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On July 20 2014 16:57 plogamer wrote:Show nested quote +On July 20 2014 16:40 VArsovskiSC wrote:On July 20 2014 16:18 Svizcy wrote:On July 20 2014 16:13 VArsovskiSC wrote:On July 20 2014 01:37 TheDwf wrote:On July 20 2014 01:32 LSN wrote: Now stick to the topic and this is what the pros think/said about the new balance patches and not about you naruto.
I quote this again: "no person that is not playing Terran, not even Blizzard, will ever agree that Terran players (especially the very top) are a lot better than their Protoss/Zerg counterparts"
I say that this is wrong and the top 5 of each race are equally skilled. Easy as this. I dont even know why you are that offended Naruto and try to attack me, it is just bullshit what happy says there. And how exactly can you prove that at any given time, the top5 players from each race are equally skilled? offracing, ez That would be terrible, since you macro will suffer when you offrace, no matter from which race to which race your going to switch. The way i see things atm is that terran needs small buff (i'd love to see the tank buff since it's my favorite unit in sc2 but ohh well). PvZ has a nice balance atm and they both dominate terrans at current stage so nerfing either of them would be mistake atm. Maybe later yes, but atm only a terran buff is the right correction to be made. My point is - Terrans will never admit that they have an easier time harassing than the other 2 races, hence why (one of the reasons) they play Terran.. The problems emmerge when they find a "tough rock" to break or sth, otherwise they enjoy that "superiority illusion" of just killing the opponent with the first 2-3 unit types they can produce and stick all game long with that Terran harass took a big hit with Nexus Overcharge and improvements to Z queens and spore evochamber-requirement removal (and Z players learning about the magic of creep a few years into the game). Observer build speed has also been increased tremendously; used to great effect by Pigbaby in dismantling Taeja's midgame. Seriously, this is some "inferiority illusion" about harass with WoL-shades still on.
Not really becasue in the same proces Speed-medivacs were introduced which more than compensated for the other races buffs.
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On July 20 2014 16:53 pure.Wasted wrote:Show nested quote +On July 20 2014 16:40 VArsovskiSC wrote:On July 20 2014 16:18 Svizcy wrote:On July 20 2014 16:13 VArsovskiSC wrote:On July 20 2014 01:37 TheDwf wrote:On July 20 2014 01:32 LSN wrote: Now stick to the topic and this is what the pros think/said about the new balance patches and not about you naruto.
I quote this again: "no person that is not playing Terran, not even Blizzard, will ever agree that Terran players (especially the very top) are a lot better than their Protoss/Zerg counterparts"
I say that this is wrong and the top 5 of each race are equally skilled. Easy as this. I dont even know why you are that offended Naruto and try to attack me, it is just bullshit what happy says there. And how exactly can you prove that at any given time, the top5 players from each race are equally skilled? offracing, ez That would be terrible, since you macro will suffer when you offrace, no matter from which race to which race your going to switch. The way i see things atm is that terran needs small buff (i'd love to see the tank buff since it's my favorite unit in sc2 but ohh well). PvZ has a nice balance atm and they both dominate terrans at current stage so nerfing either of them would be mistake atm. Maybe later yes, but atm only a terran buff is the right correction to be made. My point is - Terrans will never admit that they have an easier time harassing than the other 2 races You're so blinded by your own bias, you can't even see how other people might think differently from you. Newsflash: plenty of people who are dissatisfied with Protoss and Zerg design want Protoss and Zerg to scale better with mechanical skill. You know what that inherently means? Better harassment potential. We don't want Terran to be more like Protoss. We want Protoss to be more like Terran. Au contraire mon capitaine - why don't people want to change Protoss, but would rather buff mech ?
If Terran had (again my point - they lack a tank-guarding unit except mass Raven that is waaaay more expensive and waaaay after them, lol)
Timewarp on some unit, or even better Blinding cloud instead of those "HSM" or whatever, or even better - give the Banshee the blinding cloud ability instead of cloak and give it a shot - Terran wouldn't whine at all, cause you'd actually be able to still harass, but also guard your tanks (and harass in a lighter fashion rather than go full-gay-vs-the-Zerg-opponent-mode )..
