• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:35
CEST 11:35
KST 18:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash5[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion Pros React To: SoulKey vs Ample RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8893 users

Starbow - Page 225

Forum Index > SC2 General
Post a Reply
Prev 1 223 224 225 226 227 346 Next
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
February 26 2014 11:19 GMT
#4481
mhm, that could be quite an important thing to work on

a lot of new people would probably feel bad about jumping straight into a ladder and play vs other people without knowing the game

played my first matches of starbow yesterday and liked it so far, good job
ESPORTS ILLUMINATI
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 26 2014 12:50 GMT
#4482
--- Nuked ---
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 26 2014 13:10 GMT
#4483
On February 26 2014 21:50 Laertes wrote:
The road to fixing the ghost

I think we have to realize the potential of the ghost in its true form if we actually want it to be useful. The ghost has the potential to make bio useful vs Protoss and Zerg throughout the game. Why? Because the ghost is actually the bio spell caster, but historically it hasn't been treated as one. The ghost needs some of the tendencies of normal casters. A big aoe spell for Protoss and Zerg. Something psionically themed. I recommend something like mass mind control(the aoe is small so you have to use it on smaller unit likes zealots and zerglings, and some big aoe that reduced shields and slows regeneration. It might require some balancing but the ghost should be just as powerful and follow the same conventions as other casters. Id opt to remove snipe and instead add a weaker aoe spell. None of this anti micro bullshit though. I think we are going about the ghost the wrong way. He could even have a weak imitation of guardian shield since I actually like a protection buff spell. The ghost should be designed as the bio spellcaster. That is it's niche. It should follow the same conventions as other casters I starbow. Right now it's a bit of an anomaly.

That is good and cool but Terrans have Science Vessels.
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
Last Edited: 2014-02-26 13:35:36
February 26 2014 13:32 GMT
#4484
On February 26 2014 21:50 Laertes wrote:
The road to fixing the ghost

+ Show Spoiler +
I think we have to realize the potential of the ghost in its true form if we actually want it to be useful. The ghost has the potential to make bio useful vs Protoss and Zerg throughout the game. Why? Because the ghost is actually the bio spell caster, but historically it hasn't been treated as one. The ghost needs some of the tendencies of normal casters. A big aoe spell for Protoss and Zerg. Something psionically themed. I recommend something like mass mind control(the aoe is small so you have to use it on smaller unit likes zealots and zerglings, and some big aoe that reduced shields and slows regeneration. It might require some balancing but the ghost should be just as powerful and follow the same conventions as other casters. Id opt to remove snipe and instead add a weaker aoe spell. None of this anti micro bullshit though. I think we are going about the ghost the wrong way. He could even have a weak imitation of guardian shield since I actually like a protection buff spell. The ghost should be designed as the bio spellcaster. That is it's niche. It should follow the same conventions as other casters I starbow. Right now it's a bit of an anomaly.


"He could even have a weak imitation of guardian shield since I actually like a protection buff spell."
+1
That is an excellent idea I like it very much.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 26 2014 14:43 GMT
#4485
On February 26 2014 22:10 -Archangel- wrote:
Show nested quote +
On February 26 2014 21:50 Laertes wrote:
The road to fixing the ghost

I think we have to realize the potential of the ghost in its true form if we actually want it to be useful. The ghost has the potential to make bio useful vs Protoss and Zerg throughout the game. Why? Because the ghost is actually the bio spell caster, but historically it hasn't been treated as one. The ghost needs some of the tendencies of normal casters. A big aoe spell for Protoss and Zerg. Something psionically themed. I recommend something like mass mind control(the aoe is small so you have to use it on smaller unit likes zealots and zerglings, and some big aoe that reduced shields and slows regeneration. It might require some balancing but the ghost should be just as powerful and follow the same conventions as other casters. Id opt to remove snipe and instead add a weaker aoe spell. None of this anti micro bullshit though. I think we are going about the ghost the wrong way. He could even have a weak imitation of guardian shield since I actually like a protection buff spell. The ghost should be designed as the bio spellcaster. That is it's niche. It should follow the same conventions as other casters I starbow. Right now it's a bit of an anomaly.

That is good and cool but Terrans have Science Vessels.

so?

