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Terran Buffs - Balance Testing Soon - July 1 - Page 28

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 26 27 28 29 30 61 Next
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 02 2014 04:42 GMT
#541
On July 02 2014 13:17 Redfish wrote:
Show nested quote +
On July 02 2014 07:58 ROOTiaguz wrote:
On July 02 2014 07:56 Redfish wrote:
Absolutely, unequivocally hell no on both of them.

Medivacs are NOT exciting. This does nothing to change playstyles, bring about new strategies, or address the problems where they lie (Zerg units being too good and Protoss being overly reliant on FF and MSC). It's also toxic to building the game - the justification that the overall skill level of the player base improved shouldn't be used to make something harder, and therefore lock out newer players who might want to learn but get frustrated by the steep learning curve.

Widow Mines are also incredibly not exciting and this will end up being a repeat of the Hellbat drop days in TvP. Mines have a place but it is NOT in their current iteration and NOT as a "totally fuck zerglings and zealots" free-cast unit.


Have you never watched Polt play?


I have, and I think it's boring as all sin.

Oh look, another Medivac with marines. How innovative. Maybe it'll boost. Or maybe there will be TWO Medivacs!

Sorry, to me it's just stale and bland.

Oh look, a zealot warp-in. How innovative. Maybe it has charge. Maybe there will be MOAR zealots!

Sorry, to me your understanding is stale and bland.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
July 02 2014 04:48 GMT
#542
On July 02 2014 13:39 User15937 wrote:
I have no idea where he's getting that Terran is weaker than Protoss and Zerg. At least according to aliguliac, Terran is the strongest race at the moment.

Because when we use our eyes and brains, its very easy to see that Terrans are the weakest by far

Aliguliac isn't a good balance tool
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
gengka
Profile Joined September 2010
Malaysia461 Posts
July 02 2014 04:55 GMT
#543
give terran hero units. then we are even
Make Love Not War
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2014-07-02 04:57:10
July 02 2014 04:55 GMT
#544
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
July 02 2014 05:01 GMT
#545
I have an easy answer to all Terran woes: Keep them the same and give them an extra set up of upgrades. 400/400: +4 YEAHHH BABY!
GoStu
Profile Joined January 2012
Canada60 Posts
July 02 2014 05:03 GMT
#546
Buffing medivacs: meh. Unit's already in a good place. I guess it's sort of unique to Terran to play with lots of drops all game, but I don't see it being a great fix.

Buffing mines: extra meh. They either hit or they don't. I watch good Z just snipe them with controlled mutalisks; changing the exact damage isn't going to matter much. P with good control can pick them off with Stalkers and an Observer.

I'd like to see some change with the Mothership core to open up more early game pressure from T to P. Also, going for crazier suggestions: make Snipe a spell worth casting again & make Nukes more damaging to infrastructure (lategame Ghosts nuking things and forcing a response to protect production would be hella awesome to watch. Everyone likes nukes.)

Maybe improve Tanks to hit a little harder? Mech Terran is defined by a hard-hitting but fairly static force - careful positioning and micro in the tank push define the style. Problem is that the backbone of the tech, the tank, isn't hitting like it needs to, if it's going to be the basis for a playstyle.

"Honi Soit Qui Mal Y Pense"
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 02 2014 05:07 GMT
#547
Both these buffs involve tvz as well as tvp. With the hellbat buff, I don't think Terran should be additionally buffed vs zerg. It's till very fresh.

Make it so the MSC doesn't shoot terran units. There's a nice buff. Time warp is strong enough.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
gosubay
Profile Joined February 2012
Singapore13 Posts
July 02 2014 05:12 GMT
#548
make siege tanks deploy in 2 sec
Wingblade
Profile Joined April 2012
United States1806 Posts
July 02 2014 05:14 GMT
#549
Buffing medivacs is a really bad idea. Buffing the unit that drops the bad and ineffective Terran units does not make the bad and ineffective Terran units better. Buff the tank, the battlecruiser, FUCKING ANYTHING before we buff the Terran unit that doesn't need it.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Sajaki
Profile Joined June 2011
Canada1135 Posts
July 02 2014 05:15 GMT
#550
On July 02 2014 14:07 TRaFFiC wrote:
Both these buffs involve tvz as well as tvp. With the hellbat buff, I don't think Terran should be additionally buffed vs zerg. It's till very fresh.

