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Starbow - Page 226

Forum Index > SC2 General
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Prev 1 224 225 226 227 228 346 Next
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 26 2014 15:57 GMT
#4501
On February 27 2014 00:39 Big J wrote:
Show nested quote +
On February 27 2014 00:29 Foxxan wrote:
On February 27 2014 00:26 Big J wrote:
so many zergs laddering, TT

Yes, i agree. Like 90% zergs it feels like.


suggestion for the Eros Client:
(optional) avoid opponents you have recently played. For like an hour or so let's say. Right now I've gone over to forfeiting ZvZs, but that doesn't help, since I get matched up against the same player again right afterwards...

Or you can play Terran or Toss vs Zerg
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
February 26 2014 15:59 GMT
#4502
On February 27 2014 00:39 Big J wrote:
Show nested quote +
On February 27 2014 00:29 Foxxan wrote:
On February 27 2014 00:26 Big J wrote:
so many zergs laddering, TT

Yes, i agree. Like 90% zergs it feels like.


suggestion for the Eros Client:
(optional) avoid opponents you have recently played. For like an hour or so let's say. Right now I've gone over to forfeiting ZvZs, but that doesn't help, since I get matched up against the same player again right afterwards...


If this was a option, then you should be given a 3-5 second window to either agree or disagree to playing a game before "Forfeiting" a match is made available. This way you have the determination in those 3-5 seconds whether or not you want to play that person or not and if you wait longer, then you must forfeit (IE losing the points).

People did it in Brood War, just ban/kick people from the game lobby in public matches aside from asking for games inside the game chat channels.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-02-26 16:11:34
February 26 2014 16:08 GMT
#4503
On February 27 2014 00:57 -Archangel- wrote:
Show nested quote +
On February 27 2014 00:39 Big J wrote:
On February 27 2014 00:29 Foxxan wrote:
On February 27 2014 00:26 Big J wrote:
so many zergs laddering, TT

Yes, i agree. Like 90% zergs it feels like.


suggestion for the Eros Client:
(optional) avoid opponents you have recently played. For like an hour or so let's say. Right now I've gone over to forfeiting ZvZs, but that doesn't help, since I get matched up against the same player again right afterwards...

Or you can play Terran or Toss vs Zerg


yeah, I know. I would do that if I had a clue about the game already. But I currently would like to focus on learning one main race. I'm usually getting completely messed up with my injects and creep spread in SC2 when I play Terran for some time and I expect this to happen in Sbow as well.

Also it's just not the same. Zerg's just more fun
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 26 2014 16:29 GMT
#4504
Charge is the worst SC2 spell...and I'm a toss player. A-move ftw.
Code
Profile Blog Joined June 2009
Canada634 Posts
February 26 2014 16:38 GMT
#4505
Who is Franscar? That game vs rsvp was pretty cool. I noticed he also took a game off Beastyqt.

We are starting to get some seperation on ladder now points-wise. Good for new players who will probably join after the tournament.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 26 2014 16:45 GMT
#4506
Can you guys be more constructive you who talk about design/balance.

Charge is the worst SC2 spell...and I'm a toss player. A-move ftw.

I dont understand what u mean with this sentence
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 26 2014 17:52 GMT
#4507
The first is a revision to Charge. First change it so that it isn't autocast. Instead, when it is activated, the Zealot charges to a specified location at a speed of 3.25 (.5 faster than standard chargelot move speed) with a maximum time length of 3.5 seconds, the same as in vanilla SC2. Furthermore, while the ability is active for those three and a half seconds, the Zealots are given +1 armor. This makes charge an ability that is primarily used to force bio balls and hydra clumps back, without removing their ability to retreat with heavy losses. It also performs much less well against Siege Tanks, greatly reducing the tendency for chargelot-Archon compsto sweep the floor with mech compositions.
- Pontius Pirate

Its plenty of stuff to do with a "charge ability" on zealot.
His suggestion was for sc2 hots - Could be further tweaked for starbow.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
February 26 2014 18:07 GMT
#4508
Shame there's hardly anyone queuing today. Going to be difficult to get enough games to get top 3 at this rate.
My. Copy. Is. Here.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
February 26 2014 18:31 GMT
#4509
On February 27 2014 03:07 Piy wrote:
Shame there's hardly anyone queuing today. Going to be difficult to get enough games to get top 3 at this rate.


