• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:59
CET 18:59
KST 02:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 283HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
EVE Corporation Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1178 users

Call to Action: January 31 Balance Testing - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 Next All
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-02-01 23:21:24
February 01 2014 23:15 GMT
#261
On February 02 2014 08:07 geokilla wrote:
Show nested quote +
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


12 Rax, 12 Gas, 12 scout, pull out of gas on 100, build a reaper and then a reactor, get a CC on the high ground, build a 2nd rax, pump marines non stop, 4:30 Engi bay for safety and early upgrades. After you've started your 2nd Rax, CC, bunker at the nat (asuming it was safe to take it), put back into gas. Rally marines to your mineral line just in case. Get 2nd gas at around 5:00, when you have gas start a TL on your rax and then stim, 6:30 factory, 7:30 SP, continue upgrading, producing marines and SCVs, 7:40 to 8:00 3rd gas.

That's what I've seen most of the pros use, with some variations, like not all get the early upgrades or even the early engi, that is Maru's variation, I've also seen ForGG's variation with Reactor first into double reaper.

You also have to adapt your build to a blink all-in, if you see it coming then get a 2nd bunker at nat, 1 or 2 bunkers in your main, a 3rd rax with TL on it, conc shells, double marauder production. You'll probably have to delay your factory just to survive this.

Yeah, basically that's it though, going 14 CC or really early 3rd is a high risk gamble with marginal rewards.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Wyrd
Profile Joined May 2011
United States211 Posts
February 01 2014 23:58 GMT
#262
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.
www.twitch.tv/wyrd5
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
February 02 2014 00:00 GMT
#263
Avilo is the Terran version of Destiny xD
Seed's # 1 fan!!! #ForVengeance
Fjodorov
Profile Joined December 2011
5007 Posts
February 02 2014 00:07 GMT
#264
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.


Increased oracle speed was also just a test at one point....
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 02 2014 00:21 GMT
#265
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.


Queen range was just a test they said...
Oracle speed? Just a test!
I'm weary of tests...
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
February 02 2014 00:34 GMT
#266
there was this engineer who wanted to test if a plane could also fly with only one wing.

everyone said it was a bad idea. He replied: its just a test ! how do you know it wont work ?!

One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Stress
Profile Joined February 2011
United States980 Posts
February 02 2014 00:50 GMT
#267
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.


The SC2 balance team has a history of trying out ideas that hurt the game more than helping it and then implementing said ideas, e.g., queen and oracle buff.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
Last Edited: 2014-02-02 01:37:24
February 02 2014 01:03 GMT
#268
This is pretty dissapointing. Sure we can say overall this is a Protoss nerf and a Terran buff but in reality this misses the target in terms of game design by quite a bit.

Blizzard: it's okay to be wrong, but you need to accept your mistakes. Stop being so unwilling to revert changes. This game is due for a massive overhaul

Edit: Typo
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-02-02 01:28:49
February 02 2014 01:26 GMT
#269
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.


Because Blizzard has a history of going throughout with 80% of their initial changes regardless of feedback. Or they tweak things last minute and have no time to test. This test map should have been released a month ago but DK watched 1 week of PL and held it off because of pro feedback... I am really interested to know which pro he had feedback from.

I also find it strange that they comment on balance in terms of units only and not maps. The maps are a HUGE problem right now.
Bagi
Profile Joined August 2010
Germany6799 Posts
February 02 2014 01:37 GMT
#270
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.

Its a misguided test that doesnt fix the issues and just shows how out of touch Blizzard is.

The problem is that this patch will probably go live in a month or so, once they remove the buff the hydras first. Then we will have another 3-4 months of PvP everywhere until we can look forward to the next balance map that might actually address some of the real issues.

So a balanced game in 6 months maybe? I feel like I'm being generous even with that.
geokilla
Profile Joined May 2011
Canada8245 Posts
February 02 2014 02:01 GMT
#271
On February 02 2014 10:37 Bagi wrote:
Show nested quote +
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.

So a balanced game in 6 months maybe? I feel like I'm being generous even with that.

But the game is balanced! Once you remove skill level!
dyDrawer
Profile Joined September 2012
Canada438 Posts
February 02 2014 02:28 GMT
#272
MSC changes completely missing the mark. Personally I would like to see Time Warp keep its energy cost, but increase PO energy cost to 125. That way, you cannot cast 2 POs at the same time with a full energy MSC. You CAN, however, cast one PO and a Time Warp. Also, there's now a guaranteed 30 second(ish) break between two POs. This should give the Terran especially some more early game options.
This might hurt PvP quite a bit, but I think buffing the MSC's starting energy to 75 could deal with this. Not sure about this tho. This way your first PO's timing doesn't change at all, but the 2nd one's significantly delayed.
Also, nerfing MSC's vision is also long overdue.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
yokohama
Profile Joined February 2005
United States1116 Posts
Last Edited: 2014-02-02 03:27:01
February 02 2014 03:16 GMT
#273
On February 02 2014 08:07 geokilla wrote:
Show nested quote +
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-02-02 03:48:10
February 02 2014 03:45 GMT
#274
On February 02 2014 12:16 yokohama wrote:
Show nested quote +
On February 02 2014 08:07 geokilla wrote:
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.


