• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:51
CEST 05:51
KST 12:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1459 users

StarCraft compact UI concept - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 07 2014 17:59 GMT
#21
On April 07 2014 18:00 TheWisp wrote:
why is supply yellow ? I can understand blue / green for mineral / gas but this ..

Suggest other color? This is just concept, not alpha of new UI, not a screenshot from SC2 UI 2.0, nothing final or pre-final.

This is just concept. All colors can be different, other positions (i.e. UI on right side, movable, etc). Thats your imagination
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
April 07 2014 19:03 GMT
#22
I always disliked the UI of C&C, so not liking this goes without saying.

The resources and supply are supposed to be on the opposite corner of the screen as the minimap. This is all wrong.

Starcraft isn't better like this. Making Starcraft 2 more like C&C is a dishonour to the memory of Broodwar. The UI that we enjoy in SC2 is similar enough to SC/BW (in layout) and has improved functionality (MBS, larger group selection, etc). If that's not enough, then I don't know... Maybe, go play C&C. SC2 has been dumbed down quite enough.

+ Show Spoiler +

I don't get why people want this game to be such a mash-up of so many of the concepts from shittier games. If SC2 is going downhill it isn't because of its classic UI, it's because of flaky users who'd rather be playing other games, and there's nothing that Blizzard should do to appease them. They'll eventually move on. SC2 isn't going to have some crazy influx of players with staying power all of a sudden, just because of customizable UI; Christ, the free arcade thing barely more got people playing... As long as Blizzard delivers an expansion that isn't shit, most of us are perfectly fine.
twitch.tv/duttroach
Lorch
Profile Joined June 2011
Germany3692 Posts
April 07 2014 19:10 GMT
#23
Having everything on the right side always seemed super fugly and pointless to me. I figured moving most of the UI to the bottom was one of the biggest achievements in RTS history and I don't think having nostalgia over any game should ruin that progress.
I'd much rather see an interface that only displayed minimap + the thing that shows you what is selected + supply etc. + gametimer. That one would increase viewable space and actually improve on the fact that SC2's UI covers up way too much space.
Redrot
Profile Blog Joined September 2012
United States446 Posts
April 07 2014 19:11 GMT
#24
Having a widescreen as opposed to a square screen is much better for the player as it allows them to see much more of what is going on. This is probably the only large disadvantage to the UI though (oh, and the fact that it won't happen).

I personally don't like it one bit but it still looks pretty good. Nice concept.
The UI would have to stay constant for ladder in order to keep the game fair so I don't see any change in UI happening ever.
I root for CJ because their fb posts are hilarious
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 07 2014 19:21 GMT
#25
On April 08 2014 04:03 dUTtrOACh wrote:
I always disliked the UI of C&C, so not liking this goes without saying.

The resources and supply are supposed to be on the opposite corner of the screen as the minimap. This is all wrong.

Starcraft isn't better like this. Making Starcraft 2 more like C&C is a dishonour to the memory of Broodwar. The UI that we enjoy in SC2 is similar enough to SC/BW (in layout) and has improved functionality (MBS, larger group selection, etc). If that's not enough, then I don't know... Maybe, go play C&C. SC2 has been dumbed down quite enough.

+ Show Spoiler +

I don't get why people want this game to be such a mash-up of so many of the concepts from shittier games. If SC2 is going downhill it isn't because of its classic UI, it's because of flaky users who'd rather be playing other games, and there's nothing that Blizzard should do to appease them. They'll eventually move on. SC2 isn't going to have some crazy influx of players with staying power all of a sudden, just because of customizable UI; Christ, the free arcade thing barely more got people playing... As long as Blizzard delivers an expansion that isn't shit, most of us are perfectly fine.

Resources and minimap are not supposed nor dissaposed to be on opposite corners of screen. Both have pros and cons.

First of all - many players are more familliar with current SC2 layout since they're playing StarCraft and StarCraft 2 for such long time, so they will not be able and don't want to adopt to something different. It's like black and white chess board for them, that can't be red and green for example. I understand that.