They had SV in broodwar to but bio had ghost as an spellcaster there anyway(the ghost).
On paper, he is support for bio vs reavers(iam assuming lockdown work vs reaver in bw), while SV is against biological units(and spellcasters)

Nothing wrong with 2spellcasters at all.

but historically it hasn't been treated as one

Is sort of has on paper actually

StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 26 2014 15:01 GMT
#4486
I dont know if I already asked, but why adding new spells and cutting lockdown. What was the problem with lockdown?
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
February 26 2014 15:02 GMT
#4487
On February 26 2014 21:50 Laertes wrote:
The road to fixing the ghost

I think we have to realize the potential of the ghost in its true form if we actually want it to be useful. The ghost has the potential to make bio useful vs Protoss and Zerg throughout the game. Why? Because the ghost is actually the bio spell caster, but historically it hasn't been treated as one. The ghost needs some of the tendencies of normal casters. A big aoe spell for Protoss and Zerg. Something psionically themed. I recommend something like mass mind control(the aoe is small so you have to use it on smaller unit likes zealots and zerglings, and some big aoe that reduced shields and slows regeneration. It might require some balancing but the ghost should be just as powerful and follow the same conventions as other casters. Id opt to remove snipe and instead add a weaker aoe spell. None of this anti micro bullshit though. I think we are going about the ghost the wrong way. He could even have a weak imitation of guardian shield since I actually like a protection buff spell. The ghost should be designed as the bio spellcaster. That is it's niche. It should follow the same conventions as other casters I starbow. Right now it's a bit of an anomaly.

Personally I'd prefer to see more single target spells for the ghost(ex lockdown). There is plenty of AOE in the game aleady. Just from a viewing perspective the single target money spells that take key units out of a battle are something starbow is kind of lacking. I'd like to see something like the SC2 ht vs ghost battle where they are dancing around each other trying to take power units out
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 26 2014 15:03 GMT
#4488
On February 27 2014 00:02 RDaneelOlivaw wrote:
Show nested quote +
On February 26 2014 21:50 Laertes wrote:
The road to fixing the ghost

I think we have to realize the potential of the ghost in its true form if we actually want it to be useful. The ghost has the potential to make bio useful vs Protoss and Zerg throughout the game. Why? Because the ghost is actually the bio spell caster, but historically it hasn't been treated as one. The ghost needs some of the tendencies of normal casters. A big aoe spell for Protoss and Zerg. Something psionically themed. I recommend something like mass mind control(the aoe is small so you have to use it on smaller unit likes zealots and zerglings, and some big aoe that reduced shields and slows regeneration. It might require some balancing but the ghost should be just as powerful and follow the same conventions as other casters. Id opt to remove snipe and instead add a weaker aoe spell. None of this anti micro bullshit though. I think we are going about the ghost the wrong way. He could even have a weak imitation of guardian shield since I actually like a protection buff spell. The ghost should be designed as the bio spellcaster. That is it's niche. It should follow the same conventions as other casters I starbow. Right now it's a bit of an anomaly.

Personally I'd prefer to see more single target spells for the ghost(ex lockdown). There is plenty of AOE in the game aleady. Just from a viewing perspective the single target money spells that take key units out of a battle are something starbow is kind of lacking. I'd like to see something like the SC2 ht vs ghost battle where they are dancing around each other trying to take power units out
Totally agree.
Ramiz1989
Profile Joined July 2012
12124 Posts
February 26 2014 15:04 GMT
#4489
On February 27 2014 00:01 StarscreamG1 wrote:
I dont know if I already asked, but why adding new spells and cutting lockdown. What was the problem with lockdown?

Limiting Micro potential, that was the problem. Especially now that we have smart-casting, 10 Ghosts could lock down whole Protoss/Terran army with ease.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2014-02-26 15:08:09
February 26 2014 15:06 GMT
#4490
On February 27 2014 00:04 Ramiz1989 wrote:
Show nested quote +
On February 27 2014 00:01 StarscreamG1 wrote:
I dont know if I already asked, but why adding new spells and cutting lockdown. What was the problem with lockdown?

Limiting Micro potential, that was the problem. Especially now that we have smart-casting, 10 Ghosts could lock down whole Protoss/Terran army with ease.

The stasis field also limits micro potencial. I hope starbow crew consider bringing back lockdown, even if it is more expensive or hard to get.
PS - It would fit well to all the AOE spells :\
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 26 2014 15:11 GMT
#4491
On February 27 2014 00:04 Ramiz1989 wrote:
Show nested quote +
On February 27 2014 00:01 StarscreamG1 wrote:
I dont know if I already asked, but why adding new spells and cutting lockdown. What was the problem with lockdown?

Limiting Micro potential, that was the problem. Especially now that we have smart-casting, 10 Ghosts could lock down whole Protoss/Terran army with ease.

Do not agree with this, i think the problem lies more that ghost unlocks so fast in starbow, and that the spell were so cheap to cast
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
February 26 2014 15:14 GMT
#4492
On February 27 2014 00:11 Foxxan wrote:
Show nested quote +
On February 27 2014 00:04 Ramiz1989 wrote:
On February 27 2014 00:01 StarscreamG1 wrote:
I dont know if I already asked, but why adding new spells and cutting lockdown. What was the problem with lockdown?

Limiting Micro potential, that was the problem. Especially now that we have smart-casting, 10 Ghosts could lock down whole Protoss/Terran army with ease.

Do not agree with this, i think the problem lies more that ghost unlocks so fast in starbow, and that the spell were so cheap to cast


I agree with this. The problem with ghosts currently in PvT is that they are tier 1.5 and hard counter reavers, especially if T is going bio, where reavers are very important for Protoss.

