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Starbow - Page 212

Forum Index > SC2 General
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Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 21 2014 03:55 GMT
#4221
On February 21 2014 12:32 Espers wrote:
Show nested quote +
On February 21 2014 12:17 RDaneelOlivaw wrote:
On February 21 2014 12:08 Espers wrote:


3 Lurkers vs 2 Firebats, 12 Marines, 2 Medics. Stim and range researched. No micro besides sending the Firebats up first.

Lurkers are too weak.


A little stop micro/targeting and those marines get eaten alive. Maybe they are too weak, but lets give it some time first. We don't want another SC2 on our hands tt


And a little micro from Terran and you can pull this off without losing a single Marine. Not sure about "giving it some time", Lurkers aren't magically going to become more effective overnight. They've mentioned they're going to make some changes to the Baneling, but with that then I really think they should take at look a the Lurker too. It just doesn't do its job very well.

"Not sure about "giving it some time", Lurkers aren't magically going to become more effective overnight." You know exactly what he meant, metagame changes DO happen overnight, what now can be considered UP tomorrow will may be OP, i highly think that this issue should be given time, even a slight buff to the lurkers could create some pretty ugly timings attacks and consequences that we can't quite predict.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
February 21 2014 04:20 GMT
#4222
You can't buff a lurker, especially when there's still a problem with dark swarm not operating with tank splash properly still.

Sadly, firebats aren't even to blame. Cause Terrans can just build marauders which are pretty much the same thing except with 125 HP and more range.

Not to mention technically defense matrix is lower on the tech tree, so you have access to it faster than you would a vessel.

So there are tons of variables as to why lurkers "feel" underpowered.
I am boss. -Minami-ke
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
February 21 2014 04:22 GMT
#4223
You shouldn't be able to call down scvs on tanks. I had a bio player literally sit in his base with OCs and just call down scvs until the majority of my tanks were dead.
Descolada in everything not TL/Starcraft
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-02-21 05:27:26
February 21 2014 04:26 GMT
#4224
On February 21 2014 12:55 Uvantak wrote:
Show nested quote +
On February 21 2014 12:32 Espers wrote:
On February 21 2014 12:17 RDaneelOlivaw wrote:
On February 21 2014 12:08 Espers wrote:
https://www.youtube.com/watch?v=-5UEoD08xaM&feature=youtu.be

3 Lurkers vs 2 Firebats, 12 Marines, 2 Medics. Stim and range researched. No micro besides sending the Firebats up first.

Lurkers are too weak.


A little stop micro/targeting and those marines get eaten alive. Maybe they are too weak, but lets give it some time first. We don't want another SC2 on our hands tt


And a little micro from Terran and you can pull this off without losing a single Marine. Not sure about "giving it some time", Lurkers aren't magically going to become more effective overnight. They've mentioned they're going to make some changes to the Baneling, but with that then I really think they should take at look a the Lurker too. It just doesn't do its job very well.

"Not sure about "giving it some time", Lurkers aren't magically going to become more effective overnight." You know exactly what he meant, metagame changes DO happen overnight, what now can be considered UP tomorrow will may be OP, i highly think that this issue should be given time, even a slight buff to the lurkers could create some pretty ugly timings attacks and consequences that we can't quite predict.



Lurkers are Under powered and are not filling the role that they are intended too No meta shift can change that. This is why we see so much Ling bane and very little 3 hatch tech.
People where not dooms-daying about Mraders being buffed.
The fact is Lurkers are just not controlling space vs Bio and that is one of the reasons 3 hatch tech builds are bust right now.

They need to splash more to get the job done.
zerK
Profile Joined September 2010
Canada176 Posts
February 21 2014 04:49 GMT
#4225
This mod is awesome! congratz to all creator!
zerK the Zerg !
rebuffering
Profile Joined December 2010
Canada2436 Posts
February 21 2014 05:05 GMT
#4226
Hey guys, gunna stream for a few hours if anyone wants to check it out http://www.twitch.tv/rebufferingg .
As someone mentioned before, i should probably say what my points are and race lol. Im Terran, unless TvT, then i play Z, cause i fucking hate TvT personally, and im around 1900 points, bronze. So nothing special, but really trying to improve. Thanks all.
http://www.twitch.tv/rebufferingg
coZy
Profile Joined March 2012
United States65 Posts
February 21 2014 05:16 GMT
#4227
On February 21 2014 13:22 Coriolis wrote:
You shouldn't be able to call down scvs on tanks. I had a bio player literally sit in his base with OCs and just call down scvs until the majority of my tanks were dead.

