• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:21
CEST 18:21
KST 01:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure4Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure4[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
Code S Season 1 - RO8 Group B Results (2025)2[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET6herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21
StarCraft 2
General
Code S Season 1 - RO8 Group B Results (2025) 2024/25 Off-Season Roster Moves Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals [GSL 2025] Code S:Season 1 - RO8 - Group B SOOP Starcraft Global #20 RSL: Revival, a new crowdfunded tournament series SEL Code A [MMR-capped] (SC: Evo)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BGH auto balance -> http://bghmmr.eu/ BW General Discussion ASL 19 Tickets for foreigners Recent recommended BW games Battlenet Game Lobby Simulator
Tourneys
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Ro8 Day 4 [ASL19] Semifinal B [Megathread] Daily Proleagues
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
¿Cómo puedo llamar al telefono iberia españa? UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17474 users

The future of RTS games - Page 41

Forum Index > SC2 General
Post a Reply
Prev 1 39 40 41 42 43 81 Next
Keep "my game is better than yours"-slapfights out of this. If the discussion devolves into simple bashing, this thread will be closed.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 22 2014 21:17 GMT
#801
On May 23 2014 06:14 frajen86 wrote:
Show nested quote +
On May 23 2014 06:06 Mistakes wrote:
Something like that would work if there were the StarCraft 2: Casual and StarCraft 2: Pro versions. The casual version would be free and you could buy stuff with micro transactions like you stated. But the pro version or "pro package" from the store ($60) would change the game to be "tournament" or "pro" mode to make it balanced and fair. Also laddering would (or should) only be allowed for people who are using the "pro mode" of the game, again to keep it fair.

I could possibly see something like that working. Making micro transactions work in an RTS and an extremely competitive (with a legacy) RTS such as StarCraft is really difficult.

I think they are going in that direction already, with Starter Edition (Arcade/Customs) being F2P.

Meanwhile the full campaign and ladder still costs money.

With LotV, Blizz has another chance to advertise the F2P version (which they don't seem to market well at all, right now).


You can already level up to skins. It'd be cool to buy non-standard skins.
Hark, what baseball through yonder window breaks?
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
May 22 2014 21:18 GMT
#802
On May 23 2014 06:17 Mistakes wrote:
Show nested quote +
On May 23 2014 06:13 Xiphos wrote:
^Actually adding skins + models + voice pack isn't exactly difficult to add in SC2.


Yes but balancing extra buildings, units, upgrades, etc is. And people probably wouldn't spend a whole ton of money on making their SCVs look different and the Psionic Storm ability having a different splash animation. Haha. At least I wouldn't think.


They could get the community to do it instead. The DotA 2 have workshop, let people publish their own models and such. Getting the community involved while making a buck at it.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 22 2014 21:18 GMT
#803
On May 23 2014 05:41 Thieving Magpie wrote:
Show nested quote +
On May 23 2014 04:19 HypertonicHydroponic wrote:
On May 14 2014 05:01 urboss wrote:
I guess a good approach is to take the best features from both games and merge them into something new.
IMHO, this has already been done and exists for FREE, right now, under your very nose in the SC2 arcade: Kobold Tribes.

http://www.teamliquid.net/forum/sc2-maps/387340-kobold-tribes

http://www.koboldtribes.com/ (while the blog is not kept up regularly, the forums are fairly active, and the game is about to see another update which allows for multi-team & FFA variants).

I would encourage everyone who has an interest in both MOBA's and RTS to give it a try and help grow our small community!


Everytime I hear people whine about how bad the arcade is I keep thinking about these small but thriving communities of SC2 mods. Bravo sir


I've been saying this for a while too. Everytime I go into arcade or custom I see a range of fun and different games. Many of which are then mentioned in various threads as being non-existent and what SC2 needs. It could be argued that these need to be more publicised by Blizzard, but at the same time, it is also up to us to publicise and play.

I've been going into arcade and custom more recently (partly out of a sense of investigation because of threads like this) and I am surprised at the number of different games possible to be made in SC2. People should get in there and have a go.
KT best KT ~ 2014
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2014-05-22 21:21:54
May 22 2014 21:20 GMT
#804
On May 23 2014 05:42 urboss wrote:
How might this work in an RTS game?
- You can purchase different skins
- You can speed up some single player missions
- You can purchase additional heros
- You can purchase additional races
- You can purchase additional buildings
- You can purchase extra upgrades/tech
- You can purchase additional single player game modes
- If we have custom race design --> Make some valuable units purchasable
- If we have custom unit design --> Make some valuable upgradable parts purchasable

lol
$0.99 per cheat code

Sounds so silly coming from the Warcraft 2/BW days but that is what's happening now, isn't it

Can you imagine having to pay a buck to use "power overwhelming" or "black sheep wall"
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 22 2014 21:31 GMT
#805
You can't sell two different versions of the essentially same game.. people won't be inclined to buy a product if you're belittling them by calling them casuals either.

