The story feels a bit thin, like there could be some kind of lead up or context given. This could come after this first bit structurally, but just my two cents.
Idea of a comic to grow esport scene - Page 3
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ThomasjServo
15244 Posts
The story feels a bit thin, like there could be some kind of lead up or context given. This could come after this first bit structurally, but just my two cents. | ||
FFW_Rude
France10201 Posts
I think you should explain the games specific terms though. Like metagame, APM etc... for exemple, we as gamers know what it is but if you want to spread this it could be nice. For exemple, we all know what a katana and a wakizashi are but it's still explained in every samurai anime we see ![]() | ||
Anacreor
Netherlands291 Posts
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NeThZOR
South Africa7387 Posts
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HoZBlooddrop
Italy324 Posts
i hope there will be more of this! | ||
Figgy
Canada1788 Posts
![]() I honestly wasn't expecting anything going in but I'm impressed. | ||
Nibbler89
884 Posts
On May 16 2014 21:40 Vandrad wrote: I like how the 14 year old is described as young man and the guy who is 35 looks like some grandpa. But it does look really good tho. That's his apm not his age if we're looking at same thing I think? lol, it says his age is 61 apm 35. | ||
Raneth
England527 Posts
Given that we're trying to branch our hobby out to women in a meaningful way aswell it might be nice if a few of the more important characters were women, or if she had some other function in the narrative than "love interest" ![]() It might sound silly but as a fan of anime, I've found that the under representation of -important- female characters is a reall barrier to a lot of women that might otherwise enjoy the overall narrative of good show's/comics. I know that in reality there are not that many girl gamers, and the ones that there are are not super l33t for the most part, but if thats something we want to change, a couple of role models in a fictional world might be worth some thought ![]() Looks awesome in general though, great work ![]() | ||
Nayth
France17 Posts
HaRuHi > the model I originally took my main character from was marinking :X a bit arrogant, pretty talented but no discipline ... I thought it was a pretty good beginning to try to mold him a better temper and add in discpline fundamentals to his playstyle. One thing I found interesting in progamers life is how close it is to artists : )) The ones who are stuck in the middle ranks in term of skill with no team support (editor, employers) are just screwed ... it is so competitive, you either try to improve to compete with the best or become just an entertainer ... I kinda relate to pro gamers in a sense ^^' Everybody wants to become one, but once they are on the road the difficulties are overwelming ... I wanted to describe this situation in a second arc ! Thanks for all your comments, it keeps me motivated ^^ bonus picture for you folks : p ![]() | ||
alukarD
Mexico396 Posts
more please? This could really escalate quickly into something awesomER | ||
FFW_Rude
France10201 Posts
Do you have the link in French ? | ||
Philozovic
France1677 Posts
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NapkinBox
United States314 Posts
On May 16 2014 14:51 plogamer wrote: To be more detailed, I was imagining the human-body shapes for Y G O. That level of uberexaggeration. Hmm, I don't think that level of exaggeration is enough. If anything, it should be Saki-level of exaggeration where every player has some kind of super power for every swipe of the mouse and push of a button :D + Show Spoiler + ![]() + Show Spoiler + ![]() | ||
Hider
Denmark9385 Posts
Typical Sc2 player is between 18-26. Oh, and would be cool if you also included EAPM in the "stats" list. ![]() | ||
esReveR
United States567 Posts
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