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Starbow - Page 155

Forum Index > SC2 General
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Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 31 2014 01:02 GMT
#3081
--- Nuked ---
Squat
Profile Joined September 2013
Sweden7978 Posts
January 31 2014 01:06 GMT
#3082
On January 31 2014 06:46 RESOqub wrote:
There's something that feels off about the way this plays. Numbers don't line up right. Gasses don't line up right. It seems to breed passivity in most low level players who play it.

I'm sure its down to the different design but while I really like some aspects of it (micro and tank control) I can't stand the changes made to the macro element. This is as a Terran, by the way. This mod would be much more interesting if they could find a way to normalize the macro element to standard SC2 maps with a similar fast paced macro rhythm and control structure while keeping the interesting unit control elements. It's even little things that seem to have been done for purely pedantic reasons and to preserve BW build orders over SC2 build orders - a supply depot building in 36s instead of 30s. Why was this even done?

The best part of SC2 is the fast paced, enjoyable feel of the gameplay. Why is this mod preserving the more irritating, inexact bits of BW over the best bits of SC2?

Slowing down macro is a big part of SB, you max out far too easily and far too quickly in SC2. Getting to 200/200 with a good army comp is supposed to be a transitional process with actual elements of risk, not just turtling on three bases.

The slower pacing of the game is what makes it different, and imo more interesting. If numbers and mining feels off it's probably because people haven't worked out optimized builds yet. I really dislike the rushed, overly hyper feel of SC2, I want the game to play out like a chess game, not a knife fight.
"Digital. They have digital. What is digital?" - Donald J Trump
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-01-31 01:22:25
January 31 2014 01:11 GMT
#3083
On January 31 2014 10:02 Laertes wrote:
Show nested quote +
On January 31 2014 09:36 404AlphaSquad wrote:
On January 31 2014 09:21 StutteR wrote:
Dragoons always reminded me of 4 legged tarantulas. I think their design in SC2 leaves much to be desired


What bothers me more are the so called "spidermines". They are so unlike the bw mine. They are way less efficient. Cause they take so long to hit, mine drags are insanely effective as soon as a detector is out, no mine hits EVER. as soon as the opponent has a decent amount of goons out, you cant hit ever anything with them.
Reapers are the most ridiculous thing I have ever seen. I played a game vs hider which basically shows how OP they are.
Sentinels not sure what to say about them, cause they win a lot of game outright with proxy robos. The damage of their basic attack needs to be looked at imo. Revert it back to 5 ?


Really kalevi? Whining about balance? Gotta control the rage man.

(I apologize on his behalf he gets this way a lot when he loses)


sorry I have an impulsive character :/
but while I am at it. What is with the viking? it doesnt counter anything. Either make it a wraith or a valkyrie. not a crappy combination of both. You cant counter mutas with them and you cant counter drops with them because it takes like 16 shots to kill a dropship. at least it can harrass I guess. so its a kinda a stalker role for terran.

and for the record, I give input if I lose or win. The reaper is imbalanced cause I played them vs someone like Hider and won.
aka Kalevi
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 31 2014 01:27 GMT
#3084
--- Nuked ---
404AlphaSquad
Profile Joined October 2011
839 Posts
January 31 2014 01:31 GMT
#3085
I dont provide evidence, I provide arguments.
aka Kalevi
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
January 31 2014 01:33 GMT
#3086
On January 31 2014 10:11 404AlphaSquad wrote:
Show nested quote +
On January 31 2014 10:02 Laertes wrote:
On January 31 2014 09:36 404AlphaSquad wrote:
On January 31 2014 09:21 StutteR wrote:
Dragoons always reminded me of 4 legged tarantulas. I think their design in SC2 leaves much to be desired


What bothers me more are the so called "spidermines". They are so unlike the bw mine. They are way less efficient. Cause they take so long to hit, mine drags are insanely effective as soon as a detector is out, no mine hits EVER. as soon as the opponent has a decent amount of goons out, you cant hit ever anything with them.
Reapers are the most ridiculous thing I have ever seen. I played a game vs hider which basically shows how OP they are.
Sentinels not sure what to say about them, cause they win a lot of game outright with proxy robos. The damage of their basic attack needs to be looked at imo. Revert it back to 5 ?