And the another reason why people don't see Terran problem is that they can't "acknowledge" the fact that bio-tank can be still useful enough if their support units can "force the opponent back" rather than add up the kill-count and/or do more fireworks.. Just give the Banshee or the Raven a blinding cloud ability and test it - you'll actually see what Terran really lacks..
In other words - Terran is just an "overkill" race - everything is designed for firepower, if their support units were focused on forcing the opponent back as opposed to "add to the kills" (that Tanks and/or Marines would have had either anyway) - then Terran wouldn't have such big engagement problems
And on the other side - probably the only thing that should be changed from Protoss is the Colossus (cause it does all the "trick" all by itself) overall..
And partially it's a direct Mr. Kim himself fault - Terran would still work just as it does if WMs didn't kill their targets but just stun them, only the differences are the following 2:
1 - There wouldn't be much "fireworks", so mines woudln't be enough "fun to watch", and 2 - instead of "rushing each other's backs now" and discuss what the actual splash radius would be adequate, we'd probably discuss a stun duration of the stun and both sides agree somewhat of a more ..
So that's another problem - things should be "dramatic", things should blow up, otherwise why would we watch ?
But yes - my point is - Tanks and Marines are already strong enough "core units" so they need their "support units" to control the enemy flow rate and make them retreat partially or after a while rather than kill more
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On July 20 2014 17:05 VArsovskiSC wrote:Show nested quote +On July 20 2014 16:53 pure.Wasted wrote:On July 20 2014 16:40 VArsovskiSC wrote:On July 20 2014 16:18 Svizcy wrote:On July 20 2014 16:13 VArsovskiSC wrote:On July 20 2014 01:37 TheDwf wrote:On July 20 2014 01:32 LSN wrote: Now stick to the topic and this is what the pros think/said about the new balance patches and not about you naruto.
I quote this again: "no person that is not playing Terran, not even Blizzard, will ever agree that Terran players (especially the very top) are a lot better than their Protoss/Zerg counterparts"
I say that this is wrong and the top 5 of each race are equally skilled. Easy as this. I dont even know why you are that offended Naruto and try to attack me, it is just bullshit what happy says there. And how exactly can you prove that at any given time, the top5 players from each race are equally skilled? offracing, ez That would be terrible, since you macro will suffer when you offrace, no matter from which race to which race your going to switch. The way i see things atm is that terran needs small buff (i'd love to see the tank buff since it's my favorite unit in sc2 but ohh well). PvZ has a nice balance atm and they both dominate terrans at current stage so nerfing either of them would be mistake atm. Maybe later yes, but atm only a terran buff is the right correction to be made. My point is - Terrans will never admit that they have an easier time harassing than the other 2 races You're so blinded by your own bias, you can't even see how other people might think differently from you. Newsflash: plenty of people who are dissatisfied with Protoss and Zerg design want Protoss and Zerg to scale better with mechanical skill. You know what that inherently means? Better harassment potential. We don't want Terran to be more like Protoss. We want Protoss to be more like Terran. Au contraire mon capitaine - why don't people want to change Protoss, but would rather buff mech ? If Terran had (again my point - they lack a tank-guarding unit except mass Raven that is waaaay more expensive and waaaay after them, lol) Timewarp on some unit, or even better Blinding cloud instead of those "HSM" or whatever, or even better - give the Banshee the blinding cloud ability instead of cloak and give it a shot - Terran wouldn't whine at all, cause you'd actually be able to still harass, but also guard your tanks (and harass in a lighter fashion rather than go full-gay-vs-the-Zerg-opponent-mode  ).. And the another reason why people don't see Terran problem is that they can't "acknowledge" the fact that bio-tank can be still useful enough if their support units can "force the opponent back" rather than add up the kill-count and/or do more fireworks.. Just give the Banshee or the Raven a blinding cloud ability and test it - you'll actually see what Terran really lacks.. In other words - Terran is just an "overkill" race - everything is designed for firepower, if their support units were focused on forcing the opponent back as opposed to "add to the kills" (that Tanks and/or Marines would have had either anyway) - then Terran wouldn't have such big engagement problems
I agree with what you're saying now, I just don't know why you had to start it off with "Terrans will never acknowledge that harassment is easier for them!" Terrans will gladly acknowledge it, that's why we don't want more midgame buffs. Because the midgame (aka the time when they harass) is already plenty strong, and instead of more harassment options we want a strong standard game that doesn't rely on taking huge risks every 30 seconds.
