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David Kim's Current Balance Thoughts - Page 36

Forum Index > SC2 General
1229 CommentsPost a Reply
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geokilla
Profile Joined May 2011
Canada8240 Posts
January 11 2014 21:07 GMT
#701
David Kim should buff the big ships like Carriers and Battlecruiser. Watching WCS Qualifiers right now and man they're way too expensive to build.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2014 21:14 GMT
#702
On January 12 2014 05:27 Plansix wrote:
Not at all. If someone likes something more that SC2, that's fine. Its all personal opinion. The people who run around claiming it is "objectively better than SC2" just amuse me.

That's funny, I have similar feelings towards people who hysterically defend SC2 from every point of criticism and for some reason seem to believe that just because blizzard made the game and not the community, they should just blindly accept every aspect of it regardless of how stupid or broken it is. The sanctimoniousness is pretty bizarre. "Just be happy they made the game at all!" Just lol.

Anyway, people were told since WoL to make a mod if they didn't like the game, and here we are. If you truly are serious about being a positive presence, then supporting efforts like this seems rather mandatory.
"Digital. They have digital. What is digital?" - Donald J Trump
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 11 2014 21:23 GMT
#703
On January 12 2014 06:14 Squat wrote:
Show nested quote +
On January 12 2014 05:27 Plansix wrote:
Not at all. If someone likes something more that SC2, that's fine. Its all personal opinion. The people who run around claiming it is "objectively better than SC2" just amuse me.

That's funny, I have similar feelings towards people who hysterically defend SC2 from every point of criticism and for some reason seem to believe that just because blizzard made the game and not the community, they should just blindly accept every aspect of it regardless of how stupid or broken it is. The sanctimoniousness is pretty bizarre. "Just be happy they made the game at all!" Just lol.

Anyway, people were told since WoL to make a mod if they didn't like the game, and here we are. If you truly are serious about being a positive presence, then supporting efforts like this seems rather mandatory.


Its all the definition of being "better" and the properties of being "better".

A video game have mainly 2 aspects: How the game functions, or what is known as the gameplay and the video output of the game, or the graphics. We can also add the audio angle into the equation but audio isn't exactly necessary to define a game.

Now if we were to delve deeper into semantics, an online video game adds the community factor into play. It is how well a system is set up in order to maximize the social aspect of the product. So far we got the criteria ready to semantically determine an RTS game's superiority over another in gameplay, graphics, sound, and community system.

In criticising the gameplay of RTS games, generally speaking, what separates strategy games are how many more variables that one have to think of to complete the goal of winning. A good example would be Go vs chess in a sense that Go is much more complicated game than chess. In adding the Real-time elements into the mixture is how more efficient one can emulate a strategy.

We know that people generally like to be in control of certain circumstances. In order to make a game enjoyable to play is to make one's time in playing the game more satisfying that the result isn't determine by a single factor at play as that creates frustration. SC2 is a game w/ less factors of winning than BW as it takes macroability out of the game, downplays harassement options, and makes comeback scenerios much less likely due to fast paced unit-clumping mechanisms and retreating into a higher advantage location.

Another thing of RTS games is that units should have high micro potentials. LaLush explored that pretty well with Depth of Gameplay. Units that have high microability in SC2 are the Stalkers, Marines, Banelings, Medivac drops, Roaches/Infestors, Reapers, Banshees and Vikings. BW had MnMs, Lurkers, Mutalisks, Corsairs, Vultures, Wraith, HTs, Shuttle combos, Defilers, Carriers just much more units potential of microing.

We can conclude that in terms of gameplay, BW definitely have an edge over SC2. I've been hearing some horrible stuff on SC2's B.net 2.0 but in my time playing SC2, I wasn't playing for the community aspect of the game but rather just plain lattering so I can't comment on it.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
January 11 2014 21:24 GMT
#704
On January 12 2014 05:12 SC2Labs wrote:
As a Terran player myself I am naturally most interest in this. For a very long time people focus on the TvP matchup and its potential problems. The reality here is that a lot of this approach has been built by the community.

I do play a lot versus Protoss and tried a lot ranging from Mech to Sky to simple Bio Timings and I do agree that lots of times it does appear the Protoss player has an advantage. But even this really depends on the map, the mindset and the actual use. I heard very often complains about the Oracle but if you do not scout and found your mineral line destroyed than you simply did not scout well enough.