You're missing the forest for trees. The whole idea of balance is that the onus on decision-making should be equal. Both sides should be at equal risk in their decisions.

If we count the number of ways Terrans can lose a game, and compare that to the number of ways a Protoss can lose a game; maybe we can get some semblance of where the balance should be.
sagefreke
Profile Joined August 2010
United States241 Posts
February 02 2014 03:56 GMT
#275
Can't wait to try some hydra busts in ZvP. It's about time Protoss actually worry about a midgame zerg timing that isn't some variant of 12 minute max roach.

ZvZ should be a lot more interesting too.
yo yo yo
yokohama
Profile Joined February 2005
United States1116 Posts
Last Edited: 2014-02-02 04:19:20
February 02 2014 03:59 GMT
#276
On February 02 2014 12:45 plogamer wrote:
Show nested quote +
On February 02 2014 12:16 yokohama wrote:
On February 02 2014 08:07 geokilla wrote:
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.


You're missing the forest for trees. The whole idea of balance is that the onus on decision-making should be equal. Both sides should be at equal risk in their decisions.

If we count the number of ways Terrans can lose a game, and compare that to the number of ways a Protoss can lose a game; maybe we can get some semblance of where the balance should be.


I'm not missing the forest for the trees, I am addressing his games, not the overall scope of TvP. I am not advocating that I think Protoss doesn't need a nerf, I'm a Protoss player and I completely agree something needs to be done to help Terran. I'm just getting sick of this guys balance whining when all it really is is a lack of recognizing glaring flaws in his play. I am sure there are times he loses because what he had to do was harder than the Protoss due to balance. I don't think that is true in either of these games I addressed.
On January 31 2014 11:14 geokilla wrote:
Having a limited amount of army and resources, there's no way I could have handled this any better. Right?


With a mindset like that, it probably wouldn't even matter to him if Terran were the favored race in the matchup.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 02 2014 04:22 GMT
#277
On February 02 2014 12:59 yokohama wrote:
Show nested quote +
On February 02 2014 12:45 plogamer wrote:
On February 02 2014 12:16 yokohama wrote:
On February 02 2014 08:07 geokilla wrote:
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.


You're missing the forest for trees. The whole idea of balance is that the onus on decision-making should be equal. Both sides should be at equal risk in their decisions.

If we count the number of ways Terrans can lose a game, and compare that to the number of ways a Protoss can lose a game; maybe we can get some semblance of where the balance should be.


I'm not missing the forest for the trees, I am addressing his games, not the overall scope of TvP. I am not advocating that I think Protoss doesn't need a nerf, I'm a Protoss player and I completely agree something needs to be done to help Terran. I'm just getting sick of this guys balance whining when all it really is is a lack of recognizing glaring flaws in his play. I am sure there are times he loses because what he had to do was harder than the Protoss due to balance. I don't think that is true in either of these games I addressed.
Show nested quote +
On January 31 2014 11:14 geokilla wrote:
Having a limited amount of army and resources, there's no way I could have handled this any better. Right?


With a mindset like that, it probably wouldn't even matter to him if Terran were the favored race in the matchup.


People can make comments on balance despite what their games look like. I know, it's a novel concept. Maybe his complaints are based on his poor play and maybe not valid. But we've seen this at the pro level for awhile now and that's why people are complaining.
yokohama
Profile Joined February 2005
United States1116 Posts
February 02 2014 04:32 GMT
#278
On February 02 2014 13:22 Chaggi wrote:
Show nested quote +
On February 02 2014 12:59 yokohama wrote:
On February 02 2014 12:45 plogamer wrote:
On February 02 2014 12:16 yokohama wrote:
On February 02 2014 08:07 geokilla wrote:
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.


You're missing the forest for trees. The whole idea of balance is that the onus on decision-making should be equal. Both sides should be at equal risk in their decisions.

If we count the number of ways Terrans can lose a game, and compare that to the number of ways a Protoss can lose a game; maybe we can get some semblance of where the balance should be.


I'm not missing the forest for the trees, I am addressing his games, not the overall scope of TvP. I am not advocating that I think Protoss doesn't need a nerf, I'm a Protoss player and I completely agree something needs to be done to help Terran. I'm just getting sick of this guys balance whining when all it really is is a lack of recognizing glaring flaws in his play. I am sure there are times he loses because what he had to do was harder than the Protoss due to balance. I don't think that is true in either of these games I addressed.
On January 31 2014 11:14 geokilla wrote:
Having a limited amount of army and resources, there's no way I could have handled this any better. Right?