I'd love to see more positional support spells/mechanics experimented with. That could go a long way to making mech work. Right now mech functions only as a deathball, and that's not "SC mech." That's just Factory units. Having Factory units be viable period is a good step one (we barely have that in TvZ and we don't have it in TvP), having them actually function as "SC mech" has to be the longterm plan. I have no easy solutions for achieving that without being able to test them all out, but stronger support spells could absolutely be the key.
And on the other side - probably the only thing that should be changed from Protoss is the Colossus (cause it does all the "trick" all by itself) overall..
Here I disagree very strongly. MOST, if not all, of the following need huge changes: Immortal, Colossus, Dark Templar, Archon, Void Ray, Tempest, Carrier, MSC, Oracle.
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Italy12246 Posts
Here I disagree very strongly. MOST, if not all, of the following need huge changes: Immortal, Colossus, Dark Templar, Archon, Void Ray, Tempest, Carrier, MSC, Oracle.
How so? The colossus is a generic and boring catch-all unit that basically always works and doesn't need almost any micro. I can an argument for changing the immortal for PvT mech, but then again other matchup yadda yadda.
I don't see how void rays, dark templar or archons are problematic, especially not when you have the sheer boredom of the colossus when we could have, say, a reaver instead of it.
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@pure.Wasted - finally you got my point (I was refering a reply to the "Happy's Terran being better players overall" statement discussion from above, so that's why I started they way I did before)
@Teoita - the REAL difference between the Reaver and the Colo is that Colo can happily kept in the army all game long, whilest Reavers were usually effective while comming from the flanks, so - that's the real difference, doesn't have to be exactly the reaver, but still - something that will do best splash damage if coming from the rears or flanks of sth (although Templars do that already, it would still be a better for the game-dynamic for it to do so rather than being best while kept in the deathball)
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On July 20 2014 17:42 Teoita wrote:Show nested quote +Here I disagree very strongly. MOST, if not all, of the following need huge changes: Immortal, Colossus, Dark Templar, Archon, Void Ray, Tempest, Carrier, MSC, Oracle. How so? The colossus is a generic and boring catch-all unit that basically always works and doesn't need almost any micro. I can an argument for changing the immortal for PvT mech, but then again other matchup yadda yadda. I don't see how void rays, dark templar or archons are problematic, especially not when you have the sheer boredom of the colossus when we could have, say, a reaver instead of it.
Those units are really microless as well.
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no more than 2 or 3 of the players gave an objective respnse, with some being completely biased. I expected pros to be more mature but I guess they are all really just a bunch of kids playing PC games...
as for the proposed patch: can't see how the thor change can hurt, so I guess it's just fine. thors are most efficient firing air units in most scenarios, so that's really a logical change, and since the unit itself doesn't really change at all i can't see how it would affect the balance. that said, if blizz is helping terrans by making it easier to micro against zerg, why not change banelings so they will prioritize light units? thors are just as useless against lings as banelings are against mauraders...
as for the WM buff, I am really doubtful: we've been there, haven't we? WM were nerfed because there were too many instances in which a single shot took out a dozen banelings or so. while very needed in order to help terrans in the late game against mass banelings, it can prove to be too hard for zerg to deal with in the early and mid game. I can think of 2 possible solutions for this: one is to make the WM buff available through an upgrade, either from the armory or a techlab attached to a factory (or maybe even merging it with tunneling claws?). the other is somewhat farfetched and might not even be viable, but maybe ghost's EMP can have an added effect against banelings? slow them down or something? I know it's very vauge but ghost ARE underused in TvZ...
lastly, the time warp nerf seems a bit radical: shortening it's length defenaitly sounds great, but why not try a 33% or 50% nerf first? remember that game speed is faster then real time. I think blizz should aim for around 10 second in real time, making it 15 second or so in game time?
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On July 20 2014 17:42 Teoita wrote:Show nested quote +Here I disagree very strongly. MOST, if not all, of the following need huge changes: Immortal, Colossus, Dark Templar, Archon, Void Ray, Tempest, Carrier, MSC, Oracle. How so? The colossus is a generic and boring catch-all unit that basically always works and doesn't need almost any micro. I can an argument for changing the immortal for PvT mech, but then again other matchup yadda yadda. I don't see how void rays, dark templar or archons are problematic, especially not when you have the sheer boredom of the colossus when we could have, say, a reaver instead of it.