I've said this before and I'll say it again: it is more than possible to have a game which is fun to play casually but also difficult and competitive to play at a high level. There are numerous examples of such RTS and generally this is an indication of proper game design.
maru lover forever
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
May 22 2014 21:48 GMT
#806
I think you just want Warcraft 3.
If you can't jam with the best, then you have to slam with the rest.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2014-05-22 23:33:55
May 22 2014 22:36 GMT
#807
The problem with skins is that they add clutter to the observation of the game. We need to be able to see what's happening. They've already added a few skins but even that is quite a lot imo. I do like the skins to the pylon and supply depot. I do think they could add lots of skins to buildings as a way for people to customize their own look. But customizing the units I think is pretty distracting.

And yes, I think I think a lot of people are asking for Warcraft 3. Which is fine. Warcraft 3 is a good game. I'm kind of curious what more they want out of Warcraft 3.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
May 23 2014 00:24 GMT
#808
On May 23 2014 05:42 urboss wrote:
Kobold Tribes looks like a very unique game with some interesting ideas.
I wouldnt call it "RTS" though. So it is probably not what we are looking for in this thread.

What is your criteria for "RTS"? That you need to be able to spam units from production structures? Kobold Tribes has its own economy/tech/attack timings just like an RTS and utilizes terrain and building placement as core gameplay mechanics. What you do in Real Time affects your Strategy -- your APM still dictates to some degree your success. If these things do not fit "RTS" than what does?

You talk about merging genres and you posit *one way* that could be done, but I posit Kobold Tribes is a least *another way* (if not a better way XD) to merge the two genres. If you prefer something different, go build it -- you have a map editor. You can't just say "oh, that's not RTS" just because it doesn't fit your particular version of the merge. I posit it *is* RTS, with a MOBA-like twist (and probably more this than vice-versa). Finally, don't knock it 'til you try it -- you might find yourself hooked like I did a year and a half ago!
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
May 23 2014 00:58 GMT
#809
On May 23 2014 07:36 DoubleReed wrote:
The problem with skins is that they add clutter to the observation of the game. We need to be able to see what's happening. They've already added a few skins but even that is quite a lot imo. I do like the skins to the pylon and supply depot. I do think they could add lots of skins to buildings as a way for people to customize their own look. But customizing the units I think is pretty distracting.

And yes, I think I think a lot of people are asking for Warcraft 3. Which is fine. Warcraft 3 is a good game. I'm kind of curious what more they want out of Warcraft 3.


Yes, it's awesome!

I'm not sure how you could even tweak the game to make it better. As it is now, WC3 is pretty much perfect.
If you can't jam with the best, then you have to slam with the rest.
Emerson_H
Profile Joined March 2014
United States460 Posts
May 23 2014 01:17 GMT
#810
Warcraft 3 would be perfect. Now, if it only could have been released 10 years later....
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
May 23 2014 01:35 GMT
#811
On May 23 2014 10:17 Emerson_H wrote:
Warcraft 3 would be perfect. Now, if it only could have been released 10 years later....


Warcraft 4 holllaaaaaa at ittttt

I wish WoW would die so we could get the damn thing.
If you can't jam with the best, then you have to slam with the rest.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2014-05-23 03:23:11
May 23 2014 03:20 GMT
#812
Oh... see I actually wanted and prefer Starcraft 2. I like how the races are a lot more different than in Warcraft 3. And in Warcraft 3 the units are so large it was basically like every race is Protoss. And as a Zerg player that is simply not okay. I want to swarm. I want my units to get all up in your face.

Heroes shmeroes. The only heroes I need are the couple of ultralisks mixed in with my cracklings wreckin' down your front door. Let Protoss have their heroes. Pah! Zerg doesn't need heroes. Zerg has reserves.
Emerson_H
Profile Joined March 2014
United States460 Posts
Last Edited: 2014-05-23 03:43:07
May 23 2014 03:36 GMT
#813
On May 23 2014 12:20 DoubleReed wrote:
Oh... see I actually wanted and prefer Starcraft 2. I like how the races are a lot more different than in Warcraft 3. And in Warcraft 3 the units are so large it was basically like every race is Protoss. And as a Zerg player that is simply not okay. I want to swarm. I want my units to get all up in your face.

