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lol after the last year of WOL who wouldve thought that free units were bad??
Im kinda glad they stated publicly they are aware of the fact that swarmhosts are pure poo entertainmentwise. They will probably think/implement a solution at the start of next ladder season or something like this.
I also like the fact that there are quite a few ideas that could work that were suggested in the thread already.
what I disagree with though are ''weird rules for the sake of a better game''. Doesnt make sense in a competitive and balanced rts imo.
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On May 07 2014 06:41 B-rye88 wrote:Show nested quote +On May 07 2014 06:38 Xiphos wrote:On May 07 2014 06:34 Squat wrote:On May 07 2014 06:31 Xiphos wrote:On May 07 2014 06:28 stenole wrote: What if locusts can't target other locusts. Is that something that would work? It would make the swarmhost interaction more about sniping swarmhosts and staying clear of opponent locusts. It might completely mess up the metagame though. Every single exception made here makes sense but they have to come up with a story that coherent to the lore of science fiction. In terms of storyline, why wouldn't they able to do so based upon science fiction? If their reasons for having exception is too far-fetched and doesn't make sense logically, then that's gimmicky. You want to avoid that. So what's your reasoning behind it? Because reasons. There, done. Seriously, I cannot even pretend to be interested in the lore reasoning. If it makes the game better, do it. Say a wizard did it. It doesn't though. It mess inducing and totally takes the player out of the atmospherical ambiance. Are you trolling us, or yourself? There's no reason for blizzard to do anything of the kind. Maybe in campaign you can make an argument for having things be coherent with regards to the lore. Unless you also think that having castles being able to move long distances in straight line needed to have a lore-appropriate backstory in chess?
Different intentions bro.
Chess is a game w/ simple premise at a time where the rules are rather arbitrary.
StarCraft on the other hand, needs to be bond by certain scientific explanation because its sci-fi.
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On May 07 2014 06:38 Xiphos wrote:Show nested quote +On May 07 2014 06:34 Squat wrote:On May 07 2014 06:31 Xiphos wrote:On May 07 2014 06:28 stenole wrote: What if locusts can't target other locusts. Is that something that would work? It would make the swarmhost interaction more about sniping swarmhosts and staying clear of opponent locusts. It might completely mess up the metagame though. Every single exception made here makes sense but they have to come up with a story that coherent to the lore of science fiction. In terms of storyline, why wouldn't they able to do so based upon science fiction? If their reasons for having exception is too far-fetched and doesn't make sense logically, then that's gimmicky. You want to avoid that. So what's your reasoning behind it? Because reasons. There, done. Seriously, I cannot even pretend to be interested in the lore reasoning. If it makes the game better, do it. Say a wizard did it. It doesn't though. It mess inducing and totally takes the player out of the atmospherical ambiance.
So the WoL campaign can have things like Vultures, Goliaths and Wraiths but they cant be included in the multiplayer for what reasons, lorewise?
MP != Campaign lore. Blizzard has free will over the lore and could make up some silly BS thing that makes exceptions happen or whatever. its not that hard. Example: "The Queen of Blades felt weakness in her strongest flyers, the Brood Lords, so she incorporated a special carapace for them specifically to nullify the effects of any opposing Viper Abduct." There, Brood Lords cant be abducted. Or "Swarm Hosts have developed a problem where a slime has hindered the vision of Locusts, causing them to not be able to see other units. Abathur has designed a gene allowing them to use primal instinct and sensory to locate and attack other units, but problems have caused Locusts to not be able to sense eachother."
Blizzard, give me a job in your lore dept. Thx!
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On May 07 2014 06:45 Xiphos wrote:Show nested quote +On May 07 2014 06:41 B-rye88 wrote:On May 07 2014 06:38 Xiphos wrote:On May 07 2014 06:34 Squat wrote:On May 07 2014 06:31 Xiphos wrote:On May 07 2014 06:28 stenole wrote: What if locusts can't target other locusts. Is that something that would work? It would make the swarmhost interaction more about sniping swarmhosts and staying clear of opponent locusts. It might completely mess up the metagame though. Every single exception made here makes sense but they have to come up with a story that coherent to the lore of science fiction. In terms of storyline, why wouldn't they able to do so based upon science fiction? If their reasons for having exception is too far-fetched and doesn't make sense logically, then that's gimmicky. You want to avoid that. So what's your reasoning behind it? Because reasons. There, done. Seriously, I cannot even pretend to be interested in the lore reasoning. If it makes the game better, do it. Say a wizard did it. It doesn't though. It mess inducing and totally takes the player out of the atmospherical ambiance. Are you trolling us, or yourself? There's no reason for blizzard to do anything of the kind. Maybe in campaign you can make an argument for having things be coherent with regards to the lore. Unless you also think that having castles being able to move long distances in straight line needed to have a lore-appropriate backstory in chess? Different intentions bro. Chess is a game w/ simple premise at a time where the rules are rather arbitrary. StarCraft on the other hand, needs to be bond by certain scientific explanation because its sci-fi. It actually doesn't. Seriously, just implement and call it something sciency-sounding.