There are a few All-Ins that are difficult to hold but think of the tools we Terran Player have (e.g. Cloak Banshee, Stim, Ghost).

All in All I think the situation is not as bad as everyone is saying and there always needs to be the constant reminder that there simply can't be a perfect balance for the game. If you do look at the numbers we are actually doing not bad at all!

What a nice guy, jeez. Nice post!
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2014 21:28 GMT
#705
On January 12 2014 03:31 Plansix wrote:
Show nested quote +
On January 12 2014 03:29 Chaggi wrote:
I'm not sure if it's cause it's new, but that TvP in Starbow looked fucking amazing

I am willing to be it is because it is new. There is stupid bull shit in that game and we just need to find it. It will be a different flavor of bullshit that SC2, but it will be bullshit.


I completely agree with you. But Starbow has the advantage of building upon years of experience from SC2. And Kabel is very willing to patch anything that turns out bad.

The thing that bothers me is how people use Starbow against SC2. As far as I understand, it's not Kabel's intention to expose SC2's shortcomings, but to build a different SC2 experience.
WombaT
Profile Blog Joined May 2010
Northern Ireland25259 Posts
January 11 2014 21:57 GMT
#706
Starbow is only used against SC2 because it has added things that arguably should have been explored in SC2, with some interesting ideas. Not all of it works, but I like the approach and community response.

I can understand the reticence to do wholesale changes given the industry that makes a living off the game though.

Again I understand why Blizz have locked everything to their own servers, preventing another iccup but it's just silly to me that Blizzard are developing a MobA years after DoTA gained traction. I imagine a fair amount of people bought WC3 solely for DoTA which was a custom game.

The company doesn't seem to have the capacity to be truly bold anymore, or keep actively working on their games between expos like they once did. The latter smacks to me of a change in corporate ethos, whether just a natural occurrence or actively lead by the Activison side of things
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
January 11 2014 21:59 GMT
#707
On January 12 2014 05:28 Rad wrote:
Show nested quote +
On January 11 2014 21:10 Ammanas wrote:
Just to go back to my previous points about Starbow I made in this thread - TB casted Ryung vs Impact game in Starbow and I think it ilustrates the point pretty well. Moreso, try to watch this game. It is a TvP, and you can just see how amazing it plays out as opposed to SC2. Everything the community has been wanting is present in that game - action all over the map all the time, carriers, mech TvP... And it works!

Now I am not saying the pro scene should switch to Starbow or anything but the mod greatly illustrates the point of design faults in SC2, things that all community was concerned with since start of SC2 and shows how to deal with them. No sentries, delayed warp tech, etc. Goliaths present. Numerous things that SC2 designers told us are impossible in SC2 (lurkers, reavers) or 'have no real impact' (the unit movement/not clumping). That TvP clearly demonstrates the economy aspect that I was on and on about in numerous threads and how to 'punish' turtling player by outexpanding him.

Seriously, just watch that TvP and tell me it is not better/more exciting to watch than what we currently have. And bear in mind, that it is just a 'random' masters players going against each other. And than just think, what could Flash/Inno/Taeja do against Rain/Dear/sOs after few months of practice...

EDIT:
Or watch this. When was the last time we had such a game in SC2? And between amateurs!


Thanks for posting this. I watched the games and they were amazing. Definitely want to see something more come out of that mod. Maybe if it gets some more recognizable community support (like TB casting ryung and impact, thanks TB!) and raises in popularity, blizz might have some motivation to make some more significant changes to the core design of sc2.


He needs to cast a TvP. That matchup has so many unexplored opportunities in Sbow. Awesome potential if koreans would play it.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-12 03:47:29
January 11 2014 22:16 GMT
#708
On January 12 2014 04:38 Squat wrote:
Show nested quote +
On January 12 2014 04:22 aZealot wrote:
On January 12 2014 03:57 Squat wrote:
On January 12 2014 03:42 aZealot wrote:
On January 12 2014 03:26 Squat wrote:
I don't doubt that DK plays the game, he might even be good at it. It's the conclusions he's drawing from playing the game that are in question. Honestly, if you start with balance and then look for fun, your game will likely be shit. You have to go at it the other way around.


We don't know if that was the design philosophy that Blizzard had when they developed SC2. Certainly SC2 had a lot more arguably imba but fun aspects in the beta phases of both WOL and HOTS. But beta feedback lead to these being pulled or muted. WOL balance approach lead to a lot of potentially good things taken out (as the balance team, I think, were still learning). It's too easy to throw out random statements like, "he should look for fun" which can mean almost anything.

