


lol that doesn't really work in quote
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
c3rberUs
Profile Blog Joined December 2010
Japan11746 Posts
June 30 2015 15:22 GMT
#226
On July 01 2015 00:02 Musicus wrote:
Not enough graphs on the last two pages!

Since Wax is still fishing for Rekrul
[image loading]
WriterMovie, 진영화 : "StarCraft will never die".
Big J
Profile Joined March 2011
Austria16289 Posts
June 30 2015 15:31 GMT
#227
I got one too!!!
[image loading]
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 30 2015 15:32 GMT
#228
On July 01 2015 00:18 DinoMight wrote:
Show nested quote +
On July 01 2015 00:10 The_Red_Viper wrote:
On June 30 2015 23:40 DinoMight wrote:
On June 30 2015 23:35 The_Red_Viper wrote:
On June 30 2015 23:06 DinoMight wrote:
On June 30 2015 22:48 The_Red_Viper wrote:
On June 30 2015 22:44 DinoMight wrote:
I don't think SC2 is by nature more strategic. I think that BW is harder mechanically so that strategy is relatively less important because simply being able to make more stuff can get you ahead.

Macro in SC2 is relatively easier to at the pro level the games are more about strategy and less about who can click buttons faster.

That's not to say strategy and mechanics are not important in either game.


So I can agree with Artosis here.

That's a weird way of looking at it though.
I can say the same about sc2 gold league vs gm, strategy is irrelevant cause one player is mechanically way better than the other.
strategy becomes relevant when this isn't the case anymore, when both players are reasonable close to each other mechanically.
In BW this "reasonably closer" might be harder to achieve (maybe?) and thus mechanics play a more important role, that doesn't really say anything about strategic depth though, you simply need two players close to each other, and that in BOTH games.


Well I think what he means is that most SC2 pros can macro/control their units WELL ENOUGH that strategy becomes more of a deciding factor.

As opposed to BW where even among pros there was a visible disparity between the top tier players and the rest of the pack. The good players would just have a ton more stuff.

See my point is that this concept is relative to the people playing the game vs each other.
If Maru plays vs lesser protoss players (like for example Myungsik) he simply beats them cause his mechanics are superior and not cause he uses a better strategy.
If he plays vs Parting this might not be true anymore.
It doesn't matter what game we are looking at, the importance of strategy is decided by how close the players are mechanically.
It's true for BW and it's true for sc2 as well.
Someone might say that in sc2 in general more (pro) players are close to each other and thus the strategic part is more important in general (1), maybe that's true, i don't know.
Now Artosis also talks about "deeper strategy" though, which is an entirely different argument to make.
I don't know much about BW strategy so i won't comment on it too much, but even if (1) is true, the jump from it to 'sc2 is a deeper strategical game' is simply not logical without additional reasonings.
He failed to deliver those imo, which is why i disliked the blog.


Yeah but there are a few things here...

1) Maru is the best Terran in the world.

2) Maru plays a specific STRATEGY.... which is to skip Vikings and Ghosts, sacrificing long-term compositional viability to abuse his ridiculous mechanics early on.

3) There will always be outliers... Maru, Parting, Life.. who can simply beat people with Micro/Mechanics. But when you look at Rogue or Hyun.... the primay differentiator between them is not mechanics. It's strategy. Rogue is muuuuch more sophisticated in his play.

And that's what I think Artosis means. Sure there are outliers. But when you look at a rando selection of pros, the mechanical skill is more even than it was in BW, in part because Blizzard made macro and controling your units easier.


1) and 2) aren't important at all. The same can be said about Bisu in BW for example.

3) Ok so the point is that if we look at a certain mechanical skill level X and go Y% in both directions (Y is the point where mechanics still won't give you the edge) there will be more players in that zone for sc2?
Thus the strategic part is more important? Is that even true though?

But as i said, Artosis doesn't stop here, he calls sc2 "deeper", also because of hardcounters.
This alone is a part of his blog which is just bad, he says hardcounters "add depth", he completely neglects that BW had also game mechanics which aren't present in sc2 though. Adding hardcounters and thus more importance to perfect unit compositions doesn't automatically mean there is more strategic depth.
I really dislike his blog :/


Well I think if all units can fight each other somewhat reasonably then your choice of units is less important.

But if certain units are really good vs other kinds (hard counters) then the decision to produce one kind of unit or another is more impactful.