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United States97274 Posts
On May 07 2014 06:48 Squat wrote:Show nested quote +On May 07 2014 06:45 Xiphos wrote:On May 07 2014 06:41 B-rye88 wrote:On May 07 2014 06:38 Xiphos wrote:On May 07 2014 06:34 Squat wrote:On May 07 2014 06:31 Xiphos wrote:On May 07 2014 06:28 stenole wrote: What if locusts can't target other locusts. Is that something that would work? It would make the swarmhost interaction more about sniping swarmhosts and staying clear of opponent locusts. It might completely mess up the metagame though. Every single exception made here makes sense but they have to come up with a story that coherent to the lore of science fiction. In terms of storyline, why wouldn't they able to do so based upon science fiction? If their reasons for having exception is too far-fetched and doesn't make sense logically, then that's gimmicky. You want to avoid that. So what's your reasoning behind it? Because reasons. There, done. Seriously, I cannot even pretend to be interested in the lore reasoning. If it makes the game better, do it. Say a wizard did it. It doesn't though. It mess inducing and totally takes the player out of the atmospherical ambiance. Are you trolling us, or yourself? There's no reason for blizzard to do anything of the kind. Maybe in campaign you can make an argument for having things be coherent with regards to the lore. Unless you also think that having castles being able to move long distances in straight line needed to have a lore-appropriate backstory in chess? Different intentions bro. Chess is a game w/ simple premise at a time where the rules are rather arbitrary. StarCraft on the other hand, needs to be bond by certain scientific explanation because its sci-fi. It actually doesn't. Seriously, just implement and call it something sciency-sounding. Could be like locusts secrete a chemical that makes whatever sensory perception locusts use confuse other locusts for friendly units so they ignore them
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the interesting non-stalemate Swarm Host play we currently see.
hahaha wtf? like srsly wtf?
where did they ever see interesting swarm host play?
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On May 07 2014 06:40 Xiphos wrote:Show nested quote +On May 07 2014 06:39 Josh_Video wrote: I feel like i'm in the mega minority who actually like super long drawn out swarmhost turtle games. Reality vs Soulkey was great So was MaNa vs Firecake and Stephano vs Petraeus Those game that Miniraser got kicked out of i51 for, i loved them. Only if the final fight is REALLY awesome and long-lasting. Its a buildup vs result situation.
Nope. I just like mega long games where every mineral counts because the whole map is basically mined out. Its better in TvT, but those games never happen, so ZvZ/P/T works.
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On May 07 2014 06:45 Xiphos wrote:Show nested quote +On May 07 2014 06:41 B-rye88 wrote:On May 07 2014 06:38 Xiphos wrote:On May 07 2014 06:34 Squat wrote:On May 07 2014 06:31 Xiphos wrote:On May 07 2014 06:28 stenole wrote: What if locusts can't target other locusts. Is that something that would work? It would make the swarmhost interaction more about sniping swarmhosts and staying clear of opponent locusts. It might completely mess up the metagame though. Every single exception made here makes sense but they have to come up with a story that coherent to the lore of science fiction. In terms of storyline, why wouldn't they able to do so based upon science fiction? If their reasons for having exception is too far-fetched and doesn't make sense logically, then that's gimmicky. You want to avoid that. So what's your reasoning behind it? Because reasons. There, done. Seriously, I cannot even pretend to be interested in the lore reasoning. If it makes the game better, do it. Say a wizard did it. It doesn't though. It mess inducing and totally takes the player out of the atmospherical ambiance. Are you trolling us, or yourself? There's no reason for blizzard to do anything of the kind. Maybe in campaign you can make an argument for having things be coherent with regards to the lore. Unless you also think that having castles being able to move long distances in straight line needed to have a lore-appropriate backstory in chess? Different intentions bro. Chess is a game w/ simple premise at a time where the rules are rather arbitrary. StarCraft on the other hand, needs to be bond by certain scientific explanation because its sci-fi.
