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WCS 2014 - Q&A with Blizzard

Forum Index > SC2 General
37 CommentsPost a Reply
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TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2013-11-21 06:06:52
November 21 2013 06:06 GMT
#1
2014 WCS

TeamLiquid Q&A with Blizzard

TeamLiquid got a chance to have a Q&A session with Blizzard's Kim Phan and Bob Colayco about the newly announced WCS 2014. This interview has been condensed and edited.

Streaming Policies

Is GomTV now free to choose their own streaming price policy?

In terms of streaming and VOD policy, how they want to handle that is up to GOM. They're obviously going to share that with us ahead of time, but they're responsible for that.

Does that mean ESL and NASL could possibly change up their stream policy as well?

It's a partnership, so they have the ability to provide input on that. But in those discussions, they have both agreed to 720p for free [same as 2013].

WCS Global Events/Third Party Events

There's a lot of criteria listed for the WCS Global Events. Do you have any strict technical standards for the booths or sound dampening?

That chart isn't like a be all end all to everything. It's not like you check off everything on the list, and you're automatically good. It's more like a set of guidelines, because ultimately the Blizzard esports team is going to talk to and work with anyone who wants to be a WCS Global Event. So we'll go through those nitty-gritty details at that point. It's more like a guideline, a place to start a conversation.

So there's flexibility then with the prize money, and the number of players who have to be there live?

We think the only thing that wouldn't have flexibility is the minimum prize pool. Aside from that, I think everything else is something that could be worked out with a partner when we're going through the licensing process, the planning process. We'll partner up with whoever wants to be a part of WCS and we'll work regularly with them.

There's a "Player Bill of Rights of Rights and Responsibilities" mentioned. Is that something new?

It's something new to the public. We didn't publish it this past year, but it's something we're planning to publish in 2014. We have to make changes to it based on our changes in 2014, but it's basically a list of what player rights are and what their responsibilities [i.e. a rulebook] are if they choose to participate in WCS. It's a forty page document right now – it's a lot to read but we plan to share it with the public.

Regional Qualifiers

Will all of the qualifiers for "sub-regions" of a WCS region be run separately? Also, how many qualifiers will there be for each sub-region?

There won't be any mixed qualifiers. The only way that players from different sub-regions could play against each other is in the Ladder Wildcard qualifier. The intention is to dedicate those slots to the people in the sub-regions/countries that were listed.

Ideally it would be through one qualifier tournament for a sub-region, but we're still working with our partners in how each qualifier is going to happen. For example, for America there's eight spots – it may be one qualifier tournament, it may be a series of them. That's information we're going to share hopefully in the next month.

Does that mean the Ladder Wildcard spots are open to everyone, including the players who have already competed in their sub-regional qualifier?

That's correct, but because we don't have the exact dates of when the ladder wildcard qualifiers are starting. It may be the case that a ladder wildcard qualifier could happen before a country qualifier, and a player might want to try for both. There's no problem with that.

There's nothing preventing a player who chooses to be in one region, say WCS America, from competing in his country/sub-region specific qualifier as well as the ladder wildcard.

Now that there are region-specific spots lined out in the qualifiers, will you be expanding support for flights/travel?

We can't really go into details about the specifics of that, but players can expect at least a similar degree of support as last year.

The reason why we're not ready to share any details yet is because we're still working with partners to determine how to best support teams and players from a travel perspective. Potential options such as having a live, on-site Ro32 greatly impact these details.

New Challenger Format

What do you think about concerns that the new Challenger format is more luck based than in 2013, where the system was complex but offered multiple chances?

The view of it that we have is that it's become a very simple and straight-forward process. If you want to qualify, you win one series and you get into Premier. That creates a lot of opportunities for up and coming players.

Challenger will be best of five, so it may not necessarily be so luck-based compared to two out of three. There's trade-offs there – you may only have to win one match, but are you really going to win a three out of five against Polt?

