Despite what was going on in the rest of the world, there weren't any surprises in Code S. At least for one day, SKT_PartinG made good on boasts to return to championship form as he topped group E in the round of 32. Close competition between KT_MyuNgSiK, CJ_Bbyong, and JinAir_TRUE made it look like any of the three could advance in second place, but it ended up being the Terran player who survived to reach the Ro16.
PartinG was barely troubled in his first match against MyungSiK, using blink tactics and a cannon rush to take a fast 2-0 victory. However, the famously aggressive TRUE gave him a much stiffer challenge. After his upgraded blink stalker timing was brutally rejected in game one, PartinG resorted to a gold base Soul Train build in game two on Habitation Station. TRUE almost pulled out a 2-0 win by striking with roaches and lings before PartinG was fully prepared, but his slow transition to a macro game allowed PartinG to recover and win a comeback victory. PartinG very nearly lost in game three as well after his early gateway attack failed, but was once again able to capitalize on TRUE's over-aggression to come from behind.
Though TRUE looked impressive against PartinG, he was unable to secure a Ro16 spot in the end. Instead, that honor went to Bbyong one of the two remaining Code S Terrans. After suffering a loss to TRUE in his initial match, Bbyong overcame Myungsik with strong SCV-pull timings to earn a rematch against TRUE in the final match of the night. The one who laughs last indeed laughed loudest, as Bbyong won the rematch 2-0 to make his way to the Ro16. Bbyong's mech outmanuvered TRUE's swarm hosts on Heavy Rain (TRUE's only slow paced game of the night), and his bio was able to mow down TRUE's waves of muta-ling-bane to clinch the victory.
Observations
Win or lose, TRUE is one of the most entertaining players in the world to watch. His hyper-aggressive style means there's plenty of action to go around in his games, and his unexpected timing attacks often force him and his opponent to figure out bizarre situations on the fly. It's a shame TRUE's out of Code S, and we hope he gets more play time in Proleague.
Bbyong and Terran survive to see another group! He is getting picked sooooo fast in the Ro16 group selections
Ro32 Group F: Race for Survival
Countdown: [unparsable timestamp format]
by lichter
Let's cut to the chase: with only 3 Terrans in Code S, and only one having advanced so far, this is by far Terran's worst season in the GSL since its inception. For a race so used to dominance, it must be both a humbling and challenging time. Even Zerg and Protoss fans are rooting for Terran, for the sake of having more variety of match-ups to watch.
Enter the Terran's Little-Big Prince, Jin Air'sMaru. To many, he is Terran's only hope. Yes, Bbyong made it to the Ro16, but that's like having a single lottery ticket as your back-up financial plan. As the winner of last year's OSL against the seemingly overwhelming favorite SKT T1 Rain, Maru's historic win was a turning point of his career. It was the moment he went from prodigy to powerhouse. That it would be his only gold medal in 2013 was a disappointment to some, but his gameplay never let his fans down. His four Ro4 placements in Code S Season 3, Season 3 Finals, the Global Finals, and Hot6ix Cup, shows that he is inching ever closer to that second triumph.
However, he will have to improve his susceptible TvZ if he is to survive this season. While his army control in TvZ is impressive, he's prone to overextending and getting stalled by counterattacks. Maru's TvP is his best match-up, especially in the mid game where his drops and multi-pronged harass can dizzy even the best players. However, Maru has more style than substance in the late game, and he has difficulty handling the Protoss deathball once it is safely assembled. That he has shown flashes of both MarineKing's micro and Mvp's tactical savvy in the past suggests that he has what it takes to rise above the few obstacles standing in his way and attain greatness. But can he do it in this very tournament?
He must first overcome SKT_Classic, who to some may be considered a traitor to the human cause. A Terran in Broodwar, The Chinterran switched to Protoss during the middle point of last season's Proleague – apparently it suited his style better. With very few players finding success in race switching so late in their careers, Classic proved to be the exception: he went undefeated in his first 8 games against Terran and Zerg, and 4-3 in PvP.
