• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:25
CET 21:25
KST 05:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting11[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
TL.net Map Contest #21: Voting RotterdaM "Serral is the GOAT, and it's not close" [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions SnOw on 'Experimental' Nonstandard Maps in ASL Finding world war 2 allied hope / final players? BW General Discussion
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1155 users

Terran Buffs - Balance Testing Soon - July 1 - Page 46

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 44 45 46 47 48 61 Next
Nebuchad
Profile Blog Joined December 2012
Switzerland12318 Posts
July 02 2014 23:09 GMT
#901
On July 03 2014 08:07 Redfish wrote:
Show nested quote +
On July 03 2014 07:26 ROOTiaguz wrote:
On July 03 2014 06:38 Redfish wrote:I'm not arguing the last thing either, that's TheDwf's quote. I think Protoss has an edge now, but I also think that's because we have an insanely stubborn Terran player base that largely sticks with the Bio strategies of WoL, doesn't mix in Starport or Factory units other than Vikings, and then wonders why the things they did two years ago don't work any more today.


like what? Thors and tanks don't do enough, hellions aren't built for large style engagements, hellbats suck now you gotta resesarch preignitor (really the strength of pre nerf hellbats was a mixture of how easy it was to include them with merely a single reactor fac and more so that hellbat drops murdered probes and sentries like absolute motherfuckers) and starport units are beaten by protoss storm + their air force. The only factory unit we know is good is the Widow mine which is pretty fucken good more of those please.

I can assure you that almost every terran has had their moments of "oh fuck this bio lark" and made factory units and realised they're bad. When hots was in beta and early released most of us probably messed about with mech some and realised it has far more disadvantages then advantages. We'll see the mech revolution happen when someone makes it happen but currently no one wants to be that terran (except Supernova, whose mech tvp is flashy and interesting but I don't think it's working out too great for him.)

We stubbornly stick to bio because we know it works. Sure it has a few problems but at least we know that marauder + medivac can get shit done reliably.


I give up. Suggestions for creative Mech buffs get shot down, people insist absolutely that Bio is better without devoting the time to practice Mech (because "no one wants to be that terran" apparently) and we get nowhere.

No wonder our game is dying.


When I die, I want 45 pages of people discussing me too.
No will to live, no wish to die
BruMeister
Profile Joined February 2012
United States90 Posts
July 02 2014 23:11 GMT
#902
I'd like to see something else besides a widow mine or medivac change. What about making siege tank attack faster by .1 (to 2.7).

Better yet, buff Battlecruisers in some way.
TheDwf
Profile Joined November 2011
France19747 Posts
July 02 2014 23:12 GMT
#903
On July 03 2014 08:09 Nebuchad wrote:
Show nested quote +
On July 03 2014 08:07 Redfish wrote:
On July 03 2014 07:26 ROOTiaguz wrote:
On July 03 2014 06:38 Redfish wrote:I'm not arguing the last thing either, that's TheDwf's quote. I think Protoss has an edge now, but I also think that's because we have an insanely stubborn Terran player base that largely sticks with the Bio strategies of WoL, doesn't mix in Starport or Factory units other than Vikings, and then wonders why the things they did two years ago don't work any more today.


like what? Thors and tanks don't do enough, hellions aren't built for large style engagements, hellbats suck now you gotta resesarch preignitor (really the strength of pre nerf hellbats was a mixture of how easy it was to include them with merely a single reactor fac and more so that hellbat drops murdered probes and sentries like absolute motherfuckers) and starport units are beaten by protoss storm + their air force. The only factory unit we know is good is the Widow mine which is pretty fucken good more of those please.

I can assure you that almost every terran has had their moments of "oh fuck this bio lark" and made factory units and realised they're bad. When hots was in beta and early released most of us probably messed about with mech some and realised it has far more disadvantages then advantages. We'll see the mech revolution happen when someone makes it happen but currently no one wants to be that terran (except Supernova, whose mech tvp is flashy and interesting but I don't think it's working out too great for him.)