But on other side, there are some points and reasons behind C&C interface, which was better in some cases. One of these reasons - unnecessary eye jumps between minimap, unit costs and resources (or minimap/resources only for pro-players).

This is alternate variant that tries to improve this moment. Second one is that many C&C, that are playing StarCraft 2 right now, will be glad to have some sort of customization, since not everyone thinkgs that bottombar is good and that current UI is ideal. Most of us just accepted and adopted to what we have now and had in BroodWar. But I want to remember you, that BroodWar was not developed as CyberSport game, it had weird interface, ugly controlling mechanic and some other not so ideal things. This ca turn into long debate about SC vs C&C and I think, it's not need to start discuss in this area again, since both games had some good and bad stuff. Just C&C got bad developers and not so good situation with Electronic Arts, but this thread is not about them or C&C at all.

In this thread you can see just a CONCEPT, imagination through pixels and photoshop, and nothing more. This is not a candidate to UI Contest for StarCraft 2, this is not a fake-teaser of next content patch for SC2 with overhauled UI, and this is not something real. This is just discussion about "What if it can look differently? What if SC2 looked like this instead of that? Does it solves current problems or good ideas and/or does it adds new ones?"

And please, stop defence SC2 like I'm a new senior/UI/etc designer, that came to the game and teasering you what I will do next patch. Lets discuss it in more constructive and positive tone
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 07 2014 19:26 GMT
#26
Having a widescreen as opposed to a square screen is much better for the player as it allows them to see much more of what is going on. This is probably the only large disadvantage to the UI though (oh, and the fact that it won't happen).

I personally don't like it one bit but it still looks pretty good. Nice concept.
The UI would have to stay constant for ladder in order to keep the game fair so I don't see any change in UI happening ever.

Best case is a corner-UI, which was in Battle for Middle Earth. The most compact and smallest UI with buttons and unit portrait/data nearby.

[image loading]

This corner-UI is just ideal for me. It solves all the problems for both - bottombad and sidebar at same time. No more unused black spaces, no square screen and no problem with positioning minimap and getting advantage from it, since it covers exactly same space on screen no matter where it is located - top right or bottom left. Also most MOBA players will be able to put minimap in "their" corner - bottom right.

So imagine that SC2 will improve even more some time in future, someone from MOBAs will retire / switch / try to RTS like SC2, and woah, there is an ability to put minimap like they had before.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 07 2014 19:27 GMT
#27
Also what do you think about health-bars?
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 07 2014 19:29 GMT
#28
I don't want to imagine the amount of downtime we'd get in tournaments if players were allowed to customise the UI to their liking.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 07 2014 19:43 GMT
#29
On April 08 2014 04:29 maartendq wrote:
I don't want to imagine the amount of downtime we'd get in tournaments if players were allowed to customise the UI to their liking.

Ehm, you're thinking in a strange direction.

1. Tournaments can disable these custom UIs, if these UIs will be implemented to the game at all.

2. Pro players can configure and adopt to their own UIs long time before tournament happens. It's like customized hotkeys, keyboard, mouse or graphic settings.

3. There can be premade UI with different layouts, so not much customization and these UIs can be balanced between eachother in terms of vision, and other stuff.

4. Many players don't look at UI at all, except minimap and resource tikers. They don't need command card with Move / Hold / Stop buttons, they already mechanically memorized all the hotkeys for each unit, spell or command.

5. UI can be improved in some way. Instead Shift-clicking on unit icon on the UI to remove it from selection, just right-click on that unit icon without holding any aditional keys. Or allow Windows-selection, i.e. holding Ctrl and squaring units will deselect them, like you're deselecting folders and files.

6. Select army button was already implemented. Whats wrong can be with implementing buttons like "Select army on screen", "Select same unit type" instead of double or ctrl clicking on unit?

