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Legacy of the Void: Multiplayer Development Update - Page 12

Forum Index > SC2 General
395 CommentsPost a Reply
Prev 1 10 11 12 13 14 20 Next All
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
November 20 2014 15:57 GMT
#221
On November 21 2014 00:47 mishimaBeef wrote:
People expect your units to attack not run around aimlessy fighting the AI. For the most part sc2 does this much better than bw.

Yes, but in the same time if you a-move them accross the map (say a group of lings) they'll ignore the one marine shooting at them from behind, and in SC2 the lings will oddly all go towards that one from the back shooting Marine

If you have 50 lings and a-move across the map - then they'll all trigger to the nearest firing at them unit which is a bit w.t.f. honestly

It's basically - nope - can't go across the map, gotta deal with the threat first even if it's just one hellion or just one marine.. And like - all 50 of them will go to chase that marine

Same with Mutalisks - attack that base, but a-move cause would like to macro at home for a bit while moving, nope - all the mutalisks will find the nearest f*cker even if behind them and go attack it, which is really bad and annoying I think
Another world, another place, another universe, won the race.. :) ;) :P
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2014-11-20 16:05:18
November 20 2014 16:02 GMT
#222
If moving across the map is critical, use move command until you are near your target. Now, of course if you are moving over enemy territory you better be ready to retreat (i.e. muta running into marine pack).

But what I refer to is like in bw having 3 zealots a-move into your pack of 1-2 marine and scv which typically ends in the zealots running around not getting off 1 shot (unless manually targetting scvs, and assuming the marines keep running around or are blocked off by scvs). I guess this is just a consequence of priority targeting and how it works with respect to workers in brood war.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Blackrobe
Profile Joined August 2010
United States806 Posts
November 20 2014 16:36 GMT
#223
Will Legacy also bring graphical improvements like HotS did?
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 20 2014 16:37 GMT
#224
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 20 2014 16:44 GMT
#225
On November 21 2014 01:37 SetGuitarsToKill wrote:
Show nested quote +
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p

A bunch of new texture sets
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 20 2014 16:48 GMT
#226
On November 21 2014 01:44 The_Templar wrote:
Show nested quote +
On November 21 2014 01:37 SetGuitarsToKill wrote:
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p

A bunch of new texture sets

Okay, that's nice. I hope get a bunch that are good for bright colourful maps. I'm sick of dark depressing ones.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 20 2014 16:50 GMT
#227
On November 21 2014 01:48 SetGuitarsToKill wrote:
Show nested quote +
On November 21 2014 01:44 The_Templar wrote:
On November 21 2014 01:37 SetGuitarsToKill wrote:
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p

A bunch of new texture sets

Okay, that's nice. I hope get a bunch that are good for bright colourful maps. I'm sick of dark depressing ones.

WoL had a ton of dark depressing ones, HotS has improved that a bit.
Moderatorshe/her
TL+ Member
robopork
Profile Blog Joined May 2009
United States511 Posts
November 20 2014 16:51 GMT
#228
On November 20 2014 09:33 DarkPlasmaBall wrote:
Show nested quote +
As far as resourcing is concerned, right now, we’d like to specifically target a change where players need to spread their bases out more so that there’s a lot more action going on. We believe this will have two benefits: players going on the offense will have more attacking options, and players on the defense can show off their defending skill better since they have to defend a much wider area now.


But Protoss is still insanely immobile compared to Terran and Zerg We'll be pulled apart, left and right x.x


What I hope this means is that we'll get a massive make-over.

What I'm afraid this means is that we'll get two mothership cores.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Blackrobe
Profile Joined August 2010
United States806 Posts
November 20 2014 16:51 GMT
#229
On November 21 2014 01:37 SetGuitarsToKill wrote:
Show nested quote +
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p


iirc It was physics, zerg unit animations, creep, and a texture upgrade.
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 20 2014 16:51 GMT
#230
Well the campaign preview showed some amazing tileset. It also looks like they are going for a more "diablo-ish" style with smoother edges and such. In some frames it doesnt even look like sc2 ! Honestly im pretty excited to play around with the new stuff :D
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 20 2014 16:52 GMT
#231
On November 21 2014 01:51 IeZaeL wrote:
Well the campaign preview showed some amazing tileset. It also looks like they are going for a more "diablo-ish" style with smoother edges and such. In some frames it doesnt even look like sc2 ! Honestly im pretty excited to play around with the new stuff :D

I might even be able to make something that looks good!
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 20 2014 16:52 GMT
#232
On November 21 2014 01:50 The_Templar wrote:
Show nested quote +
On November 21 2014 01:48 SetGuitarsToKill wrote:
On November 21 2014 01:44 The_Templar wrote:
On November 21 2014 01:37 SetGuitarsToKill wrote:
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p

A bunch of new texture sets

Okay, that's nice. I hope get a bunch that are good for bright colourful maps. I'm sick of dark depressing ones.

