The future of RTS games - Page 42
Forum Index > SC2 General |
Keep "my game is better than yours"-slapfights out of this. If the discussion devolves into simple bashing, this thread will be closed. | ||
AndAgain
United States2621 Posts
| ||
Incognoto
France10239 Posts
| ||
Saechiis
Netherlands4989 Posts
On May 24 2014 16:11 urboss wrote: Has anyone ever played an SC2 custom map where unit hit points are doubled while damage output stays the same? Does this make battles more interesting? Are there any downsides to doubling hit points? If you double all hitpoints low HP high DPS units become OP. You deal with mass marines by AOE'ing them down, If they have double the hitpoints they become too cost efficient as low HP was the weakness that balanced out their high damage output (at least that is what I envision would happen). And I doubt that would make things more intersting viewerwise, most battles aren't that interesting anyways as there's little micro to do besides forming a good concave, the game lacks the abundance of spells that makes those battles interesting in WC3. | ||
frajen86
168 Posts
On May 24 2014 16:11 urboss wrote: Has anyone ever played an SC2 custom map where unit hit points are doubled while damage output stays the same? Does this make battles more interesting? Are there any downsides to doubling hit points? haha you can play this on the SC2 Arcade yourself. Search "IMBA League" Husky casting a map using the "All units do half damage" mod: | ||
aZealot
New Zealand5447 Posts
| ||
Hider
Denmark9342 Posts
On May 24 2014 17:45 Saechiis wrote: If you double all hitpoints low HP high DPS units become OP. You deal with mass marines by AOE'ing them down, If they have double the hitpoints they become too cost efficient as low HP was the weakness that balanced out their high damage output (at least that is what I envision would happen). And I doubt that would make things more intersting viewerwise, most battles aren't that interesting anyways as there's little micro to do besides forming a good concave, the game lacks the abundance of spells that makes those battles interesting in WC3. bio play doesn't have spells, but is by far the micro microable unit composition in the game. The issue, however, with units such as Roaches, Colossus and Immortals is that their damage point is so high (the time it needs to stand still before it can fire a shot) that it often times doesn't pay out to attempt to move them around during the battle as you will just lose DPS in the proces. Then obviously the protoss army is quite immobile --> You often time is forced to turtle unless you allin. But still overall has poor synergy with the warp prism. Ok, occationally we see Immortals in Warp Prism doing damage, but that's way less awesome than Reavers in Warp Prism. | ||
Superouman
France2195 Posts
On May 24 2014 16:45 AndAgain wrote: Whatever happened to that RTS Day9 was involved in making? Idunno, search. https://www.google.com/search?q=day9 rts | ||
DoubleReed
United States4130 Posts
That hurts, man. That hurts. | ||
urboss
Austria1223 Posts
How much time/effort does it typically take to create a game like Kobold Tribes? | ||
MajorBiscuit
83 Posts
![]() | ||
WombaT
Northern Ireland23769 Posts
The issue is that the community had widely differing views on what they want from a particular RTS, but as SC2 is the only current 'big' RTS, all these desires coalesce and are pushed it's way. This is not to say SC2 can't be improved by any means . | ||
Eliezar
United States481 Posts
On May 23 2014 12:36 Emerson_H wrote: As of right now, SCII is essentially a flawed rehash of Brood War. It's one of the reasons why I hesitate to call the game 'great' and is probably a major factor in its rapid decline in popularity. I'm just not sure what the word "rapid" means. Brood War was dead after ladder season 5...StarCraft 2 definitely did not drop off that fast in any way. | ||
Thor.Rush
Sweden702 Posts
| ||
Thieving Magpie
United States6752 Posts
On May 25 2014 00:18 Eliezar wrote: I'm just not sure what the word "rapid" means. Brood War was dead after ladder season 5...StarCraft 2 definitely did not drop off that fast in any way. bazinga! But seriously though, BW ladder was dead pretty fast. The BW UMS scene kept going though, so its not fair to say that BW was dead, but it pretty much was held together by people who didn't give a damn about 1v1. | ||
urboss
Austria1223 Posts
1.) Brainstorm ideas 2.) Pick from those ideas and design several concepts 3.) Agree on a concept 4.) Build a prototype 5.) If the prototype looks promising, iterate over it. If it doesn't, start at 1.) again. An AAA company has the problem that most of its market valuation is based on the success of its previous titles. A company with 500 employees needs to make sure that the cash will be flowing. That means, there is a big risk involved of not reproducing the same success again with a new title. Creating new ideas and prototypes is risky. There is no guarantee that they will work out. That's why we see so many expansions and sequels. So they basically skip steps 1.) - 4.) and use their previous release as a prototype to iterate over. Now, most people in this thread are behaving like an AAA company: They iterate their ideas over the existing titles, instead of starting from scratch at step 1.) Ideas are cheap and anyone can have one. In the end, all that counts is the execution anyway. | ||
lamprey1
Canada919 Posts
it is fun, but i do not think it'll make the Arcade grow. the #1 free online hockey game is NHL '94. Zealot Hockey, as fun as it is, is not going to change that. | ||
Plansix
United States60190 Posts
On May 25 2014 01:35 lamprey1 wrote: a few people have talked about how "Zealot Hockey" is a good game. it is fun, but i do not think it'll make the Arcade grow. the #1 free online hockey game is NHL '94. Zealot Hockey, as fun as it is, is not going to change that. So it accomplished its goal of being a fun arcade game, correct? I fail to see your point beyond, "yo, this isn't going to make the arcade as big as LoL or dota." | ||
The_Red_Viper
19533 Posts
On May 24 2014 23:52 MajorBiscuit wrote: I don't want to show any disrespect to all the suggestion posted in this thread but I just can't stop thinking of this. + Show Spoiler + ![]() I actually think this quote is pretty stupid. He pretty much says that all the different ideas who aren't even meant to work together won't work together. WOW i would not have thought... Also it is pretty stupid to tell someone that he is wrong, but never explain why exactly. (even though some of it is pretty obvious) | ||
lamprey1
Canada919 Posts
On May 25 2014 01:41 Plansix wrote: So it accomplished its goal of being a fun arcade game, correct? I fail to see your point beyond, "yo, this isn't going to make the arcade as big as LoL or dota." nice smear job. u brought up LoL and Dota, not me. merely making the arcade bigger would be a nice accomplishment for any game. unfortunately, Zealot Hockey, ain't gonna do that. | ||
Skamtet
Canada634 Posts
On May 14 2014 05:51 Muffloe wrote: lolOkay guys, let's not skin the man alive. Moba-games have comparably a lack of strategic depth. In that Akke article(or question-session), I am pretty sure he stated that team synergy is the important thing, and team synergi = strategy? | ||
| ||