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Terran Buffs - Balance Testing Soon - July 1 - Page 29

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 27 28 29 30 31 61 Next
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
July 02 2014 06:11 GMT
#561
Terran already has BL + Infestor. Do they want to make Rain cry?
Bulugulu
Profile Joined March 2011
Israel250 Posts
July 02 2014 06:13 GMT
#562
As a terran player the medivac boost buff worries me. It's gonna make base trades and doom drops stronger in the TvT matchup and destabilize "solid" play. Reducing medivac unload timing would definitely buff drop play and allow for more fancy micro with the medivacs, and I don't think that would be gamebreaking.
The widow mines were already shown to be potentially destructive to the terran with the wider splash. If they can be buffed in such a way that won't actually kill terran players then it would be a good buff, since they're a unit that terrans like to use vs Z in particular in the lategame. Maybe buff widow mines vs massive units (ultras, archons, colossus)? This way terrans will go for observer snipes and then protoss will be positionally challenged vs terran and it makes it harder for him to engage even when there are no ghosts?
Another nice option to buff terran in my opinion is buffing the bunker upgrade from the engi-bay. Currently zealot runbys in the lategame cause great damage to terrans even vs planetaries/bunkers. With a nice buff to that upgrade terrans will be able to invest in stronger static defenses in orbital bases or around their production where they can't fit planetaries and that will help them considerably in the lategame particularly vs toss.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
July 02 2014 06:18 GMT
#563
On July 02 2014 02:13 AlternativeEgo wrote:
Medivacs and mines? Meh. Why not the cool stuff like Battlecruisers, Thors and motherfucking Tanks. Turn up the sexy.


indeed.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
July 02 2014 06:21 GMT
#564
Terran needs a buff but these changes are about as unexciting as it gets. Mines are boring and medivacs are already very strong.
Yhamm is the god of predictions
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
July 02 2014 06:21 GMT
#565
1) I'm very impressed at how fast they reacted after the imbalance discussion was allowed more room and got more generally accepted on a big community site like TL.

2) I'm baffled by the, if you excuse my phrasing: incompetence behind these suggestions. The balance team is given the facts of the current situation and many have given the opinion on this. None of those that I ´have read has has complained that the medivac is the weak link among the Terran units.

Medivac harass is at the moment basically the ONLY really effective way for terran to play, what this say about the game is that they lack versatile options like for example all ins or a reliable late game. What terran needs is more options.
You say that opponents predict the drops now, yeah what a surprise when its the only thing terran can do effectively.
How do you think buffing the medivac is going to effect the matchups? Maybe the opponents would expect drops EVEN MORE. That wouldn't make the drops more effective but probably even more countered, maybe P would just play even more defensive and moving out with their army even less..... Sounds like a great improvement in entertainment....

Second problem, why is medivac drops the most reliable way to play as terran, because they can't fight fairly on the ground army vs army without scvs and nowadays barely with that even. Protoss with colo especially is too cost efficent and hard to defeat with a standard terran army that are even in supply (to make matters worse P often even has upgrade lead). Against Z T can't fight safely on creep making it very hard to deny Zs economy getting out of hand.
What DK is saying is that Terran is an inferior race so they need to backdoor and harass and thats their best/only choice so lets make that one choice even stronger because for some reason its getting predicted nowadays.....

The weakness of T is NOT solved by making it easier for terran to backdoor.

Regarding WM I won't say much, it could be decent I however feel WM is boring to watch and boring to play against and it doesn't really do much in the right direction. What T needs is more and better options like the hellbat buff, that was a good move in the right direction.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
checkupriv
Profile Joined March 2014
204 Posts
July 02 2014 06:26 GMT
#566
On July 02 2014 11:35 RPR_Tempest wrote:
Oh, my god. Wasn't the hellbat buff enough? I am forced to blindly open roaches every game already as it is. My ZvT was AMAZING and now it's completely mediocre. When will enough be enough, Blizzard? Do you even play the game? What is wrong with you?

Damn it, Blizzard. Why didn't you pay attention to this guy's ZvT record?
Greenei
Profile Joined November 2011
Germany1754 Posts
July 02 2014 06:40 GMT
#567
On July 02 2014 14:58 Caihead wrote:
Show nested quote +
On July 02 2014 14:50 mDuo13 wrote:
On July 02 2014 14:01 AxiomBlurr wrote:
I have an easy answer to all Terran woes: Keep them the same and give them an extra set up of upgrades. 400/400: +4 YEAHHH BABY!

this idea is so stupid and crazy that now I really want it.

+4, baby. INFINITE POWER MARINES FOREVER.


Just allow terran to upgrade forever, +20 stimmed marines with 50 armor, or tanks that one shot ultralisks.


You just gotta kill em before they get there
IMBA IMBA IMBA IMBA IMBA IMBA
Shinespark
Profile Joined June 2011
Chile843 Posts
July 02 2014 06:40 GMT
#568
Widow mine is one of the least exciting units in the game, what the hell are you talking about Blizzard?
You can't even micro it
"I, for one, welcome our new Korean overlords."
Svizcy
Profile Joined May 2010
Slovenia300 Posts
July 02 2014 06:41 GMT
#569
Voted yes on both, since it has been like 4-5 years now since the terran got buffed the last time. Wont affect me in any way, but i guess we can expect some more terrans in top8 of gsl now again i hope.
Cyroch
Profile Blog Joined August 2013
Germany45 Posts
July 02 2014 06:44 GMT
#570
They want to increase the splash radius of the widow mine... I seem to remeber they recently reduced it in a nerf (could be wrong, could only be splash dmg, im not sure). And now they claim to have this brilliant original idea to just reverse the nerf? I bow before your intellect!
The point of quotations is that one can use another's words to be insulting.
Konranjyoutai
Profile Joined April 2012
112 Posts
Last Edited: 2014-07-02 06:52:51
July 02 2014 06:52 GMT
#571
I don't understand this thought process at all. Both Terran and Zerg have won 2 premier tournaments compared to 9 of the Protoss in 2014. Sure, Terran needs a small buff to the widow mine to help out in TvZ but the major problem is the Mothership Core and Photon Overcharge. As a balance team, how are they not looking at the reasons why Terrans are not reaching the finals in these tournaments?