Really kalevi? Whining about balance? Gotta control the rage man.

(I apologize on his behalf he gets this way a lot when he loses)


sorry I have an impulsive character :/
but while I am at it. What is with the viking? it doesnt counter anything. Either make it a wraith or a valkyrie. not a crappy combination of both. You cant counter mutas with them and you cant counter drops with them because it takes like 16 shots to kill a dropship. at least it can harrass I guess. so its a kinda a stalker role for terran.

and for the record, I give input if I lose or win. The reaper is imbalanced cause I played them vs someone like Hider and won.


Vikings are decent against muta, but they are a support unit not a counter unit against them.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-01-31 01:48:19
January 31 2014 01:43 GMT
#3087
On January 31 2014 10:33 Beastyqt wrote:
Show nested quote +
On January 31 2014 10:11 404AlphaSquad wrote:
On January 31 2014 10:02 Laertes wrote:
On January 31 2014 09:36 404AlphaSquad wrote:
On January 31 2014 09:21 StutteR wrote:
Dragoons always reminded me of 4 legged tarantulas. I think their design in SC2 leaves much to be desired


What bothers me more are the so called "spidermines". They are so unlike the bw mine. They are way less efficient. Cause they take so long to hit, mine drags are insanely effective as soon as a detector is out, no mine hits EVER. as soon as the opponent has a decent amount of goons out, you cant hit ever anything with them.
Reapers are the most ridiculous thing I have ever seen. I played a game vs hider which basically shows how OP they are.
Sentinels not sure what to say about them, cause they win a lot of game outright with proxy robos. The damage of their basic attack needs to be looked at imo. Revert it back to 5 ?


Really kalevi? Whining about balance? Gotta control the rage man.

(I apologize on his behalf he gets this way a lot when he loses)


sorry I have an impulsive character :/
but while I am at it. What is with the viking? it doesnt counter anything. Either make it a wraith or a valkyrie. not a crappy combination of both. You cant counter mutas with them and you cant counter drops with them because it takes like 16 shots to kill a dropship. at least it can harrass I guess. so its a kinda a stalker role for terran.

and for the record, I give input if I lose or win. The reaper is imbalanced cause I played them vs someone like Hider and won.


Vikings are decent against muta, but they are a support unit not a counter unit against them.


it is only in the game so that terran has at least an air to air unit other than the bc. you cant compare them to wraiths because wraiths killed air units WAY faster,especially dropships:
.


Vikings are decent against mutas thats true, but I would rather like a wraith or a real viking/valkyrie than this hybrid
aka Kalevi
Hider
Profile Blog Joined May 2010
Denmark9411 Posts
Last Edited: 2014-01-31 02:33:50
January 31 2014 01:51 GMT
#3088
We see the Viking as a unit that isn't supposed to rape/hard counter Mutalisks (or other air units), but still be usefull as an anti-air unit. If properly microed, it can actually be really powerful against Mutalisks (and Scourges).
Besides that role, it can work as a mobile harass-oriented unit. However, we don't think its stats/damage values are functioning well enough yet. Its still a work in proces.
Its not supposed to counter dropships or medium/armored units.
404AlphaSquad
Profile Joined October 2011
839 Posts
January 31 2014 02:00 GMT
#3089
On January 31 2014 10:51 Hider wrote:
We see the Viking as a unit that while it isn't supposed to rape/hard counter Mutalisks (or other air units) its still suppsoed to be helpful in those situations. If properly microed, it can be really powerful against Mutalisks (and Scourges).
Besides that role, it can work as a mobile harass-oriented unit. However, we don't think its stats/damage values are functioning well enough yet. Its still a work in proces.
Its not supposed to counter dropships or medium/armored units.


