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GameHeart + WCS - Page 4

Forum Index > SC2 General
98 CommentsPost a Reply
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jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
August 27 2014 01:06 GMT
#61
This is awesome and something WCS really needs. GameHeart is such a great extension mod that i'd be happy to only ever see games observed on it.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
IcookTacos
Profile Joined December 2011
Sweden295 Posts
August 27 2014 01:08 GMT
#62
GameHeart is one of the better things to happen to pro SC2, as much shit we may give blizz, the opportunity for the community and people outside blizzard to fully customize within the game like this is just beautiful. I'm so stoked to watch WCS with GH, and these " Custom player intros " sounds so hype
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-08-27 01:17:03
August 27 2014 01:16 GMT
#63
On August 27 2014 09:45 UberNuB wrote:
Show nested quote +
On August 27 2014 09:12 iamcaustic wrote:
On August 27 2014 09:07 UberNuB wrote:
Maybe I am missing something, but will this make it the default for ladder games (or am I missing something obvious on how to use GameHeart to watch my ladder games anyways).

You can't use GameHeart for ladder games; it's an extension mod. However, stronger team colours and team coloured effects have been made into official gameplay options, which I believe you can use in ladder.


Ah, cool thanks.

I guess it's neat that WCS is using this, but it seems like a missed opportunity to not get the GH mod to work with standard replays. Although, I know basically none of the details as to how possible that might actually be.

If you're simply looking for the replay interface, from the sounds of things the WCS 2.0 Interface Mod should be a custom observer interface, which you can use for replays. The battle.net blog is split between the three: GameHeart, new SC2 gameplay features, and the WCS 2.0 Interface Mod, so you can read about all three and what they provide when combined.
Twitter: @iamcaustic
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
August 27 2014 01:18 GMT
#64
Cool!
Moderatorlickypiddy
munch
Profile Joined July 2014
Mute City2363 Posts
August 27 2014 03:21 GMT
#65
On August 27 2014 07:20 [PkF] Wire wrote:
Good, though I'll probably not use stronger team colors and colored team effects ; I'm glad they were added as an option.

Edit : I actually don't like the tab that cycles through infos. I'd have preferred the tab to display supplies + resources, there was enough place for both. Overall impressive work nevertheless.


Yeah I agree. Mostly really sweet, just wish that it was more like the current GSL interface where you can see both at once
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
True_Spike
Profile Joined July 2004
Poland3434 Posts
Last Edited: 2014-08-27 04:09:04
August 27 2014 04:08 GMT
#66
10/10, would read again

Things like this make SC2 thrive. Great job.
SC2Towelie
Profile Joined July 2014
United States561 Posts
August 27 2014 04:57 GMT
#67
Hell, it's about time....
Don't forget to bring a towel! (Towelie.635)
ETisME
Profile Blog Joined April 2011
12758 Posts
August 27 2014 05:16 GMT
#68
That emp looks so much better with the mod
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Maynarde
Profile Joined September 2010
Australia1286 Posts
August 27 2014 06:06 GMT
#69
It's ALWAYS cool news whenever I see "GameHeart" in the title, this is so sick :D Can't wait for the patch
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
August 27 2014 06:09 GMT
#70
Does this mean we will get stronger team colored ZvZ?
Daeracon
Profile Joined March 2011
Sweden201 Posts
August 27 2014 06:31 GMT
#71
Really nice! I am glad that Blizzard picked you up to do this. Huge improvements for all
You can't use your breaks to get over a hill
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 27 2014 06:45 GMT
#72
I agree with everyone, this is a great news ! And congratz to the people behind GameHeart, your hardwork is paying off !
Tabashi
Profile Joined June 2011
Belgium129 Posts
August 27 2014 06:48 GMT
#73
Finally we get our Stronger Team Colors for the ladder back! Hell... It's about time! No, seriously. I wonder what took Blizzard so long.
Ryan, you're the man! Punch DK for me while you're at it ;-)
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 27 2014 08:12 GMT
#74
Awesome stuff!!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 27 2014 08:47 GMT
#75
Christmas banelings will be there too!

When the slider is maxed out, it's pretty intense. You definitely still get the Baneling light bulb effect. The slider really allows for more customization. Some players may like the default color settings, some may want a minor boost, and some may prefer a major boost. Having the slider allows everyone too customize the intensity to their liking.

http://us.battle.net/sc2/en/forum/topic/14059065957#12
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 27 2014 09:06 GMT
#76
No more Barcodes !!!!
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
August 27 2014 09:14 GMT
#77
Stronger Team Colors,Player name overwrite (e.g. IIIIIIIIII changed to a player name),Custom player intros!Awww yeah!<3
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Ketch
Profile Joined October 2010
Netherlands7285 Posts
August 27 2014 09:14 GMT
#78
Well done! Great news!
Dingodile
Profile Joined December 2011
4139 Posts
August 27 2014 09:46 GMT
#79
very great!

When used in conjunction with the WCS GameHeart extension mod it features a cycler panel which cycles through different information every 5 seconds. This is the only thing I dislike. "switching" is annoying for eyes and I dont think we need to know all 5 sec the counts/ratio of workers/army.
Grubby | ToD | Moon | Lyn | Sky
GreenHorizons
Profile Blog Joined April 2011
United States24070 Posts
August 27 2014 10:21 GMT
#80
Great Job to everyone involved!

Looks great. One thing I like is how it looks more similar to a standard competitive sporting event screen.

It will be easier for someone who has never seen the game before to know at a glance who is ahead in the series and the rotating information will provide a vague idea who is ahead in game (bigger numbers are better).

The new intros should help provide some context of who the players are and what they have accomplished recently (along with the casters).

I am looking forward to seeing some tournaments utilizing it.
"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
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