I played over 40 games and longest time I waited for queue was 2minutes?

Make sure you put "wide" search range.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2014-02-26 18:42:06
February 26 2014 18:41 GMT
#4510
Starbow Invitational Tournament thread now pimped... who doesn't like a bit of lens flair.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Jermman
Profile Joined November 2011
Canada174 Posts
February 26 2014 19:09 GMT
#4511
After playing 200+ games of starbow and being cheesed in 90% of them, I have absolutely no desire to play this anymore. Gunna go back to sc2.
Terran/Random Player
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2014-02-26 19:22:42
February 26 2014 19:11 GMT
#4512
On February 27 2014 03:41 iHirO wrote:
Starbow Invitational Tournament thread now pimped... who doesn't like a bit of lens flair.

I do have to say, sometimes you guys seem to like spoilers a bit too much. For example, in that thread you use giant banners for all the headers, but all the content is hidden in spoilers. I don't really like to have to click 10+ times to see all the content It's not like the content is extremely long, so the only thing the spoilers now do is throw those bright pink banners in my face :D

I'd say get rid of the spoilers, make headers which are +- half the current height, with a much smaller bow which is vertically centered just like the text, so the arrow is pointed at the middle of each header.

Or at least, something to consider for the next tournament thread ^_^

More like this (ignore horrible crop powers):

[image loading]
Ramiz1989
Profile Joined July 2012
12124 Posts
February 26 2014 19:28 GMT
#4513
On February 27 2014 00:06 StarscreamG1 wrote:
Show nested quote +
On February 27 2014 00:04 Ramiz1989 wrote:
On February 27 2014 00:01 StarscreamG1 wrote:
I dont know if I already asked, but why adding new spells and cutting lockdown. What was the problem with lockdown?

Limiting Micro potential, that was the problem. Especially now that we have smart-casting, 10 Ghosts could lock down whole Protoss/Terran army with ease.

The stasis field also limits micro potencial. I hope starbow crew consider bringing back lockdown, even if it is more expensive or hard to get.
PS - It would fit well to all the AOE spells :\

Stasis field have slow projectile and can be dodged, it also lock down your units, but enemy can't attack them either. You don't just do it like with Fungal/Force Fields, where you lock down enemy and keep recasting it or just roll over it, Stasis is completely different spell. You counterpart of Lockdown is actually Maelstorm from Dark Archon, even though it was AoE, it worked only against biological units(where Lockdown only works against mechanical) and they still could be attacked, but that is also a reason why that spell isn't in the game.
On February 27 2014 00:11 Foxxan wrote:
Show nested quote +
On February 27 2014 00:04 Ramiz1989 wrote:
On February 27 2014 00:01 StarscreamG1 wrote:
I dont know if I already asked, but why adding new spells and cutting lockdown. What was the problem with lockdown?

Limiting Micro potential, that was the problem. Especially now that we have smart-casting, 10 Ghosts could lock down whole Protoss/Terran army with ease.

Do not agree with this, i think the problem lies more that ghost unlocks so fast in starbow, and that the spell were so cheap to cast

Well, you can disagree, but the problem is spell, not really the Ghost itself. Even if Ghosts are hard to get, like in BW, it would still be gamebreaking in the late game if you have 10+ Ghosts in your army.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
February 26 2014 19:32 GMT
#4514
On February 27 2014 04:09 Jermman wrote:
After playing 200+ games of starbow and being cheesed in 90% of them, I have absolutely no desire to play this anymore. Gunna go back to sc2.


Obvious troll is obvious.
I've played about 100 games, only been cheesed twice.
Big J
Profile Joined March 2011
Austria16289 Posts
February 26 2014 19:37 GMT
#4515
On February 27 2014 04:09 Jermman wrote:
After playing 200+ games of starbow and being cheesed in 90% of them, I have absolutely no desire to play this anymore. Gunna go back to sc2.


