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Code A Concludes, 31/32 Code S Spots Filled - Page 13

Forum Index > SC2 General
313 CommentsPost a Reply
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Deleted User 137586
Profile Joined January 2011
7859 Posts
January 25 2014 10:26 GMT
#241
On January 25 2014 19:23 Obender99 wrote:
Show nested quote +

Code A participating players:
Terran: 15
Zerg: 16
Protoss: 17

Qualified for Code S through Code A:
Terran: 2
Zerg: 11
Protoss: 11

Are you not forgetting the fact that 15 Terran players made it into Code A?


It's pretty easy to make it to Code A from Code S
Cry 'havoc' and let slip the dogs of war
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-01-25 10:28:05
January 25 2014 10:27 GMT
#242
On January 25 2014 19:26 Obender99 wrote:
Show nested quote +
On January 25 2014 19:23 sAsImre wrote:
On January 25 2014 19:04 LongShot27 wrote:
On January 25 2014 19:03 sAsImre wrote:
On January 25 2014 18:43 Obender99 wrote:
My opinion re: race balance is this

There are meta game shifts constantly occurring in this game, Its not that Z and P are better then T, its just that at the moment they have solved the puzzle and now T needs time to adjust.


there is no counterplay to a good blink player on a blink friendly map that puts you ahead. You're at best even, at worst your dead. And in the current map pool almost every map is blink friendly.


Build bunkers and then actually fill them, which for some reason every terran in every WCS region isn't doing, they build the bunkers, leave them empty and then GG


you're joking right? The problem isn't defending the blink all in is that if the P doesn't commit he gets ahead on upg/eco 5min later and you can't punish his 3rd on the current map pool. Inno vs herO on Frost ie.
+ if you got 8pop on your ramp on yeonsu ie you die if the P blinks in your main and engages you with a time warp.

ppl not playing the game and making stupid comments as to be the most painful thing on TL gosh


I agree that the current map pool is not balanced. This will change soon enough.


considering blizzard stance and the map they introduced (heavy rain is the best blink map ever made, daedalus is an auto win for Z) i doubt it'll change that much; they're 100% clueless about maps.
Zest fanboy.
Obender99
Profile Joined September 2012
United States31 Posts
Last Edited: 2014-01-25 10:33:09
January 25 2014 10:30 GMT
#243
On January 25 2014 19:27 sAsImre wrote:
Show nested quote +
On January 25 2014 19:26 Obender99 wrote:
On January 25 2014 19:23 sAsImre wrote:
On January 25 2014 19:04 LongShot27 wrote:
On January 25 2014 19:03 sAsImre wrote:
On January 25 2014 18:43 Obender99 wrote:
My opinion re: race balance is this

There are meta game shifts constantly occurring in this game, Its not that Z and P are better then T, its just that at the moment they have solved the puzzle and now T needs time to adjust.


there is no counterplay to a good blink player on a blink friendly map that puts you ahead. You're at best even, at worst your dead. And in the current map pool almost every map is blink friendly.


Build bunkers and then actually fill them, which for some reason every terran in every WCS region isn't doing, they build the bunkers, leave them empty and then GG


you're joking right? The problem isn't defending the blink all in is that if the P doesn't commit he gets ahead on upg/eco 5min later and you can't punish his 3rd on the current map pool. Inno vs herO on Frost ie.
+ if you got 8pop on your ramp on yeonsu ie you die if the P blinks in your main and engages you with a time warp.

ppl not playing the game and making stupid comments as to be the most painful thing on TL gosh


I agree that the current map pool is not balanced. This will change soon enough.


considering blizzard stance and the map they introduced (heavy rain is the best blink map ever made, daedalus is an auto win for Z) i doubt it'll change that much; they're 100% clueless about maps.


I don't think that is fair, Blizzard is very interested in making us all happy so we keep attracting new players to the game and selling their product. Sure, they stumble at times - but in the long run they have a lot of money riding on everything working out.
imre
Profile Blog Joined November 2011
France9263 Posts
January 25 2014 10:32 GMT
#244
On January 25 2014 19:30 Obender99 wrote:
Show nested quote +
On January 25 2014 19:27 sAsImre wrote:
On January 25 2014 19:26 Obender99 wrote:
On January 25 2014 19:23 sAsImre wrote:
On January 25 2014 19:04 LongShot27 wrote:
On January 25 2014 19:03 sAsImre wrote:
On January 25 2014 18:43 Obender99 wrote:
My opinion re: race balance is this

There are meta game shifts constantly occurring in this game, Its not that Z and P are better then T, its just that at the moment they have solved the puzzle and now T needs time to adjust.


there is no counterplay to a good blink player on a blink friendly map that puts you ahead. You're at best even, at worst your dead. And in the current map pool almost every map is blink friendly.