Moreover, people have different ideas of fun, believe it or not. For many constantly losing to something imba (really imba or not) is not fun. One reason why people complain all the time.The fact that SC2 is and has been largely balanced is a strength for the game, as it means that usually against an approximately equal opponent, I have an equal chance of winning. If not now, then in 3 months when whatever the dominant strategy flavour of the time gets figured out - or I figure it out myself. The main thing is that there is nothing preventing me from beating a roughly equal opponent other than my thinking and my skills.

It seemed to work fine in BW. Every race had shit that would have seemed stupidly imba on paper, yet somehow the end product turned out to be the greatest RTS ever made. And yet they could never have predicted what an impact the game would have had during development. Funny thing is, had they known, the game would probably never have been as good, since the developers would have been terrified of causing imbalances.

I don't care if Starbow is brokenly imba right now, it's FUN. It looks cool, fights are exciting, it actually makes me smile. Balance can be fixed with time, a bad foundation cannot.


Did it? Was that just because of the game or the environment where players, while I am sure they complained, also had to get on with it because Blizzard were not going to wield the nerf hammer or the wave the buff wand at the drop of a few tears? Was it also because of the general lack of competition from other games and the lack of a comparable E-Sport environment? Moreover, look at these balance numbers between 2007 - 2011 (as I understand it the game really only settled into a solid framework for strategy development after about 2004/2005): http://i.imgur.com/gmXwO.png

ZvT and PvZ were virtually unwinnable for a period of years. That is not fun, at all. Would that be put up with were that the case today? I very much doubt it. I know I would not want to play a game where the odds were so strongly against me for so very long even if not, perhaps, fundamentally imbalanced at the core because eventually strategies and maps solved the problem. In BW the mechanical difficulty and the match-ups appeared to make a significant proportion of the player base just watch the game and play customs. SC2 does not have this feature (for better or for worse) but it also means that more players are actually exposed to the difficulty and frustration of the game which also leads to a lot more complaining.



And despite those periods of imbalance, brood war become bigger in Korea than SC2 ever could. Hell, brood war is bigger than SC2 is today. Yes, a lot of people played mainly customs, as I already said. They did it because it was fun. Who cares if people play ranked ladder or BGH, as long as they are playing and get a feeling of enjoyment out of it.

The lack of competition argument is valid, but is applies just as much to SC2, there is no other RTS than is even remotely likely to be an esport right now, unless you count zombie-wc3. Having a game that many people like to watch even if they don't play is a strength, not a weakness. How many percent of world cup soccer viewers do you think play football regularly?

If Starbow becomes a huge thing and more or less cannibalizes SC2 in the process, wouldn't that be a good thing? If we are going to be realistic, SC2 is never going to really change. If anything was to be done, it had to come from the community, or so we were told for years. And now it has. Surely this should be a cause to rejoice, something to promote and support as much as we possibly can.


BW was and is bigger than SC2 in Korea. SC2 is bigger globally. But, that is irrelevant and wasn't my point.

It is that taking balance totally out of the game in the name of "fun" (a vague word in any case) is not the right way to go about it. If, for example, those balance statistics from 2007 - 2011 had been repeated in SC2 we would likely have lost more of a substantial portion of the player base over the last 4 years and had far less of a serious competitive scene. You only have to note the storm of crying on the forum for Blizzard to do something when just a season passes where a race appears to gain a significant advantage over another. In fact, if the context had been comparable, it may be that we could have had similar arguments for the "poor design" of BW, and they may have been right. But, less people played seriously because the game was harder and match-ups were harder and so there was less complaining and more accepting. Ironically, I think SC2 is probably more like BW than people may care to admit but the environment is different.

I think the heart of the matter comes to the fact that SC2, like any good RTS, has rules. Things you can or cannot do with your race against another race at certain points in the game. People bump up against these limits and don't like them. They want to be able to play and do whatever they want. The game does not work like that. If it did, it would be a wreck. You can argue that SC2 has some limits that may be too restrictive. That is fair. BW may have been the same, but the mechanical difficulty and micro allowed for those limits to be negotiated by better skill. But, the limits and rules are still there. They are part of both games. It's the negotiation of those rules that is the fun of both SC2 and BW. Unfortunately, it can also lead to a lot of rage.