so you want that terran has to rely only on goliaths and turrets as defense vs drops, (when meching ofc). Guess what type of air unit I want once sbow first expansion comes out? :D
aka Kalevi
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 31 2014 02:54 GMT
#3090
Hey how about Viking w/ Valkyrie's projectile weapon?
#BestofBothWorlds
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
January 31 2014 02:56 GMT
#3091
I wanna go pro with this game. PROTOSS FOR LIFE.
kiss kiss fall in love
Justikhar
Profile Joined May 2011
United States56 Posts
Last Edited: 2014-01-31 03:08:32
January 31 2014 03:06 GMT
#3092
1st thing people have to realize is that just like in life, not everything is tailor made for you. For some BW was (is) perfection, for some SC2 is perfection, for some SB is (or has the potential to be) the thing for them. For others, none of the above. If any of them bother you to the point of vitriol, perhaps you're taking the wrong medicine.

After that, determine what percentage of optimum the product has to be for you to enjoy it, and then apply constructive criticism from the vantage of a happy consumer who only wants to see it get better and better, vice from the vantage of the disgruntled fat woman who ate all the free samples and is now proceeding to tell everyone in line how terrible the chocolate is.

:D

Also: Please note that BeatyQT has his "Past Broadcasts" enabled on his Twitch Profile. So you can watch quite a large quantity of Starbow Vods to see what things work for all matchups!!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 31 2014 04:12 GMT
#3093
On January 31 2014 00:51 Zhadez10 wrote:
Show nested quote +
On January 31 2014 00:40 Piy wrote:
On January 31 2014 00:34 Zhadez10 wrote:
On January 30 2014 13:46 sluggaslamoo wrote:
ZvP was completely Zerg dominant in BW until builds that allowed Protoss to gain air-dominance reliably appeared.

I dont think it was the Protoss getting air domination builds that tipped it. It was the bisu build yes which included corsairs but I think it was the transition from opening gateway first vs forge fast expand. After forge fast expand there many more builds that dont rely on air control.


Bisu didn't invent the Forge FE lol. I remember the ongoing debate about what the Bisu build was. I think we all agreed in the end that doing the Bisu build was just another name for being good at PvZ.

The stargate is the most versatile opening for Protoss in that mu since the other openings don't let you scout. With the later developments in ZvP with zerg doing muta switches to kill templar, it became very common to mass corsairs with +1. If they don't dominate scourges, with no dark archon in the game, seems like it'll be pretty tough for protoss to deal with Mutalisk sniping.

Sure, but he popularized it. And yeah some players would literally only make one corsair to scout.

I agree tho, ideally you'd want corsairs and not have to rely on clunky storm/archons to deal with muta sniping.


The Bisu build was an algorithm, it was invented by Bisu (and probably with the help of his coach and team mates), not gonna go further than that.

It really was the "air domination builds" that tipped it. 1 base stargate play actually doesn't give you air control, because you don't have the gas to continually pump corsairs, the first corsair just came at a slightly earlier time. That's why 3 hatch muta still destroys it, even then 3 hatch muta does pretty well against 2 base 1 stargate play.

RELIABLY being able to get an adequate number of corsairs out without dying was the key factor.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
FromShouri
Profile Blog Joined April 2012
United States862 Posts
January 31 2014 04:29 GMT
#3094
On January 31 2014 13:12 sluggaslamoo wrote:
Show nested quote +
On January 31 2014 00:51 Zhadez10 wrote:
On January 31 2014 00:40 Piy wrote:
On January 31 2014 00:34 Zhadez10 wrote:
On January 30 2014 13:46 sluggaslamoo wrote:
ZvP was completely Zerg dominant in BW until builds that allowed Protoss to gain air-dominance reliably appeared.

I dont think it was the Protoss getting air domination builds that tipped it. It was the bisu build yes which included corsairs but I think it was the transition from opening gateway first vs forge fast expand. After forge fast expand there many more builds that dont rely on air control.


Bisu didn't invent the Forge FE lol. I remember the ongoing debate about what the Bisu build was. I think we all agreed in the end that doing the Bisu build was just another name for being good at PvZ.

The stargate is the most versatile opening for Protoss in that mu since the other openings don't let you scout. With the later developments in ZvP with zerg doing muta switches to kill templar, it became very common to mass corsairs with +1. If they don't dominate scourges, with no dark archon in the game, seems like it'll be pretty tough for protoss to deal with Mutalisk sniping.