Build bunkers and then actually fill them, which for some reason every terran in every WCS region isn't doing, they build the bunkers, leave them empty and then GG


you're joking right? The problem isn't defending the blink all in is that if the P doesn't commit he gets ahead on upg/eco 5min later and you can't punish his 3rd on the current map pool. Inno vs herO on Frost ie.
+ if you got 8pop on your ramp on yeonsu ie you die if the P blinks in your main and engages you with a time warp.

ppl not playing the game and making stupid comments as to be the most painful thing on TL gosh


I agree that the current map pool is not balanced. This will change soon enough.


considering blizzard stance and the map they introduced (heavy rain is the best blink map ever made, daedalus is an auto win for Z) i doubt it'll change that much; they're 100% clueless about maps.


I don't think that is fair, Blizzard is very interested in making us all happy so we keep attracting new players to the game and selling their product.


they're just blind about maps, i didn't say they select/make intentionnal bad maps.
Zest fanboy.
Obender99
Profile Joined September 2012
United States31 Posts
January 25 2014 10:35 GMT
#245
On January 25 2014 19:32 sAsImre wrote:
Show nested quote +
On January 25 2014 19:30 Obender99 wrote:
On January 25 2014 19:27 sAsImre wrote:
On January 25 2014 19:26 Obender99 wrote:
On January 25 2014 19:23 sAsImre wrote:
On January 25 2014 19:04 LongShot27 wrote:
On January 25 2014 19:03 sAsImre wrote:
On January 25 2014 18:43 Obender99 wrote:
My opinion re: race balance is this

There are meta game shifts constantly occurring in this game, Its not that Z and P are better then T, its just that at the moment they have solved the puzzle and now T needs time to adjust.


there is no counterplay to a good blink player on a blink friendly map that puts you ahead. You're at best even, at worst your dead. And in the current map pool almost every map is blink friendly.


Build bunkers and then actually fill them, which for some reason every terran in every WCS region isn't doing, they build the bunkers, leave them empty and then GG


you're joking right? The problem isn't defending the blink all in is that if the P doesn't commit he gets ahead on upg/eco 5min later and you can't punish his 3rd on the current map pool. Inno vs herO on Frost ie.
+ if you got 8pop on your ramp on yeonsu ie you die if the P blinks in your main and engages you with a time warp.

ppl not playing the game and making stupid comments as to be the most painful thing on TL gosh


I agree that the current map pool is not balanced. This will change soon enough.


considering blizzard stance and the map they introduced (heavy rain is the best blink map ever made, daedalus is an auto win for Z) i doubt it'll change that much; they're 100% clueless about maps.


I don't think that is fair, Blizzard is very interested in making us all happy so we keep attracting new players to the game and selling their product.


they're just blind about maps, i didn't say they select/make intentionnal bad maps.


If this trend continues, I predict a plethora of Terran favored maps in the next pool.
Big J
Profile Joined March 2011
Austria16289 Posts
January 25 2014 10:37 GMT
#246
On January 25 2014 19:23 Obender99 wrote:
Show nested quote +

Code A participating players:
Terran: 15
Zerg: 16
Protoss: 17

Qualified for Code S through Code A:
Terran: 2
Zerg: 11
Protoss: 11

Are you not forgetting the fact that 15 Terran players made it into Code A?


Im just posting the relevant stats for Code S qualification and I think it said pretty clearly that there were 15 Terrans.
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
January 25 2014 10:44 GMT
#247
On January 25 2014 19:35 Obender99 wrote:
Show nested quote +
On January 25 2014 19:32 sAsImre wrote:
On January 25 2014 19:30 Obender99 wrote:
On January 25 2014 19:27 sAsImre wrote:
On January 25 2014 19:26 Obender99 wrote:
On January 25 2014 19:23 sAsImre wrote:
On January 25 2014 19:04 LongShot27 wrote:
On January 25 2014 19:03 sAsImre wrote:
On January 25 2014 18:43 Obender99 wrote:
My opinion re: race balance is this

There are meta game shifts constantly occurring in this game, Its not that Z and P are better then T, its just that at the moment they have solved the puzzle and now T needs time to adjust.


there is no counterplay to a good blink player on a blink friendly map that puts you ahead. You're at best even, at worst your dead. And in the current map pool almost every map is blink friendly.