Make it so the MSC doesn't shoot terran units. There's a nice buff. Time warp is strong enough.


Removing the MSCs ability to shoot at all would be a nice start on its own. I mean, it already has photon overcharge and timewarp. Hell, even making the MSC require energy to attack, like the oracle, would be a nice start.
Inno pls...
Wingblade
Profile Joined April 2012
United States1806 Posts
July 02 2014 05:16 GMT
#551
On July 02 2014 13:42 plogamer wrote:
Show nested quote +
On July 02 2014 13:17 Redfish wrote:
On July 02 2014 07:58 ROOTiaguz wrote:
On July 02 2014 07:56 Redfish wrote:
Absolutely, unequivocally hell no on both of them.

Medivacs are NOT exciting. This does nothing to change playstyles, bring about new strategies, or address the problems where they lie (Zerg units being too good and Protoss being overly reliant on FF and MSC). It's also toxic to building the game - the justification that the overall skill level of the player base improved shouldn't be used to make something harder, and therefore lock out newer players who might want to learn but get frustrated by the steep learning curve.

Widow Mines are also incredibly not exciting and this will end up being a repeat of the Hellbat drop days in TvP. Mines have a place but it is NOT in their current iteration and NOT as a "totally fuck zerglings and zealots" free-cast unit.


Have you never watched Polt play?


I have, and I think it's boring as all sin.

Oh look, another Medivac with marines. How innovative. Maybe it'll boost. Or maybe there will be TWO Medivacs!

Sorry, to me it's just stale and bland.

Oh look, a zealot warp-in. How innovative. Maybe it has charge. Maybe there will be MOAR zealots!

Sorry, to me your understanding is stale and bland.


You didn't prove to anyone that his point is invalid, in fact you improved it... You essentially agreed with him that watching the same redundant harassment tactics over and over again is boring. Whether its P or T, its the same point. Good work.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2014-07-02 05:21:42
July 02 2014 05:21 GMT
#552
As a terran player myself, I'll take anything they give me, but I'm not to fond of those proposed changes (mine buff is OK I guess, but medivac... Meh)
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2014-07-02 05:26:26
July 02 2014 05:26 GMT
#553
On July 02 2014 02:09 Karpfen wrote:
Yes to both. You'd have to be a hypocritical fuck not to vote yes to both.

Yeah, if you say so, it must be true.
I agree with SC2Toastie & KrazyTrumpet. Sure, changes would probably be good. These are horrid.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
will216
Profile Joined August 2012
United States185 Posts
July 02 2014 05:28 GMT
#554
Thank you, david kim!!
I'm not the greatest , but I will be one day ...
Eliezar
Profile Joined May 2004
United States481 Posts
July 02 2014 05:29 GMT
#555
I don't understand all this talk...MSC got PvP off 1 base slat...not being able to warp in up ledges got PvP off 4 gate all in fests

Hots PvP has been better as well because of the ability to have detection in stargate, expo easier with MSC, and because it costs less gas to get to DTs. PreHotS PvP didn't have near the flexibility.

But this thread is about Terran and I think the beginning of the thread and throughout the answer has been there over and over. Why are you making the units that are used better? Give the units that are not being as helpful more use.

Although I don't think TvP is unbalanced in the absolute sense its that Terran is having to walk to many fine lines so unless you are Taeja or Maru you just aren't getting the edges you need.
mDuo13
Profile Blog Joined October 2010
United States307 Posts
July 02 2014 05:50 GMT
#556
On July 02 2014 14:01 AxiomBlurr wrote:
I have an easy answer to all Terran woes: Keep them the same and give them an extra set up of upgrades. 400/400: +4 YEAHHH BABY!

this idea is so stupid and crazy that now I really want it.