Sure, but he popularized it. And yeah some players would literally only make one corsair to scout.

I agree tho, ideally you'd want corsairs and not have to rely on clunky storm/archons to deal with muta sniping.


The Bisu build was an algorithm, it was invented by Bisu (and probably with the help of his coach and team mates), not gonna go further than that.

It really was the "air domination builds" that tipped it. 1 base stargate play actually doesn't give you air control, because you don't have the gas to continually pump corsairs, the first corsair just came at a slightly earlier time. That's why 3 hatch muta still destroys it, even then 3 hatch muta does pretty well against 2 base 1 stargate play.

RELIABLY being able to get an adequate number of corsairs out without dying was the key factor.


Bisu didn't invent it, he was just the first to be able to mechanically execute it. It wasn't uncommon in the early days to have protoss FE with cannons and go corsair/dark templar, they just did it an inefficent way. Hell I saw Garimto do it against a KTF zerg I'm blanking on way back in like 2002. Also the coaches and players at MBC Heroes were the ones who actually sat down and went over everything. Bisu went on a vacation right before the finals and then practiced for like 3 days.

The idea is to use corsairs to scout zerg and harass overlords. You are suppose to only make 1 initially, to see what zerg is committing too. You then adjust your build as needed while using speedlots with +1 to harass the zerg and slow them down so you can get storm or if need be a robotics early for lurkers. You're only suppose to keep making corsairs if you see zerg committing to mutas. You're right that zergs went for mutas to snipe templars which is why you saw people massing corsairs. However going +1 corsairs is a lot of time and gas investment during the early/mid game. You need templar to deal with the hydra follow up and some zergs(jaedong included) went for more 3 hatch-> spire/den -> 5 hatch scourge/hydra then once they had a decent sized hydra army tech switch to mutalisks to snipe hts/harass.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 31 2014 04:32 GMT
#3095
On January 31 2014 11:00 404AlphaSquad wrote:
Show nested quote +
On January 31 2014 10:51 Hider wrote:
We see the Viking as a unit that while it isn't supposed to rape/hard counter Mutalisks (or other air units) its still suppsoed to be helpful in those situations. If properly microed, it can be really powerful against Mutalisks (and Scourges).
Besides that role, it can work as a mobile harass-oriented unit. However, we don't think its stats/damage values are functioning well enough yet. Its still a work in proces.
Its not supposed to counter dropships or medium/armored units.


so you want that terran has to rely only on goliaths and turrets as defense vs drops, (when meching ofc). Guess what type of air unit I want once sbow first expansion comes out? :D


Except that mines or turrets were normally the way you defended against drops. :D
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-01-31 04:37:23
January 31 2014 04:33 GMT
#3096
On January 31 2014 13:29 FromShouri wrote:
Show nested quote +
On January 31 2014 13:12 sluggaslamoo wrote:
On January 31 2014 00:51 Zhadez10 wrote:
On January 31 2014 00:40 Piy wrote:
On January 31 2014 00:34 Zhadez10 wrote:
On January 30 2014 13:46 sluggaslamoo wrote:
ZvP was completely Zerg dominant in BW until builds that allowed Protoss to gain air-dominance reliably appeared.

I dont think it was the Protoss getting air domination builds that tipped it. It was the bisu build yes which included corsairs but I think it was the transition from opening gateway first vs forge fast expand. After forge fast expand there many more builds that dont rely on air control.


Bisu didn't invent the Forge FE lol. I remember the ongoing debate about what the Bisu build was. I think we all agreed in the end that doing the Bisu build was just another name for being good at PvZ.

The stargate is the most versatile opening for Protoss in that mu since the other openings don't let you scout. With the later developments in ZvP with zerg doing muta switches to kill templar, it became very common to mass corsairs with +1. If they don't dominate scourges, with no dark archon in the game, seems like it'll be pretty tough for protoss to deal with Mutalisk sniping.

Sure, but he popularized it. And yeah some players would literally only make one corsair to scout.

