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Starbow - Page 213

Forum Index > SC2 General
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Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
February 21 2014 12:17 GMT
#4241
Streaming Starbow :O
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 21 2014 12:17 GMT
#4242
Can we all stop using the word "rape" every second sentence?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Nataril
Profile Joined February 2014
United Kingdom20 Posts
Last Edited: 2014-02-21 12:28:58
February 21 2014 12:24 GMT
#4243
On February 21 2014 21:01 Ramiz1989 wrote:
Show nested quote +
On February 21 2014 20:52 Franscar wrote:
On February 21 2014 20:06 404AlphaSquad wrote:
I dont know about all this "lurker up talk". Lurkers rape bio. they just dont rape marauders anymore since they have gotten that 1 additional range. And I love this sarcasm "lurkers are not going to be magically better overnight". Its basically a new game and there are some people with too high self-esteem sitting in this thread, thinking they have already figured it out and are complaining about balance to justify their losses. Dont even try it guys because this game designer is actually smart and isnt going to change anything if there isnt a strong reason that it needs to. this isnt going to be another sc2.


You say people shouldn't say they've figured out the game, then make the blanket statement "Lurkers rape bio"? Ironic.

Try testing Lurkers vs bio in the Starbow Tester, even without Marauders you'll find that they're actually quite poor at holding ground.

They do rape Bio, I don't know how and what did you test, but Terran absolutely needs Tanks and/or SVs to counter Lurkers. Without Marauders, your Marines and Firebats will die to Lurkers. I am not talking about 3-5 Lurkers against a ton of Bio, but I am talking about good positioned Lurkers in bigger numbers like 10 Lurkers with Ling support.


12 Lurkers and 60 Zerglings vs 6 Medics, 8 Firebats, 55 Marines. With good spreading the Terran won smoothly. In BW you definitely need Tanks (3 Tank/1 Vessel push for instance) to help vs Lurkers, in Starbow it feels like Lurkers don't give the same control and huge bio balls can deal with them well, for whatever reason.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-21 12:29:13
February 21 2014 12:27 GMT
#4244
On February 21 2014 21:01 Ramiz1989 wrote:
Show nested quote +
On February 21 2014 20:52 Franscar wrote:
On February 21 2014 20:06 404AlphaSquad wrote:
I dont know about all this "lurker up talk". Lurkers rape bio. they just dont rape marauders anymore since they have gotten that 1 additional range. And I love this sarcasm "lurkers are not going to be magically better overnight". Its basically a new game and there are some people with too high self-esteem sitting in this thread, thinking they have already figured it out and are complaining about balance to justify their losses. Dont even try it guys because this game designer is actually smart and isnt going to change anything if there isnt a strong reason that it needs to. this isnt going to be another sc2.


You say people shouldn't say they've figured out the game, then make the blanket statement "Lurkers rape bio"? Ironic.

Try testing Lurkers vs bio in the Starbow Tester, even without Marauders you'll find that they're actually quite poor at holding ground.

They do rape Bio, I don't know how and what did you test, but Terran absolutely needs Tanks and/or SVs to counter Lurkers. Without Marauders, your Marines and Firebats will die to Lurkers. I am not talking about 3-5 Lurkers against a ton of Bio, but I am talking about good positioned Lurkers in bigger numbers like 10 Lurkers with Ling support.

And it doesnt make any sense why they wouldnt rape marines and medics. They still 2 shot marines, marines do less dps like in bw when stimmed and lurkers have more hp +more range. The only reason bio would be stronger would either be because of pathing or the marauder.

On February 21 2014 21:24 Franscar wrote:
Show nested quote +
On February 21 2014 21:01 Ramiz1989 wrote:
On February 21 2014 20:52 Franscar wrote:
On February 21 2014 20:06 404AlphaSquad wrote:
I dont know about all this "lurker up talk". Lurkers rape bio. they just dont rape marauders anymore since they have gotten that 1 additional range. And I love this sarcasm "lurkers are not going to be magically better overnight". Its basically a new game and there are some people with too high self-esteem sitting in this thread, thinking they have already figured it out and are complaining about balance to justify their losses. Dont even try it guys because this game designer is actually smart and isnt going to change anything if there isnt a strong reason that it needs to. this isnt going to be another sc2.


