Starbow - Page 211
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murphs
Ireland417 Posts
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FalconHoof
Canada183 Posts
Can you add my friend to the stream list please? ![]() Also hes online meow so come watch and listen to us! PS. Drinking encouraged | ||
Daumen
Germany1073 Posts
On February 21 2014 07:13 rebuffering wrote: Hey guys, streams up! Gunna have some fun! http://www.twitch.tv/rebufferingg Would be nice if you could mention your race / Points when you link your stream. :> On February 21 2014 07:16 murphs wrote: I think the chat room should be the center piece of the application and all the other features should be placed in the space around it, somewhat similar to the Brood War layout. People are automatically placed into a General chat upon launching the client. YES PLEASE Make a "Starbow" Chat and have everyone join it at startup, that would be so great. | ||
WarpTV
205 Posts
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WarpTV
205 Posts
Is it just me or are lurkers so much worse vs Bio in starbow? In BW 2 Lurkers could hold a ramp for Bio and kill ever lost bio unit that charged up. But in Starbow Bio just stim and charges right up with few losses. Firebats. I think Firebats with twice as much HP than in Brood War for only 25 more minerals is to blame for some of it. They can bate out the first voly form the lurkers and it barley scratches them tank soo much of the damage. Lair build times, Starbow Lairs come out 30sec slower than BW. This was justified b/c queens can speed it up. The reality is in order to get lair on time you have to cut 3 drones now. And last overcharge on reactored Rax's lets stim timings come soo early that 3 hatch lurker just gets rolled. With all of the above I think zerg must go mass Ling bane. | ||
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iHirO
United Kingdom1381 Posts
On February 21 2014 07:36 Daumen wrote: Would be nice if you could mention your race / Points when you link your stream. :> YES PLEASE Make a "Starbow" Chat and have everyone join it at startup, that would be so great. There's gonna be a list of public chatrooms that you can select from to join, or the ability to create create passworded private chatrooms. The developers are concentrating on getting the matchmaking service bug free before adding new features. | ||
Espers
United Kingdom606 Posts
On February 21 2014 08:31 WarpTV wrote: Lurkers Is it just me or are lurkers so much worse vs Bio in starbow? In BW 2 Lurkers could hold a ramp for Bio and kill ever lost bio unit that charged up. But in Starbow Bio just stim and charges right up with few losses. Firebats. I think Firebats with twice as much HP than in Brood War for only 25 more minerals is to blame for some of it. They can bate out the first voly form the lurkers and it barley scratches them tank soo much of the damage. Lair build times, Starbow Lairs come out 30sec slower than BW. This was justified b/c queens can speed it up. The reality is in order to get lair on time you have to cut 3 drones now. And last overcharge on reactored Rax's lets stim timings come soo early that 3 hatch lurker just gets rolled. With all of the above I think zerg must go mass Ling bane. Yeah, Lurkers feel very weak. Playing a Lurker to Defiler style in ZvT just doesn't work. | ||
KingGorlak
United States1 Post
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WarpTV
205 Posts
On February 21 2014 09:03 KingGorlak wrote: It has to do with the unit pathing being much better in starcraft 2 so much more units are able to get up the ramp and kill the lurkers. in bw your rines would march to there death like 2 at a time on ramps. and the fact that stie timings can bust zergs wall too soon. Lair need to be faster. and Lurkers need a wider splash range. you can micro against lurkers with out even meaning too. Oh and I have not even started on mraders. | ||
SilverJohnny
United States885 Posts
if not that needs to be fixed ASAP | ||
Dragonei
Spain28 Posts
On February 21 2014 09:45 WarpTV wrote: and the fact that stie timings can bust zergs wall too soon. Lair need to be faster. and Lurkers need a wider splash range. you can micro against lurkers with out even meaning too. Oh and I have not even started on mraders. If you wanna your lair faster chrono it. If you change the constuction time of the lair to make it faster you will make 2 base muta with chronos so Op. There are new mechaniks for Zerg and we need to get used to them. Zerg i think right now is the hardest race because of the decision making of the queens new abilities. Srry for my newbie English. | ||
Daumen
Germany1073 Posts
On February 21 2014 10:37 Dragonei wrote: If you wanna your lair faster chrono it. If you change the constuction time of the lair to make it faster you will make 2 base muta with chronos so Op. There are new mechaniks for Zerg and we need to get used to them. Zerg i think right now is the hardest race because of the decision making of the queens new abilities. Srry for my newbie English. I agree to this, also, generally Starbow is still new, everything is different, Lurkers have more HP, Firebats have more HP, Timings are similar but still a bit different, such drastic measures like widening the splash range seems like its too much(unless there actually is a bug, I dont see that many mutas atm anyways, everyone starts with mutas atm). Also, Lurkers seem to be able to prevent army movement pretty well in my Games, lol. 6 Supply of Lurkers keep more than 20 Supply of Bio at bay (or kill them if the Terran is impatient). On February 21 2014 08:34 iHirO wrote: There's gonna be a list of public chatrooms that you can select from to join, or the ability to create create passworded private chatrooms. The developers are concentrating on getting the matchmaking service bug free before adding new features. I think what he meant is that you actually join a General Chat automatically and see it first when you start up the Client. | ||