Build bunkers and then actually fill them, which for some reason every terran in every WCS region isn't doing, they build the bunkers, leave them empty and then GG


you're joking right? The problem isn't defending the blink all in is that if the P doesn't commit he gets ahead on upg/eco 5min later and you can't punish his 3rd on the current map pool. Inno vs herO on Frost ie.
+ if you got 8pop on your ramp on yeonsu ie you die if the P blinks in your main and engages you with a time warp.

ppl not playing the game and making stupid comments as to be the most painful thing on TL gosh


I agree that the current map pool is not balanced. This will change soon enough.


considering blizzard stance and the map they introduced (heavy rain is the best blink map ever made, daedalus is an auto win for Z) i doubt it'll change that much; they're 100% clueless about maps.


I don't think that is fair, Blizzard is very interested in making us all happy so we keep attracting new players to the game and selling their product.


they're just blind about maps, i didn't say they select/make intentionnal bad maps.


If this trend continues, I predict a plethora of Terran favored maps in the next pool.


Exactly what is a Terran Favored map? In my opinion it is a map that:

1) allows for nigh 360 degree drops on the opponents main
2) is bad for blink all ins/pressure.
3) has a relatively easy wallable natural.
4) has an easily defendable 3rd.
5) has gold minerals?

Can someone please add to this list? I don't actually know all the parameters for a good Terran map - not sure about number 5??
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-01-25 10:49:35
January 25 2014 10:49 GMT
#248
On January 25 2014 19:44 AxiomBlurr wrote:
Show nested quote +
On January 25 2014 19:35 Obender99 wrote:
On January 25 2014 19:32 sAsImre wrote:
On January 25 2014 19:30 Obender99 wrote:
On January 25 2014 19:27 sAsImre wrote:
On January 25 2014 19:26 Obender99 wrote:
On January 25 2014 19:23 sAsImre wrote:
On January 25 2014 19:04 LongShot27 wrote:
On January 25 2014 19:03 sAsImre wrote:
On January 25 2014 18:43 Obender99 wrote:
My opinion re: race balance is this

There are meta game shifts constantly occurring in this game, Its not that Z and P are better then T, its just that at the moment they have solved the puzzle and now T needs time to adjust.


there is no counterplay to a good blink player on a blink friendly map that puts you ahead. You're at best even, at worst your dead. And in the current map pool almost every map is blink friendly.


Build bunkers and then actually fill them, which for some reason every terran in every WCS region isn't doing, they build the bunkers, leave them empty and then GG


you're joking right? The problem isn't defending the blink all in is that if the P doesn't commit he gets ahead on upg/eco 5min later and you can't punish his 3rd on the current map pool. Inno vs herO on Frost ie.
+ if you got 8pop on your ramp on yeonsu ie you die if the P blinks in your main and engages you with a time warp.

ppl not playing the game and making stupid comments as to be the most painful thing on TL gosh


I agree that the current map pool is not balanced. This will change soon enough.


considering blizzard stance and the map they introduced (heavy rain is the best blink map ever made, daedalus is an auto win for Z) i doubt it'll change that much; they're 100% clueless about maps.


I don't think that is fair, Blizzard is very interested in making us all happy so we keep attracting new players to the game and selling their product.


they're just blind about maps, i didn't say they select/make intentionnal bad maps.


If this trend continues, I predict a plethora of Terran favored maps in the next pool.


Exactly what is a Terran Favored map? In my opinion it is a map that:

1) allows for nigh 360 degree drops on the opponents main
2) is bad for blink all ins/pressure.
3) has a relatively easy wallable natural.
4) has an easily defendable 3rd.
5) has gold minerals?

Can someone please add to this list? I don't actually know all the parameters for a good Terran map - not sure about number 5??


