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WCS 2015 Season 1 Maps Analysis - Page 2

Forum Index > SC2 General
35 CommentsPost a Reply
Prev 1 2 All
tomastaz
Profile Joined January 2013
United States976 Posts
February 01 2015 04:25 GMT
#21
thanks for the writeup!
No church in the wild --- @tzhang0126
Champi
Profile Joined March 2010
1422 Posts
February 01 2015 06:36 GMT
#22
i dont like that protoss cant take 3rds on these maps. so boring
feanaro
Profile Joined March 2014
United States123 Posts
February 01 2015 07:15 GMT
#23
On February 01 2015 11:02 ROOTiaguz wrote:
Show nested quote +
On February 01 2015 10:40 ZeromuS wrote:
On February 01 2015 10:25 ROOTiaguz wrote:
As a terran:

Vaani: Map's fine. Kinda funny looking but it doesn't feel too favourable for any race. Can't complain too much really.
Secret Spring: kind of imbalanced. Too good for Terran against Zerg and for tvp it's probably the strongest blink stalker map in the pool, but if gets to 3 base vs 3 base then probably too good for terran? It's really poorly designed though, fuck this map.
Infernal pools: Too bloody big. Nasty flashbacks of Alterzim stronghold.
Expedition lost: Seems about equal for TvZ, but too favourable for Terran in tvp. There's no way a Protoss can hold onto a 3rd vs a Terran of roughly equal skill.


While secret spring is the best blink map I still disagree that it makes the map especially good for Protoss. The old blink builds and even modern ones still rely on pulling the terran between the main and the nat, which we really cant do, so it limits the amount of real damage or threat a Protoss can pose. Sure protoss can blink in from a number of places, but all of it requires high ground vision and all of it is only really threatening one mineral line, and Orbital Command - not two



Normally true but Secret Spring gives you enough entry points around that main that it's good enough. Still think the map is fucking stupid though, it's central gimmick of a collapsible path down the middle never comes into play and the top left and right quadrants might as well not exist. Fuck this stupid map.



I agree. In addition to being a gimmicky map in PvT, it has got to be the worst PvP map I have ever seen. Way too many places to hide proxy gates - anywhere in the gigantic main, or in the natural, or outside the main ramp. On top of that, the main to main rush distance is so short it is possible to make the gates even quicker, on 8 supply. Easily my least favorite map of the season (although Inferno Pools is giving it some close competition).
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
February 01 2015 21:20 GMT
#24
On February 01 2015 10:46 SatedSC2 wrote:
All these maps bar Vaani are bad. OG and Vaani are the only good maps at present.


Vaani is awful though
Big J
Profile Joined March 2011
Austria16289 Posts
February 01 2015 22:20 GMT
#25
Interested in watching how the stats on these maps will develop. Many of those maps could swing wildly both ways in the matchups, or turn out very balanced.

Hope that Expedition Lost turns out balanced, the map is so much fun.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 02 2015 00:35 GMT
#26
On February 01 2015 10:46 SatedSC2 wrote:
All these maps bar Vaani are bad. OG and Vaani are the only good maps at present.


Seriously? Vaani's probably the worst map in the pool. It might not be the most imbalanced, but it encourages turtly play above all else. Games on that map will be really really generic in all matchups.

As for the other maps, I don't like inferno much though it hasn't been played on a lot. Secret Spring and Expedition Lost look like fun maps, though they might not be very balanced in some match-ups. We'll have to see how they turn out.
monk
Profile Blog Joined May 2009
United States8476 Posts
February 02 2015 01:59 GMT
#27
On February 01 2015 13:21 NewSunshine wrote:
Show nested quote +
On February 01 2015 12:46 Jer99 wrote:
so what is the verdict on inferno's placement in size

eh i just gave it a general statement

Size rankings, in descending order:

1)Alterzim Stronghold - 192x192
2)Korhal City/Inferno Pools - 180x180
4)Condemned Ridge - 188x172
5)Tal'Darim Altar - 176x176

Just for general information, not saying it should all be included. To your credit, the original statement that it's only beaten by Alterzim in terms of size was correct.

What about calm before the storm?
Moderator
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
February 02 2015 02:39 GMT
#28
And today was the day I got beaten by mass speedling into baneling bust into nydus hydra on inferno pools. Not horizontal or vertical spawns, either. Diagonal.

And Secret Springs, re: Zerg trying to defend against 2 base with 3 bases? Nonsense, they can simply all in themselves... died to a baneling bust on that too. Fun all around!

