• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:02
CEST 15:02
KST 22:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced52BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
Interview with Chris "ChanmanV" Chan The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Nobody gona talk about this year crazy qualifiers? BW General Discussion Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? Scmdraft 2 - 0.9.0 Preview
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 688 users

Feb 10 Proposed Changes: Pro Opinions - Page 11

Forum Index > SC2 General
343 CommentsPost a Reply
Prev 1 9 10 11 12 13 18 Next All
TW
Profile Joined March 2012
Poland255 Posts
February 12 2014 09:53 GMT
#201
any nerf to swarmhost will see zerg win-rates drop alot, even if u address the swarmhost, u still need to address the fact that turtle protoss and terran mech are equally absurd vs zerg.


Not really, because of how races are designed. If you sit and turtle against Zerg, Zerg economy will beat you.
Also T and P would rather play offensive against Z, it is just they cannot because of SHs. So again, the problem starts with SHs and SHs themselve should be fixed.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
Last Edited: 2014-02-12 11:12:37
February 12 2014 11:11 GMT
#202
I don't understand people moaning about no scouting in PvP without the MSC range. There's probes, MSC, hallucination, observer and air later on. Isn't that enough scouting resources? (Yes, i don't play toss. And yes, i'm gold )
Once rode a waterslide with PartinG and TaeJa ✌
Irrational_Animal
Profile Joined August 2010
Germany1059 Posts
February 12 2014 11:14 GMT
#203
On February 12 2014 18:53 TW wrote:
Show nested quote +
any nerf to swarmhost will see zerg win-rates drop alot, even if u address the swarmhost, u still need to address the fact that turtle protoss and terran mech are equally absurd vs zerg.


Not really, because of how races are designed. If you sit and turtle against Zerg, Zerg economy will beat you.
Also T and P would rather play offensive against Z, it is just they cannot because of SHs. So again, the problem starts with SHs and SHs themselve should be fixed.


A maxed out Toss army with 4-5 colossi and 6 voidrays will win against a non-SHish army in a way that being 2 or 3 bases ahead won`t get you very far.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 12 2014 11:22 GMT
#204
On February 12 2014 18:53 TW wrote:
Show nested quote +
any nerf to swarmhost will see zerg win-rates drop alot, even if u address the swarmhost, u still need to address the fact that turtle protoss and terran mech are equally absurd vs zerg.


Not really, because of how races are designed. If you sit and turtle against Zerg, Zerg economy will beat you.
Also T and P would rather play offensive against Z, it is just they cannot because of SHs. So again, the problem starts with SHs and SHs themselve should be fixed.


Imo, if you turtle on three bases, there is no way the zerg's economy will be significantly higher than yours.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-02-12 11:34:43
February 12 2014 11:32 GMT
#205
On February 12 2014 18:53 TW wrote:
Show nested quote +
any nerf to swarmhost will see zerg win-rates drop alot, even if u address the swarmhost, u still need to address the fact that turtle protoss and terran mech are equally absurd vs zerg.


Not really, because of how races are designed. If you sit and turtle against Zerg, Zerg economy will beat you.
Also T and P would rather play offensive against Z, it is just they cannot because of SHs. So again, the problem starts with SHs and SHs themselve should be fixed.


That's not how SC2 works, BW yes, SC2 no.
If a terran or toss can reach their ideal compositions, which by the way, is becoming more and more common, then it doesn't matter how many bases you have as zerg, without SH you won't trade cost efficiently, you could remax as many times as you want and burn all your bank and larva and you'll still lose because of how insanely powerful the sky terran and toss deathball become when they reach their critical mass.

So yes zerg has to get SH. Also, unlike BW, zerg economy doesn't actually get a whole lot better with more bases, yes you get more bases to mine from, but that also means less supply in your army, and thus less raw power to punch trough their already formidable compositions.

In BW having more bases meant that, even if you had an equal amount of workers compared to your opponent, you could spread them out more and thus harvest more resources in total while still maintaining a equally sized army, and that made a huge difference.

SH on its own isn't the problem, toss and mech on their own aren't the problem either. The problem is just the general game design, its the economy being to efficient on too small a base count, and its armies with aoe becoming exponentially more powerful due to DPS density and a lack of diminishing returns mechanics.

So the game has 3 problems overall, economy, DPS density and, lack of diminishing returns mechanics for AOE units.
Fixing just one of those isn't enough, you need to fix all of them.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
TW
Profile Joined March 2012
Poland255 Posts
February 12 2014 11:53 GMT
#206
A maxed out Toss army with 4-5 colossi and 6 voidrays will win against a non-SHish army in a way that being 2 or 3 bases ahead won`t get you very far.