As to the rest, I'd rather have more people play and watch than just watch. I rarely play custom games, and would not play a game which was either too hard or too unfair on my race when it came to competitive ladder games. That, for me, is not fun. The fact that SC2 better allows players to log on and actually learn and play the core game is a strength.

As to Kabel and Starbow, I hope that his feedback serves Blizzard well when they get around to LOTV. SC2 is a good game. HOTS is better than WOL. Hopefully, LOTV continues that and we get an even better game to argue about.

KT best KT ~ 2014
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-01-12 23:08:11
January 11 2014 22:24 GMT
#709
On January 12 2014 06:57 Wombat_NI wrote:
Starbow is only used against SC2 because it has added things that arguably should have been explored in SC2, with some interesting ideas. Not all of it works, but I like the approach and community response.

I can understand the reticence to do wholesale changes given the industry that makes a living off the game though.

Again I understand why Blizz have locked everything to their own servers, preventing another iccup but it's just silly to me that Blizzard are developing a MobA years after DoTA gained traction. I imagine a fair amount of people bought WC3 solely for DoTA which was a custom game.

The company doesn't seem to have the capacity to be truly bold anymore, or keep actively working on their games between expos like they once did. The latter smacks to me of a change in corporate ethos, whether just a natural occurrence or actively lead by the Activison side of things

The model of: make game, sell game, make expo, sell expo, done, is just horribly outdated. That's how you made games in 2002. It is a model that gives you no incentive to invest time and money into improving your product a year or so after release, you have already sold 99% of every copy you are likely to sell.

I refuse to believe that Blizzard is unaware of the massively negative backlash regarding symmetrical economies, protoss in general, terrible terrible damage etc. I also believe they have at least a vague idea of how to change some, or all of this. I think they looked at the problems, looked at the amount of money and time that would be needed(basically a remake of the gameplay, so quite a bit), and said fuck this. There just isn't a monetary incentive for them to take any huge steps. They have a single 40 dollar expo left to sell in a niche market with a stale demographic and no real potential for growth, and then it's over, they have no more money to make off of SC2. If they had gone F2P and promoted the fuck out of the game in 2010, who knows. Just another huge "what if".

Our only realistic recourse are things like Starbow, which why I am so excited. IMO it should be in every SC player and fan's interest to push shit like that as hard as humanly possible. That is the future of the game. It has been amply demonstrated by now that any hope placed in Blizzard is sorely misplaced. Either the community will carry the game, or it will fizzle out in a few years.

It would be very interesting to see a study on the average age of viewers and players in the big esports games. I am willing to bet we SC people would be the old men with no real country. Not exactly a picture of a bright future.
"Digital. They have digital. What is digital?" - Donald J Trump
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 11 2014 22:34 GMT
#710
The way I see is that ESPORTS is incepted from 2 constitution: the game developers and the community.

In order to truly test if an esport can sustain itself, the game developers have to let it go and so it can flourish by itself. Have SC2 been truly tested as an ESPORT? No it hasn't.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2014-01-11 22:58:28
January 11 2014 22:57 GMT
#711
HotS made SC2 better, so there should be about 5 expansions to make it almost perfect, like BW you know ;D
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
WombaT
Profile Blog Joined May 2010
Northern Ireland25259 Posts
January 11 2014 23:13 GMT
#712
Hm, true Squat. That said IMO the model that suits SC best would actually be pay-to-play, one Id be happy to go with
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Sufinsil
Profile Joined January 2011
United States760 Posts
January 11 2014 23:20 GMT
#713
On January 12 2014 06:23 Xiphos wrote:
Show nested quote +
On January 12 2014 06:14 Squat wrote:
On January 12 2014 05:27 Plansix wrote:
Not at all. If someone likes something more that SC2, that's fine. Its all personal opinion. The people who run around claiming it is "objectively better than SC2" just amuse me.

That's funny, I have similar feelings towards people who hysterically defend SC2 from every point of criticism and for some reason seem to believe that just because blizzard made the game and not the community, they should just blindly accept every aspect of it regardless of how stupid or broken it is. The sanctimoniousness is pretty bizarre. "Just be happy they made the game at all!" Just lol.

Anyway, people were told since WoL to make a mod if they didn't like the game, and here we are. If you truly are serious about being a positive presence, then supporting efforts like this seems rather mandatory.