I feel like "always works and doesn't need almost any micro" is true for most of the units on that list, though. There are obviously exceptions. PartinG's soul train can convince anybody that the Immortal is actually the most microable unit in the game. But it shouldn't take the world's best players to make a unit look microable.
I'm not saying Colossus isn't the biggest problem. It is, both because it's boring, and because it actively promotes Protoss deathball play (which makes the entire MU boring when it's in vogue). But that's just the tip of the iceberg. Compare Void Rays and Vikings. Vikings can stutter step in the air thanks to their range, which means great players can do things with them that bad players can't. (Watch Flash vs Bbyong g1 from SanDisk, Bbyong's Viking micro almost saved him against Flash's BC transition!) Void Rays... just attack stuff. Vikings' ability to land on the ground provides so much more micro potential, which is sadly underutilized because of the meta... but the potential is there, ie. flying in with Vikings to snipe Colossi, then landing them to get away from the Protoss's Phoenixes. Then transforming them the second they're in range of bio back-up to get as much damage as possible on the Phoenix. We don't see it happen, but we could. What could we ever see with a Void Ray that we haven't already? Or an Archon, or an Immortal, or a DT? Nothing.
I'm all in favor of making Protoss units more high-risk-high-reward all across the board. For instance, give Stalkers less HP but a faster cooldown on Blink. For mediocre Protoss, this will be a huge nerf. They don't have the APM to individually Blink wounded Stalkers back to safety without losing DPS. Good - being a mediocre Protoss is easy enough as we can see from the ladder. For a very, very good Protoss, this will be a huge buff, because his APM will allow him to do that, and also make the Stalker capable of doing things it previously wasn't because it'll be even more maneuverable. Also good - we want the best Protoss players to be producing those "oh my god!!!!" moments in every game they play, and you know PartinG and Zest would do just that. Now this change might be UP, it might be OP, but we can't know without trying. If I was on the SC2 design team, my #1 priority for LOTV would be trying something like that for every single Protoss unit.
Zerg is so fundamentally different from T/P that it's a tougher nut to crack, and this post is long enough already, so I'll stop here.
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Italy12246 Posts
On July 20 2014 18:03 Hider wrote:Show nested quote +On July 20 2014 17:42 Teoita wrote:Here I disagree very strongly. MOST, if not all, of the following need huge changes: Immortal, Colossus, Dark Templar, Archon, Void Ray, Tempest, Carrier, MSC, Oracle. How so? The colossus is a generic and boring catch-all unit that basically always works and doesn't need almost any micro. I can an argument for changing the immortal for PvT mech, but then again other matchup yadda yadda. I don't see how void rays, dark templar or archons are problematic, especially not when you have the sheer boredom of the colossus when we could have, say, a reaver instead of it. Those units are really microless as well.
Sure but they arent the units that the entire race bases its midgame around.
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On July 20 2014 18:03 Hider wrote:Show nested quote +On July 20 2014 17:42 Teoita wrote:Here I disagree very strongly. MOST, if not all, of the following need huge changes: Immortal, Colossus, Dark Templar, Archon, Void Ray, Tempest, Carrier, MSC, Oracle. How so? The colossus is a generic and boring catch-all unit that basically always works and doesn't need almost any micro. I can an argument for changing the immortal for PvT mech, but then again other matchup yadda yadda. I don't see how void rays, dark templar or archons are problematic, especially not when you have the sheer boredom of the colossus when we could have, say, a reaver instead of it. Those units are really microless as well. Their impact is not comparable though. The colossus really defines all of the protoss mid game and most of the late game. Its only real contender for most boring and uninspired unit in the game is probably the corruptor, but at least that unit is more an auxiliary.
As has been pointed out, compare the wow-factor of top tier reaver play to top tier colossus play. I don't know, I think there's more that can, and should be done to promote more danger/reward and higher skill requirement for the project of basic protoss army control. Terran micro and mechanical requirements really should be the gold standard we hold the other two races to, if we could land Sc2 as a whole in that ball park, we could have something amazing.