By far the most improved player last season, the new Chintoss earned a spot on SKT's roster this season, and continued his impressive form with a record of 4-1. One of those wins came during the Round 1 Semi Finals, in the Final Match against Samsung Galaxy's RorO. Everything was on the line, and his selection as SKT T1's final player showed how much confidence iloveoov must have in him. It was a memorable game on Frost as Classic's unorthodox cannon rush threw RorO's game into disarray, and he became the first player in Proleague to beat Galaxy's Ace in a Swarm Host game. Though his first foray into the international tournament scene ended in disappointment at the hands of Polt in the quarterfinals of IEM Cologne, it was a match that more demonstrated Polt's skills than revealed Classic's faults. The Chin of Victory debuts in Code S in a favorable group that contains only Terrans and Zergs in matchups where he has a 70% winrate.
Maru and Classic must feel aggrieved that they weren't able to draw some easier opponents, such as the two players in the second match. CJ_Hydra and Symbol have both struggled in HoTS, with Symbol's 56% winrate in ZvZ the only matchup above 50%.
Though Hydra's slump in Proleague has been well documented, he was still able to advance himself to Code S by beating Dream twice in Code A. To many, it looked like more luck of the draw than a contender's will to win, but let's not forget that Hydra was once a champion in BW, winning the PDPop MSL on the back of his stellar ZvZ. And just a few months ago, he was looking like a much better player, winning the IEM Singapore qualifier and placing top four in the main event. If Hydra is ever to truly succeed EffOrt – the god-slayer is once again CJ's Zerg ace – now is his chance. But with his recent struggles and the disappearance of the skillful play he showed in IEM Singapore, he will find it difficult to stay afloat in his first Code S season.
Symbol continues to cool in the shade as a perennial dark horse in every competition he enters. The closest he has ever come to be celebrated as a champion was Code S Season 1 2013, losing narrowly to RorO in the finals. His year continued to darken as he'd place lower and lower in Code S each season, and it seems like we're now calling him a sleeper out of a sense of respect rather than real belief. His quick elimination at the hands of Rain in the Hot6ix Cup and narrow wins against Trust and MyuNgSiK to escape his Code A group should not fill his fans with confidence, but let's keep in mind that Symbol is an extremely cerebral and adaptable player. He played BL-Infestor when it was the best for him, and went for heavy all-ins when times changed. Swarm hosts may be his new answer.
Predictions: With the weight of the Terran race on his shoulders, most players would buckle under the pressure. But not Maru, whose steely confidence in the booth has already been put to the test in the OSL Finals. Though he bears a weakness against Zergs, none of the ones present in this group have shown that they have what it takes to best him. Classic, meanwhile, gets to avoid PvPs, and has the most momentum among the players present. Hydra and Symbol, though championship contenders once upon a time, just haven't performed well as of late. Predicting two players who face off first to advance is usually a low probability pick, but it's hard to think anything else could happen in this group.
Maru < Classic Hydra > Symbol Classic > Hydra Maru > Symbol Maru > Hydra
Insanely stacked group. I cheer for Hydra and Classic! Maru would also be OK - while I really don't like him as a player, the only terran in Ro16 being Bbyong would not be cool...
Exactly my predictions. Classic is a very dangerous player, I see him making it out no matter what, even if he loses his first bo3. Maru should be the 2nd one that makes it out. His TvZ is "bad" as in not as good as his other match ups, but he's Maru so that means it's still pretty damn good. Hydra on a good day could make it out at the expense of Classic, but don't count on it. Symbol... as sad as I am to rule him out, it's gonna be an extremely uphill battle for him tonight.
Maru - Classic game 1. So many missed storms hitting Zealots and still P winning the game with ease. Do u really think that nerfing blink is gonna help Terrans?
The problem with Ghosts means far less Maruders, only Marines. When it is still mid game and u dont have too many barracks with TL, it is either Marines with Ghosts or Marines with Maruders, not both.
Edit: Top 5 Terran with best TvP gets smashed by quite good P. This is how the history is made. 1 T in ro16, cause I dont know if Maru can win next 2 bo3.
On February 21 2014 18:36 TW wrote: Maru - Classic game 1. So many missed storms hitting Zealots and still P winning the game with ease. Do u really think that nerfing blink is gonna help Terrans?