We stubbornly stick to bio because we know it works. Sure it has a few problems but at least we know that marauder + medivac can get shit done reliably.


I give up. Suggestions for creative Mech buffs get shot down, people insist absolutely that Bio is better without devoting the time to practice Mech (because "no one wants to be that terran" apparently) and we get nowhere.

No wonder our game is dying.


When I die, I want 45 pages of people discussing me too.

You're too modest. Aim for more regarding you death notice.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 02 2014 23:14 GMT
#904
On July 03 2014 08:07 Redfish wrote:
Show nested quote +
On July 03 2014 07:26 ROOTiaguz wrote:
On July 03 2014 06:38 Redfish wrote:I'm not arguing the last thing either, that's TheDwf's quote. I think Protoss has an edge now, but I also think that's because we have an insanely stubborn Terran player base that largely sticks with the Bio strategies of WoL, doesn't mix in Starport or Factory units other than Vikings, and then wonders why the things they did two years ago don't work any more today.


like what? Thors and tanks don't do enough, hellions aren't built for large style engagements, hellbats suck now you gotta resesarch preignitor (really the strength of pre nerf hellbats was a mixture of how easy it was to include them with merely a single reactor fac and more so that hellbat drops murdered probes and sentries like absolute motherfuckers) and starport units are beaten by protoss storm + their air force. The only factory unit we know is good is the Widow mine which is pretty fucken good more of those please.

I can assure you that almost every terran has had their moments of "oh fuck this bio lark" and made factory units and realised they're bad. When hots was in beta and early released most of us probably messed about with mech some and realised it has far more disadvantages then advantages. We'll see the mech revolution happen when someone makes it happen but currently no one wants to be that terran (except Supernova, whose mech tvp is flashy and interesting but I don't think it's working out too great for him.)

We stubbornly stick to bio because we know it works. Sure it has a few problems but at least we know that marauder + medivac can get shit done reliably.


I give up. Suggestions for creative Mech buffs get shot down, people insist absolutely that Bio is better without devoting the time to practice Mech (because "no one wants to be that terran" apparently) and we get nowhere.

No wonder our game is dying.


Yeah, SC2 ded because no one listens to you.

There are players who do practice mech. If mech was so superior to bio, we'd see it in results. Where do you see avilo? Where do you see supernova's mech against P? Seriously.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2014-07-02 23:29:38
July 02 2014 23:28 GMT
#905
I know you don't speak for "the pros", but since you're there, would you prefer they make the standard terran strategies stronger with their buff, or would you prefer they give terran a more complete tree by making the lesser used units more attractive (the risk is the games becoming more boring, since mech games seem to inspire less people due to their turtly nature)?


Can only speak for myself.

I'm ok with them buffing anything since any buff increases my chances of winning games and that's what I'm trying to do. As a spectator obviously you want them buffing the less used units so games look different. That's common sense I should think.

I give up. Suggestions for creative Mech buffs get shot down, people insist absolutely that Bio is better without devoting the time to practice Mech (because "no one wants to be that terran" apparently) and we get nowhere.

No wonder our game is dying.


The mech revolution occurs when either a) the best players of Protoss start losing to mech strategies or b) Maru or Taeja or Innovation starts doing it and it catches on. If the best terrans in the world aren't using mech (presumably because it's not as good as bio), who is anyone to argue with them?