Heroes shmeroes. The only heroes I need are the couple of ultralisks mixed in with my cracklings wreckin' down your front door. Let Protoss have their heroes. Pah! Zerg doesn't need heroes. Zerg has reserves.

Is this a serious post or are you just making fun of Starcraft elitists? The races in WC3 were all differentiated more or less to a similar degree as the three races in SCII. Contrast moon wells with orc burrows, or militia to acolytes. There were plenty of swarming capabilities with necromancers and undead skeletons. And besides, the desire to match the races' characteristics with the in-game lore is one of the reasons why Blizzard has left the protoss mechanics the way they are. Not always the recipe to a great game.

As of right now, SCII is essentially a flawed rehash of Brood War. It's one of the reasons why I hesitate to call the game 'great' and is probably a major factor in its rapid decline in popularity.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-05-23 05:14:27
May 23 2014 05:02 GMT
#814
Another example of a very cool game in SC2 arcade:



I recommend checking it out.

Oh yeah, and Zealot Hockey is another fun co-op game available to play in SC2 arcade.

Here is a cast of a game:



I like the Immortals as goalies.
KT best KT ~ 2014
urboss
Profile Joined September 2013
Austria1223 Posts
May 23 2014 14:33 GMT
#815
Constant Evolution
The idea is to have a game that changes dynamically because everything inside the game evolves:

- E.g.: At the beginning of the game, a zergling has no attack and moves very slowly. It gains attack and speed over the course of the next minutes and also changes its shape, becoming more and more powerful. After 30 minutes, the zergling is the size of an ultralisk. After 60 min the size of a colossus.

- E.g.: A marine has no attack at the beginning and can only be used for scouting. During the next minutes it evolves into a normal marine and then into a ghost. After that, it becomes bigger and more powerful and after 30min it becomes a full blown hero unit with special abilities. After 60 min it is the size of an archon and can plant insta-nukes.

- E.g.: A viking evolves into a battle cruiser, an SCV evolves into a Thor over time, an immortal just gets 10x bigger.

- Evolution can also go in the other direction. Units start strong and lose abilities over time: e.g.: hydralisks devolve into zerglings, colossi devolve into zealots.

- Buildings evolve constantly and gain/lose armor and defensive capabilities over time.

- The map can also be subjected to evolution: Mountain ranges can form and landslides can create new situations. Rivers may come into being and create lakes over the course of a game. Weather can change and have an effect on units.

All this evolution is not random but follows a pattern.
Players will be required to come up with completely new strategies and constantly need to project forward how the evolution will shape future events. There is never a status quo to rely on. Also, evolution never ends!
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 23 2014 14:59 GMT
#816
I highly encourage people to check out 0 A.D.

http://play0ad.com/

They released a new update which improves the performance issues it had, as well as making multiplayer smooth now. It's like... free. Just play it.
maru lover forever
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
May 23 2014 15:08 GMT
#817
On May 23 2014 23:33 urboss wrote:
Constant Evolution
The idea is to have a game that changes dynamically because everything inside the game evolves:

- E.g.: At the beginning of the game, a zergling has no attack and moves very slowly. It gains attack and speed over the course of the next minutes and also changes its shape, becoming more and more powerful. After 30 minutes, the zergling is the size of an ultralisk. After 60 min the size of a colossus.


how about the Veterancy mechanic of C&C?
the kill count built into SC2 makes it easier to create a veterancy mechanic for a MOD.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2014-05-23 20:47:10
May 23 2014 20:34 GMT
#818
On May 23 2014 12:36 Emerson_H wrote:
Show nested quote +
On May 23 2014 12:20 DoubleReed wrote:
Oh... see I actually wanted and prefer Starcraft 2. I like how the races are a lot more different than in Warcraft 3. And in Warcraft 3 the units are so large it was basically like every race is Protoss. And as a Zerg player that is simply not okay. I want to swarm. I want my units to get all up in your face.

Heroes shmeroes. The only heroes I need are the couple of ultralisks mixed in with my cracklings wreckin' down your front door. Let Protoss have their heroes. Pah! Zerg doesn't need heroes. Zerg has reserves.

