Call to Action: January 31 Balance Testing - Page 15
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MrLightning
306 Posts
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aZealot
New Zealand5447 Posts
On February 02 2014 15:32 geokilla wrote: The problem is that you can have Tempests camping out from afar like Polar Night and just pick off key structures. Having Tempest pretty much means having Skytoss, and having Skytoss means you have a pretty much unbeatable army when it gets to that late in the game. All Zerg has are Fungals, and Fungals can't reach Tempests that are pew pewing far away. Corruptors and Mutalisks, well they gotta respect the Void Rays and Phoenix which pretty much hard counter them. Same goes for Terran and its air units. Well, that depends on the map. But, I don't see the problem in some maps favouring certain units or play styles (as long as the bias toward that unit or play style is not excessive). I think it makes for better games and for better players. More to the point, you don't know any of that. Nor do I. Neither of us know enough of what the game will look like if the Tempest change goes through (I hope with the changes I have suggested - it may be OP otherwise). Especially if other patch changes go through. It will take figuring out from players as we go along. My point is that after playing a couple of games with it, I found it exciting. It could open up a new meta in late game Starcraft, and more positional and tactical play. | ||
tshi
United States2495 Posts
On February 02 2014 09:21 Chaggi wrote: Queen range was just a test they said... Oracle speed? Just a test! I'm weary of tests... And they're all great changes that were tested beforehand. Now, we'll get to see Hydras at 25 -- it'll be great for PvZ. I also hope they add more changes to the bunker. | ||
Deleted User 137586
7859 Posts
On February 02 2014 09:21 Chaggi wrote: Queen range was just a test they said... Oracle speed? Just a test! I'm weary of tests... They never tested the 5 range queens ![]() | ||
covetousrat
2109 Posts
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weikor
Austria580 Posts
I would like to say the hydra change is stupid, but i actually think its a cool change, they will have to give protoss an option of dealing with hydra rushes at some point, but i dont think they are a problem in ZvT or ZvZ and actually help with the metagame of muta play, or mass bio. I really enjoy how the msc has pushed the sentry away from a unit to make every game. Players have been asking for the sentry to be redisigned, blizzard (not listening to the players of course) accidentally removed it from the metagame by making protoss unattackable in the early game. Thanks blizzard, you really know how to appease the casuals! | ||
Big J
Austria16289 Posts
On February 02 2014 19:55 weikor wrote: i doubt the tempest change will do much. Its stupid to say protoss players will *just camp somewhere in the distance picking off key structures* . - tempests can do that now, but you dont see that happening at all. simply because they are slow, and still dont do a lot of damage (60 vs structures for a fleet beacon and 300^200 unit. IM pretty sure the same investment in voidrays will deal similar, if not more damage) I would like to say the hydra change is stupid, but i actually think its a cool change, they will have to give protoss an option of dealing with hydra rushes at some point, but i dont think they are a problem in ZvT or ZvZ and actually help with the metagame of muta play, or mass bio. I really enjoy how the msc has pushed the sentry away from a unit to make every game. Players have been asking for the sentry to be redisigned, blizzard (not listening to the players of course) accidentally removed it from the metagame by making protoss unattackable in the early game. Thanks blizzard, you really know how to appease the casuals! It's not about keystructures, but spore/spine crawlers. And Protoss are doing that right now, it's just not really efficient because the damage of Tempest vs structures is really bad. | ||
Deleted User 137586
7859 Posts
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SC2Toastie
Netherlands5725 Posts
On February 02 2014 20:38 Ghanburighan wrote: There are games, also high level games, of semi tempest rushes against terran. This requires a short aerial distance, a good target in base, and lots of dead space near the target. Habitation station is perfect for it. As it stands now, I'd say it's cheese, and only works if they get a bit lucky. But it should be tested with this change. So, your comment on a change in a test map is that it has to be tested... ![]() | ||
Deleted User 137586
7859 Posts
``but you dont see that happening at all'' | ||
redviper
Pakistan2333 Posts
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Big J
Austria16289 Posts
On February 02 2014 20:58 redviper wrote: I just really want to see a pro game with the reduced hydra cost. I am certainly not good enough to utilize it, but like someone said it will allow zerg to do multi-prong harass with OL drop. That sounds freaking awesome to watch. what? he? why? how? | ||
TheBloodyDwarf
Finland7524 Posts
On February 02 2014 20:58 redviper wrote: I just really want to see a pro game with the reduced hydra cost. I am certainly not good enough to utilize it, but like someone said it will allow zerg to do multi-prong harass with OL drop. That sounds freaking awesome to watch. I dont think zerg can max out much faster and I dont know about harrash. But this makes making muta so much easiler vs P | ||
Rainmansc
Netherlands216 Posts
On February 02 2014 21:23 TheBloodyDwarf wrote: I dont think zerg can max out much faster and I dont know about harrash. But this makes making muta so much easiler vs P Indeed. It will only make opening ling/hydra easier to go into more muta's later. | ||
Nebuchad
Switzerland12155 Posts
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Whitewing
United States7483 Posts
On February 02 2014 21:34 Rainmansc wrote: Indeed. It will only make opening ling/hydra easier to go into more muta's later. Hydra maxes will come faster: you'll be able to hit a 200/200 timing around 12 minutes with pure hydralisk. That's just silly. | ||
MrMedic
Canada452 Posts
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