WarpTV
205 Posts
On February 21 2014 10:37 Dragonei wrote: If you wanna your lair faster chrono it. If you change the constuction time of the lair to make it faster you will make 2 base muta with chronos so Op. There are new mechaniks for Zerg and we need to get used to them. Zerg i think right now is the hardest race because of the decision making of the queens new abilities. Srry for my newbie English. Lair Build times was extended by 30 seconds. And any Zerg with half a brain already "chronos" it. What the "crono" really did is make 3 hatch muta spend 150 minerals extra to get a lair on time. So, if we already are "chronosing" the lair, what is the point of telling us too? The Ladder is just no fun when all you can do ZvT is mass ling baneling vs bio | ||
The_Red_Viper
19533 Posts
On February 21 2014 11:23 WarpTV wrote: Lair Build times was extended by 30 seconds. And any Zerg with half a brain already "chronos" it. What the "crono" really did is make 3 hatch muta spend 150 minerals extra to get a lair on time. So, if we already are "chronosing" the lair, what is the point of telling us too? The Ladder is just no fun when all you can do ZvT is mass ling baneling vs bio what is your name on the ladder, no offence, but you whine much and never show any replays or anything. I mean for all i know you could be 100% right, but it would be nice if you back it up with something^^ | ||
404AlphaSquad
839 Posts
On February 21 2014 11:23 WarpTV wrote: Lair Build times was extended by 30 seconds. And any Zerg with half a brain already "chronos" it. What the "crono" really did is make 3 hatch muta spend 150 minerals extra to get a lair on time. So, if we already are "chronosing" the lair, what is the point of telling us too? The Ladder is just no fun when all you can do ZvT is mass ling baneling vs bio I do not like your quality of posts. All your posts so far in this thread has been whining about how up zerg is in every mu and you bring nothing but anecdotal evidence. and I havent had a single game yet where z positioned properly 2-3 lurkers on the ramp and I could simply "run up" how you suggest it without taking massive losses. send me pls a replay where this happens. | ||
Rad
United States935 Posts
On February 21 2014 11:23 WarpTV wrote: Lair Build times was extended by 30 seconds. And any Zerg with half a brain already "chronos" it. What the "crono" really did is make 3 hatch muta spend 150 minerals extra to get a lair on time. So, if we already are "chronosing" the lair, what is the point of telling us too? The Ladder is just no fun when all you can do ZvT is mass ling baneling vs bio Pretty sure that guy was using "chronos" to represent the plural of "chrono." No need to be all snarky about it. | ||
Espers
United Kingdom606 Posts
3 Lurkers vs 2 Firebats, 12 Marines, 2 Medics. Stim and range researched. No micro besides sending the Firebats up first. Lurkers are too weak. | ||
RDaneelOlivaw
Vatican City State733 Posts
On February 21 2014 12:08 Espers wrote: https://www.youtube.com/watch?v=-5UEoD08xaM&feature=youtu.be 3 Lurkers vs 2 Firebats, 12 Marines, 2 Medics. Stim and range researched. No micro besides sending the Firebats up first. Lurkers are too weak. A little stop micro/targeting and those marines get eaten alive. Maybe they are too weak, but lets give it some time first. We don't want another SC2 on our hands tt | ||
Espers
United Kingdom606 Posts
On February 21 2014 12:17 RDaneelOlivaw wrote: A little stop micro/targeting and those marines get eaten alive. Maybe they are too weak, but lets give it some time first. We don't want another SC2 on our hands tt And a little micro from Terran and you can pull this off without losing a single Marine. Not sure about "giving it some time", Lurkers aren't magically going to become more effective overnight. They've mentioned they're going to make some changes to the Baneling, but with that then I really think they should take at look a the Lurker too. It just doesn't do its job very well. | ||
RDaneelOlivaw
Vatican City State733 Posts
On February 21 2014 12:32 Espers wrote: And a little micro from Terran and you can pull this off without losing a single Marine. Not sure about "giving it some time", Lurkers aren't magically going to become more effective overnight. They've mentioned they're going to make some changes to the Baneling, but with that then I really think they should take at look a the Lurker too. It just doesn't do its job very well. Of course they aren't. But you can't expect everything to work exactly like Brood War either. Players are still playing Starbow like Brood War, give them more time to play and experiment | ||
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