Is this a serious post or are you just making fun of Starcraft elitists? The races in WC3 were all differentiated more or less to a similar degree as the three races in SCII. Contrast moon wells with orc burrows, or militia to acolytes. There were plenty of swarming capabilities with necromancers and undead skeletons. And besides, the desire to match the races' characteristics with the in-game lore is one of the reasons why Blizzard has left the protoss mechanics the way they are. Not always the recipe to a great game.

As of right now, SCII is essentially a flawed rehash of Brood War. It's one of the reasons why I hesitate to call the game 'great' and is probably a major factor in its rapid decline in popularity.


No, I'm being serious.

Yes, Warcraft 3 differentiates the races by their various abilities. That's kind of my point. Starcraft differentiates by the actual aspects of the unit in very extreme ways. Zerglings swarm stuff, and they're crazy fast, and they're best in surrounds. No unit in Warcraft 3 is comparable to the zergling.

Look, the smallest basic combat unit is the Ghoul. It has 340 hit points. The beefiest basic combat unit is the Grunt with 700 hit points. So basically 2x as much. Significant, right?

The Zergling has 35 hit points. The Zealot has 150 hit points. That's 4x.

This is not a minor difference. Zerglings get 1-shotted and 2-shotted all the damn time in SC2. We've all seen Zerglings melt like butter. You don't see that kind of thing in Warcraft 3. The micro in Warcraft 3 is basically the micro of PvP that we see plenty of. Units are just much larger, have more health, and are slower. There are no zerglings (or even stim marines). There's just a lot of Zealots and Stalkers. It's the way the game is.

And I don't think there's anything wrong with that, because the focus is more on the abilities (which is also generally true of Protoss). There's way more activated abilities and heroes that you keep track of. So the micro gets super intense in other ways, and the flavor of the race comes through that way as well.
urboss
Profile Joined September 2013
Austria1223 Posts
Last Edited: 2014-05-24 07:14:18
May 24 2014 07:11 GMT
#819
Has anyone ever played an SC2 custom map where unit hit points are doubled while damage output stays the same?
Does this make battles more interesting?
Are there any downsides to doubling hit points?
tadL
Profile Joined September 2010
Croatia679 Posts
Last Edited: 2014-05-24 07:37:08
May 24 2014 07:28 GMT
#820
maybe people ignoring that many just bought it to enjoy the story and never cared that much about multiplayer aside of the funmaps. but now we have good stand alone games that i used to play for example in wc3.

just asking because i was never in sc / scbw that much back in the days. how big was the community outside of korea? all i saw was once a yaer scbw eswc. it seems the community is way bigger outside of korea than back in the vanilla days. And we still have to get the final dlc so that we have a complete sc2 and can wait for the addon that will make everything better.
Prev 1 39 40 41 42 43 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .270
Rex 87
StarCraft: Brood War
Shuttle 3779
Bisu 3705
BeSt 1127
ZerO 875
Mini 751
Snow 464
hero 217
Soulkey 204
Barracks 72
sSak 65
[ Show more ]
sorry 48
soO 35
JYJ25
HiyA 22
Terrorterran 22
zelot 17
Sexy 16
Free 12
Dota 2
Gorgc6898
qojqva3005
Super Smash Bros
Mew2King202
Heroes of the Storm
Khaldor130
Other Games
tarik_tv21626
hiko665
FrodaN636
Lowko530
XBOCT527
crisheroes400
XaKoH 156
Liquid`VortiX126
QueenE80
KnowMe76
Trikslyr47
NightEnD28
ZerO(Twitch)25
Organizations
Counter-Strike
PGL47612
StarCraft 2
WardiTV947
ESL.tv123
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler82
League of Legends
• Nemesis3192
• Jankos1354
• TFBlade463
Upcoming Events
BSL 2v2 ProLeague S3
2h 39m
OSC
7h 39m
Korean StarCraft League
10h 39m
RSL Revival
17h 39m
SOOP Global
22h 39m
Spirit vs SKillous
YoungYakov vs ShowTime
SOOP
1d 1h
HeRoMaRinE vs Astrea
BSL Season 20
1d 1h
UltrA vs Radley
spx vs RaNgeD
Online Event
1d 11h
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
1d 17h
WardiTV Invitational
1d 18h
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
[ Show More ]
BSL Season 20
1d 22h
TerrOr vs HBO
Tarson vs Spine
RSL Revival
2 days
BSL Season 20
2 days
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
5 days
Road to EWC
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.