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Active: 33117 users

GameHeart + WCS

Forum Index > SC2 General
98 CommentsPost a Reply
Normal
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2014-08-26 19:58:49
August 26 2014 19:46 GMT
#1
http://us.battle.net/sc2/en/blog/15463641

[image loading]
Hey everyone! This is Ryan from GameHeart. As many of you may know, I recently had the opportunity to spend some time at Blizzard to work on an official WCS version of GameHeart. That project is nearly complete and is will soon be available for testing on the 2.1.4 PTR. In this blog I am going to give you an overview of the different features and changes we have made in our work on WCS GameHeart. If you want more detail about these features, the project, and my time at Blizzard please check out my more comprehensive blog over on Team Liquid which will be coming soon.

There were four main parts to this project:

  • The WCS GameHeart extension mod
  • New StarCraft II gameplay features
  • An entirely new type of StarCraft II mod called “Logos.SC2Mod”
  • The WCS 2.0 interface

Ryan goes on to explain each of these. The WCS GameHeart extension mod will include the following features
  • Production Labels
  • Upgrade Notifications
  • Workers Killed Notifications
  • Map Notifications (e.g. scans)

The StarCraft II gameplay features include
  • Stronger Team Colors
  • Team Colored Effects
  • Logo Support

The Interface Mod will include
  • Changing between 16x9 and 16x10 resolutions
  • Cycle panels to cycle through information (e.g. supply, workers, income)
  • Player name overwrite (e.g. IIIIIIIIII changed to a player name)
  • Custom player intros

For a complete description check out the original source. It's worth noting that features like stronger team colors will be available on the ladder. It's really awesome to see Ryan and Blizzard come together to make this happen. All of the staff have been watching in awe of the GameHeart project development going on in the GameHeart thread. We eagerly await his more comprehensive blog post!
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Administrator~ Spirit will set you free ~
digmouse
Profile Blog Joined November 2010
China6328 Posts
August 26 2014 19:47 GMT
#2
Sniped! But srsly this is the best thing SC2 has ever seen.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Aeromi
Profile Blog Joined August 2012
France14456 Posts
August 26 2014 19:47 GMT
#3
This is awesome !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 26 2014 19:48 GMT
#4
Excellent!! Glad to see Blizzard noticing this great mod!
~ ~ <°)))><~ ~ ~
Musicus
Profile Joined August 2011
Germany23576 Posts
August 26 2014 19:49 GMT
#5
This is so cool, team colours and effects on the ladder, and player intro screens in WCS. Epic! Also no more barcodes in tournaments :D.
Maru and Serral are probably top 5.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 26 2014 19:50 GMT
#6
Excellent. Glad blizzard adapted to this.
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 26 2014 19:53 GMT
#7
strong colours and coloured effects on ladder is going to be so nice to use.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
August 26 2014 19:54 GMT
#8
Doope, and well deserved!
The heart's eternal vow
bosshd
Profile Blog Joined February 2014
Belgium72 Posts
August 26 2014 19:54 GMT
#9
Very cool that blizzard wanted to work with u , ty for this great contribute Ryan
Team Redbloods Co-leader & Openclan Leader
b0zz
Profile Joined June 2014
France20 Posts
August 26 2014 19:54 GMT
#10
Oh man, finally! their interface is just .... well I better hold my tongue if I dont want a warning

This looks really awesome! Can't wait!

