• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:42
CEST 17:42
KST 00:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon175.0.16 Hotfix (June 30) - Balance + Bug Fixes20Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4209 users

Star Haeng Show Interview with David Kim - Page 6

Forum Index > SC2 General
100 CommentsPost a Reply
Prev 1 4 5 6 All
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-07-19 01:27:30
July 19 2014 00:58 GMT
#101
Blizz never put enough attention nor effort in HotS.. It was great from the start - it addressed like 70% (or more like 80%) of those issues that existed in WoL, problem is - when the game came out - nothing has been "taken care of", so we all think like the guy above said lol..

Like - things like Swarmhost and the WMine - everyone knew it was a good start (design-wise), but sadly - it was a start that never "evolved"..

Swarmhosts were supposed to be Battering-rams at the first thought, then they were supposed to be the "day-night" unit that is strong half of it's time and half-not, so it created those "wavy" dynamic overall..

Well - that also failed too: Simple - SHost was never "tweaked" at all.. Almost as if it was "good enough despite everyone seeing it's flaw" - like - even from day1 it was clear that they were too expensive and that upgrade they had wasn't a "choice" but rather a must-have, so..

So yes - basically any unit that isn't designed to harass - it's a bad idea to "force" the player into committing it's production, like everyone knew even from week 1 (ok, not from day1, but certainly from week 1 for sure) that 6 SHosts won't do a "thing" and that 15 were like - unstoppable..

We never EVER saw a single try/test/tweak of the SHost.. They could've made it cheaper but less "snowbally" in large numbers or sth.. Just like the Raven - another very badly designed unit overall, 1 does nothing (except detect), 10 are not even approachable ..

We didn't see SHost being cheaper, not having the upgrade, Locusts not having the upgrade, locust lifetime wasn't ever changed for a single day not even in a test map overall.. I mean - there were things like make SHost 150 then 180HP (now what - it has 200 ?, not sure though) from 120 or so.. But, BUT - the attacking power of that unit was never experimented for.. And there are loads and loads of ways they could think/deal with that problem TBH, like - at least give some "not main pathway curves" a try regarding that one.. They could even make Locusts lose life instead of timer so the farther those were going the easier to be dealt with overall..

The WMine - same - I was disgusted even from day one from that unit - was made against Zerg and Zerg only.. And Terrans were like "yum yum Zerg tears" well - it's a flaud.. I mean - the unit was designed vs Ling/Bane and that's it overall.. We didn't see the unit change - nor tweak.. Even from day1 I knew it was a bad thing that one - they didn't "think" of it over.. If you made vs Protoss - big deal, P will warp in another round and mines won't be active for 10 seconds later, but with Zerg - not that they were overkilling those (remind you I'm talking about the earliest days of HotS, now Zergs do split, send in "scouting Lings", do Infested-Terran "sweep" e.t.c. to prevent that from happening or so, and even the Overseer was far too slow to follow the Muta flock)..

The thing is - not that the mine would've destroyed Zerg, but also by the time they consolidate for the next wave - mines would recharge again, lol.. The unit couldv'e been tweaked in million and one ways, but NO - it was never done, as if it was fine from day 1 on (it was not)

Tempest - again - w.t.f. - why does it need +50, yes + FIFTY bonus damage vs "blips" in the air ??, like - does it blow them away or sth ?, like they could've "played with it blowing away massive air back further, by blow-away I literally mean knockback, rofl" and still not end in a worse spot than now.. .. That unit currently shuts down ANY Broodlord, BC, Carrier, MS (not that it means something though, lol, like - that's another unit that could use some love, like - at least be not abductable, BLord IS now frenzied, and this thing can be pulled away ?, rofl) play.. PERIOD..

WHY that huuuge bonus ??, let me say again - HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGE bonus ??, why ? - Tempests were left like that "unfinished" for us to "play toys with".. Like - here's a MIND-BLOWING fact - if that vs massive Air Tempest bonus was like +30 instead of +50, or even better - +25 + 15 vs shields instead of +50 - we probably might've seen BCs and BLords..

A 60 damage-per-shot (dps, lol) instead of 80 Tempest would've ended like this:

4 shot instead of 3-shot Broodlord, 10-Shot instead of 7-shot BCs (and if they made it 25 instead of 50 bonus, BCs would require 11 instead of 10 shots - based on upgrades on both sides, so adds that one too upon, and BLords would probably survive to a 6th shot cause of regen, unless upgrades were done for Protoss), and 6-shot instead of 5-shot Colossi (but yah - what's the big deal with the Colossus - they could add up +10 to shields (or even +15), and be back to square 1 regarding using it vs Colossus)

Like - that's a VERY SMALL STEP to even consider, but it was never done - TRUE - tft - it probably would've not changed almost anything overall, but it certainly is AN IMPROVEMENT for a very small "'try-see" cost IMO.. And it's not even "game-changing" or anything, but it certainly is a "refreshment" of some kind, that "gives hope", for a little-to-none cost

Then there's the things like - divide Locust damage in 2 shots (like Phoenix do, not that like Locusts don't shoot 2 spines instead of 1 already - even visually, lol) - the gain would've been VERY SIMPLE - Armored units like the Colossus or Thor would last longer vs Locust shots (not to even say that Guardian shield would've mitigated 4 damage instead of 2).. Terran also have that "building armor" upgrade thing, so yah - it was never even tried.. (o.f.c. - the cost of that would've been Immortals falling twice the faster due to double rate of HS depletion overall)..

LIKE = AGREE - YES - HotS was, WAS awesome and looked very promising from day one it came out, and it was like - everyone was thinking - wow this game is AWESOME, gonna be the BEST EVER RTS, but since that - almost nothing was addressed upon (except the Hellbat drops - and that one was even inspired mostly by TvT, the irony, lmao)..

OK, let's not be "that cinycal" and "bashing" over them cause they certainly did an awesome job regarding the other units than the mentioned there - the Viper, the Oracle, the Prismatic alignment to Voidray, the Reaper, the new ability of Thor.. Pretty well done job regarding those overall :D
Another world, another place, another universe, won the race.. :) ;) :P
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
KungFu Cup 2026 Week 13
RotterdaM472
SteadfastSC85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 325
RushiSC 152
SHIN 134
trigger 98
SteadfastSC 85
SpeCial 15
StarCraft: Brood War
Britney 34126
Hyuk 1107
EffOrt 871
firebathero 600
Horang2 394
BeSt 261
Light 242
ggaemo 206
Soulkey 135
Zeus 104
[ Show more ]
hero 99
Rush 90
Pusan 86
Hyun 79
Aegong 59
[sc1f]eonzerg 39
ToSsGirL 36
sorry 30
Free 27
Rock 24
scan(afreeca) 20
zelot 19
Bale 19
Sacsri 15
Shine 13
Dota 2
Gorgc6257
singsing3823
qojqva1506
Dendi960
XaKoH 646
Fuzer 615
420jenkins145
XcaliburYe107
Counter-Strike
fl0m1009
x6flipin402
adren_tv30
Other Games
hiko1034
B2W.Neo999
FrodaN904
RotterdaM472
DeMusliM372
ceh9331
crisheroes305
Hui .229
Mew2King79
KnowMe66
Trikslyr29
Organizations
Dota 2
PGL Dota 2 - Main Stream243
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile113
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3846
• TFBlade895
Other Games
• Shiphtur187
Upcoming Events
Replay Cast
8h 18m
CrankTV Team League
19h 18m
Bombastic Starleague
1d 4h
The PondCast
1d 18h
HomeStory Cup
1d 19h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.