You say people shouldn't say they've figured out the game, then make the blanket statement "Lurkers rape bio"? Ironic.

Try testing Lurkers vs bio in the Starbow Tester, even without Marauders you'll find that they're actually quite poor at holding ground.

They do rape Bio, I don't know how and what did you test, but Terran absolutely needs Tanks and/or SVs to counter Lurkers. Without Marauders, your Marines and Firebats will die to Lurkers. I am not talking about 3-5 Lurkers against a ton of Bio, but I am talking about good positioned Lurkers in bigger numbers like 10 Lurkers with Ling support.


12 Lurkers and 60 Zerglings vs 6 Medics, 8 Firebats, 55 Marines. With good spreading the Terran won smoothly.

and that wouldnt be the case in bw ?
aka Kalevi
Nataril
Profile Joined February 2014
United Kingdom20 Posts
Last Edited: 2014-02-21 12:32:08
February 21 2014 12:30 GMT
#4245
No, factor in how difficult it was to control a bio army in BW and it wouldn't be the case. And I gotta agree, the use of "rape" is kind of annoying..
Ramiz1989
Profile Joined July 2012
12124 Posts
February 21 2014 12:36 GMT
#4246
On February 21 2014 21:30 Franscar wrote:
No, factor in how difficult it was to control a bio army in BW and it wouldn't be the case. And I gotta agree, the use of "rape" is kind of annoying..

It would be the same case in BW with good spread... Point is in BW it was harder to control armies, that still doesn't mean that it wouldn't work. Also, testing in unit tester is kind of a bad idea, because most of the times Lurkers are used for controlling chokes, and map has a lot to do with what kind of units and strategies are viable.

For example most of the Zerg players are rushing Mutas, but a lot of time you will see Lurker rush on maps like Destination. I don't think that Lurkers need any buff, especially that you also have Banelings and Lurkers + Zerglings + Banelings composition is pretty deadly against any Bio composition.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-21 12:41:21
February 21 2014 12:39 GMT
#4247
On February 21 2014 21:36 Ramiz1989 wrote:
Show nested quote +
On February 21 2014 21:30 Franscar wrote:
No, factor in how difficult it was to control a bio army in BW and it wouldn't be the case. And I gotta agree, the use of "rape" is kind of annoying..

It would be the same case in BW with good spread... Point is in BW it was harder to control armies, that still doesn't mean that it wouldn't work. Also, testing in unit tester is kind of a bad idea, because most of the times Lurkers are used for controlling chokes, and map has a lot to do with what kind of units and strategies are viable.

For example most of the Zerg players are rushing Mutas, but a lot of time you will see Lurker rush on maps like Destination. I don't think that Lurkers need any buff, especially that you also have Banelings and Lurkers + Zerglings + Banelings composition is pretty deadly against any Bio composition.

good points. It was also harder to control a big number of lings.
Franscar what changes would you propose on lurkers then? Because the devs wont implement the same limitations there were in bw.
aka Kalevi
Nataril
Profile Joined February 2014
United Kingdom20 Posts
February 21 2014 12:46 GMT
#4248
I've no idea about changes, I just challenged the point about how effective Lurkers are vs bio. Zergling/Baneling feels like the superior army in almost every way. It's more cost efficient, more unforgiving on the Terran (look away = death), more mobile and not as vulnerable to irradiate. Lurkers don't seem to have much of a place
Ramiz1989
Profile Joined July 2012
12124 Posts
February 21 2014 12:52 GMT
#4249
On February 21 2014 21:46 Franscar wrote:
I've no idea about changes, I just challenged the point about how effective Lurkers are vs bio. Zergling/Baneling feels like the superior army in almost every way. It's more cost efficient, more unforgiving on the Terran (look away = death), more mobile and not as vulnerable to irradiate. Lurkers don't seem to have much of a place