WoL had a ton of dark depressing ones, HotS has improved that a bit.

But it could be improved more still. Every map should be fruitland
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 20 2014 16:53 GMT
#233
On November 21 2014 01:52 The_Templar wrote:
Show nested quote +
On November 21 2014 01:51 IeZaeL wrote:
Well the campaign preview showed some amazing tileset. It also looks like they are going for a more "diablo-ish" style with smoother edges and such. In some frames it doesnt even look like sc2 ! Honestly im pretty excited to play around with the new stuff :D

I might even be able to make something that looks good!

That one ice map we played on wasn't bad, looked like something Blizzard would have made (there's a pun in there somewhere)
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 20 2014 16:58 GMT
#234
On November 21 2014 01:51 robopork wrote:
Show nested quote +
On November 20 2014 09:33 DarkPlasmaBall wrote:
As far as resourcing is concerned, right now, we’d like to specifically target a change where players need to spread their bases out more so that there’s a lot more action going on. We believe this will have two benefits: players going on the offense will have more attacking options, and players on the defense can show off their defending skill better since they have to defend a much wider area now.


But Protoss is still insanely immobile compared to Terran and Zerg We'll be pulled apart, left and right x.x


What I hope this means is that we'll get a massive make-over.

What I'm afraid this means is that we'll get two mothership cores.

...but what if you could merge the two into one super archon ship!!!



yeah, I'd love to see the msc removed and protoss become less reliant on two spells for defense
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 20 2014 17:05 GMT
#235
On November 21 2014 01:48 SetGuitarsToKill wrote:
Show nested quote +
On November 21 2014 01:44 The_Templar wrote:
On November 21 2014 01:37 SetGuitarsToKill wrote:
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p

A bunch of new texture sets

Okay, that's nice. I hope get a bunch that are good for bright colourful maps. I'm sick of dark depressing ones.

Maps textured like this:
[image loading]
Please community, make it happen!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ETisME
Profile Blog Joined April 2011
12621 Posts
Last Edited: 2014-11-20 17:14:54
November 20 2014 17:10 GMT
#236
On November 21 2014 01:51 Blackrobe wrote:
Show nested quote +
On November 21 2014 01:37 SetGuitarsToKill wrote:
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p


iirc It was physics, zerg unit animations, creep, and a texture upgrade.

I wish there were more to it, hots seems to have more exciting graphic changes that make you go wow such as the ultra charge.
The physical rigdoll effect is so very nice

Honestly I wish there were more to the lotv announcement for this kinda improvement.
The hots announcement was huge, the ultra charge looked so fun for example

It looked as if hots had more ambitious changes elsewhere (thought I don't mind they focus on game play but both changes together would be nice)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-11-20 17:15:16
November 20 2014 17:14 GMT
#237
On November 21 2014 02:05 SC2Toastie wrote:
Show nested quote +
On November 21 2014 01:48 SetGuitarsToKill wrote:
On November 21 2014 01:44 The_Templar wrote:
On November 21 2014 01:37 SetGuitarsToKill wrote:
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p

A bunch of new texture sets

Okay, that's nice. I hope get a bunch that are good for bright colourful maps. I'm sick of dark depressing ones.

Maps textured like this:
+ Show Spoiler +
[image loading]

Please community, make it happen!

You can have harsh space environments that still look amazing rather than gloomy and dead.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 20 2014 17:34 GMT
#238
On November 21 2014 02:05 SC2Toastie wrote:
Show nested quote +
On November 21 2014 01:48 SetGuitarsToKill wrote:
On November 21 2014 01:44 The_Templar wrote:
On November 21 2014 01:37 SetGuitarsToKill wrote:
On November 21 2014 01:36 Blackrobe wrote:
Will Legacy also bring graphical improvements like HotS did?

Besides new physics, what did HotS bring again. My memory isn't that great :p

A bunch of new texture sets

Okay, that's nice. I hope get a bunch that are good for bright colourful maps. I'm sick of dark depressing ones.

Maps textured like this:
[image loading]
Please community, make it happen!