I agree. If they nerf SH they should buff something else, it's their job to figure out what, new spells, better hydras?

Nobody says Z can fight without SH, but everybody says they are just so painful to watch!!! They absolutely kill the dynamics of game and multitasking.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 12 2014 11:54 GMT
#207
On February 12 2014 14:08 BronzeKnee wrote:
I really get the feeling that is TeamLiquid's passive aggressive way to say to Blizzard, hey some of your ideas are really, really dumb.

I'd prefer if they came out and just said that, but I understand. I have to sugarcoat things and play politics at my job too.

They do the exact same thing with Dota 2 and Hearthstone patches. It is just providing value for the people who come to the site.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
February 12 2014 11:57 GMT
#208
lol sc2 balance. so hard to get it right
Why drink and drive when you can smoke and fly - Bob Marley
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 12 2014 12:03 GMT
#209
On February 12 2014 20:54 Plansix wrote:
Show nested quote +
On February 12 2014 14:08 BronzeKnee wrote:
I really get the feeling that is TeamLiquid's passive aggressive way to say to Blizzard, hey some of your ideas are really, really dumb.

I'd prefer if they came out and just said that, but I understand. I have to sugarcoat things and play politics at my job too.

They do the exact same thing with Dota 2 and Hearthstone patches. It is just providing value for the people who come to the site.


And thank goodness they do it, its not only entertaining to get players feedback and understand how they see the game, but it also provides valuable data and ideas to Blizzard.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2014-02-12 12:11:21
February 12 2014 12:09 GMT
#210
Love the pro opinions on Swarmhosts. I think everyone understands that zerg needs them to win vs mech or skytoss, at least generally speaking...I just wish that zerg had a more interesting way of dealing with them. This unit will seriously hurt the games popularity the exact same way that BL/Infestor did, although even worse.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
February 12 2014 12:28 GMT
#211
For swarm host, this reddit thread here had a very helpful suggestion I hope Blizzard takes a look at through a test map.
Luck makes talent look like genius.
Arolis
Profile Joined October 2010
United States496 Posts
February 12 2014 12:45 GMT
#212
On February 12 2014 20:11 Jj_82 wrote:
I don't understand people moaning about no scouting in PvP without the MSC range. There's probes, MSC, hallucination, observer and air later on. Isn't that enough scouting resources? (Yes, i don't play toss. And yes, i'm gold )

When Protoss complain about scouting in PvP it has to deal with a specific timing in the game: The time between the Cyber Core finishing and the first tech building being thrown down. This was one of the biggest issues in what made PvP such a coinflip matchup in WoL. The MSC has been the most effective and possibly only tool for scouting during this time period. Probes will never see the tech, Observers are obviously too late and sentries take time to build up energy for the first hallucination. I doubt the vision change is so severe that we'll go back to the awful WoL PvP days, but there will be a potential increase in games lost because you couldn't scout your opponent's tech and auto-lose due to build order.
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 12 2014 13:12 GMT
#213
On February 12 2014 21:45 Arolis wrote:
Show nested quote +
On February 12 2014 20:11 Jj_82 wrote:
I don't understand people moaning about no scouting in PvP without the MSC range. There's probes, MSC, hallucination, observer and air later on. Isn't that enough scouting resources? (Yes, i don't play toss. And yes, i'm gold )

When Protoss complain about scouting in PvP it has to deal with a specific timing in the game: The time between the Cyber Core finishing and the first tech building being thrown down. This was one of the biggest issues in what made PvP such a coinflip matchup in WoL. The MSC has been the most effective and possibly only tool for scouting during this time period. Probes will never see the tech, Observers are obviously too late and sentries take time to build up energy for the first hallucination. I doubt the vision change is so severe that we'll go back to the awful WoL PvP days, but there will be a potential increase in games lost because you couldn't scout your opponent's tech and auto-lose due to build order.


Err, do you want to say that the msc will get to the base faster than a sentry halluc nix despite the 25 second additional build time and slowest possible movement speed?
Cry 'havoc' and let slip the dogs of war
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 12 2014 13:16 GMT
#214
MsC before the recent (proposed) nerfs was easily the strongest unit in the game since the pre-nerf infestor though. I can't imagine what Blizzard was thinking when they decided on its stats.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-02-12 13:23:27
February 12 2014 13:19 GMT
#215
On February 12 2014 20:11 Jj_82 wrote:
I don't understand people moaning about no scouting in PvP without the MSC range. There's probes, MSC, hallucination, observer and air later on. Isn't that enough scouting resources? (Yes, i don't play toss. And yes, i'm gold )


No because you either can't scout quickly enough with any of those in time to react to your opponent, or can't reliably get scouting information to react.