What's wrong with that? It's a legitimate strategy. Simply because you don't like it doesn't warrant a change like that.
Daumen
Profile Joined July 2011
Germany1073 Posts
February 21 2014 05:24 GMT
#4228
On February 21 2014 14:16 coZy wrote:
Show nested quote +
On February 21 2014 13:22 Coriolis wrote:
You shouldn't be able to call down scvs on tanks. I had a bio player literally sit in his base with OCs and just call down scvs until the majority of my tanks were dead.

What's wrong with that? It's a legitimate strategy. Simply because you don't like it doesn't warrant a change like that.


yeah, you could also unsiege if its too much. Actually its the first time I heard Bio win vs Mech in Starbow ;o
President of the ReaL Fan Club.
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
February 21 2014 07:30 GMT
#4229
I thought you guys would enjoy this, from the Senior Game Producer of SC2:

Just a fun question to end it off...Patch 2.1 introduced the StarCraft: Brood War music. If you could choose one unit from Brood War to join the SC2 roster, what would it be?

If I had to choose one Brood War unit to join the SC2 roster, it’d be the Lurker. I’m a Zerg player and I always loved the traps you could set with that unit and the iconic sound of the spines tearing your enemy apart. On that note, I’m sure you’ve already heard of/played the Starbow mod where you can play SC2 with Brood War units. The mod makers have done an amazing job of blending old school Brood War with the feel of modern SC2. It’s glorious fun and if you haven’t yet (or your readers haven’t), you owe it to yourself to check out the mod map currently available in the free Arcade.


source
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
coZy
Profile Joined March 2012
United States65 Posts
February 21 2014 07:44 GMT
#4230
On February 21 2014 16:30 CutTheEnemy wrote:
I thought you guys would enjoy this, from the Senior Game Producer of SC2:

Show nested quote +
Just a fun question to end it off...Patch 2.1 introduced the StarCraft: Brood War music. If you could choose one unit from Brood War to join the SC2 roster, what would it be?

If I had to choose one Brood War unit to join the SC2 roster, it’d be the Lurker. I’m a Zerg player and I always loved the traps you could set with that unit and the iconic sound of the spines tearing your enemy apart. On that note, I’m sure you’ve already heard of/played the Starbow mod where you can play SC2 with Brood War units. The mod makers have done an amazing job of blending old school Brood War with the feel of modern SC2. It’s glorious fun and if you haven’t yet (or your readers haven’t), you owe it to yourself to check out the mod map currently available in the free Arcade.


source

Oh my god that's amazing. Really cool to see how Blizzard employees are recognizing how good and fun the mod is.
Ramiz1989
Profile Joined July 2012
12124 Posts
February 21 2014 09:19 GMT
#4231
I might be wrong, but all of the games I've seen Lurkers pretty much wreck everything(except for Tanks of course).
They have 3 more damage and 15 HP more than in BW, and I don't think that they are weak at all.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
February 21 2014 10:05 GMT
#4232
Better pathfinding is obviously working against Lurkers being as effective as in BW. On the other hand their base stats are slightly better.
I would say that Lurkers are about even with their BW strength level, but players might have to use them slightly differently to get the same results. It might be that holding a ramp requires a bit different positioning and more micro.
A lot of experimentation is needed to know if Lurkers in their current form are weaker, stronger or simply different.

If they do need a buff (doubt it atm, but with DS-Tank inteactions getting a fix they might) I would probably go for projectile speed or width of aoe.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
February 21 2014 10:07 GMT
#4233
You guys need a way of reporting or blocking people who afk when you get matched with them. I have so many forfeit losses on eu from hitting the same two guys every game and having them just afk while pming me in bnet to just forfeit because they aren't going to play.