Its all the definition of being "better" and the properties of being "better".

A video game have mainly 2 aspects: How the game functions, or what is known as the gameplay and the video output of the game, or the graphics. We can also add the audio angle into the equation but audio isn't exactly necessary to define a game.

Now if we were to delve deeper into semantics, an online video game adds the community factor into play. It is how well a system is set up in order to maximize the social aspect of the product. So far we got the criteria ready to semantically determine an RTS game's superiority over another in gameplay, graphics, sound, and community system.

In criticising the gameplay of RTS games, generally speaking, what separates strategy games are how many more variables that one have to think of to complete the goal of winning. A good example would be Go vs chess in a sense that Go is much more complicated game than chess. In adding the Real-time elements into the mixture is how more efficient one can emulate a strategy.

We know that people generally like to be in control of certain circumstances. In order to make a game enjoyable to play is to make one's time in playing the game more satisfying that the result isn't determine by a single factor at play as that creates frustration. SC2 is a game w/ less factors of winning than BW as it takes macroability out of the game, downplays harassement options, and makes comeback scenerios much less likely due to fast paced unit-clumping mechanisms and retreating into a higher advantage location.

Another thing of RTS games is that units should have high micro potentials. LaLush explored that pretty well with Depth of Gameplay. Units that have high microability in SC2 are the Stalkers, Marines, Banelings, Medivac drops, Roaches/Infestors, Reapers, Banshees and Vikings. BW had MnMs, Lurkers, Mutalisks, Corsairs, Vultures, Wraith, HTs, Shuttle combos, Defilers, Carriers just much more units potential of microing.

We can conclude that in terms of gameplay, BW definitely have an edge over SC2. I've been hearing some horrible stuff on SC2's B.net 2.0 but in my time playing SC2, I wasn't playing for the community aspect of the game but rather just plain lattering so I can't comment on it.


Very broad generalization of RTS games. You meant Starcraft2 RTS (Or seems Brood War, since SC2 took out some micro aspects of the game and you are comparing it to BW) games should have units with high micro potential. There are great RTS games not reliant on micro like SC.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2014 23:23 GMT
#714
On January 12 2014 08:13 Wombat_NI wrote:
Hm, true Squat. That said IMO the model that suits SC best would actually be pay-to-play, one Id be happy to go with

Maybe, I just have a hard time seeing that working in a world of F2P competition. WoW is pretty much the last MMO with a sub fee, every other brand has abandoned that model, and from what I heard about Titan, even blizzard won't go that route anymore.

It's kind of the same trouble the music industry is having with torrenting and MP3 rips, it's really hard to compete with free stuff. You need a product that is just crushingly superior if you want people to pay in that environment. I think even the staunchest supporters of SC2 would be hard pressed to argue that this is the case here.
"Digital. They have digital. What is digital?" - Donald J Trump
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 11 2014 23:24 GMT
#715
On January 12 2014 07:24 Squat wrote:
Show nested quote +
On January 12 2014 06:57 Wombat_NI wrote:
Starbow is only used against SC2 because it has added things that arguably should have been explored in SC2, with some interesting ideas. Not all of it works, but I like the approach and community response.

I can understand the reticence to do wholesale changes given the industry that makes a living off the game though.

Again I understand why Blizz have locked everything to their own servers, preventing another iccup but it's just silly to me that Blizzard are developing a MobA years after DoTA gained traction. I imagine a fair amount of people bought WC3 solely for DoTA which was a custom game.

The company doesn't seem to have the capacity to be truly bold anymore, or keep actively working on their games between expos like they once did. The latter smacks to me of a change in corporate ethos, whether just a natural occurrence or actively lead by the Activison side of things

The model of: make game, sell game, make expo, sell expo, done, is just horribly outdated. That's how you made games in 2002. It is a model that gives you no incentive to invest time and money into improving your product a year or so after release, you have already sold 99% of every copy you are likely to sell.

I refuse to believe that Blizzard is unaware of the massively negative backlash regarding symmetrical economies, protoss in general, terrible terrible damage etc. I also believe they have at least a vague idea of how to change some, or all of this. I think they looked at the problems, looked at the amount of money and time that would be needed(basically a remake of the gameplay, so quite a bit), and said fuck this. There just isn't a monetary incentive for them to take any huge steps. They have a single 40 dollar expo left to sell in a niche market with a stale demographic and no real potential for growth, and then it's over, they have no more money to make off of SC2. If they had gone F2P and promoted the fuck out of the game in 2010, who knows. Just another huge "what if".