Will this be ready at least for blizzcon?


b0zzo @ twitch chat multiple times GSL winner
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
August 26 2014 19:54 GMT
#11
YES, finally it's about damn time!
Good to see Blizzard embrace the community.
I'm really excited to see what the custom player intros will be like
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
August 26 2014 19:57 GMT
#12
Beautiful, glad Blizz took their time to release this the proper way.
TL+ Member
Boucot
Profile Blog Joined October 2011
France15997 Posts
August 26 2014 19:59 GMT
#13
It's about fucking time. GameHeart is so cool.
Former SC2 writer for Millenium - twitter.com/Boucot
Desive
Profile Joined July 2012
Spain13 Posts
August 26 2014 19:59 GMT
#14
Now ladder will look a lot more awesome!! any idea when this patch is coming out?
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
August 26 2014 20:01 GMT
#15
Getting them eSports dollas.
digmouse
Profile Blog Joined November 2010
China6328 Posts
August 26 2014 20:02 GMT
#16
On August 27 2014 04:54 b0zz wrote:
Oh man, finally! their interface is just .... well I better hold my tongue if I dont want a warning

This looks really awesome! Can't wait!

Will this be ready at least for blizzcon?



You can always use an interface of your choice tho.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Dingodile
Profile Joined December 2011
4133 Posts
August 26 2014 20:04 GMT
#17
So when begins 2.1.4?
Grubby | ToD | Moon | Lyn | Sky
REyeM
Profile Joined August 2014
2674 Posts
August 26 2014 20:05 GMT
#18
Does this include GSL? I don't really watch any other "WCS" event..
S4 Arrows, never forget. RIP Woongjin Stars.
messioso
Profile Joined June 2011
Denmark635 Posts
August 26 2014 20:05 GMT
#19
I CAN FINALLY RENAME PEOPLE IN LOBBIES
Former ESL League Operations. I ran IEM/WCS for like 3 years or something. I did map vetos on a tablet. That guy.
HelloSon
Profile Joined April 2010
United States456 Posts
August 26 2014 20:06 GMT
#20
this looks dope
yo
pNRG
Profile Joined February 2012
United States333 Posts
August 26 2014 20:06 GMT
#21
Strong team colors and team color effects as a default option?! Fantastic work!

+ Show Spoiler +
"Stronger Team Colors
That’s right; you can now use Stronger Team Colors in your ladder games! And rather than being an on or off setting, you can actually decide how intense you want the colors to be by using the “Team Color Intensity” slider in your gameplay options."

"Team Colored Effects
Team Colored Effects (EMP, Scanner Sweep, Time Warp, and Mothership Core) have also been made an official option in the gameplay menu."
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
digmouse
Profile Blog Joined November 2010
China6328 Posts
Last Edited: 2014-08-26 20:08:28
August 26 2014 20:07 GMT
#22
On August 27 2014 05:04 Dingodile wrote:
So when begins 2.1.4?

The PTR post is already linked in the blog but clicking redirect you to the homepage so I assume it's being prepared and will be up very soon.
On August 27 2014 05:05 REyeM wrote:
Does this include GSL? I don't really watch any other "WCS" event..

GSL used GameHeart at the beginning of Season 2 already, was pulled likely due to untested elements at risk, no reason they won't use it now that it has gone official.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 26 2014 20:12 GMT
#23
So many cool features, but ugh, I will never get used to the mineral/supply number locations .
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
August 26 2014 20:13 GMT
#24
So is this the DH interface? If so this is dope as shit
Kaina + Drones Linkcro Summon Cupsie Yummy Way
REyeM
Profile Joined August 2014
2674 Posts
August 26 2014 20:14 GMT
#25

Show nested quote +
On August 27 2014 05:05 REyeM wrote:
Does this include GSL? I don't really watch any other "WCS" event..

GSL used GameHeart at the beginning of Season 2 already, was pulled likely due to untested elements at risk, no reason they won't use it now that it has gone official.


Yeah they used it for some groups for Ro32 I believe, would like for this to be implemented in the GSL aswell.