I meant this one aspect doesn't mean that the overall strategic depth is greater, there is more to depth than the importance of unit compositions.
He mentions hardcounters (aka importance of unit compositions) as an added aspect of strategic depth, as if BW had no strategic game mechanics which aren't in sc2.
He also talks about "depth" and not really relative importance here if you ask me.
I read his blog as 'the absolute straetgic depth of sc2 is greater'
He doesn't really explain WHY that is though, which is disappointing
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
RKC
Profile Joined June 2012
2848 Posts
June 30 2015 15:33 GMT
#229
To those who claim that SC2 is more 'strategic' than BW (whatever that means, in your book), here's a question:

Who do you consider the most strategic players in SC2? (feel free to name different players for different eras i.e. 2011-2015)
gg no re thx
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51413 Posts
Last Edited: 2015-06-30 15:37:57
June 30 2015 15:36 GMT
#230
On July 01 2015 00:22 c3rberUs wrote:
Show nested quote +
On July 01 2015 00:02 Musicus wrote:
Not enough graphs on the last two pages!

Since Wax is still fishing for Rekrul
[image loading]

[image loading]

I see your graph and raise you flowchart.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
juvenal
Profile Joined July 2013
2448 Posts
June 30 2015 15:38 GMT
#231
On July 01 2015 00:07 DinoMight wrote:
Show nested quote +
On July 01 2015 00:02 JieXian wrote:
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.


You are off base but it's okay because you're not coming from a place of arrogance.

BW was imba as hell. The races were balanced by the maps. BW can be easily made imba towards a desired matchup by crafting maps to in a way that achieves that.

On July 01 2015 00:00 DinoMight wrote:
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.



This times a billion. Seriously, I don't know how people don't see this.


Because it's completely wrong. Seriously I don't know why people who don't know the game are making assumptions.


Lol. And who are you to tell me I know nothing about the game? People like you make forums an awful place. I played SC1 on release day buddy.

SC2 can also be balanced by maps... you guys remember how much fun TvP was on heavy rain?


what's your max rank? Because you sound like you have no idea about BW, that's why he suspected that.
Michael Probu
ACrow
Profile Joined October 2011
Germany6583 Posts
June 30 2015 15:43 GMT
#232
What's to discuss about, Artosis is absolutely right.
SC2=brains; BW=reflexes
Get off my lawn, young punks
JimmyJRaynor
Profile Blog Joined April 2010
Canada17803 Posts
Last Edited: 2015-06-30 15:53:10
June 30 2015 15:47 GMT
#233
On July 01 2015 00:38 juvenal wrote:
Show nested quote +
On July 01 2015 00:07 DinoMight wrote:
On July 01 2015 00:02 JieXian wrote:
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.


You are off base but it's okay because you're not coming from a place of arrogance.

BW was imba as hell. The races were balanced by the maps. BW can be easily made imba towards a desired matchup by crafting maps to in a way that achieves that.

On July 01 2015 00:00 DinoMight wrote:
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.



This times a billion. Seriously, I don't know how people don't see this.


Because it's completely wrong. Seriously I don't know why people who don't know the game are making assumptions.


Lol. And who are you to tell me I know nothing about the game? People like you make forums an awful place. I played SC1 on release day buddy.

SC2 can also be balanced by maps... you guys remember how much fun TvP was on heavy rain?


what's your max rank? Because you sound like you have no idea about BW, that's why he suspected that.


what was Rob Pardo's maximum rank?

i agree with Dinomight's and Bannt's perspectives on this.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-06-30 15:52:57
June 30 2015 15:48 GMT
#234
On July 01 2015 00:33 RKC wrote:
To those who claim that SC2 is more 'strategic' than BW (whatever that means, in your book), here's a question:

Who do you consider the most strategic players in SC2? (feel free to name different players for different eras i.e. 2011-2015)


Loaded question! Let's see.

MVP for sure. Dude's hands were numb from injury while he played some of those GSL games.

sOs. Proleague players are TERRIFIED of him because they never know what he's going to do. His super unorthodox builds take players by surprise and put him in control of the game.

Taeja. Dude's game sense and decision making is insane. Always knows exactly what the opponent is up to even with minmal scouting.

San. Let's face it, his mechanics are horrible lol. Won with builds/strategy alone.

Leenock. At his prime he was busting out all sorts of ridiculous builds that nobody was prepared for.


Compare that to players like Parting, Maru, Bomber, Rain or Innovation... where you know exactly what they're doing but struggle to hold it anyway.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-06-30 15:49:23
June 30 2015 15:48 GMT
#235
It's really quiet simple, no need to argue about mechanics and strategy.

Bw: basketball with 10ft rim.
sc2: basketball with 6ft rim.
age: 84 | location: california | sex: 잘함
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
June 30 2015 15:50 GMT
#236
It's easier to make units in sc2, coupled with hard counter units like the immortal. What artie said makes sense to me.
TL+ Member
Cheren
Profile Blog Joined September 2013
United States2911 Posts
June 30 2015 15:51 GMT
#237
On July 01 2015 00:48 jinorazi wrote:
It's really quiet simple, no need to argue about mechanics and strategy.