4 isn't good, if the 3rd is hard to take hellion/banshee play fucks up Z and it's bad for P.
main-nat ramp away from nat entrance is a really big point too.
You need a good balance between chokes and openess in order to fight both Z/P.
5 i dunno now.
Zest fanboy.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 25 2014 11:45 GMT
#249
This is probably the least excited I've ever been about GSL. Endless waves of swarm host turtle games, immortal all ins and PvP, with nary a TvT or ZvT in sight. Barf.
"Digital. They have digital. What is digital?" - Donald J Trump
burzumbu
Profile Joined October 2013
Croatia68 Posts
January 25 2014 11:47 GMT
#250
it is scary that some people ignoring what is PvT today.. it is more scary than PvT itself

i'm glad i did not buy subscription for code s, i would hate myself
*i am mine*
WickedEye
Profile Joined January 2014
Poland9 Posts
January 25 2014 11:58 GMT
#251
On January 24 2014 22:16 herMan wrote:
JOIN THE RESISTANCE, SUPPORT MARU

[image loading]


You have my sword.
TL najgorsze comunity na świecie
VmY
Profile Joined August 2011
Netherlands1286 Posts
January 25 2014 12:06 GMT
#252
I can't say I enjoy watching any of the protoss matchups, but I'm going to watch anyway. #Passion
Why can't I quit you, siege tank? FanTaSy, Mvp.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 25 2014 12:12 GMT
#253
On January 25 2014 20:58 WickedEye wrote:
Show nested quote +
On January 24 2014 22:16 herMan wrote:
JOIN THE RESISTANCE, SUPPORT MARU

[image loading]


You have my sword.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=441107#1

Wow that was shamelessly stolen 0.0
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Stress
Profile Joined February 2011
United States980 Posts
January 25 2014 15:35 GMT
#254
On January 25 2014 20:58 WickedEye wrote:
Show nested quote +
On January 24 2014 22:16 herMan wrote:
JOIN THE RESISTANCE, SUPPORT MARU

[image loading]


You have my sword.


And my axe.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Frex
Profile Joined March 2012
Finland888 Posts
January 25 2014 15:49 GMT
#255
On January 25 2014 20:47 burzumbu wrote:
it is scary that some people ignoring what is PvT today.. it is more scary than PvT itself

i'm glad i did not buy subscription for code s, i would hate myself


You lucky people. I was so hyped for the new WCS season that I got my ticket early. Now I have to come in terms with the fact that this season will be lackluster for me. It´s a shame that half of the match-ups are almost gone this season.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
January 25 2014 15:56 GMT
#256
On January 26 2014 00:35 Stress wrote:
Show nested quote +
On January 25 2014 20:58 WickedEye wrote:
On January 24 2014 22:16 herMan wrote:
JOIN THE RESISTANCE, SUPPORT MARU

[image loading]


You have my sword.


And my axe.


And my blow.
Survivor61316
Profile Joined July 2012
United States470 Posts
January 25 2014 16:04 GMT
#257
On January 25 2014 17:33 ArTiFaKs wrote:
Show nested quote +
On January 25 2014 15:27 Armada Vega wrote:
On January 25 2014 15:11 ArTiFaKs wrote:
On January 25 2014 13:14 Survivor61316 wrote:
On January 25 2014 12:03 Waise wrote:
i do think terran is weak against p and maybe very very marginally weak against z right now, but the number of players in code s doesn't really mean anything. it's not that statistically outrageous for a bunch of terrans to just play poorly while the race is also slightly weak. there has to be some responsibility on the players to actually play out the games; it's not as if the distribution should be equal if terran players don't perform

In a balanced game the number of players representing each race at any level of play should be even, allowing for slight variations for the best players in the world (3-5 players at most) and the human factor throwing off a perfect equilibrium. When you have 11/16 and 11/17 advancing for Zerg and Toss respectively but only 2/15 Terran players, that is no where close to even. Not even in the same ball park. Why would only Terran players not perform while the other two races do? Especially when you're dealing with some of the best players in the world who can almost play this game in their sleep they know it so well? Is the most obvious answer not that its not that they weren't performing, but that they couldn't perform well due to playing with an underpowered race? It's a simple law of averages man.


Well seeing as how there were 20 Terrans in just 2011 with only 5 Protoss, now that the roles are reversed, wouldn't your logic declare that it is simply the "law of averages" balancing itself out?

it was 20 terrans for 1 GSL in october for 2011.