Err, do you want to say that the msc will get to the base faster than a sentry halluc nix despite the 25 second additional build time and slowest possible movement speed?


Yes because the msc doesnt have to sit there building energy to scout across the map. Hallu scouts can get done in time to see a one base all-in if and only if you chronoboost the sentry out as your first unit, and even then it's too late to react usually (you get a full scout off at around 7 minutes this way).

edit: for what it's worth, PvP is as coinflippy as ever, if not more, in HotS.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
coyote37
Profile Joined October 2011
France150 Posts
February 12 2014 13:29 GMT
#216
next time at least ask me to use my images... thanks.
http://www.facebook.com/coyotepictures
RageCommodore
Profile Joined September 2011
Germany912 Posts
February 12 2014 13:41 GMT
#217
On February 12 2014 20:53 TW wrote:
Show nested quote +
A maxed out Toss army with 4-5 colossi and 6 voidrays will win against a non-SHish army in a way that being 2 or 3 bases ahead won`t get you very far.


I agree. If they nerf SH they should buff something else, it's their job to figure out what, new spells, better hydras?

Nobody says Z can fight without SH, but everybody says they are just so painful to watch!!! They absolutely kill the dynamics of game and multitasking.


Zerglings profit from the ultralisk armor upgrade. ULTRALINGS
BAM, solved. Seriously though, I think promoting a guerilla warfare style for Zerg is fitting the theme and would be really fun to watch.
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 12 2014 13:46 GMT
#218
On February 12 2014 22:29 coyote37 wrote:
next time at least ask me to use my images... thanks.

All those artworks are free in the web, some of them can be searched through Google and through official Battle.Net gallery.
RampancyTW
Profile Joined August 2010
United States577 Posts
February 12 2014 13:54 GMT
#219
It's really frustrating how ignorant all of the T players were with regards to the Tempest change. They all seemed to think that the Tempest was getting a NERF of some sort related to proxy Tempest rushes, when in reality, they're getting buffed despite objections that it will make proxies too strong, with David Kim asking for any shred of evidence that this was actually a problem.

Seriously, how can all three of them miss the mark so completely on that one?
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2014-02-12 14:07:02
February 12 2014 14:04 GMT
#220
On February 12 2014 22:54 RampancyTW wrote:
It's really frustrating how ignorant all of the T players were with regards to the Tempest change. They all seemed to think that the Tempest was getting a NERF of some sort related to proxy Tempest rushes, when in reality, they're getting buffed despite objections that it will make proxies too strong, with David Kim asking for any shred of evidence that this was actually a problem.

Seriously, how can all three of them miss the mark so completely on that one?


They were bemused that anyone would be afraid of proxy tempest cheese. qxc basically said that must happen at another [much lower] level than where he plays. Xenocider basically LOL'd.
Prev 1 9 10 11 12 13 18 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #100
Creator vs ShoWTimELIVE!
CranKy Ducklings336
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 45
ProTech44
Aristorii 14
StarCraft: Brood War
Britney 83276
Calm 5981
Horang2 1435
BeSt 929
Mini 816
ggaemo 608
EffOrt 470
Nal_rA 454
Larva 396
firebathero 349
[ Show more ]
Hyuk 334
Mong 260
hero 223
Leta 148
Zeus 139
TY 105
ToSsGirL 83
Sea.KH 39
Noble 23
Killer 11
sas.Sziky 3
Terrorterran 3
Dota 2
qojqva3035
XcaliburYe452
Super Smash Bros
Westballz47
Heroes of the Storm
Khaldor298
Other Games
B2W.Neo950
DeMusliM562
Fuzer 197
mouzStarbuck175
ArmadaUGS28
Organizations
StarCraft: Brood War
CasterMuse 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta42
• Gemini_19 27
• musti20045 6
• Reevou 4
• Dystopia_ 1
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV880
League of Legends
• Jankos1662
Upcoming Events
BSL20 Non-Korean Champi…
58m
Bonyth vs TBD
WardiTV European League
2h 58m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
21h 58m
OSC
1d 10h
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.