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The future of RTS games - Page 21

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Keep "my game is better than yours"-slapfights out of this. If the discussion devolves into simple bashing, this thread will be closed.
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
May 15 2014 13:51 GMT
#401
i definetely think the social aspect should be improved. even though it is better then before i still face a blank screen whenever i enter a chat channel, even with a group with over 9000 members. i play sc2 alone cuz most guys on ladder get bm'ed by me and in the chat channels everyone is silent. its a hard knock life.
broodwar wasn't perfect
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 15 2014 14:05 GMT
#402
On May 15 2014 22:51 SCguineapig wrote:
i definetely think the social aspect should be improved. even though it is better then before i still face a blank screen whenever i enter a chat channel, even with a group with over 9000 members. i play sc2 alone cuz most guys on ladder get bm'ed by me and in the chat channels everyone is silent. its a hard knock life.

The chat channels are silent in dota 2 and every other game where you can't sell gold. We have evolved beyond them.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ETisME
Profile Blog Joined April 2011
12737 Posts
May 15 2014 14:06 GMT
#403
On May 15 2014 22:22 Laertes wrote:
Show nested quote +
On May 14 2014 23:25 ETisME wrote:
On May 14 2014 22:29 Incognoto wrote:
etisme, assuming that someone out of the blue just comes out with a completely new RTS, would you say that this RTS would be a flop? It wouldn't sell and people wouldn't play it for longer than maybe a year? This would be the case because there aren't enough people interested in RTS or because SC2 is just better than this new RTS, so people would just stick to SC2?

well I can't really make any statement, a completely new RTS doesn't necessary will flop, but for there to be a whole new RTS, there must exist a market that looks profitable at the very least, won't you say?

I guess what you want to argue about is that it can be just that there is no competition for SC2 and so the RTS scene looks dead?
But if there is such a high demand for an alternative to SC2, I am not seeing it, despite how much complains there are.

The closest is probably starbow, which has probably the most support a Mod can ever hope for (axiom+TB followers and basetradeTV) and even some of the most popular figureheads in SC2 scene streaming and promoting it but still unable to make any breakthrough in terms of viewership (take away axiom/basetrade TV followers) and even the game itself is lacking in players in general.

I believe SC2 serves as a game that cater to traditional standard RTS game and it has taken up most of the market there is there already.
But there might still be room for other RTS that are extremely innovative, something like CoH or DoW style, but these games are rare and even when one appear, it doesn't mean the popularity of RTS can go back to its prime years.

of cause there can be still rooms for other non-SC style RTS like red alert and AoE but both have failed pretty horribly last time and I highly doubt any company will be willing to invest again anytime soon and prefer to re-release in HD remaster instead


The problem is the measurement of playerbase/viewership. There are a number of factors that contribute to Starbow's nicheness.


*The game is too hard for the average player, Starcraft 2 does this well but because it designs to the lowest common denominator, it means the high end is comparatively worse than Broodwar.

*The Starcraft 2 fanboys don't like it on principle. It got spammed on reddit or something atrociously stupid to hate on it for and now the Starcraft 2 fanboys will downvote it without even bothering to click the link or read the thread. It's disgusting and skews how popular starbow could be.

*The lines are drawn in the sand. People think its one or the other, but Starbow could be a great game to play alongside SC2. You can watch starbow when its on and it doesn't mean you are abandoning SC2 or anything like that. If we got a major tournament for Starbow with lots of pro players and a huge prize pool it could draw lots of viewership, as long as its the biggest thing going on at the time.

Ultimately there are more but these are the few that really impact things.

As far as I know, Artosis and tasteless streaming starbow made it to front page of the starcraft reddit, I don't see it being that hated, it just failed to make enough to actually make a switch or even try it out and stay because they like it.
How would you explain starbow reddit being pretty empty then? Or even the starbow tl thread is heavily bumped in order to stay in front page.

Like I said, the game already received some of the biggest support a mod can ever hope for.
Starbow already has its invitational, showmatch and ladder cups.
You can't blame the lack of growth for lack of tournament content either.
You have innovation and impact who both are in spot light of gsl, how big of an exposure is that.
You have basetradetv who can take a few hundreds or thousand viewers even when khaldor is casting.

I tend to think people will choose how to spend their time most efficiently for them and that's how it worked for lol and dota. Some would play both and some would play one or another. But it isn't stopping starbow to grow either. It only makes starbow more of a competition to sc2.

I don't want to talk about this anymore anyway, it's only a minor example of my point and going to derail the thread.
My point was that there seems to be lacking in a demand for an alternative basic old school rts other than sc2 in the market.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2014-05-15 14:18:12
May 15 2014 14:10 GMT
#404
There was a lot of game in BW where it was like no rush 20minutes. That's why Flash was considered a boring player at some point.


