Starbow - Page 213
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Beastyqt
Serbia516 Posts
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Grumbels
Netherlands7031 Posts
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Nataril
United Kingdom20 Posts
On February 21 2014 21:01 Ramiz1989 wrote: They do rape Bio, I don't know how and what did you test, but Terran absolutely needs Tanks and/or SVs to counter Lurkers. Without Marauders, your Marines and Firebats will die to Lurkers. I am not talking about 3-5 Lurkers against a ton of Bio, but I am talking about good positioned Lurkers in bigger numbers like 10 Lurkers with Ling support. 12 Lurkers and 60 Zerglings vs 6 Medics, 8 Firebats, 55 Marines. With good spreading the Terran won smoothly. In BW you definitely need Tanks (3 Tank/1 Vessel push for instance) to help vs Lurkers, in Starbow it feels like Lurkers don't give the same control and huge bio balls can deal with them well, for whatever reason. | ||
404AlphaSquad
839 Posts
On February 21 2014 21:01 Ramiz1989 wrote: They do rape Bio, I don't know how and what did you test, but Terran absolutely needs Tanks and/or SVs to counter Lurkers. Without Marauders, your Marines and Firebats will die to Lurkers. I am not talking about 3-5 Lurkers against a ton of Bio, but I am talking about good positioned Lurkers in bigger numbers like 10 Lurkers with Ling support. And it doesnt make any sense why they wouldnt rape marines and medics. They still 2 shot marines, marines do less dps like in bw when stimmed and lurkers have more hp +more range. The only reason bio would be stronger would either be because of pathing or the marauder. On February 21 2014 21:24 Franscar wrote: 12 Lurkers and 60 Zerglings vs 6 Medics, 8 Firebats, 55 Marines. With good spreading the Terran won smoothly. and that wouldnt be the case in bw ? | ||
Nataril
United Kingdom20 Posts
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Ramiz1989
12124 Posts
On February 21 2014 21:30 Franscar wrote: No, factor in how difficult it was to control a bio army in BW and it wouldn't be the case. And I gotta agree, the use of "rape" is kind of annoying.. It would be the same case in BW with good spread... Point is in BW it was harder to control armies, that still doesn't mean that it wouldn't work. Also, testing in unit tester is kind of a bad idea, because most of the times Lurkers are used for controlling chokes, and map has a lot to do with what kind of units and strategies are viable. For example most of the Zerg players are rushing Mutas, but a lot of time you will see Lurker rush on maps like Destination. I don't think that Lurkers need any buff, especially that you also have Banelings and Lurkers + Zerglings + Banelings composition is pretty deadly against any Bio composition. | ||
404AlphaSquad
839 Posts
On February 21 2014 21:36 Ramiz1989 wrote: It would be the same case in BW with good spread... Point is in BW it was harder to control armies, that still doesn't mean that it wouldn't work. Also, testing in unit tester is kind of a bad idea, because most of the times Lurkers are used for controlling chokes, and map has a lot to do with what kind of units and strategies are viable. For example most of the Zerg players are rushing Mutas, but a lot of time you will see Lurker rush on maps like Destination. I don't think that Lurkers need any buff, especially that you also have Banelings and Lurkers + Zerglings + Banelings composition is pretty deadly against any Bio composition. good points. It was also harder to control a big number of lings. Franscar what changes would you propose on lurkers then? Because the devs wont implement the same limitations there were in bw. | ||
Nataril
United Kingdom20 Posts
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Ramiz1989
12124 Posts
On February 21 2014 21:46 Franscar wrote: I've no idea about changes, I just challenged the point about how effective Lurkers are vs bio. Zergling/Baneling feels like the superior army in almost every way. It's more cost efficient, more unforgiving on the Terran (look away = death), more mobile and not as vulnerable to irradiate. Lurkers don't seem to have much of a place ![]() I disagree, Lurkers are far far better at controlling space and zoning out units than Banelings. Banelings are better at offense, Lurkers at defense, and together they are making up for a great composition. Just watch Axiom.Impact vs. Acer.MMA game, Impact never even went for Ultras, just kept using Banelings, Lurkers and Lings, and added Defilers in the end, and every time MMA attacked Impact just swallowed his army. | ||
RDaneelOlivaw
Vatican City State733 Posts
When you are requesting a game in the chat and you specify a rank, please be so kind as to not whether it is Eros or Bnet ranking-- ie "LF 1v1 Eros Silver" | ||
Kaos_StarCraft
Australia92 Posts
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RampancyTW
United States577 Posts
On February 21 2014 21:17 Grumbels wrote: Seconded. Please use more appropriate phrasing.Can we all stop using the word "rape" every second sentence? | ||
404AlphaSquad
839 Posts
juhu Boxer ![]() | ||
Ej_
47656 Posts
On February 22 2014 01:38 RampancyTW wrote: Seconded. Please use more appropriate phrasing. offensive penetration | ||
Agh
United States978 Posts
On February 21 2014 19:07 Piy wrote: You guys need a way of reporting or blocking people who afk when you get matched with them. I have so many forfeit losses on eu from hitting the same two guys every game and having them just afk while pming me in bnet to just forfeit because they aren't going to play. And if you want to keep playing then you have to forfeit, but if you forfeit and re search, you hit the same guy again, who does it again. pretty much this, was hoping it was fixed already. | ||
Piy
Scotland3152 Posts
For the record, the new ghosts offensively penetrate lurkers. Under dark swarm? Not a problem, seeker missile works still. On a ramp? Not a problem, seeker ignores high ground miss chance. Very fast lurkers? Not a problem, ghosts are tier 1.5 and Terran can have 4 of them by the time even 2 hatch lurker shows up. What if zerg tries to push your bunkers with very fast lurkers before range is done? Not a problem, ghosts in a bunker outrange lurkers, even with their basic weapon. But what if those lurkers buy the zerg too much time to get reinforcements to his third before the seekers kill them? Not a problem, instant damage. But what if zerg hits at a timing before the seeker upgrade is done? What upgrade? Oh, but what if Zerg goes muta? Not a problem, seeker will easily push the mutas out without losing an scv. But Zerg has defilers? Not a problem, ghosts 1 shot defilers and can kill defensive lurkers under dark swarm, preventing turtle. But what if zerg has enough units to defend? Not a problem, just cloak the ghosts, zerg needs overseers as well, and they can be killed in 2 seekers. But what if zerg is building a lot of static defense? Not a problem, just nuke it. Trying to play fast lair vs the new ghost is painful as hell haha | ||
Piy
Scotland3152 Posts
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purakushi
United States3300 Posts
I can't find ICCup's rating to letter distribution anymore. | ||
Xiphias
Norway2223 Posts
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Deleted User 97295
1137 Posts
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