They can't harass because one drop to a Protoss base and endless photon overcharges annihilates the medivacs. They can't split their units because one or two Time Warps and a storm means microing your units is next to worthless. David Kim and his team needs to take a close look at who exactly is winning this tournaments and clearing out top korean Terrans from the tournaments and I'll tell you what; very rarely is it Zerg.
Dendra
Profile Joined July 2006
Croatia801 Posts
July 02 2014 06:56 GMT
#572
On July 02 2014 15:44 Cyroch wrote:
They want to increase the splash radius of the widow mine... I seem to remeber they recently reduced it in a nerf (could be wrong, could only be splash dmg, im not sure). And now they claim to have this brilliant original idea to just reverse the nerf? I bow before your intellect!

That's what they've been doing for years Whether it's fixing bugs or "balance". I think they need to stop fiddling around every five seconds, just let the players explore the races and come up with new ideas - this way by making constant changes they only float the balance around and never give it time to stabilize.

Not to mention they base imbalance on the winrate in tournaments - which is just one of many factors you have to take into consideration before making claims something is imbalanced or at a disadvantage.
Believing isnt seeing.Seeing is believing,but may not be reality.
Sikian
Profile Blog Joined September 2011
Spain177 Posts
July 02 2014 06:56 GMT
#573
Welcome to Crapcraft, where one lunch break is a re-balance decision meeting.
Keep on funneling T's decisions into one way and this game will go the same direction of the last couple of years.
Helping Starbow :: a.k.a. SoaH
wishr
Profile Joined February 2012
Russian Federation262 Posts
July 02 2014 07:00 GMT
#574
I was prepared for that!
Practicing T for a 2 weeks already
* Only girls complain about balance! *
404AlphaSquad
Profile Joined October 2011
839 Posts
July 02 2014 07:01 GMT
#575
On July 02 2014 15:56 Sikian wrote:
Welcome to Crapcraft, where one lunch break is a re-balance decision meeting.
Keep on funneling T's decisions into one way and this game will go the same direction of the last couple of years.

You cant seriously expect from them that they should give terran another option other than 4M? Thats too much to ask
aka Kalevi
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
July 02 2014 07:09 GMT
#576
I wish they would leave the game alone for awhile. Like literally just not change anything no matter what we say and just come out with new maps more frequently. For the last few seasons I've hated the fuck out of all of the new maps, but at least they're trying new things and are trying to give rise to a bit of diversity.

I hate to use BW as an example, but it's just such a fucking good one... There were periods where one race would dominate the fuck out of one another... like you'd get entire tournaments where there'd be like 2 Protosses, or all of the top Terrans would have like 80-95% win rate vs Z, or Protoss literally couldn't beat Zerg. Sometimes these periods lasted for like a year and a half, just like SC2. As absolutely unlikely and untrue it seems eventually a player like Savior or Bisu or whoever WILL figure it out and bring balance to the force hehehhhhehehe. Sc2 doesn't really have any great examples... Stephano gave Zerg a good boost with the fast roach max and Protosses were definitely bringing PvZ closer at the end of WoL by combining really aggressive WP harass with solid macro and quicker expansions.

I'll put this in a spoiler since I'm using a different game as an example.
+ Show Spoiler +
Another good example is SSBM; I'd say it's a bit comparable to BW. The character tier list in that game is actually a pretty good representation of how capable each character is overall, and over the years as people have discovered and improved tech skill and general matchup knowledge characters have bounced up and down the list. People used to think Shiek and Marth were more or less the best, but people figured the game out and now they're a bit further down. Shiek vs. Marth used to be a really shitty matchup, but more and more we see Marth players bringing it closer to even. Then there's fucking Armada. He levelled Peach up SOOOOOOOOOOOOO MUCH. Every tournament he shows new technology and combos.
nimdil
Profile Blog Joined January 2011
Poland3753 Posts
July 02 2014 07:14 GMT
#577
Please make mech equally strong rather then bufffing bio's support.
True_Spike
Profile Joined July 2004
Poland3426 Posts
Last Edited: 2014-07-02 07:17:31
July 02 2014 07:16 GMT
#578
Earlier stim would solve many problems they are trying to solve, I feel. Faster unload time is an interesting concept, though. As for mech, I feel the biggest issue in terms of its playability are the maps. Making snipe not useless vs things other than the templar would be a nice as well.
klup
Profile Joined May 2013
France612 Posts
July 02 2014 07:18 GMT
#579
Why they keep being stubborn on not giving sexy to the rest of terran army:

Terran is not only MMMM

there is :

Tank
Ghost
BC
Thors

Theses are the one we should push further.

Seriously the ghost snipe at 30+ dmg could be insane to snipe banelings rolling over marines. I don't know if it's humanly possible to both split marines and snip baneling with ghost but If we could at least try to pull that shit that would be awesome!!!

Also this will help terrans using ghost to snipe uncatchable mutalisk. Oh Yeah you come to my base to harass?? pew pew pew get off my lawn !
virpi
Profile Blog Joined August 2009
Germany3599 Posts
July 02 2014 07:18 GMT
#580
so they're basically planning on undoing former nerfs to fix terran? I've always been defending Blizzard, but I'm beginning to think that they're really really clueless at the moment.
first we make expand, then we defense it.
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