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On January 31 2014 14:54 Beastyqt wrote:I remember playing fosc in cw's in bw haha 
Me too :D
It's really cool to see some old school BW players playing this, hopefully the trend continues and more start playing
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Where can i watch some good starbow games? i pref. streams not vods.
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On January 31 2014 16:57 derElbe wrote: Where can i watch some good starbow games? i pref. streams not vods.
Page 1 of this thread has a list of streamers who stream starbow
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In Starbow, how many corsairs, (a) with +0 attack (b) with +1 attack does it take to kill a scourge without taking damage?
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So sad I don't have any computer running SC2 right now. I would have play Starbow a lot I think. :p
Just one question for the devs. Har you still thinking about the macro mechanics, because some feel incredibly... weird..? Calldown SCV is nice, Nexus and queen skins are fantastic. But from a 'spectator only' (for now) point of view, the Terran CB the mix GW/WP and the queen spells looks like just bad in fact. Not fun nor really 'rewarding' visually, it should feel the same in game probably and that is something i'm kind of worry about.
So from the Devs/already hard players of SB, what do you think about it and what are your plans (if any) for that?
EDIT: And I'm more a BW player than a SC2 one, but even with all it's problems, really impacting/visuals SC2 macro mechanics for each race is IMO a fun thing (especially creep spread, but...)
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Vatican City State733 Posts
Thanks Starbow, you've completely ruined my interest in watching SC2...now all I can think about when watching is how much better it would be if they were playing Starbow
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On January 31 2014 23:54 RDaneelOlivaw wrote: Thanks Starbow, you've completely ruined my interest in watching SC2...now all I can think about when watching is how much better it would be if they were playing Starbow
Especially the Axiom in house tournament....I'm so sad So tired of watching PvZs in SC2.
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You can micro your vikings to avoid missile shots by switching between forms. I wonder versus what units that would be useful?
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On February 01 2014 00:45 Grumbels wrote: You can micro your vikings to avoid missile shots by switching between forms. I wonder versus what units that would be useful?
Does it have invincibility frames against Scourges? :D
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On January 31 2014 23:54 RDaneelOlivaw wrote: Thanks Starbow, you've completely ruined my interest in watching SC2...now all I can think about when watching is how much better it would be if they were playing Starbow
Pretty much this. many sadness, so tears, much potential, wow
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On January 31 2014 23:54 RDaneelOlivaw wrote: Thanks Starbow, you've completely ruined my interest in watching SC2...now all I can think about when watching is how much better it would be if they were playing Starbow It is strange case for me, I enjoy watching both things, feels like watching different expansions and enjoying them both. Win-win situation for me I guess.
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On January 29 2014 13:08 Kabel wrote:We will not patch the game with balance or design changes for a while now. Instead will we upload a Starbow test map. In it will we try out new design ideas, different balance values and other types of changes we think can contribute to a better gameplay. After all, Starbow is still in beta and some units/abilities feel undeveloped. Later on will we incorporate ideas from the test map into the real Starbow maps.We recommend all of you who are interested in following/contributing to the development of Starbow to play on the test map and give feedback to us.
The first version of the test map will probably be uploaded during the weekend, and we will keep you all updated on it both here in the thread and via our Twitter @StarbowMod.
Do you think that's a good idea? I don't think Starbow is popular enough for people to play a test version of it instead of the normal version, just to help possible balance decisions. And I assume that unlike Blizzard you don't have a way of recording data from everyone's test version games, so how do you expect to get that info? It will come down to what people tell you in the threads, and how do you know those people actually played around with the changes in your test version at all?
I thought you once said you weren't afraid of making significant balance changes whenever you thought they were warranted. This test map idea just seems like it will slow down development for no good reason. There isn't any rank at stake and hardly any tournaments to interfere with, so why not just implement your changes into the normal version of the game. No offense please, but I think you're overestimating Starbow's current popularity if you think something like this is actually necessary.