Move it to fusion core tech like they were in BW and I think you could buff them as much as necessary. So early in the game it's a tightrope to balance.
My. Copy. Is. Here.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
February 26 2014 15:18 GMT
#4493
On February 26 2014 14:35 Xiphias wrote:
Show nested quote +
On February 26 2014 14:23 ObliviousNA wrote:
Can you guys do validation when you get a loss report? I'm getting double losses sometimes when I forfeit.


[image loading]


@ Scourge overkill: Yes they do. Split them up :D

@ Ladder. IF you play a game, do not press "forfeit" after you leave the game. The button gives loss AND the replay gives loss. The button is only there if you want to forfeit BEFORE you play a game.

Ah I was wondering why they seemed so shitty lol, will split.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 26 2014 15:24 GMT
#4494
What's wrong with snipe for ghosts?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
February 26 2014 15:26 GMT
#4495
so many zergs laddering, TT
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
February 26 2014 15:26 GMT
#4496
Ghosts are supposted to be "special ops". Meaning that they thematically are supposed to work solo, or with a small squad.

Giving the Ghost abilities that work well when carefully planned and executed alone, would support this, but they should not sacrifice playability for theme.

Snipe could be made to work if it got a channel time, and a way to avoid the damage (breaking LoS?)
Shock was a great idea, but too spammable.

Here is a simple spell that might work with number tweaks:
Takedown
50 energy, XX damage (+XX to biological), 8 range (10 leash range)
An opposing unit is targetted by the Ghost for takedown. After a 2 second channel the Ghost fires a high powered round that stuns mechanical targets for 3 seconds and deals bonus damage to biological. If the target moves out of leash range, the channel is broken.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 26 2014 15:28 GMT
#4497
--- Nuked ---
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-26 15:38:43
February 26 2014 15:29 GMT
#4498
On February 27 2014 00:26 Big J wrote:
so many zergs laddering, TT

Yes, i agree. Like 90% zergs it feels like.

@Units
I wish the direction were towards More micro overall. Like on zealot, tweak the charge from sc2->
Manual cast only, works on ground. Just an example, but this direction i like more.

I have no problem with ghost arriving early, my problem lies more that he doesnt encourage micro that much.
Singletarget spells are more interesting cuz with aoe its more or less hit where the enemy have the most units.
With a singletarget its more brain for the ghost and hopefully for the enemy key unit to, more dancing.

One thing i think is really cool with the ghost is terran can open up with him and make it a new playstyle.
Imagine if stalker was good vs ghost, its an old suggestion but think about it-> new playstyle vs newplaystyle, mobility vs mobility.

@Medic
I know a spell that can work very well with him.
Singletarget, cast on friendly units only
Blocks the next singletarget spell against him, spell last 5seconds so its a reactionary spell

Need to make the scarab a spell this way(dunno why it aint tbh)
And move matrix to SV imo, this way the SVtech vs zerg works vs banes, lurkers->everything.
Terran is "designed this way"

Dmatrix lasts 55seconds and gives 250shield to any unit for 100mana.
The duration is important to keep, so terran can use it on dropship vs scourge in tvz


Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-02-26 15:50:49
February 26 2014 15:39 GMT
#4499
On February 27 2014 00:29 Foxxan wrote:
Show nested quote +
On February 27 2014 00:26 Big J wrote:
so many zergs laddering, TT

Yes, i agree. Like 90% zergs it feels like.


suggestion for the Eros Client:
(optional) avoid opponents you have recently played. For like an hour or so let's say. Right now I've gone over to forfeiting ZvZs, but that doesn't help, since I get matched up against the same player again right afterwards...
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 26 2014 15:39 GMT
#4500
--- Nuked ---
Prev 1 223 224 225 226 227 346 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
SC:Evo Showmatches
CranKy Ducklings41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 137
Livibee 130
ProTech113
StarCraft: Brood War
Sea 2945
Bisu 1823
Soma 442
Hyuk 294
Larva 279
Horang2 251
actioN 193
EffOrt 177
ToSsGirL 94
JulyZerg 57
[ Show more ]
GoRush 44
Bale 25
Killer 25
Sharp 20
ajuk12(nOOB) 17
Noble 14
yabsab 12
soO 10
Sacsri 1
Dota 2
NeuroSwarm74
XcaliburYe2
League of Legends
JimRising 445
Counter-Strike
olofmeister1530
shoxiejesuss1174
Other Games
ceh9556
Fuzer 182
Happy148
crisheroes110
Mew2King46
Organizations
StarCraft: Brood War
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 27
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling154
Upcoming Events
Afreeca Starleague
25m
Light vs Calm
Royal vs Mind
Wardi Open
1h 25m
Monday Night Weeklies
6h 25m
Replay Cast
14h 25m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 14h
Replay Cast
1d 23h
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.