Bw: basketball with 10ft rim.
sc2: basketball with 6ft rim.

So everyone can dunk and feel goodie goodie.


more sports analogies while we wait for the ms paint people to make more charts:

bw: normal soccer/football, you have to dribble the ball and stuff, but oh no, that's artificial difficulty!

sc2: soccer 2.0, you can hold the ball and throw it, and people can't tackle you since that's mean. it's more strategic since now it's all about positioning and catching your opponent by surprise since you can't outplay them with dribbling mechanics
juvenal
Profile Joined July 2013
2448 Posts
June 30 2015 15:51 GMT
#238
On July 01 2015 00:47 JimmyJRaynor wrote:
Show nested quote +
On July 01 2015 00:38 juvenal wrote:
On July 01 2015 00:07 DinoMight wrote:
On July 01 2015 00:02 JieXian wrote:
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.


You are off base but it's okay because you're not coming from a place of arrogance.

BW was imba as hell. The races were balanced by the maps. BW can be easily made imba towards a desired matchup by crafting maps to in a way that achieves that.

On July 01 2015 00:00 DinoMight wrote:
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.



This times a billion. Seriously, I don't know how people don't see this.


Because it's completely wrong. Seriously I don't know why people who don't know the game are making assumptions.


Lol. And who are you to tell me I know nothing about the game? People like you make forums an awful place. I played SC1 on release day buddy.

SC2 can also be balanced by maps... you guys remember how much fun TvP was on heavy rain?


what's your max rank? Because you sound like you have no idea about BW, that's why he suspected that.


what was Rob Pardo's maximum rank?

fine, I'll ask this then: what's the default build orders in bw ZvT for both sides? What happens in the late game and why?
Michael Probu
Cheren
Profile Blog Joined September 2013
United States2911 Posts
June 30 2015 15:53 GMT
#239
On July 01 2015 00:07 DinoMight wrote:
SC2 can also be balanced by maps... you guys remember how much fun TvP was on heavy rain?


Can you make a map that's as good for Terran in TvP as Heavy Rain, Polar Night, and Yeonsu were for Protoss?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 30 2015 15:54 GMT
#240
On July 01 2015 00:51 juvenal wrote:
Show nested quote +
On July 01 2015 00:47 JimmyJRaynor wrote:
On July 01 2015 00:38 juvenal wrote:
On July 01 2015 00:07 DinoMight wrote:
On July 01 2015 00:02 JieXian wrote:
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.


You are off base but it's okay because you're not coming from a place of arrogance.

BW was imba as hell. The races were balanced by the maps. BW can be easily made imba towards a desired matchup by crafting maps to in a way that achieves that.

On July 01 2015 00:00 DinoMight wrote:
On June 30 2015 23:58 Bannt wrote:
I might be off-base with this but it's something to think about.

Perhaps broodwar had the illusion of such great balance and strategic options precisely because of the difficulty of the mechanics. Since mechanics counted so much all races would stay fairly close as long as the relevant pros were of comparable level.

Also the game still evolving after 10 years is an indication as well. The mechanics were difficult so it took pros a very very long time to slowly increase asymptotically towards an (unreachable?) cap. As they get better and better more options open up changing the meta...but only at the rate allowed by increased mechanical skill.

Sorry if this has been posted and I"m making no claims as to which game is better. Just a possible way to view things.



This times a billion. Seriously, I don't know how people don't see this.


Because it's completely wrong. Seriously I don't know why people who don't know the game are making assumptions.


Lol. And who are you to tell me I know nothing about the game? People like you make forums an awful place. I played SC1 on release day buddy.

SC2 can also be balanced by maps... you guys remember how much fun TvP was on heavy rain?


what's your max rank? Because you sound like you have no idea about BW, that's why he suspected that.


what was Rob Pardo's maximum rank?

fine, I'll ask this then: what's the default build orders in bw ZvT for both sides? What happens in the late game and why?


By default your question implies SC2 has more strategic depth than BW.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Prev 1 10 11 12 13 14 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 209
StarCraft: Brood War
GuemChi 2059
sSak 75
Noble 22
soO 12
Moletrap 6
Dota 2
monkeys_forever450
NeuroSwarm184
Counter-Strike
taco 348
Super Smash Bros
hungrybox680
Other Games
summit1g10782
JimRising 494
PiGStarcraft270
Maynarde133
Organizations
Other Games
gamesdonequick2186
BasetradeTV61
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1064
• Rush1056
• Stunt236
Upcoming Events
Afreeca Starleague
6h 14m
Snow vs Shinee
Shine vs EffOrt
GSL
7h 14m
PiGosaur Cup
20h 14m
The PondCast
1d 6h
Kung Fu Cup
1d 7h
Replay Cast
1d 20h
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.