The problem with Ghosts means far less Maruders, only Marines. When it is still mid game and u dont have too many barracks with TL, it is either Marines with Ghosts or Marines with Maruders, not both.
Edit: Top 5 Terran with best TvP gets smashed by quite good P. This is how the history is made. 1 T in ro16, cause I dont know if Maru can win next 2 bo3.
Maru was allin in game 1. He was at a huge strategic disadvantage, because he chose to fight zealot/archon/immortal/ht with pure marauder/medivac. This composition for protoss is the best composition in small size engagements and pure marauder/medivac is the worst matchup, because immortals do extra damage against marauder and it takes forever to kill zealots, archons and immortals with pure marauder. He had a tactical advantage in army size and mobility, but he didn't make use of it. He could have split up with units and attacked at different locations, because of his mobility advantage, but he chose to fight and trade against the protoss composition without any follow up and this snowballed on him. His ghost entered the field, when he was already dead. His micro was really great, but he was just keeping himself alive from that huge strategical disadvantage. If he would have used his maruader/medivac army to attack at different places at once, while teching to ghosts behind it, he would have been in a way better position.
I'm a terran player myself and it's easy to look at these fights with perfect micro and missing the huge strategical disadvantage maru had. SC2 is a strategy game after all.
It is easy to say what Ts do wrong, yes Maru could have played a little bit better, but Classic didn't play his A game as well -> so many storms hitting Zealots and so on.
dno why you say this when maru was kiting on two fronts at a time at both of classic's expos. just wasn't enough
Kiting is exactly, what you should not do. Yes, he did some multipronged attacks, but he always end up fighting the protoss army for too long. There was a time, where he got the momentum in the middle and snipped the nexus in the main, which was a very nice move and he should do more of those and try to avoid the protoss army for as much as possible.
It is easy to say what Ts do wrong, yes Maru could have played a little bit better, but Classic didn't play his A game as well -> so many storms hitting Zealots and so on.
This just shows the huge strategical disadvantage by maru. SC2 is a strategy game after all. This shows nicely, that perfect micro is not everything in SC2. In this case Classic did choose the better strategy than maru.
I hadn't seen a Code S match in quite a while. Watching EU & NA WCS has somewhat dulled my excitement & interest in SC2. The excitement of the pumped-up live crowd, Wolf & Tasteless going crazy for their Terran hope Maru, now that makes powering up the laptop at 7:30am after a sleepless night worthwhile. Thanks for reigniting my SC2 soul.
dno why you say this when maru was kiting on two fronts at a time at both of classic's expos. just wasn't enough
Kiting is exactly, what you should not do. Yes, he did some multipronged attacks, but he always end up fighting the protoss army for too long. There was a time, where he got the momentum in the middle and snipped the nexus in the main, which was a very nice move and he should do more of those and try to avoid the protoss army for as much as possible.
It is easy to say what Ts do wrong, yes Maru could have played a little bit better, but Classic didn't play his A game as well -> so many storms hitting Zealots and so on.
This just shows the huge strategical disadvantage by maru. SC2 is a strategy game after all. This shows nicely, that perfect micro is not everything in SC2. In this case Classic did choose the better strategy than maru.
"Try to snipe Toss nexus more often." Such great advice. This can only happen if Toss already made a mistake by being out of position.
On February 21 2014 22:06 OldLadyStarCraft wrote: I hadn't seen a Code S match in quite a while. Watching EU & NA WCS has somewhat dulled my excitement & interest in SC2. The excitement of the pumped-up live crowd, Wolf & Tasteless going crazy for their Terran hope Maru, now that makes powering up the laptop at 7:30am after a sleepless night worthwhile. Thanks for reigniting my SC2 soul.
Welcome back mate :-) I like Code S the most by far. And despite I'm a Toss fanboy, I really like "little" Maru and root(ed) for him at times. Well some more terrans in Code S would be nice, but the good ones just decided, to surrender KR to the Protoss and conquer other the other regions, as showen by Polt, MvP and MMA. WCS EU & NA Ro.32 don't give me that much hype, because it's more or less predictable, who will advance. Even NaNi and Scarlett out already are no really surprises.