• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:38
CEST 21:38
KST 04:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1566 users

Quantitative Analysis Tool - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 20 2014 12:28 GMT
#21
ohhh, that would be fun data to data mine.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 20 2014 12:56 GMT
#22
Very impressive
Defessus
Profile Joined July 2011
United States164 Posts
March 20 2014 12:59 GMT
#23
Great work Gowerly, you are an inspiration to other creators in the community.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
March 20 2014 13:35 GMT
#24
I'm adding all of the upgrade icons (parsing the replays is hilarious: Did you know that the upgrade "hydraliskspeed" is the range upgrade for them? And that "HighCapacityBarrels" is Blue Flame?) and Starbow's data as well and then I'm pretty much ready to do a first release.
I will reduce you to a series of numbers.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
March 20 2014 14:33 GMT
#25
I really can't wait for this release I have been dying to see it so I can be more consistent....
RedHoodlum
Profile Joined December 2013
United States9 Posts
March 30 2014 00:41 GMT
#26
I am also eagerly awaiting this release. I have python installed already, so if you have the current version available that would be greatly appreciated!
DeathSoror
Profile Joined March 2010
United States122 Posts
April 01 2014 02:08 GMT
#27
Neat! It looks like the screenshots are from Windows. Will it be available for OSX as well?
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
April 06 2014 14:00 GMT
#28
I'll look into it. It's mainly all .NET/WPF related at the moment, so OSX will have to be a complete port. Java makes me sad, but maybe a port to Qt would be possible.

It turns out I'm dumb and SC2Reader exists (so many random things available!) so I'm investigating as to whether that will make getting information from replays easier for me.

Stay tuned, I really do hope to get this out and usable within a week.
I will reduce you to a series of numbers.
And G
Profile Joined May 2012
Germany491 Posts
April 06 2014 16:24 GMT
#29
In the "show" drop-down list of the heat map window, what else is there available apart from "buildings" and "unit deaths"? As a mapmaker, I think it's not only interesting where fights occured, but also what the common harass routes are and so on. Basically, if a heat map would show just where units generally are (e.g. captured in 10-second intervals) that would be very helpful. If possible, showing only specific kinds of units would be even more awesome, e.g.:
  • Ground army units on move (or a-move) command
  • Air units
  • Overlords
  • Observers
  • Burrowed banelings
  • Units that have just killed a worker
Not sure how feasible any of that is. Ideally, when grouping several unit types together, they would also be weighted by supply or cost, and maybe in addition to the "up to" slider you'd also have an analogous "up from" slider, since on most maps the early game will focus on certain "mid lanes". I think for example HS will look much better when excluding the first 10 or 15 minutes.

Just some crazy ideas here...
not a community mapmaker
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
April 06 2014 17:30 GMT
#30
On April 07 2014 01:24 And G wrote:
In the "show" drop-down list of the heat map window, what else is there available apart from "buildings" and "unit deaths"? As a mapmaker, I think it's not only interesting where fights occured, but also what the common harass routes are and so on. Basically, if a heat map would show just where units generally are (e.g. captured in 10-second intervals) that would be very helpful. If possible, showing only specific kinds of units would be even more awesome, e.g.:
  • Ground army units on move (or a-move) command
  • Air units
  • Overlords
  • Observers
  • Burrowed banelings
  • Units that have just killed a worker
Not sure how feasible any of that is. Ideally, when grouping several unit types together, they would also be weighted by supply or cost, and maybe in addition to the "up to" slider you'd also have an analogous "up from" slider, since on most maps the early game will focus on certain "mid lanes". I think for example HS will look much better when excluding the first 10 or 15 minutes.

Just some crazy ideas here...

Unsure about this one as of yet.
The problem with this is that unit positions aren't really stored in snapshots of game (for some reason, unless they're damaged), so finding out where units are doesn't seem doable. I could be wrong, however, and I'll keep looking.

The reason this doesn't exist is because it doesn't need to. The game re-simulates the replay from the data that's saved (which is generally just user input), so unit positions don't need to be saved, as they'll be worked out when the game is simulated.

This is the reason why you can't really just jump forward in a replay, the game simulates at x8 - x16 speed to get to that point.
I will reduce you to a series of numbers.
_Epi_
Profile Joined February 2014
Germany158 Posts
April 09 2014 14:56 GMT
#31
When is this going to be released?
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
April 22 2014 08:58 GMT
#32
I'm still porting some of the information over to SC2 reader and getting unit statistics from it.
It's taking a bit longer than I'd hoped because I'm slow and easily distracted.

