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Starbow - Page 211

Forum Index > SC2 General
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murphs
Profile Joined April 2011
Ireland418 Posts
Last Edited: 2014-02-20 22:17:45
February 20 2014 22:16 GMT
#4201
I think the chat room should be the center piece of the application and all the other features should be placed in the space around it, somewhat similar to the Brood War layout. People are automatically placed into a General chat upon launching the client.
FalconHoof
Profile Joined December 2012
Canada183 Posts
February 20 2014 22:33 GMT
#4202
http://www.twitch.tv/rebufferingg

Can you add my friend to the stream list please? Solid Masters terran player, streams quite a bit and only Starbow <3

Also hes online meow so come watch and listen to us!

PS. Drinking encouraged
Masturbation this good deserves it's own foreplay.
Daumen
Profile Joined July 2011
Germany1073 Posts
February 20 2014 22:36 GMT
#4203
On February 21 2014 07:13 rebuffering wrote:
Hey guys, streams up! Gunna have some fun! http://www.twitch.tv/rebufferingg


Would be nice if you could mention your race / Points when you link your stream. :>

On February 21 2014 07:16 murphs wrote:
I think the chat room should be the center piece of the application and all the other features should be placed in the space around it, somewhat similar to the Brood War layout. People are automatically placed into a General chat upon launching the client.


YES PLEASE

Make a "Starbow" Chat and have everyone join it at startup, that would be so great.
President of the ReaL Fan Club.
WarpTV
Profile Joined August 2011
205 Posts
February 20 2014 23:14 GMT
#4204
I think giving fire bats 2x hp is recking BW style ZvT builds, they tank too much damage form spines and Lurkers
WarpTV
Profile Joined August 2011
205 Posts
February 20 2014 23:31 GMT
#4205
Lurkers

Is it just me or are lurkers so much worse vs Bio in starbow?
In BW 2 Lurkers could hold a ramp for Bio and kill ever lost bio unit that charged up. But in Starbow Bio just stim and charges right up with few losses.

Firebats.
I think Firebats with twice as much HP than in Brood War for only 25 more minerals is to blame for some of it. They can bate out the first voly form the lurkers and it barley scratches them tank soo much of the damage.

Lair build times,
Starbow Lairs come out 30sec slower than BW. This was justified b/c queens can speed it up. The reality is in order to get lair on time you have to cut 3 drones now.

And last overcharge on reactored Rax's lets stim timings come soo early that 3 hatch lurker just gets rolled.

With all of the above I think zerg must go mass Ling bane.

iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
February 20 2014 23:34 GMT
#4206
On February 21 2014 07:36 Daumen wrote:
Show nested quote +
On February 21 2014 07:13 rebuffering wrote:
Hey guys, streams up! Gunna have some fun! http://www.twitch.tv/rebufferingg


Would be nice if you could mention your race / Points when you link your stream. :>

Show nested quote +
On February 21 2014 07:16 murphs wrote:
I think the chat room should be the center piece of the application and all the other features should be placed in the space around it, somewhat similar to the Brood War layout. People are automatically placed into a General chat upon launching the client.


YES PLEASE

Make a "Starbow" Chat and have everyone join it at startup, that would be so great.


There's gonna be a list of public chatrooms that you can select from to join, or the ability to create create passworded private chatrooms. The developers are concentrating on getting the matchmaking service bug free before adding new features.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Espers
Profile Joined August 2009
United Kingdom606 Posts
February 20 2014 23:43 GMT
#4207
On February 21 2014 08:31 WarpTV wrote:
Lurkers

Is it just me or are lurkers so much worse vs Bio in starbow?
In BW 2 Lurkers could hold a ramp for Bio and kill ever lost bio unit that charged up. But in Starbow Bio just stim and charges right up with few losses.

Firebats.
I think Firebats with twice as much HP than in Brood War for only 25 more minerals is to blame for some of it. They can bate out the first voly form the lurkers and it barley scratches them tank soo much of the damage.

Lair build times,
Starbow Lairs come out 30sec slower than BW. This was justified b/c queens can speed it up. The reality is in order to get lair on time you have to cut 3 drones now.

And last overcharge on reactored Rax's lets stim timings come soo early that 3 hatch lurker just gets rolled.

With all of the above I think zerg must go mass Ling bane.