Actually flash was known for being cheesey when he first came onto the scene but BW games do have downtime but when the action starts it rarely stops lol

That is also my point that the fights and battles are amazing because the players are not afraid to engage each other in BW and in 90% of the situations that occur its not a game ending battle but more or less a war of attrition.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-05-15 14:26:57
May 15 2014 14:19 GMT
#405
EDITED : don't want to start BW vs SC2
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-05-15 14:30:04
May 15 2014 14:28 GMT
#406
On May 15 2014 23:19 FFW_Rude wrote:
Show nested quote +
On May 15 2014 23:10 Pirfiktshon wrote:
There was a lot of game in BW where it was like no rush 20minutes. That's why Flash was considered a boring player at some point.


Actually flash was known for being cheesey when he first came onto the scene but BW games do have downtime but when the action starts it rarely stops lol

That is also my point that the fights and battles are amazing because the players are not afraid to engage each other in BW and in 90% of the situations that occur its not a game ending battle but more or less a war of attrition.


Obviously i wasn't talking about his debuts. And you can't compare the two games. It's not the same thing. A little group of unit could be REALLY effective in BW because of the mecanics. You don't see ONE hellion killing 20drones like a vulture would have. Different game, different time

An era of tiny scenes 640x480 graphics and units that took up a lot of space on the screen. One of the parts that people forget about SC2 is how much smaller all the units are relative to the amount of scene space.

RTS games will come back and there will be good ones. People just need to give it time and be open to new gameplay styles. Trying to recreate the games of old is not the route to commercial success for any company.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2014-05-15 14:32:10
May 15 2014 14:30 GMT
#407
Well thats kinda my point BW was different which yea its going to stay different but the thing that BW and MOBA s share is the downtime vs Action and how it really gets you involved if you are a pro or a novice I guess at the very basic level i'm saying that if you were to draw the development of a single game of BW or LoL or DotA on a line graph the development would be steady which in of itself gives it a rewarding and extreme depth feel that players eat up

SC2 if you were to do that same graph of development it would hit the 6-9 min mark and SPIKE HARD. You get less gameplay out of most sc2 games then you do BW/MOBA games which makes it feel less rewarding and have less depth. If you are trying to meet sc2 to almost moba as the OP has explained he tried to do you have to make the game develop more linear like a MOBA and make the game action packed and more of a war of attrition then My 200 / 200 army rolls yours over GG.

EDIT: I do not wish for a SC2 vs BW discussion either that ship has sailed crashed and tried to sail again many times lol
Falling
Profile Blog Joined June 2009
Canada11535 Posts
Last Edited: 2014-05-15 14:42:07
May 15 2014 14:35 GMT
#408
On May 15 2014 23:05 Plansix wrote:
Show nested quote +
On May 15 2014 22:51 SCguineapig wrote:
i definetely think the social aspect should be improved. even though it is better then before i still face a blank screen whenever i enter a chat channel, even with a group with over 9000 members. i play sc2 alone cuz most guys on ladder get bm'ed by me and in the chat channels everyone is silent. its a hard knock life.

The chat channels are silent in dota 2 and every other game where you can't sell gold. We have evolved beyond them.

I highly doubt that. Poor design would lead to empty/ silent channels just as easily as 'evolving beyond them.'

It all depends on how you implement chat channels. Are they an optional back-room that you can ignore? Or are chat channels the default hub that you go to and from games? That makes all the difference in the world. No idea what Dota 2 looks like, but LoL channel design is no better than SC2 in this regard.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
May 15 2014 14:36 GMT
#409
It all depends on how you implement chat channels. Are they an optional back-room that you can ignore? Or is the default menu, a chat channel that you go to and from games? That makes all the difference in the world. No idea what Dota 2 looks like, but LoL channels are no better than SC2 in this regard.


This is extremely true .... Most of the time SC2 channels are better atleast in my experience
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-05-15 14:44:10
May 15 2014 14:41 GMT
#410
On May 15 2014 23:35 Falling wrote:
Show nested quote +
On May 15 2014 23:05 Plansix wrote:
On May 15 2014 22:51 SCguineapig wrote:
i definetely think the social aspect should be improved. even though it is better then before i still face a blank screen whenever i enter a chat channel, even with a group with over 9000 members. i play sc2 alone cuz most guys on ladder get bm'ed by me and in the chat channels everyone is silent. its a hard knock life.

The chat channels are silent in dota 2 and every other game where you can't sell gold. We have evolved beyond them.