Out only realistic recourse are things like Starbow, which why I am so excited. IMO it should be in every SC player and fan's interest to push shit like that as hard as humanly possible. That is the future of the game. It has been amply demonstrated by now that any hope placed in Blizzard is sorely misplaced. Either the community will carry the game, or it will fizzle out in a few years.

It would be very interesting to see a study on the average age of viewers and players in the big esports games. I am willing to bet we SC people would be the old men with no real country. Not exactly a picture of a bright future.


I'd agree but why push WCS as hard as they are? They easily could've held out for 2-3 more years (assuming LoTV is coming next year, late 2014/2015) and let the trend of 2011/2012 keep going. It's not like these problems just popped up recently. People have been complaining about design issues (read: Protoss is awful) for a LONG time. We as a community probably don't help with pitchforking everything, but I honestly believe that if they were more transparent, more willing to say they fucked up and actually get the community to help, something would come of it. We as a community have done, and probably are willing to do a lot in terms of throwing out ideas, testing new ideas, and if given the tools, to implement them ourselves. It's just silly that Blizzard isn't addressing it, rather choosing to tell us how stupid/ignorant we are.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 11 2014 23:27 GMT
#716
On January 12 2014 08:23 Squat wrote:
Show nested quote +
On January 12 2014 08:13 Wombat_NI wrote:
Hm, true Squat. That said IMO the model that suits SC best would actually be pay-to-play, one Id be happy to go with

Maybe, I just have a hard time seeing that working in a world of F2P competition. WoW is pretty much the last MMO with a sub fee, every other brand has abandoned that model, and from what I heard about Titan, even blizzard won't go that route anymore.

It's kind of the same trouble the music industry is having with torrenting and MP3 rips, it's really hard to compete with free stuff. You need a product that is just crushingly superior if you want people to pay in that environment. I think even the staunchest supporters of SC2 would be hard pressed to argue that this is the case here.


Without really knowing how the entire cost structure works at Blizzard in respects to SC2, we really don't know F2P is the best way to go or not. Though, one of the reasons that SC2 is still so successful is that there's really no other RTS games to go to. BW? Killed by Blizzard. WC3? Alive only in China. There's nothing really new that can compete with SC2 and for better or worse, that's probably gonna be the reality of it. RTS 1v1 games by nature aren't really that popular, whereas MOBAs/team types of games are just gonna have more viewers/players.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
January 11 2014 23:28 GMT
#717
F2P is not going to work unless they redesign the entire netcode. You think hacking is bad now? Wait until you don't have to pay $60 to get back in after you get banned... holy shit
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-01-11 23:35:31
January 11 2014 23:32 GMT
#718
During development the game should belong to the designers, after release the game should belong to the players. The model that starcraft 2 uses is so incredibly counter productive. In a perfect world they would have completely separated competitive 1v1 from the rest of the game and they should have ran a three year beta starting in 2009, and then they should have released the game and never touched it again. Benefits are: not forcing an immature game to support an e-sports scene; enough time to make significant changes to the gameplay in case some design aspect doesn't work out; after release people would not get into the habit of complaining to blizz about imbalance. Blizzard should not be running the ladder and they should not be running the balancing team. They should just properly design the game and get out.

(I'm not being entirely serious, but still...)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 11 2014 23:34 GMT
#719
On January 12 2014 08:28 TotalBiscuit wrote:
F2P is not going to work unless they redesign the entire netcode. You think hacking is bad now? Wait until you don't have to pay $60 to get back in after you get banned... holy shit

If you had to buy access to units or skins or something, and access to other blizzard games linked on your account was in jeopardy I wonder how much hacking would change, if at all.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 11 2014 23:37 GMT
#720
On January 12 2014 08:34 bo1b wrote:
Show nested quote +
On January 12 2014 08:28 TotalBiscuit wrote:
F2P is not going to work unless they redesign the entire netcode. You think hacking is bad now? Wait until you don't have to pay $60 to get back in after you get banned... holy shit

If you had to buy access to units or skins or something, and access to other blizzard games linked on your account was in jeopardy I wonder how much hacking would change, if at all.


the assumption is that hackers probably won't buy skins or anything like that

imo I would pay money to have access to additional ladders, like $20 per ladder. I'd get 1 for each race + random
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