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Call to Action: July 11 Balance Testing - Page 2

Forum Index > SC2 General
215 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
LingBlingBling
Profile Joined December 2012
United States353 Posts
July 12 2014 05:40 GMT
#21
On July 12 2014 13:59 neverlose9999 wrote:
need to get rid of the energy for battle cruiser and add cooltime for yamato cannon so that terran can get tier 3 units and composition in the late game vs protoss
also please nerf photon overcharge..



I think that would be one of the best things for Terran, allowing them to go into sky terran in the late game, Energy on most terran units is BS and makes them crap vs Protoss. I would love to see sky toss vs sky terran that would be a sick and fun late game to watch.
Remember our motto: We ain't got it.
esReveR
Profile Joined February 2010
United States568 Posts
Last Edited: 2014-07-12 06:20:42
July 12 2014 06:19 GMT
#22
On July 12 2014 11:33 geokilla wrote:

Thor
Changed to prioritize their AA weapon over the AG weapon


I remember when they made the opposite of this change in wings because thors were prioritizing medivacs over things that were hitting them... At least they took out some of the other silly proposed changes they had from 2 weeks ago.
Skill is relative.
plgElwood
Profile Joined October 2010
Germany518 Posts
July 12 2014 07:40 GMT
#23
I liked it when zerg had to tiptoe arround mines, not just ignore them. Now it is 1 Mine per Marine or like Demuslim, using no mines at all but throw marauders into the banes and add thors to hurt mutas.
Most of the newer maps (the one with the 2-Rock tunnel between possible naturals) are too big for tanks and lack cliffs and chokes to set up siege lines of 3 Tanks to make it hard for any army to storm that possition
(like in BW). In HotS you can have 1 Siege line, size depending on tank ccount. If you ever split up, tanks are gone, everyone has " jeadong mutas" now and protoss units can ignore them anyway. I think the Siege Tank buff would be funny.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
Novacute
Profile Joined September 2011
Australia313 Posts
July 12 2014 07:48 GMT
#24
Sigh, no love for other factory units or even the BC?
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 12 2014 07:56 GMT
#25
it s great to see that they try everything to kill High Templar openings and increase the randomness of the game
Axeltl
Profile Joined May 2012
Finland48 Posts
July 12 2014 08:23 GMT
#26
sure lets make the game all about eather or not you can react within a 1-2s interval. sounds like a good way to balance a game... oh wait, no it isnt. Fancy that.
The day you can debate balance, is the day when you dont make any mistakes.
User15937
Profile Blog Joined January 2013
68 Posts
July 12 2014 08:29 GMT
#27
As if mines need to be buffed...It's already a reusable burrowed baneling and even one in a mineral line can end a game instantly.
Dingodile
Profile Joined December 2011
4139 Posts
July 12 2014 08:40 GMT
#28
On July 12 2014 16:56 myRZeth wrote:
it s great to see that they try everything to kill High Templar openings and increase the randomness of the game

bigger splash damage from wm increase the randomness pretty big.
Grubby | ToD | Moon | Lyn | Sky
plgElwood
Profile Joined October 2010
Germany518 Posts
July 12 2014 09:17 GMT
#29
Oh I wanna add:

Big shout out to Blizzard making it super easy to test Balance ! and Add the Lazybod Mod method for all maps. That really helps out a lot for people like me who are too lazy and stupid to work with galaxy editor !
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
July 12 2014 09:22 GMT
#30
On July 12 2014 12:34 EngrishTeacher wrote:
Show nested quote +
On July 12 2014 12:32 Twine wrote:
I really think they should buff tanks (building time and damages) instead of mines. It would maybe make TvP interesting with tanks bio against colossus and mines bio vs hts chargelots. And, tanks are less of a random unit than mines.

As for the TW change ... Hell, it's about time.
I'm curious to see how the AA priority will work in TvT (focusins vikings/medivacs instead of tanks, etc..)


Really tired of hearing this argument when people fail to consider TvT. Please do post a viable and not-completely-quirky solution that limits the tank buffs to vs. P and Z only.


Make the tank able to rotate its turret while moving, BW style.
No bad days
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
July 12 2014 09:28 GMT
#31
Why can't the just buff actual lategame Terran units is beyond me...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Godwrath
Profile Joined August 2012
Spain10165 Posts
July 12 2014 09:35 GMT
#32
On July 12 2014 18:28 Teoita wrote:
Why can't the just buff actual lategame Terran units is beyond me...

