• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:29
CEST 22:29
KST 05:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [Megathread] Daily Proleagues [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2360 users

Starbow - Page 158

Forum Index > SC2 General
Post a Reply
Prev 1 156 157 158 159 160 346 Next
Ramiz1989
Profile Joined July 2012
12124 Posts
February 02 2014 12:05 GMT
#3141
We need Medusa and Blue Storm!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 02 2014 13:44 GMT
#3142
On January 29 2014 13:08 Kabel wrote:
Patch

Bug fixes:
+ Show Spoiler +
- Plague no longer kills air units affected by Devourers Acid Spores.
- Scourges attack damage is now reduced by enemy air units armor.
- Spider mines now deal damage in a proper AoE radius to light, medium and armored units. (Was broken vs medium units earlier)


Balance changes:
+ Show Spoiler +

- Reaver unload duration time lowered from 2.25 sec to 1.5 sec. (Time before it is able to shoot when unloaded.)
- Null ward damage changed from x2 vs shields, to 1,5x vs shield.
- Manual detonation range of Null wards lowered from 7.5 to 4.5
- Upgraded Nexus starting energy lowered from 50 to 25.

- Mutalisks clumping adjusted so they spread out a little bit more

- Marauder more microable.
- Irradiate damage reverted from 120 over 20 sec to 180 damage over 30 sec.


Explanation for changes:
+ Show Spoiler +

Chrono boost, Overcharge and Inject so far seem decently balanced over the course of a game. (But we constantly keep an eye on this.) Chrono boost is however the strongest macro mechanic early on, which gives P a fast macro lead in PvZ and PvT. Upgraded Nexus with starting energy 25 intends to even out the strength of the macro mechanics at the early game.

We are happy to see Sentinels being used in many match-ups. It seems to require much micro from both players when a Sentinel harasses with the use of Null wards. But in PvP, those combats tend to be less micro intensive, because Null wards currently one-shot Probes. (It takes three shots to kill a SCV or Drone.) By lowering Null wards damage vs shield, it now takes two Null wards to kill a Probe. Hopefully will Sentinels still remain as a strong harassment and map control option vs Protoss, but will now lead to more fun micro situations in PvP.

Null wards with manual activation range 7.5 was able to outrange almost all units in the game. Only Goliaths with the range upgrade were able to destroy Null wards from a distance, without fear of being hit.


Irradiate got reverted to its original values. It is indeed a crucial component for the balance of TvZ, and we did not compensate Terran enough in other ways. We would however enjoy seeing other lategame styles being viable in TvZ, apart from mass Vessels, and we will look more into this in the future instead.

Regarding the future work of Starbow:

We will not patch the game with balance or design changes for a while now. Instead will we upload a Starbow test map. + Show Spoiler +
In it will we try out new design ideas, different balance values and other types of changes we think can contribute to a better gameplay. After all, Starbow is still in beta and some units/abilities feel undeveloped. Later on will we incorporate ideas from the test map into the real Starbow maps.We recommend all of you who are interested in following/contributing to the development of Starbow to play on the test map and give feedback to us.

The first version of the test map will probably be uploaded during the weekend, and we will keep you all updated on it both here in the thread and via our Twitter @StarbowMod.



Ps. Starbow is now uploaded on SEA.
I love you guys...
Neighbor
Profile Joined May 2009
United States119 Posts
February 02 2014 14:06 GMT
#3143
On February 02 2014 21:05 Ramiz1989 wrote:
We need Medusa and Blue Storm!

Blue Storm would be nice but I don't know about Medusa unless they can replicate the mineral glitching a vulture/dt/lurker over the stacked temples to punish taking that backdoor expansion too early.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-02 14:25:11
February 02 2014 14:10 GMT
#3144
On February 02 2014 23:06 Neighbor wrote:
Show nested quote +
On February 02 2014 21:05 Ramiz1989 wrote:
We need Medusa and Blue Storm!

Blue Storm would be nice but I don't know about Medusa unless they can replicate the mineral glitching a vulture/dt/lurker over the stacked temples to punish taking that backdoor expansion too early.

and hopefully it is neo Medusa cause Medusa was slighlty less t favoured XD
aka Kalevi
Zhadez10
Profile Joined January 2014
Iceland39 Posts
February 02 2014 14:43 GMT
#3145
On February 02 2014 23:06 Neighbor wrote:
Show nested quote +
On February 02 2014 21:05 Ramiz1989 wrote:
We need Medusa and Blue Storm!

Blue Storm would be nice but I don't know about Medusa unless they can replicate the mineral glitching a vulture/dt/lurker over the stacked temples to punish taking that backdoor expansion too early.

meh mineral glitching is minor, you could always go drop. What I want to stay is the stacked temples, I remember some cool openings for units that had splash damage to open these temples.
.swz.
Profile Joined May 2012
73 Posts
February 02 2014 14:53 GMT
#3146
any news on the ladder? has blizzard given permission?
Ramiz1989
Profile Joined July 2012
12124 Posts
February 02 2014 15:40 GMT
#3147
On February 02 2014 23:06 Neighbor wrote:
Show nested quote +
On February 02 2014 21:05 Ramiz1989 wrote:
We need Medusa and Blue Storm!

Blue Storm would be nice but I don't know about Medusa unless they can replicate the mineral glitching a vulture/dt/lurker over the stacked temples to punish taking that backdoor expansion too early.

