• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:23
CEST 12:23
KST 19:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles0[BSL20] Non-Korean Championship 4x BSL + 4x China7Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps SC uni coach streams logging into betting site Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BW General Discussion
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025! Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 647 users

Call to Action: January 31 Balance Testing - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 Next All
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-02-01 23:21:24
February 01 2014 23:15 GMT
#261
On February 02 2014 08:07 geokilla wrote:
Show nested quote +
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


12 Rax, 12 Gas, 12 scout, pull out of gas on 100, build a reaper and then a reactor, get a CC on the high ground, build a 2nd rax, pump marines non stop, 4:30 Engi bay for safety and early upgrades. After you've started your 2nd Rax, CC, bunker at the nat (asuming it was safe to take it), put back into gas. Rally marines to your mineral line just in case. Get 2nd gas at around 5:00, when you have gas start a TL on your rax and then stim, 6:30 factory, 7:30 SP, continue upgrading, producing marines and SCVs, 7:40 to 8:00 3rd gas.

That's what I've seen most of the pros use, with some variations, like not all get the early upgrades or even the early engi, that is Maru's variation, I've also seen ForGG's variation with Reactor first into double reaper.

You also have to adapt your build to a blink all-in, if you see it coming then get a 2nd bunker at nat, 1 or 2 bunkers in your main, a 3rd rax with TL on it, conc shells, double marauder production. You'll probably have to delay your factory just to survive this.

Yeah, basically that's it though, going 14 CC or really early 3rd is a high risk gamble with marginal rewards.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Wyrd
Profile Joined May 2011
United States211 Posts
February 01 2014 23:58 GMT
#262
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.
www.twitch.tv/wyrd5
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
February 02 2014 00:00 GMT
#263
Avilo is the Terran version of Destiny xD
Seed's # 1 fan!!! #ForVengeance
Fjodorov
Profile Joined December 2011
5007 Posts
February 02 2014 00:07 GMT
#264
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.


Increased oracle speed was also just a test at one point....
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 02 2014 00:21 GMT
#265
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.


Queen range was just a test they said...
Oracle speed? Just a test!
I'm weary of tests...
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
February 02 2014 00:34 GMT
#266
there was this engineer who wanted to test if a plane could also fly with only one wing.

everyone said it was a bad idea. He replied: its just a test ! how do you know it wont work ?!

One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Stress
Profile Joined February 2011
United States980 Posts
February 02 2014 00:50 GMT
#267
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.


The SC2 balance team has a history of trying out ideas that hurt the game more than helping it and then implementing said ideas, e.g., queen and oracle buff.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
Last Edited: 2014-02-02 01:37:24
February 02 2014 01:03 GMT
#268
This is pretty dissapointing. Sure we can say overall this is a Protoss nerf and a Terran buff but in reality this misses the target in terms of game design by quite a bit.

Blizzard: it's okay to be wrong, but you need to accept your mistakes. Stop being so unwilling to revert changes. This game is due for a massive overhaul

Edit: Typo
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-02-02 01:28:49
February 02 2014 01:26 GMT
#269
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.


Because Blizzard has a history of going throughout with 80% of their initial changes regardless of feedback. Or they tweak things last minute and have no time to test. This test map should have been released a month ago but DK watched 1 week of PL and held it off because of pro feedback... I am really interested to know which pro he had feedback from.

I also find it strange that they comment on balance in terms of units only and not maps. The maps are a HUGE problem right now.
Bagi
Profile Joined August 2010
Germany6799 Posts
February 02 2014 01:37 GMT
#270
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.

Its a misguided test that doesnt fix the issues and just shows how out of touch Blizzard is.

The problem is that this patch will probably go live in a month or so, once they remove the buff the hydras first. Then we will have another 3-4 months of PvP everywhere until we can look forward to the next balance map that might actually address some of the real issues.

So a balanced game in 6 months maybe? I feel like I'm being generous even with that.
geokilla
Profile Joined May 2011
Canada8230 Posts
February 02 2014 02:01 GMT
#271
On February 02 2014 10:37 Bagi wrote:
Show nested quote +
On February 02 2014 08:58 Wyrd wrote:
I like how everyone freaks shit about a test--A TEST. It's a test, you guys. Play the fucker before shooting your mouth off about it, and then even if it sucks, stop crying about a test.

So a balanced game in 6 months maybe? I feel like I'm being generous even with that.

But the game is balanced! Once you remove skill level!
dyDrawer
Profile Joined September 2012
Canada438 Posts
February 02 2014 02:28 GMT
#272
MSC changes completely missing the mark. Personally I would like to see Time Warp keep its energy cost, but increase PO energy cost to 125. That way, you cannot cast 2 POs at the same time with a full energy MSC. You CAN, however, cast one PO and a Time Warp. Also, there's now a guaranteed 30 second(ish) break between two POs. This should give the Terran especially some more early game options.
This might hurt PvP quite a bit, but I think buffing the MSC's starting energy to 75 could deal with this. Not sure about this tho. This way your first PO's timing doesn't change at all, but the 2nd one's significantly delayed.
Also, nerfing MSC's vision is also long overdue.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
yokohama
Profile Joined February 2005
United States1116 Posts
Last Edited: 2014-02-02 03:27:01
February 02 2014 03:16 GMT
#273
On February 02 2014 08:07 geokilla wrote:
Show nested quote +
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-02-02 03:48:10
February 02 2014 03:45 GMT
#274
On February 02 2014 12:16 yokohama wrote:
Show nested quote +
On February 02 2014 08:07 geokilla wrote:
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.