But there's a lot of race match-up luck involved as well. Some players are good at two match-ups and bad at one.

We know it's not a perfect system , but that could be the case with the old group drawings too. In group drawings, we've seen players draw against three players of one race, and that could also be considered bad luck or good luck.

It also happens in pro-sports sometimes. You could be the top seed in the NBA and get matched up against the #8 seed in the playoffs, and it happens to be the team that has your number, the one that's been built to beat you. You just have to deal with it.

Still, you recognize that as a consequence of the change, it's a more volatile system than before?

We're not sure if we agree with that. It's not perfect, and the way the odds work may be different – having to play one best of five versus three best of three matches. But we don't think that we stopped to say "there's any more luck in this one than the other one."

Is the main goal to make Challenger more streamlined, more linear?

That's one of the main goals. The other is that we think that it will make those particular Challenger matches more meaningful and exciting to watch. There's a lot more on the line for that one match. Once that player knows who he's paired with, they can just focus on practicing against that opponent entirely.

There are pros to it – if you're coming in and trying to prepare for two, three other people, it's harder. In the new system, once you know who your opponent is, you can focus and really play your best against this person.

Challenger is going to be New vs. Old, but how about seeding?

There will be seeding, but there is some randomness to it. Those are details we'll share in the future because we're still working with our partners – we want to make sure we're all aligned and in agreement.

But there will be some form of seeding, and most likely it will be in the form of WCS rankings. It's not like we have two buckets of sixteen people and just randomly draw. There will be some randomness to it – say if some players aren't ranked at all or have no WCS points. Then they would have to be put into one category, and that aspect would have to be random.

Why go New vs. Old instead of mixing things up?

We call it the Challenger League, and it's intended to imply that there are new people coming in to challenge the Premier people for their spots. That's part of why we still want to keep the name Challenger, it now better reflects what's happening in that particular stage of the tournament. It truly is a 'Challenger' at this point, taking on people coming up to challenge for your spot.

WCS America Concerns

There are twelve Koreans seeded into Challenger in WCS America. They're all considered "Old" for the purposes of this Challenger, and will thus be facing mainly foreigners. Are you concerned about the potential amount of Koreans that might start in the first WCS AM Premier of 2014?

It's a fairness issue, we can't just straight boot them out, right?

It was already communicated to the players that their placement in Challenger the last season would seed them into the next season. That is something we had already communicated to them even before we made the final changes to WCS 2014. We didn't want to go back on our word on that. This is the best transition solution that we have.

It gets more complicated if you kick players out of a region. How do you seed them into a new region that they need to go to? It's just a weird situation, 'Oh there's too many Koreans, you're all kicked out. We hope you find a new home somewhere else.' And they have to start from scratch?

It just got really complicated, and we're trying to be fair to the players.

If you could have gone back to the start of Season 3 and just cancelled Challenger altogether in preparation for the partial region lock in 2014, would you have done that?

We take very seriously when we communicate decisions to the players and the community. Many players may have made decisions and plans based on what we previously informed them. This reality played a significant role in the decisions we made and was incorporated into our 2014 Season 1 plans. If the circumstances were different it’s likely we would have made different decisions, but I don’t think it’s helpful to provide a hypothetical answer.

What's the reasoning behind WCS America having two wildcard spots, while Europe has four?

A lot of that has to do with WCS America already being the natural home for more sub-regions than Europe. We want to make sure we distributed slots for them. In Europe, it's like everyone playing on one big server. At the end of the day, we had to dedicate more of the slots in America.

The partners in our regional offices work together to come up with the numbers, and it's not to say those numbers can't change in the future. But right now, that's the idea they'd like to move forward with, that they think would be best for their region.

Scheduling

How is Premier scheduling working? Does it work so AM has its own two days, EU has its own two day, and GSL has its own two days?