I agree tho, ideally you'd want corsairs and not have to rely on clunky storm/archons to deal with muta sniping.


The Bisu build was an algorithm, it was invented by Bisu (and probably with the help of his coach and team mates), not gonna go further than that.

It really was the "air domination builds" that tipped it. 1 base stargate play actually doesn't give you air control, because you don't have the gas to continually pump corsairs, the first corsair just came at a slightly earlier time. That's why 3 hatch muta still destroys it, even then 3 hatch muta does pretty well against 2 base 1 stargate play.

RELIABLY being able to get an adequate number of corsairs out without dying was the key factor.


Bisu didn't invent it, he was just the first to be able to mechanically execute it. It wasn't uncommon in the early days to have protoss FE with cannons and go corsair/dark templar, they just did it an inefficent way. Hell I saw Garimto do it against a KTF zerg I'm blanking on way back in like 2002. Also the coaches and players at MBC Heroes were the ones who actually sat down and went over everything. Bisu went on a vacation right before the finals and then practiced for like 3 days.

The idea is to use corsairs to scout zerg and harass overlords. You are suppose to only make 1 initially, to see what zerg is committing too. You then adjust your build as needed while using speedlots with +1 to harass the zerg and slow them down so you can get storm or if need be a robotics early for lurkers. You're only suppose to keep making corsairs if you see zerg committing to mutas. You're right that zergs went for mutas to snipe templars which is why you saw people massing corsairs. However going +1 corsairs is a lot of time and gas investment during the early/mid game. You need templar to deal with the hydra follow up and some zergs(jaedong included) went for more 3 hatch-> spire/den -> 5 hatch scourge/hydra then once they had a decent sized hydra army tech switch to mutalisks to snipe hts/harass.


Only gonna say it one more time.

The Bisu build is an ALGORITHM, he invented it.

Edit: Ill clarify to not sound like such an ass
(The Bisu build couldn't have existed before Saviors 3 hatch ZvP because its an algorithm based on all of the things Savior could do)
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 31 2014 04:42 GMT
#3097
On January 31 2014 04:50 Koz wrote:
Show nested quote +
On January 31 2014 03:24 haitike wrote:
On January 31 2014 03:08 Ovni wrote:
On January 31 2014 02:55 Mindcrime wrote:
On January 31 2014 02:43 Espers wrote:
On January 30 2014 13:46 sluggaslamoo wrote:
ZvP was completely Zerg dominant in BW until builds that allowed Protoss to gain air-dominance reliably appeared.


lol god what are you talking about? this couldn't be any further from the truth, ZvP has always been back and forth in BW. I believe before Savior popularised 3 Hatch Lair builds Zergs didn't win a tournament for five years, you can find TL threads from back then with people saying "Is Zerg dying?".


no

Tushin won OSLs in 2004 and 2005, and GoRush was very possibly the best player on earth the season he won YATGK.


he is right that Zergs didn't win a tournament for almost 5 years before July won his OSL. this argument that ZvP was Zerg dominated before Bisu is just wrong, Zerg struggled for a long time.


Zerg struggled because they were very very very weak in ZvT matchup, and Terran was the most played race. But Zerg was strong in ZvP.


This! Zerg only struggled against terrans. But at that time zergs generally dominated toss hard. Except on island/semi island maps.
Zergs were so late in winning a OSL because Nada, Boxer and Oov =]

Protoss players prior to Bisu (with the exception of Nal_rA) were sooooo bad at PvZ, and cried so much about the matchup. Way more than zergs cried about ZvT.

Good old days of 2309 page PvZ balance threads ^_^
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FromShouri
Profile Blog Joined April 2012
United States862 Posts
January 31 2014 05:00 GMT
#3098
On January 31 2014 13:33 sluggaslamoo wrote:
Show nested quote +
On January 31 2014 13:29 FromShouri wrote:
On January 31 2014 13:12 sluggaslamoo wrote:
On January 31 2014 00:51 Zhadez10 wrote:
On January 31 2014 00:40 Piy wrote:
On January 31 2014 00:34 Zhadez10 wrote:
On January 30 2014 13:46 sluggaslamoo wrote:
ZvP was completely Zerg dominant in BW until builds that allowed Protoss to gain air-dominance reliably appeared.