Fingers crossed
S4 Arrows, never forget. RIP Woongjin Stars.
GameHeart
Profile Blog Joined February 2012
286 Posts
August 26 2014 20:14 GMT
#26
On August 27 2014 05:05 messioso wrote:
I CAN FINALLY RENAME PEOPLE IN LOBBIES


It doesn't quite work that way. You have to have their name already setup in a Logos.SC2Mod and then you just pick it from a dropdown list but it is not very difficult to setup a Logos.SC2Mod on the fly.
Gameheart
vult
Profile Blog Joined February 2012
United States9400 Posts
August 26 2014 20:15 GMT
#27
Wahoo! Thanks Gameheart for all the hard work! This looks great!
I used to play random, but for you I play very specifically.
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
August 26 2014 20:15 GMT
#28
sick! hype train starts here
Stork HerO and Protoss everywhere - redfive on bnet
REyeM
Profile Joined August 2014
2674 Posts
August 26 2014 20:17 GMT
#29
ALSO... props to Ryan guy and the Gameheart, I enjoyed that capture the flag game a lot. aswell
S4 Arrows, never forget. RIP Woongjin Stars.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
August 26 2014 20:23 GMT
#30
Hell it's about time. I don't know why they didn't call Ryan in straight away instead of creating that monstrosity they insisted on using for WCS. Clearly the man for the job. And there's nothing more naff looking than seeing a barcode name in a tournament game, a workaround although that should be a DQ IMO.
我的媽和她的瘋狂的外甥都
imJealous
Profile Joined July 2010
United States1382 Posts
August 26 2014 20:25 GMT
#31
Really excited that they are going to allow stronger team colors for players, but I'm guessing its just a color intensity slider from what he described... So things like banelings will still all be green instead of having their acid sac glow with the player's color
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
toocoldtocry
Profile Joined July 2014
Finland20 Posts
August 26 2014 20:46 GMT
#32
Warms my heart to see the game I love getting better ^^
andrewlt
Profile Joined August 2009
United States7702 Posts
August 26 2014 20:49 GMT
#33
I'm hoping for stronger team colors in broadcasted games. Don't really know why Blizzard opted for the brown and gray modern FPS color scheme for SC2.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
August 26 2014 20:50 GMT
#34
The fucking sickest thing I've seen. Shows how amazing the editor and shit is, and how amazing everyone involved are for creating something as cool and smooth as this.

I love you guys.
The Bomber boy
GwubbiL
Profile Joined July 2014
Finland18 Posts
August 26 2014 20:51 GMT
#35
Neat!
~~Pylons, Pylons Everywhere~~
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51475 Posts
August 26 2014 20:52 GMT
#36
Wow finally Blizzard took a nice step to making the default replay look good again :D
Well done to Mr Gameheart and all involved in making it :D

Can't wait to see this live.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
tomastaz
Profile Joined January 2013
United States976 Posts
August 26 2014 21:03 GMT
#37
the hype is through the roof!
No church in the wild --- @tzhang0126
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 26 2014 21:12 GMT
#38
ESPORTS = SAVED

So excited for these features. It was good seeing them in numerous non-WCS tournaments, and seeing them in WCS will be great. Adding the other Gameheart features to the SC2 base game is much more than I expected, and it should spice things up considering the recent lull in updates.
ㅇㅅㅌㅅ
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
August 26 2014 21:21 GMT
#39
amazing stuff!
http://www.twitch.tv/pinokotsbeer
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
August 26 2014 21:48 GMT
#40
Wow, great news again! So awesome!
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-08-26 22:16:00
August 26 2014 21:54 GMT
#41
The custom player intros look pretty neat!
T P Z sagi
metzninja
Profile Joined November 2010
New Zealand626 Posts
August 26 2014 21:59 GMT
#42
This is so sick, gratz Ryan
Adept
Profile Joined December 2009
United States472 Posts
August 26 2014 22:00 GMT
#43
Wow, this is absolutely amazing news!! :D
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-08-26 22:25:45
August 26 2014 22:20 GMT
#44
Good, though I'll probably not use stronger team colors and colored team effects ; I'm glad they were added as an option.