Yeah, Lurkers feel very weak. Playing a Lurker to Defiler style in ZvT just doesn't work.
KingGorlak
Profile Joined February 2013
United States1 Post
February 21 2014 00:03 GMT
#4208
It has to do with the unit pathing being much better in starcraft 2 so much more units are able to get up the ramp and kill the lurkers. in bw your rines would march to there death like 2 at a time on ramps.
For nothing I give you beside the wretched expense of my forsaken vengence
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-02-21 01:00:57
February 21 2014 00:45 GMT
#4209
On February 21 2014 09:03 KingGorlak wrote:
It has to do with the unit pathing being much better in starcraft 2 so much more units are able to get up the ramp and kill the lurkers. in bw your rines would march to there death like 2 at a time on ramps.


and the fact that stie timings can bust zergs wall too soon.

Lair need to be faster.
and Lurkers need a wider splash range. you can micro against lurkers with out even meaning too.

Oh and I have not even started on mraders.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
February 21 2014 00:47 GMT
#4210
sorry if this has been asked, but vult mines don't friendly splash do they?
if not that needs to be fixed ASAP
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Dragonei
Profile Joined March 2012
Spain28 Posts
February 21 2014 01:37 GMT
#4211
On February 21 2014 09:45 WarpTV wrote:
Show nested quote +
On February 21 2014 09:03 KingGorlak wrote:
It has to do with the unit pathing being much better in starcraft 2 so much more units are able to get up the ramp and kill the lurkers. in bw your rines would march to there death like 2 at a time on ramps.


and the fact that stie timings can bust zergs wall too soon.

Lair need to be faster.
and Lurkers need a wider splash range. you can micro against lurkers with out even meaning too.

Oh and I have not even started on mraders.


If you wanna your lair faster chrono it. If you change the constuction time of the lair to make it faster you will make 2 base muta with chronos so Op.
There are new mechaniks for Zerg and we need to get used to them. Zerg i think right now is the hardest race because of the decision making of the queens new abilities.

Srry for my newbie English.
Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2014-02-21 01:44:29
February 21 2014 01:42 GMT
#4212
On February 21 2014 10:37 Dragonei wrote:
Show nested quote +
On February 21 2014 09:45 WarpTV wrote:
On February 21 2014 09:03 KingGorlak wrote:
It has to do with the unit pathing being much better in starcraft 2 so much more units are able to get up the ramp and kill the lurkers. in bw your rines would march to there death like 2 at a time on ramps.


and the fact that stie timings can bust zergs wall too soon.

Lair need to be faster.
and Lurkers need a wider splash range. you can micro against lurkers with out even meaning too.

Oh and I have not even started on mraders.


If you wanna your lair faster chrono it. If you change the constuction time of the lair to make it faster you will make 2 base muta with chronos so Op.
There are new mechaniks for Zerg and we need to get used to them. Zerg i think right now is the hardest race because of the decision making of the queens new abilities.

Srry for my newbie English.


I agree to this, also, generally Starbow is still new, everything is different, Lurkers have more HP, Firebats have more HP, Timings are similar but still a bit different, such drastic measures like widening the splash range seems like its too much(unless there actually is a bug, I dont see that many mutas atm anyways, everyone starts with mutas atm).

Also, Lurkers seem to be able to prevent army movement pretty well in my Games, lol. 6 Supply of Lurkers keep more than 20 Supply of Bio at bay (or kill them if the Terran is impatient).

On February 21 2014 08:34 iHirO wrote:
Show nested quote +
On February 21 2014 07:36 Daumen wrote:
On February 21 2014 07:13 rebuffering wrote:
Hey guys, streams up! Gunna have some fun! http://www.twitch.tv/rebufferingg


Would be nice if you could mention your race / Points when you link your stream. :>

On February 21 2014 07:16 murphs wrote:
I think the chat room should be the center piece of the application and all the other features should be placed in the space around it, somewhat similar to the Brood War layout. People are automatically placed into a General chat upon launching the client.


YES PLEASE

Make a "Starbow" Chat and have everyone join it at startup, that would be so great.


There's gonna be a list of public chatrooms that you can select from to join, or the ability to create create passworded private chatrooms. The developers are concentrating on getting the matchmaking service bug free before adding new features.