You're missing the forest for trees. The whole idea of balance is that the onus on decision-making should be equal. Both sides should be at equal risk in their decisions.

If we count the number of ways Terrans can lose a game, and compare that to the number of ways a Protoss can lose a game; maybe we can get some semblance of where the balance should be.
sagefreke
Profile Joined August 2010
United States241 Posts
February 02 2014 03:56 GMT
#275
Can't wait to try some hydra busts in ZvP. It's about time Protoss actually worry about a midgame zerg timing that isn't some variant of 12 minute max roach.

ZvZ should be a lot more interesting too.
yo yo yo
yokohama
Profile Joined February 2005
United States1116 Posts
Last Edited: 2014-02-02 04:19:20
February 02 2014 03:59 GMT
#276
On February 02 2014 12:45 plogamer wrote:
Show nested quote +
On February 02 2014 12:16 yokohama wrote:
On February 02 2014 08:07 geokilla wrote:
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.


You're missing the forest for trees. The whole idea of balance is that the onus on decision-making should be equal. Both sides should be at equal risk in their decisions.

If we count the number of ways Terrans can lose a game, and compare that to the number of ways a Protoss can lose a game; maybe we can get some semblance of where the balance should be.


I'm not missing the forest for the trees, I am addressing his games, not the overall scope of TvP. I am not advocating that I think Protoss doesn't need a nerf, I'm a Protoss player and I completely agree something needs to be done to help Terran. I'm just getting sick of this guys balance whining when all it really is is a lack of recognizing glaring flaws in his play. I am sure there are times he loses because what he had to do was harder than the Protoss due to balance. I don't think that is true in either of these games I addressed.
On January 31 2014 11:14 geokilla wrote:
Having a limited amount of army and resources, there's no way I could have handled this any better. Right?


With a mindset like that, it probably wouldn't even matter to him if Terran were the favored race in the matchup.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 02 2014 04:22 GMT
#277
On February 02 2014 12:59 yokohama wrote:
Show nested quote +
On February 02 2014 12:45 plogamer wrote:
On February 02 2014 12:16 yokohama wrote:
On February 02 2014 08:07 geokilla wrote:
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.


You're missing the forest for trees. The whole idea of balance is that the onus on decision-making should be equal. Both sides should be at equal risk in their decisions.

If we count the number of ways Terrans can lose a game, and compare that to the number of ways a Protoss can lose a game; maybe we can get some semblance of where the balance should be.


I'm not missing the forest for the trees, I am addressing his games, not the overall scope of TvP. I am not advocating that I think Protoss doesn't need a nerf, I'm a Protoss player and I completely agree something needs to be done to help Terran. I'm just getting sick of this guys balance whining when all it really is is a lack of recognizing glaring flaws in his play. I am sure there are times he loses because what he had to do was harder than the Protoss due to balance. I don't think that is true in either of these games I addressed.
Show nested quote +
On January 31 2014 11:14 geokilla wrote:
Having a limited amount of army and resources, there's no way I could have handled this any better. Right?


With a mindset like that, it probably wouldn't even matter to him if Terran were the favored race in the matchup.


People can make comments on balance despite what their games look like. I know, it's a novel concept. Maybe his complaints are based on his poor play and maybe not valid. But we've seen this at the pro level for awhile now and that's why people are complaining.
yokohama
Profile Joined February 2005
United States1116 Posts
February 02 2014 04:32 GMT
#278
On February 02 2014 13:22 Chaggi wrote:
Show nested quote +
On February 02 2014 12:59 yokohama wrote:
On February 02 2014 12:45 plogamer wrote:
On February 02 2014 12:16 yokohama wrote:
On February 02 2014 08:07 geokilla wrote:
On February 02 2014 07:48 Fission wrote:
Blizzard I would like more than 1 or 2 stable TvP openings please.

There's 1? What opening is that? I get crushed every TvP game.

I'm serious. See my post in the Terran Help Me Thread.


Are you talking about the game where you attacked and lost your whole army 10 seconds before combat shield was done, and flew all your vikings over their army and never replaced them? Or were you talking about the game where the first Oracle came in at 6:30, and despite being at 500 minerals when it happened, you didn't throw down your Engineering Bay until 8:00, and didn't have a Turret in your main until 10:10?

Bad decision making is a simple thing to fix, but fuck that, lets nerf Protoss into the ground and worry about improving afterwards.


You're missing the forest for trees. The whole idea of balance is that the onus on decision-making should be equal. Both sides should be at equal risk in their decisions.