Edit : I actually don't like the tab that cycles through infos. I'd have preferred the tab to display supplies + resources, there was enough place for both. Overall impressive work nevertheless.
RHoudini
Profile Joined October 2009
Belgium3627 Posts
August 26 2014 22:32 GMT
#45
Wow, impressive!
Thanks for making SC2 even more fun to watch!
Lee Jae Dong fighting!
klipik12
Profile Joined March 2012
United States241 Posts
August 26 2014 22:33 GMT
#46
On August 27 2014 04:54 b0zz wrote:

Will this be ready at least for blizzcon?





I think Kaelaris said today that they'd be using it starting from the next EU broadcast, which is next week I think?
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
August 26 2014 22:35 GMT
#47
This is so dope! Can't wait!
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
digmouse
Profile Blog Joined November 2010
China6328 Posts
August 26 2014 22:36 GMT
#48
On August 27 2014 07:33 klipik12 wrote:
Show nested quote +
On August 27 2014 04:54 b0zz wrote:

Will this be ready at least for blizzcon?





I think Kaelaris said today that they'd be using it starting from the next EU broadcast, which is next week I think?

Given the features will enter PTR first, I don't think WCS will adopt them that fast, unless only the stronger team colors and team color effects will be in the PTR while the mod itself will be available out of the PTR.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 26 2014 22:42 GMT
#49
Sick! The name-overriding will be so useful for qualifiers and the likes.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
August 26 2014 22:53 GMT
#50
Good stuff
Caster man does casting on yt/RiquizCasts
Danglars
Profile Blog Joined August 2010
United States12133 Posts
August 26 2014 22:56 GMT
#51
Crazy! What a partnership and what future potential for viewer nerdchills!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2014-08-26 22:58:35
August 26 2014 22:57 GMT
#52
Stronger team colors finally back? Time to get top 16 gm again. :D

I have to say I am glad it is finally coming back. I know a few others consistently brought it up with me and even necroed the STC thread a few times. Really makes me happy :D
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 26 2014 23:20 GMT
#53
On August 27 2014 07:20 [PkF] Wire wrote:
Good, though I'll probably not use stronger team colors and colored team effects ; I'm glad they were added as an option.

Edit : I actually don't like the tab that cycles through infos. I'd have preferred the tab to display supplies + resources, there was enough place for both. Overall impressive work nevertheless.


I agree, I'd rather have all the info displayed than have it cycle though. I hope that's an option or something
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
August 26 2014 23:25 GMT
#54
I haven't been able to find this so I imagine that means it is not a feature but I will ask anyway.

Anybody know if banelings will blow up green still or will they be filled with red/blue goo?
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-08-27 00:00:44
August 27 2014 00:00 GMT
#55
My favourite part of all of this is how stronger team colours is now officially supported by Blizzard. After all this time and Blizz's stated interest in doing it, it's now a reality. The new gameheart UI is looking SICK as well.
Twitter: @iamcaustic
UberNuB
Profile Joined December 2010
United States365 Posts
August 27 2014 00:07 GMT
#56
Maybe I am missing something, but will this make it the default for ladder games (or am I missing something obvious on how to use GameHeart to watch my ladder games anyways).
the absence of evidence, is not the evidence of absence.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-08-27 00:13:22
August 27 2014 00:12 GMT
#57
On August 27 2014 09:07 UberNuB wrote:
Maybe I am missing something, but will this make it the default for ladder games (or am I missing something obvious on how to use GameHeart to watch my ladder games anyways).

You can't use GameHeart for ladder games; it's an extension mod. However, stronger team colours and team coloured effects have been made into official gameplay options, which I believe you can use in ladder.
Twitter: @iamcaustic
UberNuB
Profile Joined December 2010
United States365 Posts
August 27 2014 00:45 GMT
#58
On August 27 2014 09:12 iamcaustic wrote:
Show nested quote +
On August 27 2014 09:07 UberNuB wrote:
Maybe I am missing something, but will this make it the default for ladder games (or am I missing something obvious on how to use GameHeart to watch my ladder games anyways).