And if you want to keep playing then you have to forfeit, but if you forfeit and re search, you hit the same guy again, who does it again.
My. Copy. Is. Here.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-21 11:08:06
February 21 2014 11:06 GMT
#4234
I dont know about all this "lurker up talk". Lurkers rape bio. they just dont rape marauders anymore since they have gotten that 1 additional range. And I love this sarcasm "lurkers are not going to be magically better overnight". Its basically a new game and there are some people with too high self-esteem sitting in this thread, thinking they have already figured it out and are complaining about balance to justify their losses. Dont even try it guys because this game designer is actually smart and isnt going to change anything if there isnt a strong reason that it needs to. this isnt going to be another sc2.
aka Kalevi
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 21 2014 11:18 GMT
#4235
On February 21 2014 19:07 Piy wrote:
You guys need a way of reporting or blocking people who afk when you get matched with them. I have so many forfeit losses on eu from hitting the same two guys every game and having them just afk while pming me in bnet to just forfeit because they aren't going to play.

And if you want to keep playing then you have to forfeit, but if you forfeit and re search, you hit the same guy again, who does it again.

I can't believe people exist who want ladder points of a small fan made mode. Unreal
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
February 21 2014 11:27 GMT
#4236
bootin up my stream: twitch.tv/bluquh
Playing as Zerg hovering around shameful ~1600 Pts in Bronze. But hey go matched twice vs LaLush yesterday ^_^
So tune in for some first-person stomps.
www.twitch.tv/bluquh (PoE, Starbow, HS)
Ramiz1989
Profile Joined July 2012
12124 Posts
February 21 2014 11:50 GMT
#4237
On February 21 2014 20:06 404AlphaSquad wrote:
I dont know about all this "lurker up talk". Lurkers rape bio. they just dont rape marauders anymore since they have gotten that 1 additional range. And I love this sarcasm "lurkers are not going to be magically better overnight". Its basically a new game and there are some people with too high self-esteem sitting in this thread, thinking they have already figured it out and are complaining about balance to justify their losses. Dont even try it guys because this game designer is actually smart and isnt going to change anything if there isnt a strong reason that it needs to. this isnt going to be another sc2.

Yup, pretty much this.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Nataril
Profile Joined February 2014
United Kingdom20 Posts
Last Edited: 2014-02-21 11:59:38
February 21 2014 11:52 GMT
#4238
On February 21 2014 20:06 404AlphaSquad wrote:
I dont know about all this "lurker up talk". Lurkers rape bio. they just dont rape marauders anymore since they have gotten that 1 additional range. And I love this sarcasm "lurkers are not going to be magically better overnight". Its basically a new game and there are some people with too high self-esteem sitting in this thread, thinking they have already figured it out and are complaining about balance to justify their losses. Dont even try it guys because this game designer is actually smart and isnt going to change anything if there isnt a strong reason that it needs to. this isnt going to be another sc2.


You say people shouldn't say they've figured out the game, then make the blanket statement "Lurkers rape bio"? Ironic.

Try testing Lurkers vs bio in the Starbow Tester, even without Marauders you'll find that they're actually quite poor at holding ground.
wmb
Profile Joined February 2014
Sweden282 Posts
February 21 2014 11:59 GMT
#4239
fking tt1 grinding the ladder ;3
Hi I'm the infamous wmb, Diamond 1 / Challenger Player.
Ramiz1989
Profile Joined July 2012
12124 Posts
February 21 2014 12:01 GMT
#4240
On February 21 2014 20:52 Franscar wrote:
Show nested quote +
On February 21 2014 20:06 404AlphaSquad wrote:
I dont know about all this "lurker up talk". Lurkers rape bio. they just dont rape marauders anymore since they have gotten that 1 additional range. And I love this sarcasm "lurkers are not going to be magically better overnight". Its basically a new game and there are some people with too high self-esteem sitting in this thread, thinking they have already figured it out and are complaining about balance to justify their losses. Dont even try it guys because this game designer is actually smart and isnt going to change anything if there isnt a strong reason that it needs to. this isnt going to be another sc2.


You say people shouldn't say they've figured out the game, then make the blanket statement "Lurkers rape bio"? Ironic.

Try testing Lurkers vs bio in the Starbow Tester, even without Marauders you'll find that they're actually quite poor at holding ground.

They do rape Bio, I don't know how and what did you test, but Terran absolutely needs Tanks and/or SVs to counter Lurkers. Without Marauders, your Marines and Firebats will die to Lurkers. I am not talking about 3-5 Lurkers against a ton of Bio, but I am talking about good positioned Lurkers in bigger numbers like 10 Lurkers with Ling support.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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