On the plus side it's helping me get the tool to differentiate between HotS games and Starbow games, which means I can release the tool for both games at the same time!
I will reduce you to a series of numbers.
Kiaph
Profile Blog Joined July 2012
112 Posts
May 27 2014 21:39 GMT
#33
Just wondering if there will be an update for this soon.

I am considering subscribing to a replay analysiser program, but none of them have near as much to offer as yours, in terms of positional / depth of multiple replay anaylsis.

GG tracker is amazing.. indvidually

sc2replaystats... also amazing but more so for more improvement over time

and yours gives this raw data of whats working, and whats not working, where pylons are, and the ability to filter threw and find key timings that are causing greef.

im not really sure what to get.. with their was trails lol, but you should really get a simulaa website up and running, cause as i said.. i really like how the depth of your analyzer :D

.. anyways just checking in on the status.. of whether or not you will release this :D
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
June 04 2014 12:28 GMT
#34
Yeah, I've been awful, I'm sorry.

I've successfully ported it to use SC2reader to give me the data from the replays. I'm now adding what I hope to be a player overview, which I think could be cool, as a quick look at a player, effectively grading them at aspects of the game.
I'm having trouble making the SC2reader python code into a standalone executable, but I can just thrust python at you until then.

But it runs again now so I'll be hunkering down at it over the next week.
I will reduce you to a series of numbers.
FanaHOVA
Profile Joined June 2014
Italy4 Posts
June 04 2014 13:19 GMT
#35
This looks sick. I know Python and I also have experience in design, hit me up if you need some help in the future!
"How do you transition from a 6 pool?" "You transition into loosin' all ya f*in base."
Valeranth
Profile Joined August 2010
United States100 Posts
July 14 2014 06:58 GMT
#36
Are you still planing on releasing this? Would be awesome.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
July 14 2014 09:28 GMT
#37
Yeah, I'll be posting a blog today about the progress and plans for release.

I've been trying to put in a rudimentary search system so that you can plot X against Y for a bunch of things, e.g. "Number of Marines made in a game vs Winrate", to see if correlations happen.

A lot of that has become how to present the data and how to make it useful. However, my data science knowledge is terrible, so I'm making it up as I go along, which is slowing me down!
I will reduce you to a series of numbers.
Valeranth
Profile Joined August 2010
United States100 Posts
July 15 2014 00:51 GMT
#38
Ahh, its fine. Take your time. Its going to be a very cool project.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
July 15 2014 07:42 GMT
#39
Okay I didn't finish the feature. Apparently I can't math any more.
TONIGHT, MAYBE.
I will reduce you to a series of numbers.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
July 16 2014 13:21 GMT
#40
Math overrated. Just get some pretty colours and we will be happy. :p
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group C
Artosis vs TerrOr
spx vs StRyKeR
LiquipediaDiscussion
uThermal 2v2 Circuit
15:00
Last Chance Qualifier
RotterdaM725
uThermal617
SteadfastSC153
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 725
uThermal 617
mouzHeroMarine 332
SteadfastSC 153
BRAT_OK 62
Vindicta 17
PattyMac 11
CosmosSc2 3
StarCraft: Brood War
Calm 4283
Mini 471
ZZZero.O 330
ggaemo 279
firebathero 184
Dewaltoss 136
Backho 42
Hyun 26
Rock 26
Dota 2
monkeys_forever1272
LuMiX1
League of Legends
Reynor77
Counter-Strike
Fnx 2002
Heroes of the Storm
Liquid`Hasu330
Khaldor222
Other Games
Grubby4929
FrodaN2769
fl0m1698
Beastyqt823
B2W.Neo644
Hui .206
KnowMe173
kaitlyn30
Organizations
Other Games
gamesdonequick3551
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 23 non-featured ]
StarCraft 2
• printf 42
• davetesta24
• Adnapsc2 16
• Hupsaiya 15
• Response 1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 34
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1032
• lizZardDota262
League of Legends
• imaqtpie2114
• TFBlade1000
Other Games
• Shiphtur261
• tFFMrPink 16
Upcoming Events
Replay Cast
4h 22m
Sparkling Tuna Cup
14h 22m
RSL Revival
14h 22m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
16h 22m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
23h 22m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 12h
Afreeca Starleague
1d 14h
Soma vs Leta
Wardi Open
1d 16h
Monday Night Weeklies
1d 20h
OSC
2 days
[ Show More ]
CranKy Ducklings
2 days
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.