You can't use GameHeart for ladder games; it's an extension mod. However, stronger team colours and team coloured effects have been made into official gameplay options, which I believe you can use in ladder.


Ah, cool thanks.

I guess it's neat that WCS is using this, but it seems like a missed opportunity to not get the GH mod to work with standard replays. Although, I know basically none of the details as to how possible that might actually be.
the absence of evidence, is not the evidence of absence.
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
August 27 2014 00:59 GMT
#59
sick city has arrived :D
Celebrating Starcraft since... a long time ago.
blacksheepwall
Profile Joined June 2011
China1530 Posts
August 27 2014 01:05 GMT
#60
This is amazing. So glad that Blizz actually brought Ryan in to work on this.

Gratz, buddy.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
August 27 2014 01:06 GMT
#61
This is awesome and something WCS really needs. GameHeart is such a great extension mod that i'd be happy to only ever see games observed on it.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
IcookTacos
Profile Joined December 2011
Sweden295 Posts
August 27 2014 01:08 GMT
#62
GameHeart is one of the better things to happen to pro SC2, as much shit we may give blizz, the opportunity for the community and people outside blizzard to fully customize within the game like this is just beautiful. I'm so stoked to watch WCS with GH, and these " Custom player intros " sounds so hype
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-08-27 01:17:03
August 27 2014 01:16 GMT
#63
On August 27 2014 09:45 UberNuB wrote:
Show nested quote +
On August 27 2014 09:12 iamcaustic wrote:
On August 27 2014 09:07 UberNuB wrote:
Maybe I am missing something, but will this make it the default for ladder games (or am I missing something obvious on how to use GameHeart to watch my ladder games anyways).

You can't use GameHeart for ladder games; it's an extension mod. However, stronger team colours and team coloured effects have been made into official gameplay options, which I believe you can use in ladder.


Ah, cool thanks.

I guess it's neat that WCS is using this, but it seems like a missed opportunity to not get the GH mod to work with standard replays. Although, I know basically none of the details as to how possible that might actually be.

If you're simply looking for the replay interface, from the sounds of things the WCS 2.0 Interface Mod should be a custom observer interface, which you can use for replays. The battle.net blog is split between the three: GameHeart, new SC2 gameplay features, and the WCS 2.0 Interface Mod, so you can read about all three and what they provide when combined.
Twitter: @iamcaustic
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
August 27 2014 01:18 GMT
#64
Cool!
Moderatorlickypiddy
munch
Profile Joined July 2014
Mute City2363 Posts
August 27 2014 03:21 GMT
#65
On August 27 2014 07:20 [PkF] Wire wrote:
Good, though I'll probably not use stronger team colors and colored team effects ; I'm glad they were added as an option.

Edit : I actually don't like the tab that cycles through infos. I'd have preferred the tab to display supplies + resources, there was enough place for both. Overall impressive work nevertheless.


Yeah I agree. Mostly really sweet, just wish that it was more like the current GSL interface where you can see both at once
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
True_Spike
Profile Joined July 2004
Poland3417 Posts
Last Edited: 2014-08-27 04:09:04
August 27 2014 04:08 GMT
#66
10/10, would read again

