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Multiple users controlling one army

Forum Index > SC2 General
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1 2 Next All
julianto
Profile Joined December 2010
2292 Posts
June 20 2014 17:42 GMT
#1
Hi. I really enjoy SC2 when I see awesome micro happening. I think if there was a ladder and scene where the rules are that multiple players control one army (ex. TvP, but 3v3 or 2v2), then I think we'll see way more insane micro happening.

By having just one player dedicate to macro, the other player(s) can specialize in micro. I think this will make playing the game more fun, because macroing is not as fun to do as microing. If you specialize in one thing, you'll be better at it than if you had to balance your time between micro and macro. It'll be more fun for casuals. Also, when spectating, we'd almost always see army(s) moving around and doing something.

Do you like this idea?
¯\_(ツ)_/¯
-HuShang-
Profile Joined December 2012
Canada393 Posts
June 20 2014 17:44 GMT
#2
There are micro/macro maps in the arcade where one player macros and the other player micros although at the pro level players dont need to sacrifice micro for macro too often.
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
DarkPlasmaBall
Profile Blog Joined March 2010
United States45164 Posts
June 20 2014 17:52 GMT
#3
Yeah, these maps even existed back in BW. Professionals can handle both though, so I don't think such a team game needs to exist in professional tournaments though.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
LtCalley
Profile Joined March 2011
United States244 Posts
June 20 2014 18:05 GMT
#4
there was a mode called team-melee in broodwar which is basically what you're describing, except both players have the ability to both macro and micro
"No matter how good you are at something, there's always about a million people better than you" - Homer Simpson
aerlins
Profile Joined January 2014
Austria4 Posts
June 21 2014 23:26 GMT
#5
i think this could be extremely interesting to play. I dont think it would be THAT more interesting to watch because there is allready so much goin on in a game that sometimes casters can t even keep up with what 1 player on each side is doing
sM.Zik
Profile Joined June 2011
Canada2550 Posts
June 21 2014 23:31 GMT
#6
As said above me, this existed in BW. Some pro koreans we're practing 1v2 (2 players controlling the zerg) to simulate how it is to play against Jaedong.
Jaedong Fighting! | youtube.com/ZikGaming
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 22 2014 01:00 GMT
#7
Doesn't this already exist in arcade/custom or some such?
KT best KT ~ 2014
Knatterking
Profile Joined April 2014
Germany405 Posts
June 22 2014 02:19 GMT
#8
I'm not sure. Maybe it's a good idea if you have some friends to play with. But in case you get paired up with a bunch of strangers, those games become will be like random team games or public games in pretty much any MOBA out there, and in this case probably even worse - Someone doesn't cooperate and his teammates won't have fun. (Imagine if the macro guy does a canon rush and doesn't give any control to his teammates.)

I think watching high level games wouldn't be as different. Progamers are already pretty decent at multitasking. For example if you have a person just focussing on doing a drop, that person can make the most of it. So that will probably just increase the overall level of play, but not really change the game as it is.

Besides that, for me personally the difficulty of multitasking has always been part of the fun. I just like to have the maximum control over my games. I like being the single person responsible for losing and not being able to call someone else a n00b.

However, I don't want to spoil this for you, it's just my two cents. Good luck, have fun.
varsovie
Profile Joined December 2013
Canada326 Posts
June 22 2014 02:41 GMT
#9
It might be funsy for some showmatch (much better than adds between games at the end of tournament ihmo).

In BW we had a lot of 2V3 between progamers and "fans". Maybe some 1v1, but one team having 2-3 players to compensate might be fun to watch, at least in a "bronze league hero" format.

Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2014-06-22 03:51:09
June 22 2014 03:50 GMT
#10
On June 21 2014 02:44 -HuShang- wrote:
There are micro/macro maps in the arcade where one player macros and the other player micros although at the pro level players dont need to sacrifice micro for macro too often.

