
Quantitative Analysis Tool - Page 2
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Cascade
Australia5405 Posts
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c0ldfusion
United States8293 Posts
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Defessus
United States164 Posts
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Gowerly
United Kingdom916 Posts
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Pirfiktshon
United States1072 Posts
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RedHoodlum
United States9 Posts
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DeathSoror
United States122 Posts
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Gowerly
United Kingdom916 Posts
It turns out I'm dumb and SC2Reader exists (so many random things available!) so I'm investigating as to whether that will make getting information from replays easier for me. Stay tuned, I really do hope to get this out and usable within a week. | ||
And G
Germany491 Posts
Just some crazy ideas here... | ||
Gowerly
United Kingdom916 Posts
On April 07 2014 01:24 And G wrote: In the "show" drop-down list of the heat map window, what else is there available apart from "buildings" and "unit deaths"? As a mapmaker, I think it's not only interesting where fights occured, but also what the common harass routes are and so on. Basically, if a heat map would show just where units generally are (e.g. captured in 10-second intervals) that would be very helpful. If possible, showing only specific kinds of units would be even more awesome, e.g.:
Just some crazy ideas here... Unsure about this one as of yet. The problem with this is that unit positions aren't really stored in snapshots of game (for some reason, unless they're damaged), so finding out where units are doesn't seem doable. I could be wrong, however, and I'll keep looking. The reason this doesn't exist is because it doesn't need to. The game re-simulates the replay from the data that's saved (which is generally just user input), so unit positions don't need to be saved, as they'll be worked out when the game is simulated. This is the reason why you can't really just jump forward in a replay, the game simulates at x8 - x16 speed to get to that point. | ||
_Epi_
Germany158 Posts
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Gowerly
United Kingdom916 Posts
It's taking a bit longer than I'd hoped because I'm slow and easily distracted. On the plus side it's helping me get the tool to differentiate between HotS games and Starbow games, which means I can release the tool for both games at the same time! | ||
Kiaph
112 Posts
I am considering subscribing to a replay analysiser program, but none of them have near as much to offer as yours, in terms of positional / depth of multiple replay anaylsis. GG tracker is amazing.. indvidually sc2replaystats... also amazing but more so for more improvement over time and yours gives this raw data of whats working, and whats not working, where pylons are, and the ability to filter threw and find key timings that are causing greef. im not really sure what to get.. with their was trails lol, but you should really get a simulaa website up and running, cause as i said.. i really like how the depth of your analyzer :D .. anyways just checking in on the status.. of whether or not you will release this :D | ||
Gowerly
United Kingdom916 Posts
I've successfully ported it to use SC2reader to give me the data from the replays. I'm now adding what I hope to be a player overview, which I think could be cool, as a quick look at a player, effectively grading them at aspects of the game. I'm having trouble making the SC2reader python code into a standalone executable, but I can just thrust python at you until then. But it runs again now so I'll be hunkering down at it over the next week. | ||
FanaHOVA
Italy4 Posts
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Valeranth
United States100 Posts
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Gowerly
United Kingdom916 Posts
I've been trying to put in a rudimentary search system so that you can plot X against Y for a bunch of things, e.g. "Number of Marines made in a game vs Winrate", to see if correlations happen. A lot of that has become how to present the data and how to make it useful. However, my data science knowledge is terrible, so I'm making it up as I go along, which is slowing me down! | ||
Valeranth
United States100 Posts
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Gowerly
United Kingdom916 Posts
TONIGHT, MAYBE. | ||
Cascade
Australia5405 Posts
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