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Quantitative Analysis Tool - Page 3

Forum Index > SC2 General
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kalstrams
Profile Joined July 2011
33 Posts
August 09 2014 23:02 GMT
#41
On July 15 2014 09:51 Valeranth wrote:
Ahh, its fine. Take your time. Its going to be a very cool project.

Want to second this. I'm looking forward to StarGraphed.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2014-09-08 17:32:14
September 08 2014 17:07 GMT
#42
Any update on this program? There is no download link right? I cant seem to find it anyway.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Valeranth
Profile Joined August 2010
United States100 Posts
September 10 2014 21:50 GMT
#43
On September 09 2014 02:07 Liquid`Jinro wrote:
Any update on this program? There is no download link right? I cant seem to find it anyway.

Don't think there has been anything. Been checking this page out every week or so.
Hoping its not a dead project.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
September 11 2014 07:32 GMT
#44
Hello, hello.
I was having trouble getting useful comparators for the actual graphing section. I'll update tonight with the garbage I'd managed to put on the screen.

I will probably see if I can package what I have up for people to try out this weekend. Sorry it's been taking so long, I've been rather distracted.
I will reduce you to a series of numbers.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
September 11 2014 23:39 GMT
#45
Alright, so updates!

Changes
- Added league filtering
- Added custom/ladder filtering
All that standard stuff one would expect from a replay searching tool

Also:
I have most of the graphing done. Quite important when writing something called StarGraphed.

Everything was looking pretty good, and then I got 8000 replays. Suddenly, things weren't looking so good:

[image loading]
Useful, right? nice to know when you're winning or losing

I've been trying to add multiple things that can be searched against... well, other things. I haven't gotten as far as effective SQL-type queries (although it's something I've considered doing, and really want to).

So, what I've been experimenting with is adding some sort of granularity to the graphs. Average values over small timeframes to make sure that I don't just have 3000 data points smooshed into 600 pixels.

This seems to be working reasonably well, but means that some areas of the graph have more data points packed into one than others. However, considering the alternative is to potentially have half of the X Axis as one data point, it makes a lot of sense to do it this way.

What does that look like? Well, let's take Snute's question of "Mutas in ZvT - Show me how many and when vs winrate".
Okay:

[image loading]
Earlier mutas seems to be better

[image loading]
Also more mutas seems to be better

My Data Science studies continues (thanks, coursera!) so I hope to be able to understand enough to create more impressive data to show in the near future.

As it stands, I'm looking to release something within a couple of weekends (before I head off to DH Stockholm to get humiliated). I get fibre internet on the 18th (after a FOUR AND A HALF YEAR DELAY), so that should help with me getting an upload!
I will reduce you to a series of numbers.
RedHoodlum
Profile Joined December 2013
United States9 Posts
October 26 2014 11:59 GMT
#46
So Mr Gowerly, how's the work coming along on this program???
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
October 27 2014 10:13 GMT
#47
Fixed a bunch of crashes and updated the way you enter a filter. I am now deep in working on a parsing engine so people who want to use it don't have to go through the crappy process of installing python, setuptools, s2protocol, etc.
Would rather people just downloaded it and used it!
I will reduce you to a series of numbers.
propagare
Profile Joined April 2013
Germany93 Posts
Last Edited: 2014-12-14 21:03:33
December 14 2014 21:03 GMT
#48
I am very excited to install it after it is finished.

Great work Sir!

gl hf gg
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
Basic
Profile Blog Joined June 2010
Canada288 Posts
December 15 2014 02:36 GMT
#49
This looks amazing
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
March 02 2015 00:38 GMT
#50
It works!

I got off my ass (or onto my ass, pick one) and made it go.
It's not pretty and some of the stuff doesn't work properly right now, but you can put it on your machine and it'll load your replays and give you some stats.

I'll see about getting a trial version out imminently.
I'm sorry for the hilarious lag on doing this.
I will reduce you to a series of numbers.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
March 08 2015 17:06 GMT
#51
Hello Hello!
Double post so sue me.

I am at the point where I think I can get some people to test some of the features for me.
Bear i mind that this will be a pretty new thing, so the UI is ass and expect standard issues, etc.

If you are interested, please PM me and I'll set you up with what you need to run it.

Thanks!
Gowerly.
I will reduce you to a series of numbers.
bigengel
Profile Blog Joined December 2012
United States5 Posts
March 10 2015 22:53 GMT
#52
Hey Gowerly,

Sent you a PM, this is really cool stuff! Excited to see what I can uncover!
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
April 19 2015 13:53 GMT
#53
Hooray! I am at a release. I am excited to see what peope can do with it!
Here's what's available at the moment:

Configurations:
[image loading]
Select what folder(s) from which to load replays.
Tag your replays - Create multiple tags for extra filtering when exploring builds.
Build orders - Set up builds (some included) to filter games. Examples below.

Build Matchups:
[image loading]
Compare builds. Here is any protoss vs any zerg. However, any build you can create in the configuration pane can be applied here. Find hidden counters in here!

Build Overview:
[image loading]
The first page I ever made for this. What builds are the most popular? Can be shown by time or supply.
Adjustable slider at the top to help show when different builds diverge. Figure out when is best the best time to scout!
Filtered replays can also be copied out of the massive amount of replays you have. Easily grab those replays.

Heat Maps:
[image loading]
The pretty page. See where your units are dying most. Here's all Protoss games where they spawn bottom left on Overgrowth.

[image loading]
Where are you hiding those raxes, Terrans?!

Matchups
[image loading]
See how you're doing in all the matchups over time. Are you getting better at your vs T? Are you improving in general? A really general view for you here.
I don't have any recent replays here, so you just get Life's play in the latter half of 2014's competitions.

If you're interested in helping me check this out, please let me know. I'm excited to hopefully get some more eyes on it before I just do a general release, so it's not me going "Hey look at this" and everyone saying "IT CRASHES AND NOW MY PC IS A DONUT WHY WOULD YOU DO THIS".

Thanks!


I will reduce you to a series of numbers.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
April 19 2015 14:02 GMT
#54
sexy
Team Liquid
Rescawen
Profile Joined April 2010
Finland1028 Posts
April 19 2015 14:21 GMT
#55
programming is hard, you are a hero!
nB)Bouh
Profile Joined July 2011
France35 Posts
April 19 2015 15:06 GMT
#56
Very impressive work !
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