Except you actually play worse because it doesn't flow as well. For example, a zerg will control-click eggs when they make units to add it to their control group, or protosses can box units when they warp in to add to their control group. In Micro/macro maps you can't do that because somebody else is producing for you, and it slows you down a lot. Also other things like putting down pylons when a protoss wants to get aggressive, it's just easier to do it yourself than to communicate where you want it to be placed
Refer to my post.
julianto
Profile Joined December 2010
2292 Posts
June 22 2014 03:51 GMT
#11
Well darn, those BW maps didn't take off. And if you wanted to go to the extreme, you'd play a MOBA anyhow.
¯\_(ツ)_/¯
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2014-06-22 04:28:40
June 22 2014 04:28 GMT
#12
Wait are people here actually claiming that having two players controlling one side is worse or equal to a single player? Or that pro's don't sacrifice micro or macro attention? Are we watching the same game?



In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
purakushi
Profile Joined August 2012
United States3301 Posts
June 22 2014 04:55 GMT
#13
BW's "team melee" allowed for this. It was amazing. For 1v1, it allowed for >200 food with multiple races.
T P Z sagi
Suohhen
Profile Joined November 2011
United States59 Posts
June 22 2014 05:39 GMT
#14
IMO the biggest advantage Koreans possess is to control their army very well the entire game, obviously this isn't just micro but thinking about where to move, pay attention to what threats are being posed against their army being out on the map, react quickly to an assault, micro the army around while powering up, ect. In a multi-user control game a lot of these advantages would be less important. Also for anyone who believes it would make little difference you need to consider that other changes can be made to support this type of play such as skill shots, combat abilities like blink, more units that benefit greatly from their positioning and kiting, heroes, and the list goes on. Commitment to this game style could give an RTS the level of excitement of a MOBA game while still requiring the crazy mechanical play and decision making of an RTS.
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
June 22 2014 06:32 GMT
#15
Man, imagine a round of this in a team league? MMA on micro with Innovation on macro. Parting on micro with Rain on macro. Maru on micro with SoS on macro. Fantasy on micro with...literally anyone on macro (someone help this man). MKP on micro and Byun also on micro, doing nothing but cheese builds. If we're talking Brood War then you could have Flash play Jaedong and give each of them two computers.

Seriously, you could have some awesome games.
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
June 22 2014 06:55 GMT
#16
On June 22 2014 15:32 M.R. McThundercrotch wrote:
Man, imagine a round of this in a team league? MMA on micro with Innovation on macro. Parting on micro with Rain on macro. Maru on micro with SoS on macro. Fantasy on micro with...literally anyone on macro (someone help this man). MKP on micro and Byun also on micro, doing nothing but cheese builds. If we're talking Brood War then you could have Flash play Jaedong and give each of them two computers.

Seriously, you could have some awesome games.

If you want to go BW, BeSt macro Bisu micro.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
June 22 2014 07:13 GMT
#17
TvT (T)Bomber (macro) & (T)MarineKingPrime (micro) vs (T)Flash (macro) & (T)TY (micro)

Lots of practice games so they are coherent in the games concept and comfortable doing it rather than awkward and off balance
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
June 22 2014 07:32 GMT
#18
On June 22 2014 16:13 Orcasgt24 wrote:
TvT (T)Bomber (macro) & (T)MarineKingPrime (micro) vs (T)Flash (macro) & (T)TY (micro)

Lots of practice games so they are coherent in the games concept and comfortable doing it rather than awkward and off balance

Would still lose to Taeja :D
I will never ever play Mech against Protoss. - MVP
y0su
Profile Blog Joined September 2011
Finland7871 Posts
June 22 2014 08:45 GMT
#19
I wish the arcade mod worked better. Pulling workers for instance is very tricky when you have to manually change them from macro to micro - this is particularly difficult for SCVs that are harassed while building.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
June 22 2014 10:00 GMT
#20
You mean like in Age of Empires? ...
But im remember it being lots of fun in AoE's
www.twitch.tv/bluquh (PoE, Starbow, HS)
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