And by what basis do you think mech is inherently better? Have you tried it?
ProgamerAustralian alcohol user follow @iaguzSC2
MrLightning
Profile Joined September 2013
306 Posts
July 02 2014 23:34 GMT
#906
On July 03 2014 08:14 plogamer wrote:
Show nested quote +
On July 03 2014 08:07 Redfish wrote:
On July 03 2014 07:26 ROOTiaguz wrote:
On July 03 2014 06:38 Redfish wrote:I'm not arguing the last thing either, that's TheDwf's quote. I think Protoss has an edge now, but I also think that's because we have an insanely stubborn Terran player base that largely sticks with the Bio strategies of WoL, doesn't mix in Starport or Factory units other than Vikings, and then wonders why the things they did two years ago don't work any more today.


like what? Thors and tanks don't do enough, hellions aren't built for large style engagements, hellbats suck now you gotta resesarch preignitor (really the strength of pre nerf hellbats was a mixture of how easy it was to include them with merely a single reactor fac and more so that hellbat drops murdered probes and sentries like absolute motherfuckers) and starport units are beaten by protoss storm + their air force. The only factory unit we know is good is the Widow mine which is pretty fucken good more of those please.

I can assure you that almost every terran has had their moments of "oh fuck this bio lark" and made factory units and realised they're bad. When hots was in beta and early released most of us probably messed about with mech some and realised it has far more disadvantages then advantages. We'll see the mech revolution happen when someone makes it happen but currently no one wants to be that terran (except Supernova, whose mech tvp is flashy and interesting but I don't think it's working out too great for him.)

We stubbornly stick to bio because we know it works. Sure it has a few problems but at least we know that marauder + medivac can get shit done reliably.


I give up. Suggestions for creative Mech buffs get shot down, people insist absolutely that Bio is better without devoting the time to practice Mech (because "no one wants to be that terran" apparently) and we get nowhere.

No wonder our game is dying.


Yeah, SC2 ded because no one listens to you.

There are players who do practice mech. If mech was so superior to bio, we'd see it in results. Where do you see avilo? Where do you see supernova's mech against P? Seriously.


I dont think that unit comp is avilo's problem. He wont be winning any major tournaments if mech suddenly becomes viable.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 02 2014 23:35 GMT
#907
On July 03 2014 08:34 MrLightning wrote:
Show nested quote +
On July 03 2014 08:14 plogamer wrote:
On July 03 2014 08:07 Redfish wrote:
On July 03 2014 07:26 ROOTiaguz wrote:
On July 03 2014 06:38 Redfish wrote:I'm not arguing the last thing either, that's TheDwf's quote. I think Protoss has an edge now, but I also think that's because we have an insanely stubborn Terran player base that largely sticks with the Bio strategies of WoL, doesn't mix in Starport or Factory units other than Vikings, and then wonders why the things they did two years ago don't work any more today.


like what? Thors and tanks don't do enough, hellions aren't built for large style engagements, hellbats suck now you gotta resesarch preignitor (really the strength of pre nerf hellbats was a mixture of how easy it was to include them with merely a single reactor fac and more so that hellbat drops murdered probes and sentries like absolute motherfuckers) and starport units are beaten by protoss storm + their air force. The only factory unit we know is good is the Widow mine which is pretty fucken good more of those please.

I can assure you that almost every terran has had their moments of "oh fuck this bio lark" and made factory units and realised they're bad. When hots was in beta and early released most of us probably messed about with mech some and realised it has far more disadvantages then advantages. We'll see the mech revolution happen when someone makes it happen but currently no one wants to be that terran (except Supernova, whose mech tvp is flashy and interesting but I don't think it's working out too great for him.)

We stubbornly stick to bio because we know it works. Sure it has a few problems but at least we know that marauder + medivac can get shit done reliably.


I give up. Suggestions for creative Mech buffs get shot down, people insist absolutely that Bio is better without devoting the time to practice Mech (because "no one wants to be that terran" apparently) and we get nowhere.

No wonder our game is dying.


Yeah, SC2 ded because no one listens to you.

There are players who do practice mech. If mech was so superior to bio, we'd see it in results. Where do you see avilo? Where do you see supernova's mech against P? Seriously.


I dont think that unit comp is avilo's problem. He wont be winning any major tournaments if mech suddenly becomes viable.


But he'd make deeper runs than he currently does.
Konranjyoutai
Profile Joined April 2012
112 Posts
Last Edited: 2014-07-02 23:42:20
July 02 2014 23:41 GMT
#908
But he'd make deeper runs than he currently does.