Sc2 was improved since SC1, so what's the problem to further improve SC2? MOBAs are on improvement route too: Dota, Lol, Heroes of the Storm, Infinite Crisis... remember how it began? There were no replays, no streams inside the game, no custom skins (and I believe everyone SCREAMED that custom skins will ruin the game because of unreadability of each hero that will look differently).
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
April 07 2014 19:52 GMT
#30
On April 08 2014 04:21 Existor wrote:
Show nested quote +
On April 08 2014 04:03 dUTtrOACh wrote:
I always disliked the UI of C&C, so not liking this goes without saying.

The resources and supply are supposed to be on the opposite corner of the screen as the minimap. This is all wrong.

Starcraft isn't better like this. Making Starcraft 2 more like C&C is a dishonour to the memory of Broodwar. The UI that we enjoy in SC2 is similar enough to SC/BW (in layout) and has improved functionality (MBS, larger group selection, etc). If that's not enough, then I don't know... Maybe, go play C&C. SC2 has been dumbed down quite enough.

+ Show Spoiler +

I don't get why people want this game to be such a mash-up of so many of the concepts from shittier games. If SC2 is going downhill it isn't because of its classic UI, it's because of flaky users who'd rather be playing other games, and there's nothing that Blizzard should do to appease them. They'll eventually move on. SC2 isn't going to have some crazy influx of players with staying power all of a sudden, just because of customizable UI; Christ, the free arcade thing barely more got people playing... As long as Blizzard delivers an expansion that isn't shit, most of us are perfectly fine.

Resources and minimap are not supposed nor dissaposed to be on opposite corners of screen. Both have pros and cons.

First of all - many players are more familliar with current SC2 layout since they're playing StarCraft and StarCraft 2 for such long time, so they will not be able and don't want to adopt to something different. It's like black and white chess board for them, that can't be red and green for example. I understand that.

But on other side, there are some points and reasons behind C&C interface, which was better in some cases. One of these reasons - unnecessary eye jumps between minimap, unit costs and resources (or minimap/resources only for pro-players).

This is alternate variant that tries to improve this moment. Second one is that many C&C, that are playing StarCraft 2 right now, will be glad to have some sort of customization, since not everyone thinkgs that bottombar is good and that current UI is ideal. Most of us just accepted and adopted to what we have now and had in BroodWar. But I want to remember you, that BroodWar was not developed as CyberSport game, it had weird interface, ugly controlling mechanic and some other not so ideal things. This ca turn into long debate about SC vs C&C and I think, it's not need to start discuss in this area again, since both games had some good and bad stuff. Just C&C got bad developers and not so good situation with Electronic Arts, but this thread is not about them or C&C at all.

In this thread you can see just a CONCEPT, imagination through pixels and photoshop, and nothing more. This is not a candidate to UI Contest for StarCraft 2, this is not a fake-teaser of next content patch for SC2 with overhauled UI, and this is not something real. This is just discussion about "What if it can look differently? What if SC2 looked like this instead of that? Does it solves current problems or good ideas and/or does it adds new ones?"

And please, stop defence SC2 like I'm a new senior/UI/etc designer, that came to the game and teasering you what I will do next patch. Lets discuss it in more constructive and positive tone


Yes, I fully understand that it's a concept.

No, the resources and supply are supposed to be on opposite corners. That's the way Starcraft is. It is intentionally difficult to manage map-awareness and resource management. That one simple thing is a major factor in why the SC2 UI is so similar to SC/BW. It's proven to be more challenging to the player to not be able to get all your information from one corner of the screen. Everything that creates a higher skill ceiling in this game is good, because Blizzard has lowered the ceiling significantly in many other aspects.

It's not that EA has shit developers and Blizzard doesn't. Both companies have people with good ideas and bad ideas. If anyone is moving in a worse direction, I feel it's Blizzard. That's another discussion entirely.

I understand you're playing an imagination card. So am I. Imagine we get a bunch of superficial changes next expansion, that only make a few people happy, while the quality of the game itself suffers as a result of the time it takes to make all these pointless changes.