Correct. We're asking our partners to tell us ahead of time what days they want to broadcast, so our viewers know when to expect the matches. For example, NASL may want to choose Tuesdays and Wednesdays. They will announce that ahead of time, so you know that it will always be broadcasted on those days. GSL may say that it's best for them broadcast on Tuesdays and Thursdays, so hopefully we can announce that ahead of time.

And other tournament are free to overlap their broadcasts with the Premier/Challenger casts?

Yes, that was never something we prevented before. We think there was a lot of confusion around rules in the past.

The only things we would prefer to avoid would be a WCS regional final and a WCS global event happening on the same date. We obviously wouldn't prevent it, but we think that it would be challenging to spread the viewership.

In terms of qualifiers and Challenger, we do communicate to the partners that they're not required to broadcast it. They can choose to broadcast maybe a very exciting Challenger match or they can give it to a community caster.

But any event or any other organization that wants to broadcast on the same day is more than welcome to. The idea is to release our schedule ahead of time so people can make a decision. So if another tournament organizer knows ahead of time that WCS America is going to be on a certain day, then they can make an informed decision on whether or not they want to broadcast a tournament on those same days. But Blizzard is not going to come in and say "you're not allowed to."

Speaking of scheduling conflicts, there's a cluster of events coming up next week that are overlapping with each other. Will Blizzard get more involved in making sure events don't overlap?

Definitely. What we're trying to be delicate with is not announcing partner's dates before they're ready to announce it. Partners may share dates with us, but they haven't locked it down or worked out their sponsorship, so we have to be careful that we're not revealing information before they are.

But we are working with every partner to figure out how we can share dates without revealing an announcement. So partners know that "hey, there is something in the works or is being discussed on this date."

There has been an agreement from pretty much all of our partners that they would love that global calendar. So we are working toward that global calendar to share. We're just trying to find ways to make sure that we don't announce things that we're not supposed to announce.

Misc

Do you plan to cycle maps more rapidly next year?

The idea right now is to at least bring in two new maps every season.

Is GSL free to then have their own unique maps as per past tradition?

No, they're conforming with our map pool next year. It's something we all do together jointly, so it's not like a Blizzard decision solely.

We did that in Season 3 and even Season 2, but going forth in 2014, all the partners have input into the maps that they want in WCS.

GomTV's prize distribution is very top-heavy. The wording in the announcement makes it seem like this was GomTV's preference. So is that what happened? GomTV and Blizzard Korea said 'this is the way Koreans like it?'

GomTV as well as our Blizzard office in Korea reached out to not just the teams, but to the press, media, and community members – the esports community, esports enthusiasts – to get feedback on what they would like to see.

GSL was something that was very beloved by the community, and we think they wanted to see that type of tournament and prizing format come back. That's the feedback that we got from quite a few people in Korea.

Ultimately, the top-heavy prize distribution was highly desired by GomTV.

Q&A by Waxangel.
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TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33360 Posts
November 21 2013 06:07 GMT
#2
hopefully this clears up some of the questions people had, esp regarding how the GomTV prize distro came to be
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 21 2013 06:09 GMT
#3
More questions!

More answers!

I hope people settle down and wait for more clarifications before we go apeshit
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
November 21 2013 06:12 GMT
#4
I think the GSL prize money is wayyyyyyy to top heavy. 70k for first and then 15k for second? wtf. Not even Blizzcon was that brutal. The difference between 1st and 2nd is usually mind games. That seems way too ridiculous imo. It should be more like 60k/25k.
Long live the Boss Toss!
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
November 21 2013 06:17 GMT
#5
The person asking the questions appeared very hostile. Nonetheless, interesting interview. I'm liking the responses from Blizzard quite a lot. ^^
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 21 2013 06:19 GMT
#6
On November 21 2013 15:09 lichter wrote:
More questions!

More answers!