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On February 01 2014 01:36 Dubo wrote:Show nested quote +On January 29 2014 13:08 Kabel wrote:We will not patch the game with balance or design changes for a while now. Instead will we upload a Starbow test map. In it will we try out new design ideas, different balance values and other types of changes we think can contribute to a better gameplay. After all, Starbow is still in beta and some units/abilities feel undeveloped. Later on will we incorporate ideas from the test map into the real Starbow maps.We recommend all of you who are interested in following/contributing to the development of Starbow to play on the test map and give feedback to us.
The first version of the test map will probably be uploaded during the weekend, and we will keep you all updated on it both here in the thread and via our Twitter @StarbowMod.
Do you think that's a good idea? I don't think Starbow is popular enough for people to play a test version of it instead of the normal version, just to help possible balance decisions. And I assume that unlike Blizzard you don't have a way of recording data from everyone's test version games, so how do you expect to get that info? It will come down to what people tell you in the threads, and how do you know those people actually played around with the changes in your test version at all? I thought you once said you weren't afraid of making significant balance changes whenever you thought they were warranted. This test map idea just seems like it will slow down development for no good reason. There isn't any rank at stake and hardly any tournaments to interfere with, so why not just implement your changes into the normal version of the game. No offense please, but I think you're overestimating Starbow's current popularity if you think something like this is actually necessary. They probably have quite a few ideas that they are considering to implement. Maybe a new pathing and reworked abilities for some units for example. I think having a test map to try stuff out on and getting feedback from a few people seems like a much better idea than just putting it on every map and crossing their fingers in hopes that it will work out as intended. At least I would be quite annoyed by that.
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How about taking the current map pool, which consists of about five maps I think, and turning one of those maps into a test map? Make it so that every time someone wants to play on Neo Destination that they have to try out some of the new changes. This might be obnoxious though.
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On February 01 2014 01:06 Ramiz1989 wrote:Show nested quote +On January 31 2014 23:54 RDaneelOlivaw wrote: Thanks Starbow, you've completely ruined my interest in watching SC2...now all I can think about when watching is how much better it would be if they were playing Starbow It is strange case for me, I enjoy watching both things, feels like watching different expansions and enjoying them both. Win-win situation for me I guess.  i also enjoy BW and sc2 separately 6 months ago .. but now i only enjoy BW and starbow although tvt is still not horrible and i think tvz is still decent as long as terran does not turtle mech
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Although the game quality isn't that great I do use the open games/blizzard ui to join games. As of right now you can only play Destination and Texas if you're looking for 1v1 unless the host or you starts the game immediately after joining on like FS or another 4 player map.
But on a side note I wouldn't mind some more 1v1 maps.
also on Tau Cross bottom spawn you can get a guaranteed cannon on the expansion with only 1 pylon, seems to be a little broken.
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On February 01 2014 02:29 Agh wrote: Although the game quality isn't that great I do use the open games/blizzard ui to join games. As of right now you can only play Destination and Texas if you're looking for 1v1 unless the host or you starts the game immediately after joining on like FS or another 4 player map.
But on a side note I wouldn't mind some more 1v1 maps.
also on Tau Cross bottom spawn you can get a guaranteed cannon on the expansion with only 1 pylon, seems to be a little broken. We are on it. But you should keep in mind only me and Mereel ( which isnt very active anyway ) make maps for starbow.
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Why do I never hear about these until they happen?
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On February 01 2014 02:29 Agh wrote: Although the game quality isn't that great I do use the open games/blizzard ui to join games. As of right now you can only play Destination and Texas if you're looking for 1v1 unless the host or you starts the game immediately after joining on like FS or another 4 player map.
But on a side note I wouldn't mind some more 1v1 maps.
also on Tau Cross bottom spawn you can get a guaranteed cannon on the expansion with only 1 pylon, seems to be a little broken. It would be nice if the Starbow Devs would add a drop down menu in the game lobby to select the game mode (1v1 or 2v2). Blizzard maps do have it, so I assume that should not be difficult to add. That would prevent 4 player maps from always being 2v2 if the host does not start the game fast enough.
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