Everything seems to be a generalization from BW to "every RTS game".
Star "HangShow" S4E4 - Balance talk with Flash - Page 2
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Big J
Austria16289 Posts
Everything seems to be a generalization from BW to "every RTS game". | ||
TurboMaN
Germany925 Posts
Well I've been arguing since the release that SC2 is too "casual" and pro players can't really show all of their mechanical skills. Why did Blizz do this? Casuals don't play much ladder and have not played it in BW. They play Funmaps. The best thing about watching BW Pro matches was that you knew how hard it was to play certain strategies (e.g. SK Terran). The player with the better mechanics won like 95% of the time. Nowadays the player with the better mechanics can't have a high winrate because there are so many allins which can be used by less skilled (mechanics) players and they get wins which they don't really deserve. | ||
Noocta
France12578 Posts
On July 10 2014 06:59 CutTheEnemy wrote: Thanks a lot for this translation. I'm getting a lot more respect for S.Korea and their esports organizations in particular. They're able to be polite, vocal, innovative and hard working. Please help spread the idea of Blizzard bringing Rob Pardo to replace Browder. Pardo led the broodwar, frozen throne and wow/BC design teams. Maybe he can deliver us. Dude, Pardo left Blizzard a few weeks ago. Like completely | ||
SC2Toastie
Netherlands5725 Posts
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agsub
Singapore368 Posts
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shadymmj
1906 Posts
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Silvana
3713 Posts
Question... If they manage to raise the mechanical skill ceiling for LotV... won't it be bad for the player's wrists?? I wonder how the hell players took care of their wrists in the BW days if the game was so mechanically intense. | ||
FreeZEternal
Korea (South)3396 Posts
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LingBlingBling
United States353 Posts
Hopefully Blizzard will listen to the Korean scene at least and maybe do something in their next Expac, but I doubt it. | ||
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GTR
51322 Posts
On July 10 2014 10:14 silvana wrote: Thanks for the translation OP Question... If they manage to raise the mechanical skill ceiling for LotV... won't it be bad for the player's wrists?? I wonder how the hell players took care of their wrists in the BW days if the game was so mechanically intense. the game has nothing to do with wrist management. the only reason why people get fucked up wrists is because they have poor posture and as a consequence have bad wrists. just look at players like ganzi who had to retire because of poor wrist management. TLO was also going to be a victim but he was fortunate to realise the severity of the issue and has made amends to fix his problems and now he's going strong. | ||
Foreverkul
United States1649 Posts
Perhaps the solution is to revert BACK to original HotS? Basically, Blizzard should just throw in a bunch of new units into the pot and see what happens, thats how you create fun is by having variety and discovery. | ||
XiaoJoyce-
China2908 Posts
Then this interview/discussion from current and ex progamer. I just feel, this interview speak what many people have feel in their heart. But little more in depth and specific. But David Kim dicussion is... so different, right? Yeah , I agree with the hardcounters mentioned and everything is designed so we play BLIZZARD game . . .they game they wan as to play . I remember Ghost used to destroy ultralisk, right? Then a patch, make ghost snipe so specific that it only good against spellcaster! It can use on other unit too, but it is not cost effective at all . . . I tink Immortal is another one too . I tink Immortal ability need to be replaced with something more interesting than the current hardcounter. Regardless of dmg, as long as it is greater than 10, it is reduce to 10. And I realised, there are plenty of air units, such as Phoenix, Oracle, Viking, Banshee. Either able to attack air, or attack ground only. They are not versatile, the reason must be for balance reason so 1 unit can easily hard counter the other by giving obvious weakness. Making them so 1-D unit...Plain . . . Ah, I missed Goliath . . .Good movespeed, able to attack land & air , Goliath is high tech terran unit of course it have to perform as high tech unit. Great anti air, and good land dps. . . . Maybe Marine range upgrade is good . . . a research for marine to increase range to 6.. or maybe give mech and air standard range from 6 to 7 . . . anything to make Terran race standout than other race.... | ||
YyapSsap
New Zealand1511 Posts
Removing the unlimited unit selection would be a start. | ||
Empirimancer
Canada1024 Posts
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Hextor
16 Posts
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Novacute
Australia313 Posts
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Ctone23
United States1839 Posts
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pmp10
3239 Posts
'Remake the game to be more like BW' is not a option at this point. | ||
Canucklehead
Canada5074 Posts
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Xiphos
Canada7507 Posts
On July 11 2014 02:08 Canucklehead wrote: I agree with them that the decision to have everything have a hard counter to each other is too rigid and one of the design flaws of the game. I don't really agree with them that too many patches are bad though. I think the idea that given time some things can be overcome is true to a point, but sometimes things are so op/broken that all the time in the world won't do anything. A big reason why patches are so prevalent in SC2 is that it is required to keep the game in a non-stale fashion. | ||
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