What states that starcraft multiplayer rules need to be bound by any scientific explanation whatsoever?
This is something you have an opinion on. It is OK to have this opinion. You could say something like "I strongly feel like they should only implement changes that are in-line with current lore or introduce new lore to account for the change".
Stating your opinion as fact and attempting to impose it on reality is almost as silly as the amount of effort I'm going to in explaining this to you.
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On May 07 2014 06:47 vult wrote:Show nested quote +On May 07 2014 06:38 Xiphos wrote:On May 07 2014 06:34 Squat wrote:On May 07 2014 06:31 Xiphos wrote:On May 07 2014 06:28 stenole wrote: What if locusts can't target other locusts. Is that something that would work? It would make the swarmhost interaction more about sniping swarmhosts and staying clear of opponent locusts. It might completely mess up the metagame though. Every single exception made here makes sense but they have to come up with a story that coherent to the lore of science fiction. In terms of storyline, why wouldn't they able to do so based upon science fiction? If their reasons for having exception is too far-fetched and doesn't make sense logically, then that's gimmicky. You want to avoid that. So what's your reasoning behind it? Because reasons. There, done. Seriously, I cannot even pretend to be interested in the lore reasoning. If it makes the game better, do it. Say a wizard did it. It doesn't though. It mess inducing and totally takes the player out of the atmospherical ambiance. So the WoL campaign can have things like Vultures, Goliaths and Wraiths but they cant be included in the multiplayer for what reasons, lorewise?MP != Campaign lore. Blizzard has free will over the lore and could make up some silly BS thing that makes exceptions happen or whatever. its not that hard.
Nah, its just that Blizzard don't want to put in those units because they don't want to follow the lore and was completely illogical.
Wouldn't one would rather play a game where the MP follows the premise and logic of the main storyline or would they want to play a game where it goes against it? Well that's an easy question.
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Blizzard cares more about me bronze player than the pros that they pay to play and to promote their game. priceless!
ps: so playing roach and more roach and way more roach or just 10 pool is the way it has to be played?
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On May 07 2014 06:50 robih wrote:hahaha wtf? like srsly wtf? where did they ever see interesting swarm host play? There are games with interesting Swarm Host play, just because you don't think they are interesting, doesn't mean that they aren't to others.
From the latest games, Soulkey vs. Flash was great and Soulkey has shown how Swarm Hosts should be used without sitting in your base for 1 hour.
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On May 07 2014 06:50 Josh_Video wrote:Show nested quote +On May 07 2014 06:40 Xiphos wrote:On May 07 2014 06:39 Josh_Video wrote: I feel like i'm in the mega minority who actually like super long drawn out swarmhost turtle games. Reality vs Soulkey was great So was MaNa vs Firecake and Stephano vs Petraeus Those game that Miniraser got kicked out of i51 for, i loved them. Only if the final fight is REALLY awesome and long-lasting. Its a buildup vs result situation. Nope. I just like mega long games where every mineral counts because the whole map is basically mined out. Its better in TvT, but those games never happen, no ZvZ/P/T works.
So that's really isn't a turtle games. Its long drawn out fighting into tiny mineral differences at the end.
Even if its for turtle games, if the result from the build up isn't worth it, then the game is effectively crap and time wasting.
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thanks stephano, you solved this problem!
