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Star "HangShow" S4E4 - Balance talk with Flash - Page 2

Forum Index > SC2 General
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Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2014 22:37 GMT
#21
Meh. Dont agree with these opinions at all.
Everything seems to be a generalization from BW to "every RTS game".
TurboMaN
Profile Joined October 2005
Germany925 Posts
July 09 2014 23:18 GMT
#22
Big thanks for the translation!
Well I've been arguing since the release that SC2 is too "casual" and pro players can't really show all of their mechanical skills.
Why did Blizz do this? Casuals don't play much ladder and have not played it in BW. They play Funmaps.

The best thing about watching BW Pro matches was that you knew how hard it was to play certain strategies (e.g. SK Terran). The player with the better mechanics won like 95% of the time. Nowadays the player with the better mechanics can't have a high winrate because there are so many allins which can be used by less skilled (mechanics) players and they get wins which they don't really deserve.
Noocta
Profile Joined June 2010
France12578 Posts
July 09 2014 23:47 GMT
#23
On July 10 2014 06:59 CutTheEnemy wrote:
Thanks a lot for this translation. I'm getting a lot more respect for S.Korea and their esports organizations in particular. They're able to be polite, vocal, innovative and hard working.

Please help spread the idea of Blizzard bringing Rob Pardo to replace Browder. Pardo led the broodwar, frozen throne and wow/BC design teams. Maybe he can deliver us.


Dude, Pardo left Blizzard a few weeks ago. Like completely
" I'm not gonna fight you. I'm gonna kick your ass ! "
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 10 2014 00:46 GMT
#24
I'm glad the Korean authorities on the subject agree to what I've said the past three years. Good Luck David!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
agsub
Profile Joined May 2012
Singapore368 Posts
July 10 2014 00:52 GMT
#25
Thanks for the translation!
shadymmj
Profile Joined June 2010
1906 Posts
July 10 2014 01:03 GMT
#26
wow, that's a stacked interview list...but will dkim listen?
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Silvana
Profile Blog Joined September 2013
3713 Posts
July 10 2014 01:14 GMT
#27
Thanks for the translation OP

Question... If they manage to raise the mechanical skill ceiling for LotV... won't it be bad for the player's wrists?? I wonder how the hell players took care of their wrists in the BW days if the game was so mechanically intense.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
July 10 2014 01:49 GMT
#28
I agree with Blizzard wants us to play the game the way they want.
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-07-10 02:10:20
July 10 2014 02:09 GMT
#29
Thank you so much for translate, I hear so many NA pros and EU pros say " it's balanced learn to play for PR for sponsors ect. So nice to hear that the Koreans don't think SC2 has good balance and has stale meta that won't invite new strats because it's an easier game to figure out compared to BW.

Hopefully Blizzard will listen to the Korean scene at least and maybe do something in their next Expac, but I doubt it.
Remember our motto: We ain't got it.
GTR
Profile Blog Joined September 2004
51497 Posts
July 10 2014 02:25 GMT
#30
On July 10 2014 10:14 silvana wrote:
Thanks for the translation OP

Question... If they manage to raise the mechanical skill ceiling for LotV... won't it be bad for the player's wrists?? I wonder how the hell players took care of their wrists in the BW days if the game was so mechanically intense.


the game has nothing to do with wrist management. the only reason why people get fucked up wrists is because they have poor posture and as a consequence have bad wrists.

just look at players like ganzi who had to retire because of poor wrist management. TLO was also going to be a victim but he was fortunate to realise the severity of the issue and has made amends to fix his problems and now he's going strong.
Commentator
Foreverkul
Profile Joined March 2014
United States1649 Posts
Last Edited: 2014-07-10 02:32:49
July 10 2014 02:31 GMT
#31
Basically, this confirms that Blizzard should have trusted their test team and roll out HotS as intended, but they bungled it all up when they pushed a major patch at the start of its release.

Perhaps the solution is to revert BACK to original HotS?

Basically, Blizzard should just throw in a bunch of new units into the pot and see what happens, thats how you create fun is by having variety and discovery.
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
July 10 2014 02:37 GMT
#32
There is so many david kim interview, and video and philosophy.
Then this interview/discussion from current and ex progamer.
I just feel, this interview speak what many people have feel in their heart.
But little more in depth and specific.
But David Kim dicussion is... so different, right?

Yeah , I agree with the hardcounters mentioned and everything is designed so we play BLIZZARD game . . .they game they wan as to play .

I remember Ghost used to destroy ultralisk, right? Then a patch, make ghost snipe so specific that it only good against spellcaster! It can use on other unit too, but it is not cost effective at all . . .

I tink Immortal is another one too . I tink Immortal ability need to be replaced with something more interesting than the current hardcounter. Regardless of dmg, as long as it is greater than 10, it is reduce to 10.

And I realised, there are plenty of air units, such as Phoenix, Oracle, Viking, Banshee. Either able to attack air, or attack ground only. They are not versatile, the reason must be for balance reason so 1 unit can easily hard counter the other by giving obvious weakness. Making them so 1-D unit...Plain . . .

Ah, I missed Goliath . . .Good movespeed, able to attack land & air , Goliath is high tech terran unit of course it have to perform as high tech unit. Great anti air, and good land dps. . . .

Maybe Marine range upgrade is good . . . a research for marine to increase range to 6.. or maybe give mech and air standard range from 6 to 7 . . . anything to make Terran race standout than other race....
Pew! Pew! Chitty Chitty Bang Bang!
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
July 10 2014 02:44 GMT
#33
They need to balance this game in other ways than numbers (although I wish they scrap this current damage system all together).

Removing the unlimited unit selection would be a start.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
July 10 2014 03:04 GMT
#34
Just use that Blizzard magic to polish Starbow a bit and make it the official Starcraft 3.

Hextor
Profile Joined September 2013
16 Posts
Last Edited: 2014-07-10 04:34:43
July 10 2014 04:34 GMT
#35
tldr: D.Kim and Flash talk balance on phone
I can't hear you over the sound of the storm.
Novacute
Profile Joined September 2011
Australia313 Posts
July 10 2014 16:52 GMT
#36
Wow, the majority of Korean players and Kespa coaches seem to agree that Terrans are in need of help. I wonder why it takes so much coverage on Terran's current state to encourage a response from DK?
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 10 2014 17:06 GMT
#37
Good read, but discouraging in my opinion. It's clear that the interface is the main issue for these guys. I don't see Blizz reverting the game and making it harder, although i'm in agreement it would make the game more entertaining to watch.
TL+ Member
pmp10
Profile Joined April 2012
3354 Posts
July 10 2014 17:07 GMT
#38
Honestly they gave even less useful advice than foreigner pros.
'Remake the game to be more like BW' is not a option at this point.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
July 10 2014 17:08 GMT
#39
I agree with them that the decision to have everything have a hard counter to each other is too rigid and one of the design flaws of the game. I don't really agree with them that too many patches are bad though. I think the idea that given time some things can be overcome is true to a point, but sometimes things are so op/broken that all the time in the world won't do anything.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 10 2014 18:36 GMT
#40
On July 11 2014 02:08 Canucklehead wrote:
I agree with them that the decision to have everything have a hard counter to each other is too rigid and one of the design flaws of the game. I don't really agree with them that too many patches are bad though. I think the idea that given time some things can be overcome is true to a point, but sometimes things are so op/broken that all the time in the world won't do anything.


A big reason why patches are so prevalent in SC2 is that it is required to keep the game in a non-stale fashion.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
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