I'm not defending the game to you like you work for Blizzard. I'm fully aware that you're just... some... guy... I'm actually asking you to consider why Blizzard made Starcraft 2 more like Starcraft 1 than any other RTS. It's not because they're lazy; it's because Starcraft 1 is fucking awesome, and because history will always hold it in higher regard than Command & Conquer.

I really do understand the difference between a concept and an implemented or even prototype change. I also know the difference between a positive tone and a negative one. If you expect criticism to come gift-wrapped in marshmallows with sugar-kisses, then I'm sorry, but this is about as positive as my criticism gets.

a). The C&C UI is outdated, overly simplistic, and ugly. There is a certain distasteful asymmetry to it that I can't overlook. It feels like an overlay or pause menu rather than a dashboard / console.

b). This UI "concept" as you call it isn't actually your "concept". You took another UI and super-imposed the artistic style and UI elements from SC2 into it. A "concept" is more original than this. I can think of much more negative words than concept, but let's just say this idea is borrowed.

c). I don't need to defend Starcraft 2 from you. I only feel like you need to consider the repercussions of a community that wastes energy on fluff, when what this game needs is some meaty ideas that actually make it better, ideas that make it stand even further above all other RTS.
twitch.tv/duttroach
Logo
Profile Blog Joined April 2010
United States7542 Posts
April 07 2014 19:53 GMT
#31
Having the minimap on the top seems bad. Players tend to have better mouse control on downward motions, hence why players usually box top left to bottom right. Since the minimap requires decent precision it's better if players are pulling in the mouse in a downward motion rather than pushing the mouse away.

One neat thing about SC2/BW's UI is how often the mouse fluidly moves in triangular shapes. Take a common action: box selecting a bunch of units and moving them somewhere far way. With the standard boxing motion and minimap location players will make the following triangle:

middle-ish/top-left -> bottom-right to box units -> bottom-left to minimap* -> middle to select new units/issue new action/whatever.

*either moving camera or issuing movement command against minimap

The proposed UI would still have triangles for something like selecting units -> moving them, but it still has the up/down problem. Notably with the current UI the change in direction when boxing -> going to minimap is left/right change which is a far more controlled and quicker and easier change than changing from going down -> up. With the current UI you have the advantage of making motions more like down-right -> straight left-> up-right which is much more controlled than what you'd get with going from down-right -> up-right.

Anyways the point is you need to think about player motions more so than what looks pretty. Coming to a full stop and reversing direction, the differences in a player's ability to control in different directions, and what larger motions they'll be making should all be the forefront of a UI design for something as fast paced as an RTS.
Logo
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
April 07 2014 20:01 GMT
#32
Why not just make the minimal observer interface a playable interface?
maru G5L pls
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 07 2014 20:16 GMT
#33
I would not be opposed to completely customizable UI's, similar to WoW. I do believe this is allowed in WoW arenas? I could see it potentially opening the door for exploits/hacks, which might be a problem, but it would be cool to pick your own UI- I think I would like something more like Warcraft2 with the resources closer to the minimap.
~ ~ <°)))><~ ~ ~
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
April 07 2014 20:35 GMT
#34
On April 08 2014 05:16 TheFish7 wrote:
I would not be opposed to completely customizable UI's, similar to WoW. I do believe this is allowed in WoW arenas? I could see it potentially opening the door for exploits/hacks, which might be a problem, but it would be cool to pick your own UI- I think I would like something more like Warcraft2 with the resources closer to the minimap.


At the same time, the default UI for WoW is clunky as hell. Anybody using it in a competitive environment (even if it's just BGs or arenas) is at a disadvantage against players. We don't really have that problem with the SC2 UI... honestly, for the way it works, SC2's default UI is pretty damn close to perfect.