Search color crush, pretty good map
Moderatorshe/her
TL+ Member
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 20 2014 17:45 GMT
#239
On November 20 2014 07:31 TheDwf wrote:
Show nested quote +
On November 20 2014 07:28 Bohemond wrote:
They keep talking about 'obvious micro.' Can anyone give me an example of micro that 'can't be seen?' I've been watching/playing this game for about three years now and I've never heard anyone in the community complain about this... issue... that Mr. Kim seems so desperate to avoid.

Same, I just don't understand what it refers to. And if they want to fix visual issues, why don't they start...

[image loading]

... by the very obvious? How many supply there at the first glance? Who's winning?

That picture shows one of the worst things about SC2 and IMO what makes the game difficult to fallow. On many occasions it's impossible to really tell what the Hell you are looking at and you need 100 different tabs to make sense of it all.

I don't know what needs to be done but the mess of colors that blow up 3 seconds later is super poor for a lot of spectator, not just potential new ones. Removing the Colossus should be a priority.
Head Coach Park: "They should buff tanks!"
Nebuchad
Profile Blog Joined December 2012
Switzerland12375 Posts
November 20 2014 17:59 GMT
#240
On November 21 2014 00:39 Big J wrote:
Show nested quote +
On November 21 2014 00:36 Nebuchad wrote:
On November 21 2014 00:23 Big J wrote:
On November 21 2014 00:15 Nebuchad wrote:
On November 21 2014 00:09 Big J wrote:
On November 20 2014 23:59 Nebuchad wrote:
On November 20 2014 23:54 Big J wrote:
On November 20 2014 23:52 Nebuchad wrote:
On November 20 2014 23:38 Big J wrote:
On November 20 2014 23:17 Nebuchad wrote:
[quote]

Blue is winning

There are 13immortals under the 7Colossi of Yellow and only 4Immortals in front of the 6Colossi of blue


Well I just did some digging and I think I found the game (Classic vs Rain), and blue won, right?

hehe, that's another way to understand who is winning


Looking at the picture I thought blue was winning. He has a better arc, and he's about to warp behind the colossi of yellow which will allow for both lost shots of colossi and for an ability to target colossi faster than his opponents. His units are also more spread which means less aoe damage. What's not apparent in the picture is that yellow is also warping zealots close by, so blue will also lose shots, but I couldn't predict that.

After you came with that information which seemed surprising, I looked the game in the archives and found it. Yellow had 10 immortals vs 6, not 13 vs 4, and did indeed lose.

Now, if you showed me a snapshot of a TvT battle and asked me who was winning, I would be completely incapable of telling you that.


Sorry, I was actually just trolling about the possibility that there could be massive amounts of immortals under yellows Colossi. I actually didn't even think that yellow had an actually immortal advantage.

I agree, from the picture it looks like blue has an advantage through that prism and through splashing the Immortals and Colossi. But i think that's besides the point that The_Dwf was making. Which is that through all the big laser-effects and Colossi standing on top of other units it is really hard to determine what is going on.


Sure but my counterpoint is that caring about what's going on is the most important part of understanding it. As someone who doesn't care about TvT I generally won't be able to tell you who's winning fights, and I don't think it'll change if you make TvT fights 'easier to understand' or something like that.


The thing is that regardless of whether you care or not, when I give you a picture of TvT you can usually just count all the units on the picture.
On the shown PvP picture I can't even determine the count of medium units like Archons/Immortals. There are way too many effects to get a clear picture - regardless of whether you understand PvP - to just see the action. That's the point, long before we talk about understanding it, it isn't really possible to just watch details of the battle.


For a strict spectator it comes down to being able to tell intuitively who has more units or who is better positioned, and that's something I can do in PvP and not in TvT. Correct me if I'm wrong, but people don't pause the game to count the exact numbers unless they're analyzing it.

To put it another way, if you make PvP visually easier, I don't know that the number of people understanding what's going on will increase dramatically.


Well, you don't need exact numbers. That's really just putting it into the extreme that "even if you can pause the game you don't know who has what". In action it is all about getting vague numbers and those are still very hard to find out when looking at this combat in action.


We basically said the same thing there, so I'm not sure how you arrive to the opposite conclusion. If what you need is a general sense of what people have and what's going on, then surely the way the battle looks like won't change much. People who like PvP will understand what's going on, but well, they already did. People who didn't like it will keep not liking it, and so they won't make the effort anymore than they did. As someone who can clearly see all of the units in TvT battles, I can report that it doesn't increase my interest.
No will to live, no wish to die
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