Those things aren't that big, drops are always viable. If I recall correctly, backdoor expansion didn't have gas, and had less mineral patches so it wasn't as important. I still saw a lot of cool games on that map, especially because the center is so open that most of the times you see a lot of good and long fights, with great positioning and intense micro from both sides.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
r1flEx
Profile Joined October 2012
Belgium256 Posts
February 02 2014 16:20 GMT
#3148
firebathero going to play starbow right now
blacks
Profile Joined May 2010
Brazil10 Posts
February 02 2014 16:31 GMT
#3149
1-hit kills are being alerted to the player right? Any way to change that?
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
February 02 2014 16:43 GMT
#3150
How awesome would it be if firebathero played in the Starbow invitational tournament.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Malli
Profile Joined September 2005
Germany138 Posts
February 02 2014 17:14 GMT
#3151
nice game by fbh
gg no re
WarpTV
Profile Joined August 2011
205 Posts
February 02 2014 17:59 GMT
#3152
On February 02 2014 20:55 ZerG~LegenD wrote:
How does Mutalisk micro work in this? Can you actually stack and do moving shots like in BW?

Stacking them is the easy part, Un-stacking them in nearly imposable.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-02 18:04:23
February 02 2014 18:03 GMT
#3153
hey how about making the map iron curtain for 2v2 purposes? :D
aka Kalevi
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-02-02 18:13:17
February 02 2014 18:08 GMT
#3154
If you are wanting Irradiate to not one shot Lurkers, We can split the spell. Allow Irradiate to deal 120 damage to units that are burrowed at the time of casting.

We can set defiler HP to still die to Irradiate wile burrowed.

My 2nd Issue is Vipers. Vs the SK build and vs Mech, Vipers just die so fast when we try to use them. I really Do think the Old Brood War queen was more useful and that is not saying much. The BW queen was faster and had longer range on all spells.

I would recommend the vipers speed, turn rate, and acceleration be increased. Wile increasing the projectile speed of ensnare.
I think Vipers need to be able to dance out of range of Irradiate wile still being useful or they will just not be used.
404AlphaSquad
Profile Joined October 2011
839 Posts
February 02 2014 18:10 GMT
#3155
On February 03 2014 03:08 WarpTV wrote:
If you are wanting Irradiate to not one shot Lurkers, We can split the spell. Allow Irradiate to deal 120 damage to units that are burrowed at the time of casting.

My 2nd Issue is Vipers. Vs the SK build and vs Mech, Vipers just die so fast when we try to use them. I really Do think the Old Brood War queen was more useful and that is not saying much. The BW queen was faster and had longer range on all spells.

I would recommend the vipers speed, turn rate, and laceration be increased. Wile increasing the projectile speed of ensnare.

I think Vipers need to be able to dance out of range of Irradiate wile still being useful or they will just not be used.


I like your idea about increasing viper speed alot!
aka Kalevi
HaRuHi
Profile Blog Joined November 2010
1220 Posts
February 02 2014 18:15 GMT
#3156
On February 03 2014 02:59 WarpTV wrote:
Show nested quote +
On February 02 2014 20:55 ZerG~LegenD wrote:
How does Mutalisk micro work in this? Can you actually stack and do moving shots like in BW?

Stacking them is the easy part, Un-stacking them in nearly imposable.


They kinda removed mutalisk micro with the last patch. If you wanna stack them really close you have to spam move command sc2 style, they won't unstack, but they aren't too stacked, so it is kinda easy to pick out the irradiated, It still feels like a step back compared to before.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 02 2014 18:18 GMT
#3157
--- Nuked ---
AdelSC123
Profile Joined March 2010
France362 Posts
February 02 2014 18:36 GMT
#3158
On February 03 2014 02:59 WarpTV wrote:
Show nested quote +
On February 02 2014 20:55 ZerG~LegenD wrote:
How does Mutalisk micro work in this? Can you actually stack and do moving shots like in BW?

Stacking them is the easy part, Un-stacking them in nearly imposable.

Thats actually not true, I made small video to prove my point:

http://www.twitch.tv/adelsc123/c/3654397

I didnt discover the trick (i dont even play zerg).
lithyeld
Profile Joined October 2011
France13 Posts
February 02 2014 18:45 GMT
#3159
No tournament, no stream this week-end ?

Give me some Starbow to watch please, or I start a "Starbow is dying" thread ^^
HaRuHi
Profile Blog Joined November 2010
1220 Posts
February 02 2014 19:04 GMT
#3160
On February 03 2014 03:36 HellKey wrote:
Show nested quote +
On February 03 2014 02:59 WarpTV wrote:
On February 02 2014 20:55 ZerG~LegenD wrote:
How does Mutalisk micro work in this? Can you actually stack and do moving shots like in BW?

Stacking them is the easy part, Un-stacking them in nearly imposable.

Thats actually not true, I made small video to prove my point:

http://www.twitch.tv/adelsc123/c/3654397

I didnt discover the trick (i dont even play zerg).


Too bad the unit test map still uses the old values for muta collision boxes and stuff, you can't even stack them anymore like that in the new patch :d
Prev 1 156 157 158 159 160 346 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 326
UpATreeSC 141
trigger 107
EmSc Tv 13
StarCraft: Brood War
EffOrt 897
ggaemo 150
Aegong 78
hero 61
IntoTheRainbow 16
Dota 2
capcasts305
League of Legends
JimRising 342
Counter-Strike
fl0m1506
Heroes of the Storm
Liquid`Hasu412
Other Games
summit1g7742
FrodaN3791
tarik_tv3105
Grubby2942
Beastyqt613
B2W.Neo450
C9.Mang0135
shahzam98
Hui .93
Chillindude13
Organizations
StarCraft 2
angryscii 36
EmSc Tv 13
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta27
• Reevou 6
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1380
League of Legends
• TFBlade1092
Other Games
• imaqtpie1156
• Shiphtur206
Upcoming Events
PiGosaur Cup
3h 31m
Replay Cast
12h 31m
Afreeca Starleague
13h 31m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
14h 31m
Replay Cast
1d 3h
The PondCast
1d 13h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.