I have no objection to variations of the UI in customs. Hell, if a mod like a Starbow or whatever becomes popular and has a radically different UI to SC2's SC/BW, then power to the creator(s) of the mod. As long as Blizzard is facilitating content creators, accepting the fact that we all ladder on even terms is legit.
twitch.tv/duttroach
Falling
Profile Blog Joined June 2009
Canada11522 Posts
April 07 2014 20:37 GMT
#35
On April 08 2014 04:27 Existor wrote:
Also what do you think about health-bars?

I'm a fan of changing the healthbars to below and have been for some time:
+ Show Spoiler +
On March 26 2012 08:27 Falling wrote:
Yes! Someone else did the work I was going to try to do.
To me it's becomes the Battle of the Health Bars and it's a Blizzard design issue.

Take a look at the difference:

Current
[image loading]

Potential
[image loading]
Now you could tweak it a bit because I think the second one is a little too hard to see with the workers' healthbars, but I think it's the right idea.

Taken from here:
http://sc2pod.com/trackers/blue/starcraft-2/?id=4199

See the problem is any army with depth, the overlap that you see is just more healthbars where the actual unit is hidden. This is further exacerbated with unit clumping. I think it also has to do with our tendency (at least in English) to read from the top of the page to the bottom. I'm pretty sure we perceive what's on top before what's on bottom.


With it on top, it just looks way too busy and it's hard to register the individual parts you are seeing as it just becomes a mass of green, yellow, and red lights, combined with attack animation.


Of all the things to change, this I think is the biggest bang for your buck. It would immediately clear the screen of noise so you could see the actual units. This would allow viewers to parse what they are seeing with some hope of comprehending what is going on. I know hardcore fans want healthbars on all the time. But it's the visual equivalent of having a stream of background numbers flashing like a bunch of christmas lights in the centre of the screen. The wrong thing dominates, whereas having the healthbars underneath, subordinates the healthbar (especially if you read top to bottom) because it is overlapping units, not overlapping healthbars that you see.

Basically healthbars on top clutters the screen and I don't think SC2 is as easy to view casually as people have assumed- one reason for it being healthbars above.

ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
April 07 2014 20:52 GMT
#36
^^^

Despite them being a little small for my liking (mostly for the buildings - perhaps thicker bars on buildings and thumbs up), that really does look a lot better with the bars underneath.
twitch.tv/duttroach
Waise
Profile Joined June 2013
3165 Posts
April 07 2014 21:00 GMT
#37
^the smooth bars instead of segmented are really really nice too, i like that. i can't even explain it but just seeing it makes me feel "right" inside, lol. that sounds weird but i dunno how else to phrase it. it feels like it brings the interface out of 1998 and into a modern graphical style
Falling
Profile Blog Joined June 2009
Canada11522 Posts
April 07 2014 23:35 GMT
#38
On April 08 2014 05:52 dUTtrOACh wrote:
^^^

Despite them being a little small for my liking (mostly for the buildings - perhaps thicker bars on buildings and thumbs up), that really does look a lot better with the bars underneath.

Yeah, the bars are a bit too thin. But I think the principle of it is understandable.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#82
PiGStarcraft663
EnkiAlexander 60
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft663
RuFF_SC2 167
Nina 100
StarCraft: Brood War
GuemChi 5951
NaDa 29
Noble 27
Bale 11
Icarus 5
Counter-Strike
FalleN 2163
Coldzera 1670
m0e_tv370
Super Smash Bros
hungrybox1640
C9.Mang0696
ChuDatz14
Other Games
summit1g12364
WinterStarcraft299
ViBE199
Maynarde114
Trikslyr30
CosmosSc2 14
Organizations
Counter-Strike
PGL10299
Other Games
gamesdonequick1023
BasetradeTV50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 65
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki120
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush912
• Lourlo759
Other Games
• Scarra1068
Upcoming Events
GSL
5h 39m
Cure vs sOs
SHIN vs ByuN
Replay Cast
20h 9m
GSL
1d 5h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 7h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.