Things like this make SC2 thrive. Great job.
SC2Towelie
Profile Joined July 2014
United States561 Posts
August 27 2014 04:57 GMT
#67
Hell, it's about time....
Don't forget to bring a towel! (Towelie.635)
ETisME
Profile Blog Joined April 2011
12363 Posts
August 27 2014 05:16 GMT
#68
That emp looks so much better with the mod
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Maynarde
Profile Joined September 2010
Australia1286 Posts
August 27 2014 06:06 GMT
#69
It's ALWAYS cool news whenever I see "GameHeart" in the title, this is so sick :D Can't wait for the patch
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
August 27 2014 06:09 GMT
#70
Does this mean we will get stronger team colored ZvZ?
Daeracon
Profile Joined March 2011
Sweden199 Posts
August 27 2014 06:31 GMT
#71
Really nice! I am glad that Blizzard picked you up to do this. Huge improvements for all
You can't use your breaks to get over a hill
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 27 2014 06:45 GMT
#72
I agree with everyone, this is a great news ! And congratz to the people behind GameHeart, your hardwork is paying off !
Tabashi
Profile Joined June 2011
Belgium129 Posts
August 27 2014 06:48 GMT
#73
Finally we get our Stronger Team Colors for the ladder back! Hell... It's about time! No, seriously. I wonder what took Blizzard so long.
Ryan, you're the man! Punch DK for me while you're at it ;-)
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 27 2014 08:12 GMT
#74
Awesome stuff!!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 27 2014 08:47 GMT
#75
Christmas banelings will be there too!

When the slider is maxed out, it's pretty intense. You definitely still get the Baneling light bulb effect. The slider really allows for more customization. Some players may like the default color settings, some may want a minor boost, and some may prefer a major boost. Having the slider allows everyone too customize the intensity to their liking.

http://us.battle.net/sc2/en/forum/topic/14059065957#12
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 27 2014 09:06 GMT
#76
No more Barcodes !!!!
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
August 27 2014 09:14 GMT
#77
Stronger Team Colors,Player name overwrite (e.g. IIIIIIIIII changed to a player name),Custom player intros!Awww yeah!<3
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Ketch
Profile Joined October 2010
Netherlands7285 Posts
August 27 2014 09:14 GMT
#78
Well done! Great news!
Dingodile
Profile Joined December 2011
4133 Posts
August 27 2014 09:46 GMT
#79
very great!

When used in conjunction with the WCS GameHeart extension mod it features a cycler panel which cycles through different information every 5 seconds. This is the only thing I dislike. "switching" is annoying for eyes and I dont think we need to know all 5 sec the counts/ratio of workers/army.
Grubby | ToD | Moon | Lyn | Sky
GreenHorizons
Profile Blog Joined April 2011
United States23106 Posts
August 27 2014 10:21 GMT
#80
Great Job to everyone involved!

Looks great. One thing I like is how it looks more similar to a standard competitive sporting event screen.

It will be easier for someone who has never seen the game before to know at a glance who is ahead in the series and the rotating information will provide a vague idea who is ahead in game (bigger numbers are better).

The new intros should help provide some context of who the players are and what they have accomplished recently (along with the casters).

I am looking forward to seeing some tournaments utilizing it.
"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
SinO[Ob]
Profile Joined October 2010
France897 Posts
August 27 2014 10:35 GMT
#81
This is so coooooool! :D Cant thank you enough for your work! Just keep going <3 THX!
Stephano and Clem enjoyer
Irri
Profile Joined April 2011
Sweden41 Posts
August 27 2014 11:43 GMT
#82
Like a year too late... But better late than never I. Good stuff!
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
August 27 2014 15:17 GMT
#83
This makes me so unbelievably happy. From the first time I saw GameHeart I knew that Blizzard would pick the guy up eventually and I'm glad it happened. It's a bit late indeed... but hopefully Blizzard learns from this, and realizes that the spirit of the community is something that is worth latching on to immediately sometimes.
@nowSimon
AncientRo
Profile Joined November 2012
44 Posts
August 27 2014 15:55 GMT
#84
Wow, these things look great.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
August 27 2014 16:56 GMT
#85
sick... GameHeart saving eSports!
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
tili
Profile Joined July 2012
United States1332 Posts
August 27 2014 17:44 GMT
#86
GAHHHHHHHHH :D:D:D

Blizzard, good move.
klipik12
Profile Joined March 2012
United States241 Posts
August 29 2014 16:37 GMT
#87
On August 27 2014 07:36 digmouse wrote:
Show nested quote +
On August 27 2014 07:33 klipik12 wrote:
On August 27 2014 04:54 b0zz wrote:

Will this be ready at least for blizzcon?