Personally, to say "now its protoss's time" like many Protoss players like to post, I wouldn't consider it actual progress when it comes to balance, just reversed.


Lol honestly you guys think I was being serious? Thank you for proving my point about how retarded his argument was.

And addressing your statement about how it was "1 GSL in October 2011", we can say the same about how "this is 1 GSL in January 2014". So if that is the basis of your reasoning about why this is just the end of the world, I would say recent history shows that things work out in the end. The game didn't die when there were 20 Terran? So suggesting it will now is just ridiculous. They are obviously looking at the matchup in the recent balance test maps, so I would assume that nerfs/buffs are coming soon. So i'll continue to enjoy this short time where Terran's don't just dominate every tournament around the world like they have been doing since the beginning of Starcraft time.

If you think my argument was retarded, you're as dumb and emotional as axiomblurr..

I said if the game was balanced it there would be an even distribution of races in any given tournament with players of even skill. I never said there has been a perfectly balanced game, or that it is even possible. But it is certainly possible to get it closer to ever than having 15 Toss, 13 Zerg, and 3 Terran. It is obviously not a problem of all the Terrans performing bad at the same time while the players from the other races play fine (why does that make any sense to people?).
Liquid Fighting
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
January 25 2014 16:19 GMT
#258
On January 26 2014 00:56 plogamer wrote:
Show nested quote +
On January 26 2014 00:35 Stress wrote:
On January 25 2014 20:58 WickedEye wrote:
On January 24 2014 22:16 herMan wrote:
JOIN THE RESISTANCE, SUPPORT MARU

[image loading]


You have my sword.


And my axe.


And my blow.



lol uuuhhhhhh
http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
CheeseInSpace
Profile Joined August 2012
Germany157 Posts
January 25 2014 16:31 GMT
#259
GSL Code S in a nutshell

[image loading]
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-01-25 16:41:54
January 25 2014 16:40 GMT
#260
On January 25 2014 17:33 ArTiFaKs wrote:
Show nested quote +
On January 25 2014 15:27 Armada Vega wrote:
On January 25 2014 15:11 ArTiFaKs wrote:
On January 25 2014 13:14 Survivor61316 wrote:
On January 25 2014 12:03 Waise wrote:
i do think terran is weak against p and maybe very very marginally weak against z right now, but the number of players in code s doesn't really mean anything. it's not that statistically outrageous for a bunch of terrans to just play poorly while the race is also slightly weak. there has to be some responsibility on the players to actually play out the games; it's not as if the distribution should be equal if terran players don't perform

In a balanced game the number of players representing each race at any level of play should be even, allowing for slight variations for the best players in the world (3-5 players at most) and the human factor throwing off a perfect equilibrium. When you have 11/16 and 11/17 advancing for Zerg and Toss respectively but only 2/15 Terran players, that is no where close to even. Not even in the same ball park. Why would only Terran players not perform while the other two races do? Especially when you're dealing with some of the best players in the world who can almost play this game in their sleep they know it so well? Is the most obvious answer not that its not that they weren't performing, but that they couldn't perform well due to playing with an underpowered race? It's a simple law of averages man.


Well seeing as how there were 20 Terrans in just 2011 with only 5 Protoss, now that the roles are reversed, wouldn't your logic declare that it is simply the "law of averages" balancing itself out?

it was 20 terrans for 1 GSL in october for 2011.

Personally, to say "now its protoss's time" like many Protoss players like to post, I wouldn't consider it actual progress when it comes to balance, just reversed.


Lol honestly you guys think I was being serious? Thank you for proving my point about how retarded his argument was.

And addressing your statement about how it was "1 GSL in October 2011", we can say the same about how "this is 1 GSL in January 2014". So if that is the basis of your reasoning about why this is just the end of the world, I would say recent history shows that things work out in the end. The game didn't die when there were 20 Terran? So suggesting it will now is just ridiculous. They are obviously looking at the matchup in the recent balance test maps, so I would assume that nerfs/buffs are coming soon. So i'll continue to enjoy this short time where Terran's don't just dominate every tournament around the world like they have been doing since the beginning of Starcraft time.


Problem is the 1 GSL now lasts 3 months compare to 1 month for the 2011 GSLs. So the balance/meta is magnified.
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