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On July 20 2014 18:54 Teoita wrote:Show nested quote +On July 20 2014 18:03 Hider wrote:On July 20 2014 17:42 Teoita wrote:Here I disagree very strongly. MOST, if not all, of the following need huge changes: Immortal, Colossus, Dark Templar, Archon, Void Ray, Tempest, Carrier, MSC, Oracle. How so? The colossus is a generic and boring catch-all unit that basically always works and doesn't need almost any micro. I can an argument for changing the immortal for PvT mech, but then again other matchup yadda yadda. I don't see how void rays, dark templar or archons are problematic, especially not when you have the sheer boredom of the colossus when we could have, say, a reaver instead of it. Those units are really microless as well. Sure but they arent the units that the entire race bases its midgame around.
I think that's a very fair point, but the problem is Blizzard doesn't seem to like doing content patches midway through an expansion... (even if they didn't add much content in the expansion...) and we only have one expansion left. That means there isn't time to do an expansion on just Protoss midgame by changing Colossus... because what if the change is good but not good enough? Then we're still stuck pretty much in the same place where we've been for 4 years.
They need to go into this thinking this is their one chance to make everything in this game work.
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widow mines + hellbats + vikings = yolo zerg
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On July 20 2014 17:05 VArsovskiSC wrote:Show nested quote +On July 20 2014 16:53 pure.Wasted wrote:On July 20 2014 16:40 VArsovskiSC wrote:On July 20 2014 16:18 Svizcy wrote:On July 20 2014 16:13 VArsovskiSC wrote:On July 20 2014 01:37 TheDwf wrote:On July 20 2014 01:32 LSN wrote: Now stick to the topic and this is what the pros think/said about the new balance patches and not about you naruto.
I quote this again: "no person that is not playing Terran, not even Blizzard, will ever agree that Terran players (especially the very top) are a lot better than their Protoss/Zerg counterparts"
I say that this is wrong and the top 5 of each race are equally skilled. Easy as this. I dont even know why you are that offended Naruto and try to attack me, it is just bullshit what happy says there. And how exactly can you prove that at any given time, the top5 players from each race are equally skilled? offracing, ez That would be terrible, since you macro will suffer when you offrace, no matter from which race to which race your going to switch. The way i see things atm is that terran needs small buff (i'd love to see the tank buff since it's my favorite unit in sc2 but ohh well). PvZ has a nice balance atm and they both dominate terrans at current stage so nerfing either of them would be mistake atm. Maybe later yes, but atm only a terran buff is the right correction to be made. My point is - Terrans will never admit that they have an easier time harassing than the other 2 races You're so blinded by your own bias, you can't even see how other people might think differently from you. Newsflash: plenty of people who are dissatisfied with Protoss and Zerg design want Protoss and Zerg to scale better with mechanical skill. You know what that inherently means? Better harassment potential. We don't want Terran to be more like Protoss. We want Protoss to be more like Terran. Au contraire mon capitaine - why don't people want to change Protoss, but would rather buff mech ? If Terran had (again my point - they lack a tank-guarding unit except mass Raven that is waaaay more expensive and waaaay after them, lol) Timewarp on some unit, or even better Blinding cloud instead of those "HSM" or whatever, or even better - give the Banshee the blinding cloud ability instead of cloak and give it a shot - Terran wouldn't whine at all, cause you'd actually be able to still harass, but also guard your tanks (and harass in a lighter fashion rather than go full-gay-vs-the-Zerg-opponent-mode ).. And the another reason why people don't see Terran problem is that they can't "acknowledge" the fact that bio-tank can be still useful enough if their support units can "force the opponent back" rather than add up the kill-count and/or do more fireworks.. Just give the Banshee or the Raven a blinding cloud ability and test it - you'll actually see what Terran really lacks.. In other words - Terran is just an "overkill" race - everything is designed for firepower, if their support units were focused on forcing the opponent back as opposed to "add to the kills" (that Tanks and/or Marines would have had either anyway) - then Terran wouldn't have such big engagement problems And on the other side - probably the only thing that should be changed from Protoss is the Colossus (cause it does all the "trick" all by itself) overall.. And partially it's a direct Mr. Kim himself fault - Terran would still work just as it does if WMs didn't kill their targets but just stun them, only the differences are the following 2: 1 - There wouldn't be much "fireworks", so mines woudln't be enough "fun to watch", and 2 - instead of "rushing each other's backs now" and discuss what the actual splash radius would be adequate, we'd probably discuss a stun duration of the stun and both sides agree somewhat of a more  .. So that's another problem - things should be "dramatic", things should blow up, otherwise why would we watch ? But yes - my point is - Tanks and Marines are already strong enough "core units" so they need their "support units" to control the enemy flow rate and make them retreat partially or after a while rather than kill more
Hello, i've seen you in a few threads and you use quotation marks ("these") a lot. This makes it really hard to easily read your post. Quotation marks are usually used to quote someone/something or imply sarcasm (yes of course protoss is "balanced", for example.).