After 4 years neglecting siege tanks or mech play in general, and just buffing or adding synergies for bio, I do not think they really care about terran lategame.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
July 12 2014 10:00 GMT
#33
On July 12 2014 16:56 myRZeth wrote:
it s great to see that they try everything to kill High Templar openings and increase the randomness of the game

Yeah ofc straight HT build should be viable, please give Z straight to Vipers safe build order please.

Really gets disgusted by how HT builds eradicated everything terran tried to do and then when WM gets a buff Rain is going whiney mode. Seriously, most often balance patches gets the mos radical effect straight away and then falls off when the races adapt. The T WM buff has basically not changed a thing regarding the win/lose ratio of TvP. All it did was that protoss has to win in a different way, try a bit harder.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-07-12 10:04:48
July 12 2014 10:03 GMT
#34
The issue isn't that the win rates have changed, but that colossus builds just force you to sit there and do fuck all for 15 minutes and then amove to victory with 3/3. Alternatively, you can sit there and do fuck all for another 15 minutes.

The WM buff made the matchup incredibly boring and stale while also keeping the win rates roughly the same. Good idea eh?

oh also, teching straight to Vipers is perfectly viable in ZvP.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
buchaa
Profile Blog Joined September 2012
Pakistan77 Posts
July 12 2014 10:07 GMT
#35
cant find the map.. help anyone?
BoxeR, Michael Schumacher, Michael Jordan (Legends never get old)
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
July 12 2014 10:09 GMT
#36
widow mine splash radius increase is so hilarious that it makes me wanna permanently stop playing this game.. awesome idea david kim, just absolutely grand!

i love it i love it i love it i love it i love it i love it....

2 sec, hanging myself in my livinroom
Thobrik
Profile Joined February 2011
Sweden1120 Posts
July 12 2014 10:22 GMT
#37
I'm terran, and I'm definitely against the widow mine buff.

I think the problem with widow mines is that as a terran, it's a very small tech path commitment to make a couple of widow mines. In TvP for example the factory is likely idling most of the game anyway so you might as well churn a couple out. The response it requires however, early game detection and ranged units, requires a pretty big commitment from both zergs and protosses. A couple of stalkers, a robo bay and observers for protoss narrows down their potential counterplay pretty grossly.
"Philosophy is questions that may never be answered, Religion is answers that may never be questioned."
Radicalness
Profile Joined September 2011
United States271 Posts
July 12 2014 10:27 GMT
#38
On July 12 2014 18:35 Godwrath wrote:
Show nested quote +
On July 12 2014 18:28 Teoita wrote:
Why can't the just buff actual lategame Terran units is beyond me...

After 4 years neglecting siege tanks or mech play in general, and just buffing or adding synergies for bio, I do not think they really care about terran lategame.


They did buff the tank though ... no longer needs armory for siege-mode in Hots and the rate of fire is quicker. Not enough to make tanks the meta in TvZ and TvP though I guess although Bomber has shown that tanks are still viable, you just need a lot of them and good positioning.
The Devil Terran - The Ambitious Terran - The Towel Terran - The Macro Master Terran - The Tyrant
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 12 2014 10:33 GMT
#39
On July 12 2014 13:37 LingBlingBling wrote:
I really get annoyed hearing the argument on why people don't want things changed "it will hurt the mirror match up" Frankly who cares? It's mirror not 1 side has a advantage, boo hoo you will have to change a certain style, I think balance between the non mirror match ups are a lot more important to balance and have a fair game, than to worry what effects it may have in the Mirror match up. IMO.

I'm not sure what fixation David Kim has with the widow mine to constantly change it, why can't he try something new in a test map with something like tanks that almost everyone agrees would be neat to see them not suck.

Mirror matchups must not have a single OP strategy either or both sides always play the same thing because they have no other option.

I understand Blizzard's concern about the Widow Mine as it is a new unit and not as tried yet as the original WOL units.
You don't choose to play zerg. The zerg choose you.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
July 12 2014 10:34 GMT
#40
wow the widowmine buff is not very subtle. RIP my zerglings
Neosteel Enthusiast
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