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On May 07 2014 06:51 B-rye88 wrote:Show nested quote +On May 07 2014 06:45 Xiphos wrote:On May 07 2014 06:41 B-rye88 wrote:On May 07 2014 06:38 Xiphos wrote:On May 07 2014 06:34 Squat wrote:On May 07 2014 06:31 Xiphos wrote:On May 07 2014 06:28 stenole wrote: What if locusts can't target other locusts. Is that something that would work? It would make the swarmhost interaction more about sniping swarmhosts and staying clear of opponent locusts. It might completely mess up the metagame though. Every single exception made here makes sense but they have to come up with a story that coherent to the lore of science fiction. In terms of storyline, why wouldn't they able to do so based upon science fiction? If their reasons for having exception is too far-fetched and doesn't make sense logically, then that's gimmicky. You want to avoid that. So what's your reasoning behind it? Because reasons. There, done. Seriously, I cannot even pretend to be interested in the lore reasoning. If it makes the game better, do it. Say a wizard did it. It doesn't though. It mess inducing and totally takes the player out of the atmospherical ambiance. Are you trolling us, or yourself? There's no reason for blizzard to do anything of the kind. Maybe in campaign you can make an argument for having things be coherent with regards to the lore. Unless you also think that having castles being able to move long distances in straight line needed to have a lore-appropriate backstory in chess? Different intentions bro. Chess is a game w/ simple premise at a time where the rules are rather arbitrary. StarCraft on the other hand, needs to be bond by certain scientific explanation because its sci-fi. What states that starcraft multiplayer rules need to be bound by any scientific explanation whatsoever? This is something you have an opinion on. It is OK to have this opinion. You could say something like "I strongly feel like they should only implement changes that are in-line with current lore or introduce new lore to account for the change". Stating your opinion as fact and attempting to impose it on reality is almost as silly as the amount of effort I'm going to in explaining this to you.
Well maybe because the creator marketed the game as a science fiction. And sci-fi are suppose to be explained through science. If they don't abide by some rules, then its simply bait and switch, cheating customers.
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Just make "spawn locust" a cast-spell, not auto-cast. Suddenly it's an interesting unit that requires the usage of actions.
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On May 07 2014 06:53 Ramiz1989 wrote:Show nested quote +On May 07 2014 06:50 robih wrote: the interesting non-stalemate Swarm Host play we currently see.
hahaha wtf? like srsly wtf? where did they ever see interesting swarm host play? There are games with interesting Swarm Host play, just because you don't think they are interesting, doesn't mean that they aren't to others. From the latest games, Soulkey vs. Flash was great and Soulkey has shown how Swarm Hosts should be used without sitting in your base for 1 hour.
Violet did some cool SH play this weekend vs. Seed at LSC3
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On May 07 2014 06:53 Xiphos wrote:Show nested quote +On May 07 2014 06:50 Josh_Video wrote:On May 07 2014 06:40 Xiphos wrote:On May 07 2014 06:39 Josh_Video wrote: I feel like i'm in the mega minority who actually like super long drawn out swarmhost turtle games. Reality vs Soulkey was great So was MaNa vs Firecake and Stephano vs Petraeus Those game that Miniraser got kicked out of i51 for, i loved them. Only if the final fight is REALLY awesome and long-lasting. Its a buildup vs result situation. Nope. I just like mega long games where every mineral counts because the whole map is basically mined out. Its better in TvT, but those games never happen, no ZvZ/P/T works. So that's really isn't a turtle games. Its long drawn out fighting into tiny mineral differences at the end. Even if its for turtle games, if the result from the build up isn't worth it, then the game is effectively crap and time wasting.
Its worth it to me. <3
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On May 07 2014 06:42 Plansix wrote:Show nested quote +On May 07 2014 06:39 Josh_Video wrote: I feel like i'm in the mega minority who actually like super long drawn out swarmhost turtle games. Reality vs Soulkey was great So was MaNa vs Firecake and Stephano vs Petraeus Those game that Miniraser got kicked out of i51 for, i loved them. You are a monster. Or David Kim. It's not clear.
Well, sometimes i do feel like making poor design choices....
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On May 07 2014 05:19 xTJx wrote: This type of units that allow players to turtle just make the game worse. If i wanted to play like this i'd rather search for a tower defense game.
Anyways, i don't know what's worse, eventual SH vs SH, or roach vs roach every single ZvZ. Whatever, Blizzard doesn't seem to really care. Funny thing, SH was advertised as unit to break turtles :D Just like Immortal was made to be a tank for Toss armies.... Blizzard has no clue what they are doing..,.
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On May 07 2014 06:57 vult wrote:Show nested quote +On May 07 2014 06:53 Ramiz1989 wrote:On May 07 2014 06:50 robih wrote: the interesting non-stalemate Swarm Host play we currently see.
hahaha wtf? like srsly wtf? where did they ever see interesting swarm host play? There are games with interesting Swarm Host play, just because you don't think they are interesting, doesn't mean that they aren't to others. From the latest games, Soulkey vs. Flash was great and Soulkey has shown how Swarm Hosts should be used without sitting in your base for 1 hour. Violet did some cool SH play this weekend vs. Seed at LSC3
The only exciting part about those games were the sloppy and thereby induced uncertainty to who would win
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