+4, baby. INFINITE POWER MARINES FOREVER.
Big J
Profile Joined March 2011
Austria16289 Posts
July 02 2014 05:52 GMT
#557
On July 02 2014 14:29 Eliezar wrote:
I don't understand all this talk...MSC got PvP off 1 base slat...not being able to warp in up ledges got PvP off 4 gate all in fests

Hots PvP has been better as well because of the ability to have detection in stargate, expo easier with MSC, and because it costs less gas to get to DTs. PreHotS PvP didn't have near the flexibility.

But this thread is about Terran and I think the beginning of the thread and throughout the answer has been there over and over. Why are you making the units that are used better? Give the units that are not being as helpful more use.

Although I don't think TvP is unbalanced in the absolute sense its that Terran is having to walk to many fine lines so unless you are Taeja or Maru you just aren't getting the edges you need.

Expansions after production setup or aggression existed back in WoL and where very common. Expansions without these dont exist in HotS either. I question whether the MsC helps PvP at all, given how it makes 1gate into DT/blink/oracle safe and therefore stronger and is a huge buff to PvP early blink play.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
July 02 2014 05:58 GMT
#558
On July 02 2014 14:50 mDuo13 wrote:
Show nested quote +
On July 02 2014 14:01 AxiomBlurr wrote:
I have an easy answer to all Terran woes: Keep them the same and give them an extra set up of upgrades. 400/400: +4 YEAHHH BABY!

this idea is so stupid and crazy that now I really want it.

+4, baby. INFINITE POWER MARINES FOREVER.


Just allow terran to upgrade forever, +20 stimmed marines with 50 armor, or tanks that one shot ultralisks.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
2d_Sparrow
Profile Joined January 2014
New Zealand34 Posts
July 02 2014 06:00 GMT
#559
Thank you for the proposed changes.

Perhaps boost should also require medivac energy, meaning that high level players could decide when to alocate energy usage and the ability could always be used like stim or a slower energy burn like the oracle. This way the terran could waste energy faster to avoid templar massacre's however the protoss still get's an advantage by feedbacking the medivacs as they are no longer able to boost. Also works well for escaping mutalisk.
GM Terran Player - http://www.twitch.tv/2d_sparrow - playing for ROOT
MrLightning
Profile Joined September 2013
306 Posts
Last Edited: 2014-07-02 06:09:03
July 02 2014 06:08 GMT
#560
On July 02 2014 14:16 Wingblade wrote:
Show nested quote +
On July 02 2014 13:42 plogamer wrote:
On July 02 2014 13:17 Redfish wrote:
On July 02 2014 07:58 ROOTiaguz wrote:
On July 02 2014 07:56 Redfish wrote:
Absolutely, unequivocally hell no on both of them.

Medivacs are NOT exciting. This does nothing to change playstyles, bring about new strategies, or address the problems where they lie (Zerg units being too good and Protoss being overly reliant on FF and MSC). It's also toxic to building the game - the justification that the overall skill level of the player base improved shouldn't be used to make something harder, and therefore lock out newer players who might want to learn but get frustrated by the steep learning curve.

Widow Mines are also incredibly not exciting and this will end up being a repeat of the Hellbat drop days in TvP. Mines have a place but it is NOT in their current iteration and NOT as a "totally fuck zerglings and zealots" free-cast unit.


Have you never watched Polt play?


I have, and I think it's boring as all sin.

Oh look, another Medivac with marines. How innovative. Maybe it'll boost. Or maybe there will be TWO Medivacs!

Sorry, to me it's just stale and bland.

Oh look, a zealot warp-in. How innovative. Maybe it has charge. Maybe there will be MOAR zealots!

Sorry, to me your understanding is stale and bland.


You didn't prove to anyone that his point is invalid, in fact you improved it... You essentially agreed with him that watching the same redundant harassment tactics over and over again is boring. Whether its P or T, its the same point. Good work.


I don't think they really care at this point. Anything to take a stab at Protoss. Its actually amazing how many ways you can say "Protoss OP" and its incredible the length that they go to fuck up ANY discussion or argument to actually say it**.
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