For example, you said "there wouldn't be too much "fireworks",". The quotation marks (in my opinion) don't add anything to the sentence. The word fireworks didn't need to be accentuated, is not sarcasm and it is not a quote. The same with "Terran is just an "overkill" race". Overkill on its own perfectly conveys the meaning of the word and the sentence.
Because of all those quotation marks it becomes really hard to read your posts, I usually skip them because it just takes too much energy to read it.
But all in all, that is just my opinion. If I am the only one that thinks this, please disregard everything I said .
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Woa. First match of SKT1 vs CJ proleague Playoff 2014.
Terran got completely destroyed by zerg. Korean zerg is reaally strong.
Zerg goes pool first, 6 ling cancels CC on lowground - Reaper will leave base, cancel base or always 2nd reaper + Lots of micro vs A-move lings - Hellion harass delayed, base delayed
From the book of Protoss (stay on two base to cancel drops): Zerg gets extra Queens and some Roaches and stays on 2 base while upgrading carapace and melee - Hellions now do zero damage, even when dropped - Pre-stim Harassment is not viable - Creepspread can not be controlled by hellions - After 1-1 finished for lings, time to dump the " 15 safety roaches" into the terran killing workers - Terran holds (expected) by losing SCVs and a lot of army alike
Zerg gets base #3 and Drone Explosion. - Terran has 2 bases. now 70 vs 37. Workers - Upgrades even - Spire goes down - Terran gets 3rd, not defended, always has to pull workers against incoming ling/bling
Zerg gets 15+ Mutas - Drops shut down - 4th base for zerg..uncontested - Creep out of control - Terran on the maP? Snipe Ebays/workers with muta
Zerg gets a 17 minute Baneling speed -morphs 80 baneling from 4 base eco. -Crushes army and all CCs with pure baneling afterward
Terran needs fucking options to alter the Reaperexpand into fast third into double upgrade Bio/Mine game that is now understood by zerg and completly destroyed. Bio Mine is so weak, there is not even the need for a "traditional" hots Ultra transition, terran just gets STOMPED by banes, or the zerg macro was too bad so he loses.
Mines are stupid, remove the damage on friendly units (Or add baneling/Colossus AoE on friendly). Mines are a random element that hurts Terran a lot. HMS, NUKE, EMP, TANK already all Terran AoE hurts Terran. Why is it not for banes?
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lol at the suggestion that banelings should do friendly damage.
Kinda puts the rest of your post in perspective.
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On July 20 2014 21:45 Dangermousecatdog wrote: lol at the suggestion that banelings should do friendly damage.
Kinda puts the rest of your post in perspective. You run in with like 10 banes, the first one blows up and takes the 9 other banes behind it out lol.
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On July 20 2014 21:10 plgElwood wrote:
HMS, NUKE, EMP, TANK already all Terran AoE hurts Terran. Why is it not for banes?
Nobody comments that he complains about nuke making friendly fire ? :D
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On July 20 2014 20:50 cptjibberjabber wrote:Show nested quote +On July 20 2014 17:05 VArsovskiSC wrote:On July 20 2014 16:53 pure.Wasted wrote:On July 20 2014 16:40 VArsovskiSC wrote:On July 20 2014 16:18 Svizcy wrote:On July 20 2014 16:13 VArsovskiSC wrote:On July 20 2014 01:37 TheDwf wrote:On July 20 2014 01:32 LSN wrote: Now stick to the topic and this is what the pros think/said about the new balance patches and not about you naruto.