I hope people settle down and wait for more clarifications before we go apeshit

Not that I have intentions to go apeshit, but are you saying more answers are coming?
Refer to my post.
TimKim0713
Profile Joined June 2012
Korea (South)221 Posts
November 21 2013 06:20 GMT
#7
wow this was a long Q/A
TeslasPigeon
Profile Joined March 2012
464 Posts
Last Edited: 2013-11-21 06:22:38
November 21 2013 06:22 GMT
#8
Two new maps per season isn't enough to be honest.

As a viewer it gets incredibly boring watching the same maps play out. Once players figure out the optimal strategies on the maps they rarely deviate from the norm.

I wish Blizzard would offer up incentives to map makers every season. They are a vital part of the SC2 community and having a yearly map contest isn't enough. Blizzard should have a seasonal map tournament where the top 4 winners (voted by the community) get money/prize incentives. Community votes on 4 maps to rotate with the new.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 21 2013 06:22 GMT
#9
On November 21 2013 15:19 Zenbrez wrote:
Show nested quote +
On November 21 2013 15:09 lichter wrote:
More questions!

More answers!

I hope people settle down and wait for more clarifications before we go apeshit

Not that I have intentions to go apeshit, but are you saying more answers are coming?


That's information we're going to share hopefully in the next month.


... And other quotes that suggest they will release more information soon
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Marcinko
Profile Joined May 2013
South Africa1014 Posts
November 21 2013 06:23 GMT
#10
Thank you Waxangel, cleared some things up for me.
....
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
November 21 2013 06:24 GMT
#11
Can someone ask about map innovation and the formal limitation to ladder maps from now on? I think we've been talking for years now about a stale map scene- or did they forget about that?

And now non-ladder, non-standard maps are just banned in the WCS circuit? So much for red bull type map contests being a regular thing.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Ethoex
Profile Joined June 2012
United States164 Posts
November 21 2013 06:26 GMT
#12
Great write up thanks!
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
c0olL
Profile Joined November 2012
129 Posts
November 21 2013 06:32 GMT
#13
i couldn't understand, what will happen to Code A now? its only 1bo5?
also, the 26K prize for first place Code S coming Back is good news
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
November 21 2013 06:36 GMT
#14
Great to hear directly from Blizzard like this, and I have to say - I'm quite happy with most of these answers!
"The flame that burns twice as bright burns half as long." - Lao Tzu
Sufinsil
Profile Joined January 2011
United States760 Posts
November 21 2013 07:04 GMT
#15
On November 21 2013 15:32 c0olL wrote:
i couldn't understand, what will happen to Code A now? its only 1bo5?
also, the 26K prize for first place Code S coming Back is good news


It is ~$66k USD for first place GSL. $25k USD for WCS AM AND KR.
Yakikorosu
Profile Joined March 2013
1203 Posts
November 21 2013 07:06 GMT
#16
On November 21 2013 15:32 c0olL wrote:
i couldn't understand, what will happen to Code A now? its only 1bo5?


No, only NA and EU have the 1 Bo5 challenger league format. KR apparently has 4-player groups in challenger league (like the RO32 and RO16 in Code S) instead of the old hybrid bracket/Up&Down format.
BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
Last Edited: 2013-11-21 07:18:35
November 21 2013 07:18 GMT
#17
I must say that I approve highly of what Blizzard has done to WCS 2014 thus far. It's good for globalization.
Retired caster / streamer "BingeHD". Digital Nomad.
HappyZerGling
Profile Blog Joined February 2011
Ukraine161 Posts
November 21 2013 08:02 GMT
#18
SO many Q&A, but i didnt understand anything xd I wish they released the system with pictures ~
happy me, happy skill, happy win :D twitch.tv/happyzerg https://twitter.com/HappyZerG1
labixiaoxin
Profile Joined November 2013
3 Posts
November 21 2013 08:05 GMT
#19
--- Nuked ---
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-11-21 08:41:56
November 21 2013 08:32 GMT
#20
Eh, any link to the new format, somehow I managed to miss it... Was it posted to TL?
edit: apparently yes. Not sure what to think about the seemingly randomly determined number of region locked qualifiers for each respective region in WCS NA.
Fjodorov
Profile Joined December 2011
5007 Posts
November 21 2013 08:57 GMT
#21
I like the new challenger. I agree with the viewer experience regarding one bo5 that matters alot vs three bo3. I would imagine players like this awell because of preparation abilitiy but im not a pro so maybe not.