I think what he meant is that you actually join a General Chat automatically and see it first when you start up the Client.
President of the ReaL Fan Club.
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-02-21 02:29:54
February 21 2014 02:23 GMT
#4213
On February 21 2014 10:37 Dragonei wrote:
Show nested quote +
On February 21 2014 09:45 WarpTV wrote:
On February 21 2014 09:03 KingGorlak wrote:
It has to do with the unit pathing being much better in starcraft 2 so much more units are able to get up the ramp and kill the lurkers. in bw your rines would march to there death like 2 at a time on ramps.


and the fact that stie timings can bust zergs wall too soon.

Lair need to be faster.
and Lurkers need a wider splash range. you can micro against lurkers with out even meaning too.

Oh and I have not even started on mraders.


If you wanna your lair faster chrono it. If you change the constuction time of the lair to make it faster you will make 2 base muta with chronos so Op.
There are new mechaniks for Zerg and we need to get used to them. Zerg i think right now is the hardest race because of the decision making of the queens new abilities.

Srry for my newbie English.



Lair Build times was extended by 30 seconds. And any Zerg with half a brain already "chronos" it. What the "crono" really did is make 3 hatch muta spend 150 minerals extra to get a lair on time.

So, if we already are "chronosing" the lair, what is the point of telling us too?

The Ladder is just no fun when all you can do ZvT is mass ling baneling vs bio
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 21 2014 02:35 GMT
#4214
On February 21 2014 11:23 WarpTV wrote:
Show nested quote +
On February 21 2014 10:37 Dragonei wrote:
On February 21 2014 09:45 WarpTV wrote:
On February 21 2014 09:03 KingGorlak wrote:
It has to do with the unit pathing being much better in starcraft 2 so much more units are able to get up the ramp and kill the lurkers. in bw your rines would march to there death like 2 at a time on ramps.


and the fact that stie timings can bust zergs wall too soon.

Lair need to be faster.
and Lurkers need a wider splash range. you can micro against lurkers with out even meaning too.

Oh and I have not even started on mraders.


If you wanna your lair faster chrono it. If you change the constuction time of the lair to make it faster you will make 2 base muta with chronos so Op.
There are new mechaniks for Zerg and we need to get used to them. Zerg i think right now is the hardest race because of the decision making of the queens new abilities.

Srry for my newbie English.



Lair Build times was extended by 30 seconds. And any Zerg with half a brain already "chronos" it. What the "crono" really did is make 3 hatch muta spend 150 minerals extra to get a lair on time.

So, if we already are "chronosing" the lair, what is the point of telling us too?

The Ladder is just no fun when all you can do ZvT is mass ling baneling vs bio

what is your name on the ladder, no offence, but you whine much and never show any replays or anything.
I mean for all i know you could be 100% right, but it would be nice if you back it up with something^^
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
404AlphaSquad
Profile Joined October 2011
839 Posts
February 21 2014 02:36 GMT
#4215
On February 21 2014 11:23 WarpTV wrote:
Show nested quote +
On February 21 2014 10:37 Dragonei wrote:
On February 21 2014 09:45 WarpTV wrote:
On February 21 2014 09:03 KingGorlak wrote:
It has to do with the unit pathing being much better in starcraft 2 so much more units are able to get up the ramp and kill the lurkers. in bw your rines would march to there death like 2 at a time on ramps.


and the fact that stie timings can bust zergs wall too soon.

Lair need to be faster.
and Lurkers need a wider splash range. you can micro against lurkers with out even meaning too.

Oh and I have not even started on mraders.


If you wanna your lair faster chrono it. If you change the constuction time of the lair to make it faster you will make 2 base muta with chronos so Op.
There are new mechaniks for Zerg and we need to get used to them. Zerg i think right now is the hardest race because of the decision making of the queens new abilities.

Srry for my newbie English.



Lair Build times was extended by 30 seconds. And any Zerg with half a brain already "chronos" it. What the "crono" really did is make 3 hatch muta spend 150 minerals extra to get a lair on time.

So, if we already are "chronosing" the lair, what is the point of telling us too?