I highly doubt Avilo is capable of making a tournament win happen, no matter how viable Mech is. He is the kind of person who's attitude affects his play greatly and will lose games the same way Idra used too. It has nothing to do with his skill, he just gives up too easily and defeats himself.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-07-02 23:45:11
July 02 2014 23:43 GMT
#909
On July 03 2014 08:41 Konranjyoutai wrote:
Show nested quote +
But he'd make deeper runs than he currently does.


I highly doubt Avilo is capable of making a tournament win happen, no matter how viable Mech is. He is the kind of person who's attitude affects his play greatly and will lose games the same way Idra used too. It has nothing to do with his skill, he just gives up too easily and defeats himself.


Again, not win tournament. Make deeper run like ro8 maybe? Ro16?
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 02 2014 23:47 GMT
#910
On July 03 2014 08:43 plogamer wrote:
Show nested quote +
On July 03 2014 08:41 Konranjyoutai wrote:
But he'd make deeper runs than he currently does.


I highly doubt Avilo is capable of making a tournament win happen, no matter how viable Mech is. He is the kind of person who's attitude affects his play greatly and will lose games the same way Idra used too. It has nothing to do with his skill, he just gives up too easily and defeats himself.


Again, not win tournament. Make deeper run like ro8 maybe? Ro16?


Sounds about right, similar to Idra throughout much of his career. Strong showings but not dominant by any means.

Seriously though, Strelok and Goody would do so much better if Mech were to be buffed.
Whitewing
Profile Joined October 2010
United States7483 Posts
July 02 2014 23:58 GMT
#911
On July 03 2014 08:41 Konranjyoutai wrote:
Show nested quote +
But he'd make deeper runs than he currently does.


I highly doubt Avilo is capable of making a tournament win happen, no matter how viable Mech is. He is the kind of person who's attitude affects his play greatly and will lose games the same way Idra used too. It has nothing to do with his skill, he just gives up too easily and defeats himself.


No, it has to do with skill too, he's not good.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
_Epi_
Profile Joined February 2014
Germany158 Posts
July 03 2014 00:04 GMT
#912
TheDwf is it possible to transform your suggestions into a test map?
I think its worth testing it to give some feedback on how it would change TvX
Socup
Profile Joined June 2014
190 Posts
July 03 2014 00:12 GMT
#913
two buffs to widow mine: decrease firing delay time, make them less visually visible while burrowed.

Medivac buffs are not necessary at all.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
codonbyte
Profile Blog Joined June 2011
United States840 Posts
Last Edited: 2014-07-03 00:17:18
July 03 2014 00:16 GMT
#914
Oh for crying out loud blizzard, just scrap the current siege tank and bring back this guy:
+ Show Spoiler +
[image loading]


And while you're at it bring back this guy too:
+ Show Spoiler +
[image loading]
Procrastination is the enemy
Socup
Profile Joined June 2014
190 Posts
July 03 2014 00:22 GMT
#915
Actually, they need to buff widow mine with a simple idea: Smartfire.

Next they need to buff battlecruisers by allowing them to continue firing while they're discharging the yamato cannon. So they dont lose DPS while trying to get a large hit on something important.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 03 2014 00:22 GMT
#916
Vikings + Thors are Goliaths. They perform the same function. Stop asking for a unit called a goliath when there are two units which do what a Goliath does. If you like a game that features a Goliath go watch Broodwar. You're not going to see BW style mech in SC2 anyway simply due to how resource and income works and how army movement works.
ProgamerAustralian alcohol user follow @iaguzSC2
codonbyte
Profile Blog Joined June 2011
United States840 Posts
July 03 2014 00:26 GMT
#917
On July 02 2014 03:00 r691175002 wrote:
Show nested quote +
On July 02 2014 02:57 stuchiu wrote:Mutas are still nearly immortal. If you can't kill them in 1 hit it doesn't matter how much anti-air they have.

And ZvZ needs a patch. And I liked PvP more when oracles were slower.