I disagree, Lurkers are far far better at controlling space and zoning out units than Banelings. Banelings are better at offense, Lurkers at defense, and together they are making up for a great composition. Just watch Axiom.Impact vs. Acer.MMA game, Impact never even went for Ultras, just kept using Banelings, Lurkers and Lings, and added Defilers in the end, and every time MMA attacked Impact just swallowed his army.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
February 21 2014 14:45 GMT
#4250
Fellow Starbowians--
When you are requesting a game in the chat and you specify a rank, please be so kind as to not whether it is Eros or Bnet ranking--
ie "LF 1v1 Eros Silver"

Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
Last Edited: 2014-02-21 16:11:19
February 21 2014 16:09 GMT
#4251
Just had my game versus Doraemon but it's not appearing on my ladder profile at all. This was on the EU server I have the replay, everything seemed fine the replay uploaded correctly and I also manually uploaded it "just-in-case" but
RampancyTW
Profile Joined August 2010
United States577 Posts
February 21 2014 16:38 GMT
#4252
On February 21 2014 21:17 Grumbels wrote:
Can we all stop using the word "rape" every second sentence?
Seconded. Please use more appropriate phrasing.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-21 16:56:29
February 21 2014 16:55 GMT
#4253
about lurkers in bw:
juhu Boxer
aka Kalevi
Ej_
Profile Blog Joined January 2013
47656 Posts
February 21 2014 17:11 GMT
#4254
On February 22 2014 01:38 RampancyTW wrote:
Show nested quote +
On February 21 2014 21:17 Grumbels wrote:
Can we all stop using the word "rape" every second sentence?
Seconded. Please use more appropriate phrasing.

offensive penetration
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Agh
Profile Blog Joined July 2010
United States988 Posts
February 21 2014 17:19 GMT
#4255
On February 21 2014 19:07 Piy wrote:
You guys need a way of reporting or blocking people who afk when you get matched with them. I have so many forfeit losses on eu from hitting the same two guys every game and having them just afk while pming me in bnet to just forfeit because they aren't going to play.

And if you want to keep playing then you have to forfeit, but if you forfeit and re search, you hit the same guy again, who does it again.


pretty much this, was hoping it was fixed already.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
Last Edited: 2014-02-21 17:37:49
February 21 2014 17:26 GMT
#4256
On February 22 2014 02:11 Ej_ wrote:
Show nested quote +
On February 22 2014 01:38 RampancyTW wrote:
On February 21 2014 21:17 Grumbels wrote:
Can we all stop using the word "rape" every second sentence?
Seconded. Please use more appropriate phrasing.

offensive penetration


For the record, the new ghosts offensively penetrate lurkers.

Under dark swarm? Not a problem, seeker missile works still.

On a ramp? Not a problem, seeker ignores high ground miss chance.

Very fast lurkers? Not a problem, ghosts are tier 1.5 and Terran can have 4 of them by the time even 2 hatch lurker shows up.

What if zerg tries to push your bunkers with very fast lurkers before range is done? Not a problem, ghosts in a bunker outrange lurkers, even with their basic weapon.

But what if those lurkers buy the zerg too much time to get reinforcements to his third before the seekers kill them? Not a problem, instant damage.

But what if zerg hits at a timing before the seeker upgrade is done? What upgrade?

Oh, but what if Zerg goes muta? Not a problem, seeker will easily push the mutas out without losing an scv.

But Zerg has defilers? Not a problem, ghosts 1 shot defilers and can kill defensive lurkers under dark swarm, preventing turtle.

But what if zerg has enough units to defend? Not a problem, just cloak the ghosts, zerg needs overseers as well, and they can be killed in 2 seekers.

But what if zerg is building a lot of static defense? Not a problem, just nuke it.

Trying to play fast lair vs the new ghost is painful as hell haha
My. Copy. Is. Here.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
Last Edited: 2014-02-21 17:28:20
February 21 2014 17:27 GMT
#4257
EDIT: sorry, double post wtf
My. Copy. Is. Here.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-02-21 18:03:48
February 21 2014 18:02 GMT
#4258
So what league is rsvp atm? Just wondering what the ranges are for specific rating ranges.
I can't find ICCup's rating to letter distribution anymore.
T P Z sagi
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 21 2014 18:28 GMT
#4259
http://www.teamliquid.net/forum/viewmessage.php?topic_id=444251 :O
aka KanBan85. Working on Starbow.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 21 2014 18:41 GMT
#4260
--- Nuked ---
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