I don't know what race you play in SC2, but from my experience with Z and T... yeah, you are going to get cheesed, especially if you play against a Protoss.
My ZvPs in SC2 in the last week (~20) were:
sentry/immortal
6-7gate
6-7gate blink
nexus-->DT-->some gateway/something allin
nexus --> 4gate
...
I played like 2-3 macro games, and even then it's often just an allin that did not kill you but somehow broke even.

And don't get me started about SC2 ZvZ. 50% of the games your opponent will use his first or second round of injects on mass speedlings or speedling/baneling.
It's like TvZ is the only matchup were you won't get allined every game, since the rushes are kind of weak for both sides... and even then I hit a ton of 2base allin pushes as zerg that shouldn't work, but somehow those Terrans have made the experience that they do actually work and play them over and over again.

--> Conclusion: if there is only the slightest chance for people to get an easy win in an RTS, they are going to go for it. It really seems to have nothing to do with the game itself, people just turn those games into stupid bullshit battles and afterwards complain about game design and balance and whatever. (Not that I wouldn't allin and cheese too sometimes)
Ramiz1989
Profile Joined July 2012
12124 Posts
February 26 2014 19:46 GMT
#4516
On February 27 2014 04:32 Kaos_StarCraft wrote:
Show nested quote +
On February 27 2014 04:09 Jermman wrote:
After playing 200+ games of starbow and being cheesed in 90% of them, I have absolutely no desire to play this anymore. Gunna go back to sc2.


Obvious troll is obvious.
I've played about 100 games, only been cheesed twice.

Just because someone has different experience than you doesn't mean he is trolling.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
February 26 2014 20:23 GMT
#4517
Streaming for anyone interested in watching (ranked Zerg and some Toss). www.twitch.tv/ftactsony
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 26 2014 20:25 GMT
#4518
--- Nuked ---
Ej_
Profile Blog Joined January 2013
47656 Posts
February 26 2014 20:31 GMT
#4519
On February 27 2014 04:46 Ramiz1989 wrote:
Show nested quote +
On February 27 2014 04:32 Kaos_StarCraft wrote:
On February 27 2014 04:09 Jermman wrote:
After playing 200+ games of starbow and being cheesed in 90% of them, I have absolutely no desire to play this anymore. Gunna go back to sc2.


Obvious troll is obvious.
I've played about 100 games, only been cheesed twice.

Just because someone has different experience than you doesn't mean he is trolling.

how many times have you got cheesed/rushed? (10pool excluded since it's fucking legit in starbow)
honestly, i've experienced almost 0 cheeses. people actually want to play the game, not proxy rax/2gate you just to get some ladder points. it's much better than vanilla starcraft ladder (also cannon rush is much weaker which is fantastic)
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Big J
Profile Joined March 2011
Austria16289 Posts
February 26 2014 20:50 GMT
#4520
On February 27 2014 05:31 Ej_ wrote:
Show nested quote +
On February 27 2014 04:46 Ramiz1989 wrote:
On February 27 2014 04:32 Kaos_StarCraft wrote:
On February 27 2014 04:09 Jermman wrote:
After playing 200+ games of starbow and being cheesed in 90% of them, I have absolutely no desire to play this anymore. Gunna go back to sc2.


Obvious troll is obvious.
I've played about 100 games, only been cheesed twice.

Just because someone has different experience than you doesn't mean he is trolling.

how many times have you got cheesed/rushed? (10pool excluded since it's fucking legit in starbow)
honestly, i've experienced almost 0 cheeses. people actually want to play the game, not proxy rax/2gate you just to get some ladder points. it's much better than vanilla starcraft ladder (also cannon rush is much weaker which is fantastic)


Dont rwally disagree, but a lot of builds walk a very thin line between macro and cheese. f.e. the 10pool you are speaking of may very well be viable, yet, building zerglinga blindly does very well make it an allin, since all the races can defend it handily with the right standard macro build.
additionally there are builds that may not be real cheese or allin, but they rely on your opponent having no possivle way to scout them. so it feels like a coinflip to the opponent.

And the inexperience with Sbow's metagame catalyses those effects.
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