Did WCS Korea get an overall higher prize pool? Or just more to the winner and less to the rest ? Didnt really understand
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 21 2013 09:42 GMT
#22
How many seasons there going to be?

Like if you fail to get into premier how long time you must wate to get another change?
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 21 2013 11:12 GMT
#23
Are the qualifiers residency-based? Specifically, do SaSe and San have to play in the Taiwan qualifiers for WCS AM if they get knocked out of WCS EU?
c0olL
Profile Joined November 2012
129 Posts
November 21 2013 12:05 GMT
#24
On November 21 2013 16:04 Sufinsil wrote:
Show nested quote +
On November 21 2013 15:32 c0olL wrote:
i couldn't understand, what will happen to Code A now? its only 1bo5?
also, the 26K prize for first place Code S coming Back is good news


It is ~$66k USD for first place GSL. $25k USD for WCS AM AND KR.



Great to hear!

On November 21 2013 16:06 Yakikorosu wrote:
Show nested quote +
On November 21 2013 15:32 c0olL wrote:
i couldn't understand, what will happen to Code A now? its only 1bo5?


No, only NA and EU have the 1 Bo5 challenger league format. KR apparently has 4-player groups in challenger league (like the RO32 and RO16 in Code S) instead of the old hybrid bracket/Up&Down format.


sounds awful, i really liked the up&down and code A format.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
November 21 2013 12:15 GMT
#25
the question shoud be how fast would one single maps be rotated out. Somehow we still have Belshir Vestige or an even more boring Star Station heading into 2014
c0olL
Profile Joined November 2012
129 Posts
November 21 2013 12:32 GMT
#26
OK i just saw it in the other tread... from now on the ones that will fall from ro32 and ro16 code S will be in code A only in the next season. I HATE THIS!
VieuxSinge
Profile Joined February 2011
France231 Posts
November 21 2013 12:35 GMT
#27
This is quite sad for the maps... only 2 new maps per season? We want more maps! Help the mapper community, add diversity into the gameplay through new and exciting maps!
Another clue to my existence.
Musicus
Profile Joined August 2011
Germany23576 Posts
November 21 2013 14:27 GMT
#28
Nice interview! I like the way it is, as a viewer I want koreans in AM and EU. But limiting the incoming amount is good too. But I think their argument is flawed.

It's a fairness issue, we can't just straight boot them out, right?

Oh there's too many Koreans, you're all kicked out. We hope you find a new home somewhere else.' And they have to start from scratch?


They could've still kicked everyone out. In every region, every player, everyone starts from zero. Then it's still fair.
But' I'm glad they didn't. This will raise the level of play in EU and AM, especiallly with koreans laddering on those servers for the 200 needed wins to participate in the wildcard qualifier.
Maru and Serral are probably top 5.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
November 21 2013 14:50 GMT
#29
thx Wax!

I said it in the other thread, but I really hope they will change 3-4 maps per season instead of just 2
LiquipediaWe will have only each other at the last
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
November 21 2013 17:20 GMT
#30
On November 21 2013 15:12 mrRoflpwn wrote:
I think the GSL prize money is wayyyyyyy to top heavy. 70k for first and then 15k for second? wtf. Not even Blizzcon was that brutal. The difference between 1st and 2nd is usually mind games. That seems way too ridiculous imo. It should be more like 60k/25k.

Prize pools in general have always been ridiculously top heavy. Look at The International and how $1,000,000 out of the $1,600,000 prize pool was distributed to the champions or how in NASL Seasons 1 and 2 $80,000 out of the $100,000 prize pool was allocated to the top 4 with $40,000 alone going to the winner.