I think Vaani is the only map I've really enjoyed playing so far. I did have some fun games on Inferno Pools, including a 52 minute PvT epic. But in general, bleh.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 02 2015 02:56 GMT
#29
On February 02 2015 10:59 monk wrote:
Show nested quote +
On February 01 2015 13:21 NewSunshine wrote:
On February 01 2015 12:46 Jer99 wrote:
so what is the verdict on inferno's placement in size

eh i just gave it a general statement

Size rankings, in descending order:

1)Alterzim Stronghold - 192x192
2)Korhal City/Inferno Pools - 180x180
4)Condemned Ridge - 188x172
5)Tal'Darim Altar - 176x176

Just for general information, not saying it should all be included. To your credit, the original statement that it's only beaten by Alterzim in terms of size was correct.

What about calm before the storm?

Never made ladder.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
February 02 2015 04:58 GMT
#30
On February 02 2015 11:56 NewSunshine wrote:
Show nested quote +
On February 02 2015 10:59 monk wrote:
On February 01 2015 13:21 NewSunshine wrote:
On February 01 2015 12:46 Jer99 wrote:
so what is the verdict on inferno's placement in size

eh i just gave it a general statement

Size rankings, in descending order:

1)Alterzim Stronghold - 192x192
2)Korhal City/Inferno Pools - 180x180
4)Condemned Ridge - 188x172
5)Tal'Darim Altar - 176x176

Just for general information, not saying it should all be included. To your credit, the original statement that it's only beaten by Alterzim in terms of size was correct.

What about calm before the storm?

Never made ladder.


also only 160x 160, though it certainly felt incredibly big
can i get my estro logo back pls
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 02 2015 12:43 GMT
#31
On February 01 2015 15:36 Champi wrote:
i dont like that protoss cant take 3rds on these maps. so boring

yeah, every map said the same thing, sounds really tedious.
[15:15] <Palmar> and yes marv, you're a total hottie
Whitewing
Profile Joined October 2010
United States7483 Posts
February 02 2015 20:06 GMT
#32
On February 02 2015 21:43 marvellosity wrote:
Show nested quote +
On February 01 2015 15:36 Champi wrote:
i dont like that protoss cant take 3rds on these maps. so boring

yeah, every map said the same thing, sounds really tedious.



It doesn't look like a very good map pool for protoss players, but there might be some interesting 2 base all-ins or proxies or other cheeses that work fairly well.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 02 2015 20:17 GMT
#33
On February 03 2015 05:06 Whitewing wrote:
Show nested quote +
On February 02 2015 21:43 marvellosity wrote:
On February 01 2015 15:36 Champi wrote:
i dont like that protoss cant take 3rds on these maps. so boring

yeah, every map said the same thing, sounds really tedious.



It doesn't look like a very good map pool for protoss players, but there might be some interesting 2 base all-ins or proxies or other cheeses that work fairly well.

Well if we follow Ret's reasoning it's a very good map pool for P players with all the inbase naturals^^
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Whitewing
Profile Joined October 2010
United States7483 Posts
February 02 2015 20:39 GMT
#34
On February 03 2015 05:17 OtherWorld wrote:
Show nested quote +
On February 03 2015 05:06 Whitewing wrote:
On February 02 2015 21:43 marvellosity wrote:
On February 01 2015 15:36 Champi wrote:
i dont like that protoss cant take 3rds on these maps. so boring

yeah, every map said the same thing, sounds really tedious.



It doesn't look like a very good map pool for protoss players, but there might be some interesting 2 base all-ins or proxies or other cheeses that work fairly well.

Well if we follow Ret's reasoning it's a very good map pool for P players with all the inbase naturals^^


Well, the inbase naturals helps you get to a 2 base all-in position very safely and easily, which is good for Protoss. However, the difficulty of taking the third means that the opponent should just know you're going to 2 base all-in.

Thirds taken should be late and off the back of a significant army, but I don't know how feasible that is with the way people are currently playing.

We'll just have to see.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 02 2015 20:41 GMT
#35
Thirds taken should be late and off the back of a significant army, but I don't know how feasible that is with the way people are currently playing.


In PvZ it isnt
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 02 2015 21:28 GMT
#36
On February 03 2015 05:41 Teoita wrote:
Show nested quote +
Thirds taken should be late and off the back of a significant army, but I don't know how feasible that is with the way people are currently playing.


In PvZ it isnt


True, but 2 base all-ins might be a little easier in PvZ on these maps, so hopefully that works out. I'd expect to see protosses lose a lot on these maps.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
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