The Ladder is just no fun when all you can do ZvT is mass ling baneling vs bio

I do not like your quality of posts. All your posts so far in this thread has been whining about how up zerg is in every mu and you bring nothing but anecdotal evidence. and I havent had a single game yet where z positioned properly 2-3 lurkers on the ramp and I could simply "run up" how you suggest it without taking massive losses. send me pls a replay where this happens.
aka Kalevi
Rad
Profile Joined May 2010
United States935 Posts
February 21 2014 02:39 GMT
#4216
On February 21 2014 11:23 WarpTV wrote:
Show nested quote +
On February 21 2014 10:37 Dragonei wrote:
On February 21 2014 09:45 WarpTV wrote:
On February 21 2014 09:03 KingGorlak wrote:
It has to do with the unit pathing being much better in starcraft 2 so much more units are able to get up the ramp and kill the lurkers. in bw your rines would march to there death like 2 at a time on ramps.


and the fact that stie timings can bust zergs wall too soon.

Lair need to be faster.
and Lurkers need a wider splash range. you can micro against lurkers with out even meaning too.

Oh and I have not even started on mraders.


If you wanna your lair faster chrono it. If you change the constuction time of the lair to make it faster you will make 2 base muta with chronos so Op.
There are new mechaniks for Zerg and we need to get used to them. Zerg i think right now is the hardest race because of the decision making of the queens new abilities.

Srry for my newbie English.



Lair Build times was extended by 30 seconds. And any Zerg with half a brain already "chronos" it. What the "crono" really did is make 3 hatch muta spend 150 minerals extra to get a lair on time.

So, if we already are "chronosing" the lair, what is the point of telling us too?

The Ladder is just no fun when all you can do ZvT is mass ling baneling vs bio


Pretty sure that guy was using "chronos" to represent the plural of "chrono." No need to be all snarky about it.
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2014-02-21 03:12:38
February 21 2014 03:08 GMT
#4217


3 Lurkers vs 2 Firebats, 12 Marines, 2 Medics. Stim and range researched. No micro besides sending the Firebats up first.

Lurkers are too weak.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
February 21 2014 03:17 GMT
#4218
On February 21 2014 12:08 Espers wrote:
https://www.youtube.com/watch?v=-5UEoD08xaM&feature=youtu.be

3 Lurkers vs 2 Firebats, 12 Marines, 2 Medics. Stim and range researched. No micro besides sending the Firebats up first.

Lurkers are too weak.


A little stop micro/targeting and those marines get eaten alive. Maybe they are too weak, but lets give it some time first. We don't want another SC2 on our hands tt
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2014-02-21 03:35:16
February 21 2014 03:32 GMT
#4219
On February 21 2014 12:17 RDaneelOlivaw wrote:
Show nested quote +
On February 21 2014 12:08 Espers wrote:
https://www.youtube.com/watch?v=-5UEoD08xaM&feature=youtu.be

3 Lurkers vs 2 Firebats, 12 Marines, 2 Medics. Stim and range researched. No micro besides sending the Firebats up first.

Lurkers are too weak.


A little stop micro/targeting and those marines get eaten alive. Maybe they are too weak, but lets give it some time first. We don't want another SC2 on our hands tt


And a little micro from Terran and you can pull this off without losing a single Marine. Not sure about "giving it some time", Lurkers aren't magically going to become more effective overnight. They've mentioned they're going to make some changes to the Baneling, but with that then I really think they should take at look a the Lurker too. It just doesn't do its job very well.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
February 21 2014 03:47 GMT
#4220
On February 21 2014 12:32 Espers wrote:
Show nested quote +
On February 21 2014 12:17 RDaneelOlivaw wrote:
On February 21 2014 12:08 Espers wrote:
https://www.youtube.com/watch?v=-5UEoD08xaM&feature=youtu.be

3 Lurkers vs 2 Firebats, 12 Marines, 2 Medics. Stim and range researched. No micro besides sending the Firebats up first.

Lurkers are too weak.


A little stop micro/targeting and those marines get eaten alive. Maybe they are too weak, but lets give it some time first. We don't want another SC2 on our hands tt


And a little micro from Terran and you can pull this off without losing a single Marine. Not sure about "giving it some time", Lurkers aren't magically going to become more effective overnight. They've mentioned they're going to make some changes to the Baneling, but with that then I really think they should take at look a the Lurker too. It just doesn't do its job very well.

Of course they aren't. But you can't expect everything to work exactly like Brood War either. Players are still playing Starbow like Brood War, give them more time to play and experiment
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