I highly doubt that. Poor design would lead to empty/ silent channels just as easily as 'evolving beyond them.'

It all depends on how you implement chat channels. Are they an optional back-room that you can ignore? Or is the default menu, a chat channel that you go to and from games? That makes all the difference in the world. No idea what Dota 2 looks like, but LoL channels are no better than SC2 in this regard.

They are all the same. LOL doesn't have them. Dawn of war 2 had them when you booted and they are kind of trash. Chat rooms or "general chat" are the YouTube comments of the video game world. There are gems that are very good, but the majority you can just put on mute.

Social features like chat are only as good as the people using them. They are not some silver bullet to make an active community or something that you can say "if we had this, everyone would talk to eachother." With 1000 other ways to communicate, players don't need to use chat rooms and often don't.

There is no reason to believe that if we all were forced to join a general chat when we started SC2 that it would be just like twitch chat. If it was there, a lot of people would want the option to turn it off.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Falling
Profile Blog Joined June 2009
Canada11535 Posts
May 15 2014 14:50 GMT
#411
It's not that everyone would talk to each other. But rather, the system encourages people hanging out a little more. Certainly a channel is only as good as the people in it. Which is why more user control is best- allowing the creation of your own channel that can be bookmarked by default (or bookmark any channel to be your default for that matter), moderator powers and passwords possibilities.

I'm quite sure you could design a chat channel hub system that encouraged socializing by default, but personalization could allow you to opt to whatever extent you wanted. Even if iccup is quiter these days, it is still fun hanging out in op TL joining in race wars and the like.

They might not 'need' it. But in many cases they may not know what they are missing until they experienced it. (I was pretty ambivalent towards channels, back in the whole Blizzard 'but do you really want chat channels', btw. But I have since come around.)
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 15 2014 14:56 GMT
#412
I'm not convinced people want to be social in a game client. Every game I have played on the last 10 years that had general chat had an option to turn it off. Most people I knew used it. With so many other mediums to hang out with friends and like minded people, they offer superior services, in game chat and discussion seems to be a thing of the past. The reason we used them in the past we because of our limited options to discuss the games. That just not the case any more.

I am sure it could be done, but I don't think the effort would be worth it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
May 15 2014 14:57 GMT
#413
Hearthstone has the best chatting experience for me. But sure, without chats the huge majority of BMing people wouldnt have a place to do so and may quit.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 15 2014 15:00 GMT
#414
On May 15 2014 23:57 Big J wrote:
Hearthstone has the best chatting experience for me. But sure, without chats the huge majority of BMing people wouldnt have a place to do so and may quit.

It's so true. If SC2 had that it would be awsome. So many people would be pissed, but I wouldn't care at all.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Destructicon
Profile Blog Joined September 2011
4713 Posts
May 15 2014 15:37 GMT
#415
Can't believe I find myself agreeing for once with you two on something.

Anyway, on topic of RTS. I think that, even though MoBAs are a ton more popular, the RTS community is still big enough to turn a profit if catered too. SC2 sold tons and still has a huge user base. The only issue is giving it more staying power in my opinion.

The gameplay just needs to be good enough, engaging and satisfying to keep players coming back and keep the user base thriving.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
May 15 2014 15:45 GMT
#416
On May 14 2014 05:01 urboss wrote:
snp


Have you by any chance played Dawn of war 2 ? The last CnC game ? Isn't BW's legacy suffering enough as is ? Please.
knuckle
InVerno
Profile Joined May 2011
258 Posts
Last Edited: 2014-05-15 15:54:21
May 15 2014 15:48 GMT
#417
On May 15 2014 21:10 ETisME wrote:
Show nested quote +
On May 15 2014 20:52 InVerno wrote:
On May 15 2014 19:38 ETisME wrote:
On May 15 2014 17:02 InVerno wrote:
I've saw an hundred of people starting enjoy this game (helped them out with a team), and i saw the same people quitting it after 2years.. this isn't the right samplesize to claim i've the truth in my hands about the "bad things" of this game, but hell no, there're a lot of clichès in this thread.. basically everything involving players "not understanding the deep of this game" or "playing moba cuz now they can shit others" or "because they don't want to challenge" and things like that, imho are just crap. I don't want to explain with a wot this, i'm just saying, players are the clients, blizzard is the producer, if something goes wrong with product, is NEVER a client mistake. And the capslock for never is intended.
coming from a business graduate and working in a merchandising company, I can tell you that's not the case at all.
Client can be wrong and quite often is wrong.

However the company is to provide a product that can satisfy most clients desire, something that sc2 does well enough.