I agree with this man.
Mutas are starting to get out of hand, especially on the larger maps. I think we either need to tweak the regen or provide better options. I don't know what those options are, but on a whim could giving vikings a tiny splash help a bit?

The oracle speed buff should be reverted as well. It never made any sense, and Protoss really doesn't need to have 6 viable proxy strategies.

Yes man! Ripwave missiles from the campaign! And of course make it a fairly-expensive upgrade that's researched at the fusion core, or perhaps even an add-on that attaches to the fusion core, since Terran's tech-tree is way too short atm imo.
Procrastination is the enemy
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
July 03 2014 00:33 GMT
#918
I am serious about keeping Terran the way it is atm...except for one change - - - give them a late game!!!!! by giving them an extra set of upgrades - 4/4...make each cost 400/400. That is all that is needed...bcos lets face it...3/3 ling bane muta is up to the task....and even a 2/2 stormy protoss death ball is up to the task of a 4/4 Terran max of anything...
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2014-07-03 00:50:13
July 03 2014 00:49 GMT
#919
On July 03 2014 09:26 codonbyte wrote:
Show nested quote +
On July 02 2014 03:00 r691175002 wrote:
On July 02 2014 02:57 stuchiu wrote:Mutas are still nearly immortal. If you can't kill them in 1 hit it doesn't matter how much anti-air they have.

And ZvZ needs a patch. And I liked PvP more when oracles were slower.

I agree with this man.
Mutas are starting to get out of hand, especially on the larger maps. I think we either need to tweak the regen or provide better options. I don't know what those options are, but on a whim could giving vikings a tiny splash help a bit?

The oracle speed buff should be reverted as well. It never made any sense, and Protoss really doesn't need to have 6 viable proxy strategies.

Yes man! Ripwave missiles from the campaign! And of course make it a fairly-expensive upgrade that's researched at the fusion core, or perhaps even an add-on that attaches to the fusion core, since Terran's tech-tree is way too short atm imo.


Ripwave missiles would effect PvT too much, but the general idea is good. A fusion core required upgrade that increases the area of effect of the Thor's Javelin missiles would accomplish a similar effect in TvZ, allowing terran to have a later game response to mass muta that's actually achievable out of a bio mid-game, without making terran overly strong against colossus play.

A battlecruiser buff is not uncalled for either.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Cele
Profile Blog Joined December 2008
Germany4016 Posts
July 03 2014 00:57 GMT
#920
lol Blizzard never learns. They'll patch this game over and over until they may or may not eventually come up with a decent balance? A game needs time to be figured out. It took many years before Bisu single-handedly revolutionized the PvZ Match-up and made Protoss thus a strong race to play.
Broodwar for life!
Prev 1 44 45 46 47 48 61 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 1
SteadfastSC335
IndyStarCraft 229
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 450
SteadfastSC 335
IndyStarCraft 229
White-Ra 216
UpATreeSC 62
JuggernautJason34
Railgan 21
StarCraft: Brood War
Shuttle 652
firebathero 177
NaDa 28
Dota 2
Dendi1105
Counter-Strike
pashabiceps818
Foxcn41
Heroes of the Storm
Liquid`Hasu333
Other Games
Grubby1703
Beastyqt934
FrodaN806
Mlord434
mouzStarbuck315
Fuzer 170
ArmadaUGS104
Pyrionflax98
C9.Mang080
QueenE53
Trikslyr49
Organizations
Counter-Strike
PGL213
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 16
• Hupsaiya 15
• Reevou 5
• Dystopia_ 2
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler66
League of Legends
• TFBlade773
Other Games
• imaqtpie1158
• WagamamaTV382
Upcoming Events
PiGosaur Monday
4h 35m
Replay Cast
12h 35m
WardiTV Korean Royale
15h 35m
LAN Event
18h 35m
OSC
1d 2h
The PondCast
1d 13h
LAN Event
1d 18h
Replay Cast
2 days
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.