If we count the number of ways Terrans can lose a game, and compare that to the number of ways a Protoss can lose a game; maybe we can get some semblance of where the balance should be.


I'm not missing the forest for the trees, I am addressing his games, not the overall scope of TvP. I am not advocating that I think Protoss doesn't need a nerf, I'm a Protoss player and I completely agree something needs to be done to help Terran. I'm just getting sick of this guys balance whining when all it really is is a lack of recognizing glaring flaws in his play. I am sure there are times he loses because what he had to do was harder than the Protoss due to balance. I don't think that is true in either of these games I addressed.
On January 31 2014 11:14 geokilla wrote:
Having a limited amount of army and resources, there's no way I could have handled this any better. Right?


With a mindset like that, it probably wouldn't even matter to him if Terran were the favored race in the matchup.


People can make comments on balance despite what their games look like. I know, it's a novel concept. Maybe his complaints are based on his poor play and maybe not valid. But we've seen this at the pro level for awhile now and that's why people are complaining.


Fair enough, I can agree with that.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-02-02 06:29:16
February 02 2014 06:19 GMT
#279
Finally got in a couple of games on the test map. Didn't play against good opponents unfortunately, but it did mean that I could try Tempests. I didn't rush them, though; opened SG into 2 base then Beacon and a 3rd. Boy, these things just smash buildings. It was actually fucking cool! Previously, I was opposed to this aspect of the patch (heh, actually most if not all of the patch!) but I can see this tweak opening up a whole different area of the late game in Starcraft.

I don't know if rushing Tempests is really viable against a competent opponent because your ground army will be small and Tempests do diddly squat to anything not massive air or a building. It probably would be abusable on maps with lots of dead air but that remains to be seen. Basically, I like this change but it could use more testing and some tweaks.

Some thoughts are adjusting the damage numbers and making it an upgrade at Beacon (so that it truly is a late game tool for Protoss). Another is for the Tempest design to change slightly when the ability is researched and active so that it is easier to scout and for opponents to be aware of what may be coming (rather like Roaches when they have tunneling claws).

Anyway, originally I did not like this Tempest change because I thought it would upset all P match-ups. But, I am not sure anymore. With some tweaks, I think it could be an exciting change to Protoss and open up a lot of options in late game SC.
KT best KT ~ 2014
geokilla
Profile Joined May 2011
Canada8230 Posts
February 02 2014 06:32 GMT
#280
On February 02 2014 15:19 aZealot wrote:
Finally, got in a couple of games on the test map. Didn't play against good opponents unfortunately, but it did mean that I could try Tempests. I didn't rush them, though; opened SG into 2 base then Beacon and a 3rd. Boy, these things just smash buildings. It was actually fucking cool! Previously, I was opposed to this aspect of the patch (heh, actually most if not all of the patch!) but I can see this tweak opening up a whole different area of the late game in Starcraft.

I don't know if rushing Tempests is really viable against a competent opponent because your ground army will be small and Tempests do diddly squat to anything not massive air or a building. It probably would be abusable on maps with lots of dead air but that remains to be seen. Basically, I like this change but it could use more testing and some tweaks. Some thoughts are adjusting the damage numbers and making it an upgrade at Beacon (so that it truly is a late game tool for Protoss).

Another is for the Tempest design to change slightly when the ability is researched and active so that it is easier to scout and for opponents to be aware of what may be coming (rather like Roaches when they have tunneling claws).

Anyway, originally I did not like this Tempest change because I thought it would upset all P match-ups. But, I am not sure anymore. With some tweaks, I think it could be an exciting change to Protoss and open up a lot of options in late game SC.

The problem is that you can have Tempests camping out from afar like Polar Night and just pick off key structures. Having Tempest pretty much means having Skytoss, and having Skytoss means you have a pretty much unbeatable army when it gets to that late in the game. All Zerg has are Fungals, and Fungals can't reach Tempests that are pew pewing far away. Corruptors and Mutalisks, well they gotta respect the Void Rays and Phoenix which pretty much hard counter them. Same goes for Terran and its air units.
Prev 1 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Creator 111
StarCraft: Brood War
Hyuk 733
Soma 481
Pusan 477
Stork 292
Sharp 160
ZerO 143
sorry 124
sSak 97
Larva 67
Soulkey 50
[ Show more ]
yabsab 45
Free 39
Aegong 39
Mind 27
zelot 26
JulyZerg 24
Shine 16
IntoTheRainbow 10
ivOry 3
Dota 2
XcaliburYe536
XaKoH 493
syndereN1
Counter-Strike
shoxiejesuss693
x6flipin362
allub96
Super Smash Bros
Mew2King250
Other Games
ceh9660
Pyrionflax306
crisheroes263
SortOf155
rGuardiaN53
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick28834
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2243
League of Legends
• HappyZerGling104
Other Games
• WagamamaTV150
Upcoming Events
Wardi Open
37m
Replay Cast
13h 37m
Sparkling Tuna Cup
23h 37m
WardiTV European League
1d 5h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 13h
The PondCast
1d 23h
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Classic vs Cure
FEL
4 days
RSL Revival
4 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.