I quote this again: "no person that is not playing Terran, not even Blizzard, will ever agree that Terran players (especially the very top) are a lot better than their Protoss/Zerg counterparts"
I say that this is wrong and the top 5 of each race are equally skilled. Easy as this. I dont even know why you are that offended Naruto and try to attack me, it is just bullshit what happy says there. And how exactly can you prove that at any given time, the top5 players from each race are equally skilled? offracing, ez That would be terrible, since you macro will suffer when you offrace, no matter from which race to which race your going to switch. The way i see things atm is that terran needs small buff (i'd love to see the tank buff since it's my favorite unit in sc2 but ohh well). PvZ has a nice balance atm and they both dominate terrans at current stage so nerfing either of them would be mistake atm. Maybe later yes, but atm only a terran buff is the right correction to be made. My point is - Terrans will never admit that they have an easier time harassing than the other 2 races You're so blinded by your own bias, you can't even see how other people might think differently from you. Newsflash: plenty of people who are dissatisfied with Protoss and Zerg design want Protoss and Zerg to scale better with mechanical skill. You know what that inherently means? Better harassment potential. We don't want Terran to be more like Protoss. We want Protoss to be more like Terran. Au contraire mon capitaine - why don't people want to change Protoss, but would rather buff mech ? If Terran had (again my point - they lack a tank-guarding unit except mass Raven that is waaaay more expensive and waaaay after them, lol) Timewarp on some unit, or even better Blinding cloud instead of those "HSM" or whatever, or even better - give the Banshee the blinding cloud ability instead of cloak and give it a shot - Terran wouldn't whine at all, cause you'd actually be able to still harass, but also guard your tanks (and harass in a lighter fashion rather than go full-gay-vs-the-Zerg-opponent-mode ).. And the another reason why people don't see Terran problem is that they can't "acknowledge" the fact that bio-tank can be still useful enough if their support units can "force the opponent back" rather than add up the kill-count and/or do more fireworks.. Just give the Banshee or the Raven a blinding cloud ability and test it - you'll actually see what Terran really lacks.. In other words - Terran is just an "overkill" race - everything is designed for firepower, if their support units were focused on forcing the opponent back as opposed to "add to the kills" (that Tanks and/or Marines would have had either anyway) - then Terran wouldn't have such big engagement problems And on the other side - probably the only thing that should be changed from Protoss is the Colossus (cause it does all the "trick" all by itself) overall.. And partially it's a direct Mr. Kim himself fault - Terran would still work just as it does if WMs didn't kill their targets but just stun them, only the differences are the following 2: 1 - There wouldn't be much "fireworks", so mines woudln't be enough "fun to watch", and 2 - instead of "rushing each other's backs now" and discuss what the actual splash radius would be adequate, we'd probably discuss a stun duration of the stun and both sides agree somewhat of a more  .. So that's another problem - things should be "dramatic", things should blow up, otherwise why would we watch ? But yes - my point is - Tanks and Marines are already strong enough "core units" so they need their "support units" to control the enemy flow rate and make them retreat partially or after a while rather than kill more Hello, i've seen you in a few threads and you use quotation marks ("these") a lot. This makes it really hard to easily read your post. Quotation marks are usually used to quote someone/something or imply sarcasm (yes of course protoss is "balanced", for example.). For example, you said "there wouldn't be too much "fireworks",". The quotation marks (in my opinion) don't add anything to the sentence. The word fireworks didn't need to be accentuated, is not sarcasm and it is not a quote. The same with "Terran is just an "overkill" race". Overkill on its own perfectly conveys the meaning of the word and the sentence. Because of all those quotation marks it becomes really hard to read your posts, I usually skip them because it just takes too much energy to read it. But all in all, that is just my opinion. If I am the only one that thinks this, please disregard everything I said  . Thx man, will see if I can and how much I can improve regarding that matter..
Wish I knew why I used those, usually either irony or abstraction so for example you wouldn't think of "HSM" as HSM exact, but all the spells working in a same/similar fashion.. Same as the capped words (I'm sorry it looks like shouting, and that's the world-wide accepted trend overall, but I was using to underline the important points/keywords in a post)
So will see what I can do regarding those, after all I guess reading easier is more important overall
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Isn't it weird how these all these "buffs" to hellbats and mines are actually just returning HotS to its original release setup? Its almost like HotS was balanced before all the nerfs.
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