You will always have clients with unrealistic expectations or impossible to please.
And what a company do is to take in feedback for reference


What's the correlation with my point? i'm not saying that a good company always delivers all the clients desires, who in the world can believe that. I'm saying that who try to sell me the story "this game is a gem, the fault is people just not understanding it" is wrong. This isn't some sort of an essay movie with an arab poem inside, it's a videogame, a product for masses, made to have fun. If people doesn't have fun (because thats the problem, not the autospawning creeps), well it's a fail of the company. Try to sell a cubic ball and then blame i don't know who (but not yourself) for not understanding your awesome idea to have fun in the new century...Saying this i'm not evaluating the game at all. sc2 statisfy most clients desideres well enought? it's of for me. But if you know someone who quitted, please don't think "oh, he hasn't understand the game.." because it's blizzard not understanding him, not the opposite.

Why do you think blizzard does not understand him?

Let's take an example of people introducing Classical music to you, and you dislike classical, you think it is slow, it needs more beats and no vocal whatever.
Is it a problem of the composer then?
Do you think the composer doesn't know it doesn't have bears or vocal and slow?

Obviously not.
People keep mistakenly label what they dislike about something that actually feature of the game, as flaw/bad points.

saying he doesn't understand it is right because he just doesn't get what's good about it.
Is it that person's fault? No because everyone has different unique taste.

there is no right or wrong here. this isn't something that you can use some standard and point out the product is non-conformancing.


RTS isn't classical music, is rihanna, a mass product of entertainment made to reach the most huge playerbase possible and sell the most possible copies. Achievement unlocked? Well, look at the name of this thread. What happens if rihanna sells less than a spanish caballero singer? we'll tell ourself "rihanna is niche" ?
Because when a lot of mens "have different unique tastes" and these tastes doesn't match the product, we're not discussing about the personal freedom to have our tastes, we're discussing about a commercial product with a reduced audience from the real goal, sell and sell a lot.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17598 Posts
May 15 2014 16:03 GMT
#418
On May 15 2014 23:28 Plansix wrote:
Show nested quote +
On May 15 2014 23:19 FFW_Rude wrote:
On May 15 2014 23:10 Pirfiktshon wrote:
There was a lot of game in BW where it was like no rush 20minutes. That's why Flash was considered a boring player at some point.


Actually flash was known for being cheesey when he first came onto the scene but BW games do have downtime but when the action starts it rarely stops lol

That is also my point that the fights and battles are amazing because the players are not afraid to engage each other in BW and in 90% of the situations that occur its not a game ending battle but more or less a war of attrition.


Obviously i wasn't talking about his debuts. And you can't compare the two games. It's not the same thing. A little group of unit could be REALLY effective in BW because of the mecanics. You don't see ONE hellion killing 20drones like a vulture would have. Different game, different time

An era of tiny scenes 640x480 graphics and units that took up a lot of space on the screen. One of the parts that people forget about SC2 is how much smaller all the units are relative to the amount of scene space.

RTS games will come back and there will be good ones. People just need to give it time and be open to new gameplay styles. Trying to recreate the games of old is not the route to commercial success for any company.


The Strategy genre will always be around.
So RTS games, as a sub-genre, will live in on some form or another and RTS games of some form will continue to be made on a much smaller scale than SC2 or C&C3.

SC2 is the final AAA level release for the once dominant genre.

no one, even Mike Morhaime, can justify the investment required to make a AAA level of game.

the entire keyboard/mouse input paradigm is going the way of the dinosaur and RTS games outside this input method don't work.

nothing wrong with playing the old great titles like RA2, Brood War, etc etc.

the genre is slowly dying as its player-base ages and gets into more serious life commitments.
but , i say, who cares.. just enjoy the RTS games today and for the next few years.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
frajen86
Profile Joined February 2014
168 Posts
May 15 2014 16:55 GMT
#419
On May 16 2014 00:37 Destructicon wrote:...the RTS community is still big enough to turn a profit if catered too. SC2 sold tons and still has a huge user base.

yup

http://bit.ly/1qFZgQz - Activision Blizzard earnings report from Q4 2013.

Page 3: "For the calendar year in North America, Blizzard Entertainment’s StarCraft® II: Heart of the Swarm ® was the #1 best-selling PC game."
WombaT
Profile Blog Joined May 2010
Northern Ireland26992 Posts
May 15 2014 17:16 GMT
#420
So much pessimism, if an alternate way to monetise RTS is required it's worth trying as well.

Anyway, looking at other titles it really throws into focus how good Blizzard are at the art and design side of things, Starcraft and Warcraft units have so much more variety and character. Credit where credit is due Blizzard make cool shit
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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