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Forum Index > SC2 General
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Prev 1 2 3 Next All
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 20 2014 12:28 GMT
#21
ohhh, that would be fun data to data mine.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 20 2014 12:56 GMT
#22
Very impressive
Defessus
Profile Joined July 2011
United States164 Posts
March 20 2014 12:59 GMT
#23
Great work Gowerly, you are an inspiration to other creators in the community.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
March 20 2014 13:35 GMT
#24
I'm adding all of the upgrade icons (parsing the replays is hilarious: Did you know that the upgrade "hydraliskspeed" is the range upgrade for them? And that "HighCapacityBarrels" is Blue Flame?) and Starbow's data as well and then I'm pretty much ready to do a first release.
I will reduce you to a series of numbers.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
March 20 2014 14:33 GMT
#25
I really can't wait for this release I have been dying to see it so I can be more consistent....
RedHoodlum
Profile Joined December 2013
United States9 Posts
March 30 2014 00:41 GMT
#26
I am also eagerly awaiting this release. I have python installed already, so if you have the current version available that would be greatly appreciated!
DeathSoror
Profile Joined March 2010
United States122 Posts
April 01 2014 02:08 GMT
#27
Neat! It looks like the screenshots are from Windows. Will it be available for OSX as well?
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
April 06 2014 14:00 GMT
#28
I'll look into it. It's mainly all .NET/WPF related at the moment, so OSX will have to be a complete port. Java makes me sad, but maybe a port to Qt would be possible.

It turns out I'm dumb and SC2Reader exists (so many random things available!) so I'm investigating as to whether that will make getting information from replays easier for me.

Stay tuned, I really do hope to get this out and usable within a week.
I will reduce you to a series of numbers.
And G
Profile Joined May 2012
Germany491 Posts
April 06 2014 16:24 GMT
#29
In the "show" drop-down list of the heat map window, what else is there available apart from "buildings" and "unit deaths"? As a mapmaker, I think it's not only interesting where fights occured, but also what the common harass routes are and so on. Basically, if a heat map would show just where units generally are (e.g. captured in 10-second intervals) that would be very helpful. If possible, showing only specific kinds of units would be even more awesome, e.g.:
  • Ground army units on move (or a-move) command
  • Air units
  • Overlords
  • Observers
  • Burrowed banelings
  • Units that have just killed a worker
Not sure how feasible any of that is. Ideally, when grouping several unit types together, they would also be weighted by supply or cost, and maybe in addition to the "up to" slider you'd also have an analogous "up from" slider, since on most maps the early game will focus on certain "mid lanes". I think for example HS will look much better when excluding the first 10 or 15 minutes.

Just some crazy ideas here...
not a community mapmaker
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
April 06 2014 17:30 GMT
#30
On April 07 2014 01:24 And G wrote:
In the "show" drop-down list of the heat map window, what else is there available apart from "buildings" and "unit deaths"? As a mapmaker, I think it's not only interesting where fights occured, but also what the common harass routes are and so on. Basically, if a heat map would show just where units generally are (e.g. captured in 10-second intervals) that would be very helpful. If possible, showing only specific kinds of units would be even more awesome, e.g.:
  • Ground army units on move (or a-move) command
  • Air units
  • Overlords
  • Observers
  • Burrowed banelings
  • Units that have just killed a worker
Not sure how feasible any of that is. Ideally, when grouping several unit types together, they would also be weighted by supply or cost, and maybe in addition to the "up to" slider you'd also have an analogous "up from" slider, since on most maps the early game will focus on certain "mid lanes". I think for example HS will look much better when excluding the first 10 or 15 minutes.

Just some crazy ideas here...

Unsure about this one as of yet.
The problem with this is that unit positions aren't really stored in snapshots of game (for some reason, unless they're damaged), so finding out where units are doesn't seem doable. I could be wrong, however, and I'll keep looking.

The reason this doesn't exist is because it doesn't need to. The game re-simulates the replay from the data that's saved (which is generally just user input), so unit positions don't need to be saved, as they'll be worked out when the game is simulated.

This is the reason why you can't really just jump forward in a replay, the game simulates at x8 - x16 speed to get to that point.
I will reduce you to a series of numbers.
_Epi_
Profile Joined February 2014
Germany158 Posts
April 09 2014 14:56 GMT
#31
When is this going to be released?
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
April 22 2014 08:58 GMT
#32
I'm still porting some of the information over to SC2 reader and getting unit statistics from it.
It's taking a bit longer than I'd hoped because I'm slow and easily distracted.

On the plus side it's helping me get the tool to differentiate between HotS games and Starbow games, which means I can release the tool for both games at the same time!
I will reduce you to a series of numbers.
Kiaph
Profile Blog Joined July 2012
112 Posts
May 27 2014 21:39 GMT
#33
Just wondering if there will be an update for this soon.

I am considering subscribing to a replay analysiser program, but none of them have near as much to offer as yours, in terms of positional / depth of multiple replay anaylsis.

GG tracker is amazing.. indvidually

sc2replaystats... also amazing but more so for more improvement over time

and yours gives this raw data of whats working, and whats not working, where pylons are, and the ability to filter threw and find key timings that are causing greef.

im not really sure what to get.. with their was trails lol, but you should really get a simulaa website up and running, cause as i said.. i really like how the depth of your analyzer :D

.. anyways just checking in on the status.. of whether or not you will release this :D
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
June 04 2014 12:28 GMT
#34
Yeah, I've been awful, I'm sorry.

I've successfully ported it to use SC2reader to give me the data from the replays. I'm now adding what I hope to be a player overview, which I think could be cool, as a quick look at a player, effectively grading them at aspects of the game.
I'm having trouble making the SC2reader python code into a standalone executable, but I can just thrust python at you until then.

But it runs again now so I'll be hunkering down at it over the next week.
I will reduce you to a series of numbers.
FanaHOVA
Profile Joined June 2014
Italy4 Posts
June 04 2014 13:19 GMT
#35
This looks sick. I know Python and I also have experience in design, hit me up if you need some help in the future!
"How do you transition from a 6 pool?" "You transition into loosin' all ya f*in base."
Valeranth
Profile Joined August 2010
United States100 Posts
July 14 2014 06:58 GMT
#36
Are you still planing on releasing this? Would be awesome.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
July 14 2014 09:28 GMT
#37
Yeah, I'll be posting a blog today about the progress and plans for release.

I've been trying to put in a rudimentary search system so that you can plot X against Y for a bunch of things, e.g. "Number of Marines made in a game vs Winrate", to see if correlations happen.

A lot of that has become how to present the data and how to make it useful. However, my data science knowledge is terrible, so I'm making it up as I go along, which is slowing me down!
I will reduce you to a series of numbers.
Valeranth
Profile Joined August 2010
United States100 Posts
July 15 2014 00:51 GMT
#38
Ahh, its fine. Take your time. Its going to be a very cool project.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
July 15 2014 07:42 GMT
#39
Okay I didn't finish the feature. Apparently I can't math any more.
TONIGHT, MAYBE.
I will reduce you to a series of numbers.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
July 16 2014 13:21 GMT
#40
Math overrated. Just get some pretty colours and we will be happy. :p
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