With a mindset like that, it probably wouldn't even matter to him if Terran were the favored race in the matchup.


People can make comments on balance despite what their games look like. I know, it's a novel concept. Maybe his complaints are based on his poor play and maybe not valid. But we've seen this at the pro level for awhile now and that's why people are complaining.


Fair enough, I can agree with that.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-02-02 06:29:16
February 02 2014 06:19 GMT
#279
Finally got in a couple of games on the test map. Didn't play against good opponents unfortunately, but it did mean that I could try Tempests. I didn't rush them, though; opened SG into 2 base then Beacon and a 3rd. Boy, these things just smash buildings. It was actually fucking cool! Previously, I was opposed to this aspect of the patch (heh, actually most if not all of the patch!) but I can see this tweak opening up a whole different area of the late game in Starcraft.

I don't know if rushing Tempests is really viable against a competent opponent because your ground army will be small and Tempests do diddly squat to anything not massive air or a building. It probably would be abusable on maps with lots of dead air but that remains to be seen. Basically, I like this change but it could use more testing and some tweaks.

Some thoughts are adjusting the damage numbers and making it an upgrade at Beacon (so that it truly is a late game tool for Protoss). Another is for the Tempest design to change slightly when the ability is researched and active so that it is easier to scout and for opponents to be aware of what may be coming (rather like Roaches when they have tunneling claws).

Anyway, originally I did not like this Tempest change because I thought it would upset all P match-ups. But, I am not sure anymore. With some tweaks, I think it could be an exciting change to Protoss and open up a lot of options in late game SC.
KT best KT ~ 2014
geokilla
Profile Joined May 2011
Canada8245 Posts
February 02 2014 06:32 GMT
#280
On February 02 2014 15:19 aZealot wrote:
Finally, got in a couple of games on the test map. Didn't play against good opponents unfortunately, but it did mean that I could try Tempests. I didn't rush them, though; opened SG into 2 base then Beacon and a 3rd. Boy, these things just smash buildings. It was actually fucking cool! Previously, I was opposed to this aspect of the patch (heh, actually most if not all of the patch!) but I can see this tweak opening up a whole different area of the late game in Starcraft.

I don't know if rushing Tempests is really viable against a competent opponent because your ground army will be small and Tempests do diddly squat to anything not massive air or a building. It probably would be abusable on maps with lots of dead air but that remains to be seen. Basically, I like this change but it could use more testing and some tweaks. Some thoughts are adjusting the damage numbers and making it an upgrade at Beacon (so that it truly is a late game tool for Protoss).

Another is for the Tempest design to change slightly when the ability is researched and active so that it is easier to scout and for opponents to be aware of what may be coming (rather like Roaches when they have tunneling claws).

Anyway, originally I did not like this Tempest change because I thought it would upset all P match-ups. But, I am not sure anymore. With some tweaks, I think it could be an exciting change to Protoss and open up a lot of options in late game SC.

The problem is that you can have Tempests camping out from afar like Polar Night and just pick off key structures. Having Tempest pretty much means having Skytoss, and having Skytoss means you have a pretty much unbeatable army when it gets to that late in the game. All Zerg has are Fungals, and Fungals can't reach Tempests that are pew pewing far away. Corruptors and Mutalisks, well they gotta respect the Void Rays and Phoenix which pretty much hard counter them. Same goes for Terran and its air units.
Prev 1 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Playoffs
Classic vs CureLIVE!
MaxPax vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 100
BRAT_OK 98
JuggernautJason19
StarCraft: Brood War
Britney 30624
Bisu 2468
Shuttle 705
Jaedong 686
Larva 646
Hyuk 381
Stork 381
Soma 363
Soulkey 191
Dewaltoss 157
[ Show more ]
Mini 144
Rush 135
firebathero 131
actioN 116
Sharp 68
sorry 62
Aegong 31
NotJumperer 29
Free 26
Yoon 18
910 18
IntoTheRainbow 16
Terrorterran 11
Dota 2
qojqva2254
Dendi774
League of Legends
C9.Mang087
Counter-Strike
fl0m1884
pashabiceps1572
byalli437
ptr_tv96
Super Smash Bros
Mew2King263
Heroes of the Storm
Khaldor235
MindelVK17
Other Games
FrodaN2019
hiko812
DeMusliM420
ceh9398
Trikslyr78
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• iHatsuTV 14
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 18
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1845
• Stunt598
• Shiphtur428
Upcoming Events
Replay Cast
6h 1m
Replay Cast
1d 6h
RongYI Cup
1d 17h
herO vs Maru
Replay Cast
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.