I dont think it was the Protoss getting air domination builds that tipped it. It was the bisu build yes which included corsairs but I think it was the transition from opening gateway first vs forge fast expand. After forge fast expand there many more builds that dont rely on air control.


Bisu didn't invent the Forge FE lol. I remember the ongoing debate about what the Bisu build was. I think we all agreed in the end that doing the Bisu build was just another name for being good at PvZ.

The stargate is the most versatile opening for Protoss in that mu since the other openings don't let you scout. With the later developments in ZvP with zerg doing muta switches to kill templar, it became very common to mass corsairs with +1. If they don't dominate scourges, with no dark archon in the game, seems like it'll be pretty tough for protoss to deal with Mutalisk sniping.

Sure, but he popularized it. And yeah some players would literally only make one corsair to scout.

I agree tho, ideally you'd want corsairs and not have to rely on clunky storm/archons to deal with muta sniping.


The Bisu build was an algorithm, it was invented by Bisu (and probably with the help of his coach and team mates), not gonna go further than that.

It really was the "air domination builds" that tipped it. 1 base stargate play actually doesn't give you air control, because you don't have the gas to continually pump corsairs, the first corsair just came at a slightly earlier time. That's why 3 hatch muta still destroys it, even then 3 hatch muta does pretty well against 2 base 1 stargate play.

RELIABLY being able to get an adequate number of corsairs out without dying was the key factor.


Bisu didn't invent it, he was just the first to be able to mechanically execute it. It wasn't uncommon in the early days to have protoss FE with cannons and go corsair/dark templar, they just did it an inefficent way. Hell I saw Garimto do it against a KTF zerg I'm blanking on way back in like 2002. Also the coaches and players at MBC Heroes were the ones who actually sat down and went over everything. Bisu went on a vacation right before the finals and then practiced for like 3 days.

The idea is to use corsairs to scout zerg and harass overlords. You are suppose to only make 1 initially, to see what zerg is committing too. You then adjust your build as needed while using speedlots with +1 to harass the zerg and slow them down so you can get storm or if need be a robotics early for lurkers. You're only suppose to keep making corsairs if you see zerg committing to mutas. You're right that zergs went for mutas to snipe templars which is why you saw people massing corsairs. However going +1 corsairs is a lot of time and gas investment during the early/mid game. You need templar to deal with the hydra follow up and some zergs(jaedong included) went for more 3 hatch-> spire/den -> 5 hatch scourge/hydra then once they had a decent sized hydra army tech switch to mutalisks to snipe hts/harass.


Only gonna say it one more time.

The Bisu build is an ALGORITHM, he invented it.

Edit: Ill clarify to not sound like such an ass
(The Bisu build couldn't have existed before Saviors 3 hatch ZvP because its an algorithm based on all of the things Savior could do)


Bisu didn't invent it. Period. Im not gonna dig up all the links but he didn't invent it. He(as in his coaching staff and dedicated team memebers) refined it sure, but he didn't invent it.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
fosc.cutezerg
Profile Joined January 2011
Russian Federation2 Posts
January 31 2014 05:17 GMT
#3099
hello everyone. i am Roman "Cute" bashirov, i am playing protoss, ex gml/top ml EU. i also had a lot of practice in bw,i played as zerg, my maximum was pgtour:A-, iccup:B. i am doing a starbow's content, glad to present myself ;p
http://twitch.tv/cutezergtv
http://youtube.com/cutesc2
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
January 31 2014 05:54 GMT
#3100
On January 31 2014 14:17 fosc.cutezerg wrote:
hello everyone. i am Roman "Cute" bashirov, i am playing protoss, ex gml/top ml EU. i also had a lot of practice in bw,i played as zerg, my maximum was pgtour:A-, iccup:B. i am doing a starbow's content, glad to present myself ;p
http://twitch.tv/cutezergtv
http://youtube.com/cutesc2


I remember playing fosc in cw's in bw haha
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
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