I think Kaelaris said today that they'd be using it starting from the next EU broadcast, which is next week I think?

Given the features will enter PTR first, I don't think WCS will adopt them that fast, unless only the stronger team colors and team color effects will be in the PTR while the mod itself will be available out of the PTR.


Well after seeing it on the PTR I wouldn't be surprised if it was ready for next week.
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2014-08-29 17:17:06
August 29 2014 17:17 GMT
#88
This is so important for StarCraft. Now we just need those team sponsors permanently turned on.
Administrator
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2014-09-02 03:08:17
September 01 2014 19:47 GMT
#89
On August 27 2014 10:16 iamcaustic wrote:
Show nested quote +
On August 27 2014 09:45 UberNuB wrote:
On August 27 2014 09:12 iamcaustic wrote:
On August 27 2014 09:07 UberNuB wrote:
Maybe I am missing something, but will this make it the default for ladder games (or am I missing something obvious on how to use GameHeart to watch my ladder games anyways).

You can't use GameHeart for ladder games; it's an extension mod. However, stronger team colours and team coloured effects have been made into official gameplay options, which I believe you can use in ladder.


Ah, cool thanks.

I guess it's neat that WCS is using this, but it seems like a missed opportunity to not get the GH mod to work with standard replays. Although, I know basically none of the details as to how possible that might actually be.

If you're simply looking for the replay interface, from the sounds of things the WCS 2.0 Interface Mod should be a custom observer interface, which you can use for replays. The battle.net blog is split between the three: GameHeart, new SC2 gameplay features, and the WCS 2.0 Interface Mod, so you can read about all three and what they provide when combined.


Yeah I saw the extra modes for regular replay watching. Was hoping it would be available to regular ol'people. Will test out tonight, though.

Actually, can someone confirm that there is WCS GH capability in ladder replays?
Clan: QQGC - wundertunge#1850
TL+ Member
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 02 2014 08:57 GMT
#90
On September 02 2014 04:47 wUndertUnge wrote:
Show nested quote +
On August 27 2014 10:16 iamcaustic wrote:
On August 27 2014 09:45 UberNuB wrote:
On August 27 2014 09:12 iamcaustic wrote:
On August 27 2014 09:07 UberNuB wrote:
Maybe I am missing something, but will this make it the default for ladder games (or am I missing something obvious on how to use GameHeart to watch my ladder games anyways).

You can't use GameHeart for ladder games; it's an extension mod. However, stronger team colours and team coloured effects have been made into official gameplay options, which I believe you can use in ladder.


Ah, cool thanks.

I guess it's neat that WCS is using this, but it seems like a missed opportunity to not get the GH mod to work with standard replays. Although, I know basically none of the details as to how possible that might actually be.

If you're simply looking for the replay interface, from the sounds of things the WCS 2.0 Interface Mod should be a custom observer interface, which you can use for replays. The battle.net blog is split between the three: GameHeart, new SC2 gameplay features, and the WCS 2.0 Interface Mod, so you can read about all three and what they provide when combined.


Yeah I saw the extra modes for regular replay watching. Was hoping it would be available to regular ol'people. Will test out tonight, though.

Actually, can someone confirm that there is WCS GH capability in ladder replays?

I've been using the PTR and the GH extension mod capabilities are not included in ladder games. I've been quite enjoying the WCS 2.0 interface though; it has pretty much most of what you would want.
Twitter: @iamcaustic
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
Last Edited: 2014-09-23 12:48:33
September 23 2014 12:36 GMT
#91
Did I miss his blog? Because the patch is aparently already live on NA and I haven't yet found a guide for that Logos mod.
Edit: I found a guide by gawliq.
LiquipediaLickyPiddy manager
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-09-23 14:06:07
September 23 2014 14:05 GMT
#92
does anyone know whether the current downtime is just battle.net maintenance or if it's related to the gameheart patch? i just assumed blindly it had something to do with gameheart, but people seem to be saying they just have the battle.net servers offline. in the client it just says "the service will be unavailable" which is not clear
TL+ Member
Jvattic
Profile Joined September 2014
Germany24 Posts
Last Edited: 2014-10-13 14:39:06
October 13 2014 14:38 GMT
#93
I have to say that i really dislike the new overlay.
From a design point of view, the size of the information displayed is all over the place and the weird position at the bottom of the screen leads to missing important ingame stuff because you are looking for information at the top, where it usual is (in about every digital and print medium).
As a viewer i find it most annoying that i am not able to see minerals, gas, income, production, upgrades, workers, army, overall supply at once. Stripping down SC2 to overall supply, mins, gas and production feels like watching the game with one eye closed purely relying on the observer to show you what YOU want to see at that moment.
Not to mention the bazillion other things that were listed by others in the WCS Threads.

I really hope this gets improved big time before future tournaments as it lessens the viewerexperience quite a bit.
Awin
Profile Joined June 2014
France65 Posts
October 13 2014 16:57 GMT
#94
I agree with Jvattic : I don't really care about the global design of this new overley (the one used in WCS EU) but I think we should be able to see at any time :

-The global supply
-The bank
-The workers count
-The upgrades
-Production or units

With the new overlay, I feel like only one or two of this information are shown, wich is very sad in comparison with how good the previous one were
WombaT
Profile Blog Joined May 2010
Northern Ireland24931 Posts
October 13 2014 17:48 GMT
#95
I don't mind it, perhaps add a little more things to the part of the overlay that is always on, but I do like the minimalist element of it.

I think it's got a bit too much bashing, especially some of the stuff on r/Starcraft which was ridiculous
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
geokilla
Profile Joined May 2011
Canada8230 Posts
October 13 2014 17:53 GMT
#96
GomTV and KESPA uses the UI the best. These new WCS UIs are absolute shit.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2014-10-13 18:25:12
October 13 2014 18:25 GMT
#97
No interface is ever going to satisfy everyone, perhaps the best solution for premier tournaments is to show two streams (one with a minimal interface and the other with a GSL style).

Hopefully with LotV, we'll be able to watch the game within the client and select a custom interface with the raw game data.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Yakikorosu
Profile Joined March 2013
1203 Posts
October 13 2014 19:18 GMT
#98
On October 14 2014 01:57 Awin wrote:
I agree with Jvattic : I don't really care about the global design of this new overley (the one used in WCS EU) but I think we should be able to see at any time :

-The global supply
-The bank
-The workers count
-The upgrades
-Production or units

With the new overlay, I feel like only one or two of this information are shown, wich is very sad in comparison with how good the previous one were


Yeah this. I am a bit boggled by this new overlay it's like their goal was to show as little information as possible and to blow it up as much as possible so that it takes up a lot of room on screen. So instead of trading off between minimalist/more information they did neither.
operwolf
Profile Joined April 2008
United States324 Posts
October 13 2014 19:26 GMT
#99
On October 13 2014 23:38 Jvattic wrote:
I have to say that i really dislike the new overlay.
From a design point of view, the size of the information displayed is all over the place and the weird position at the bottom of the screen leads to missing important ingame stuff because you are looking for information at the top, where it usual is (in about every digital and print medium).
As a viewer i find it most annoying that i am not able to see minerals, gas, income, production, upgrades, workers, army, overall supply at once. Stripping down SC2 to overall supply, mins, gas and production feels like watching the game with one eye closed purely relying on the observer to show you what YOU want to see at that moment.
Not to mention the bazillion other things that were listed by others in the WCS Threads.

I really hope this gets improved big time before future tournaments as it lessens the viewerexperience quite a bit.


I agree with this 100%. It's been just painful to watch WCS due to the lack of information on screen. Hope it can improve soon.
He'll end up dead, because he'll die.
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