This is something which could be fixed in eSports to financially support the underdogs.
HeavenResign
Profile Joined April 2011
United States702 Posts
November 21 2013 18:55 GMT
#31
So does this mean the ladder season is going from 8 to 10 weeks to line up with the WCS seasons? If so, maybe 2 new maps every season with 1 new map mid-season would be a good compromise.
Gfire
Profile Joined March 2011
United States1699 Posts
November 22 2013 04:17 GMT
#32
On November 22 2013 03:55 HeavenResign wrote:
So does this mean the ladder season is going from 8 to 10 weeks to line up with the WCS seasons? If so, maybe 2 new maps every season with 1 new map mid-season would be a good compromise.

Yeah that sounds good to me. I think changing three at the same time could be difficult. Three might be okay but probably not four. Mid-season switching I think would be a big benefit. It also reduces the amount of time we'd have to wait to pull a map that's turns out fairly broken. That could allow bigger risks with the maps, as well.

Two new per season can't possibly be enough. We'd end up with less than 15 different maps throughout the year inclduding old ones. Maybe closer to 10. A good year should have more like 25 imo. With three seasons and two new maps each it's only six new maps for an entire year.
all's fair in love and melodies
Parcelleus
Profile Joined January 2011
Australia1662 Posts
November 22 2013 04:24 GMT
#33
GOMTV will be back in full swing again. Good news ! xD
*burp*
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
Last Edited: 2013-11-22 10:04:54
November 22 2013 10:03 GMT
#34
Can't we give some attention to the stale map pool used in Starcraft for the last several years? How can we have an interesting, diverse map pool like Kespa managed in Proleague if we ban interesting, diverse maps that aren't "standard" enough for ladder?

How can you have diverse maps if you pass a rule banning diverse WCS events from using diverse map sets?
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-11-22 18:43:11
November 22 2013 18:41 GMT
#35
On November 22 2013 19:03 CutTheEnemy wrote:
Can't we give some attention to the stale map pool used in Starcraft for the last several years? How can we have an interesting, diverse map pool like Kespa managed in Proleague if we ban interesting, diverse maps that aren't "standard" enough for ladder?

How can you have diverse maps if you pass a rule banning diverse WCS events from using diverse map sets?

Well we can't just compare it to proleague. That's a team league, and it actually still exists and can do whatever it wants with maps. Team leagues should be doing more diverse things with maps than individual leagues, of course. Having a standard map pool across all normal individual leagues isn't such a bad thing.

I took another quick look at some numbers yesterday. If you compare it to some of the big years in BW... yeah, we're talking around 25-30 maps used in competition across a year. But if you cut out team leagues and invitationals it's not as many. In 2007 I counted 16 I think, seven of which had been used in previous years and nine of which were introduced during the year. 08 and 09 are probably more (at least 08) but it would be hard to say matching 07 wouldn't be acceptable, at least for 2014 considering where we've been in previous years of SC2. I think the amount of new maps introduced is probably the number to look at here so that's only nine in a year, meaning we'd need three new maps per season to match it. Maybe twelve (four maps per season) would be closer to 08 or 09.

A direct comparison doesn't show everything, of course. Even if we introduced three new maps per season, which with seven maps in at a time that's only 13 maps total, not 16, since the ones removed before the first season wouldn't really count as being played that year. That may or may not have been the case for any given tournaments in BW depending on the scheduling and when exactly the maps were switched out and everything... It wasn't a uniform pool and it wasn't lined up directly with the calendar year. Point being we can't really compare those directly, but I thought the numbers could be useful since we're often referring to the BW map pools when asking for more new maps in SC2. Looking at only individual leagues with qualification (the equivalent of what would be restricted to the ladder pool in 2014 I think) helps, and it shows that things aren't actually so bad.

Some people are asking for 4-6 new maps per season but that seems like a lot. I think we should push for 3-4. I'd be really happy if we could get three new maps per season this year and see how that goes.

Remember proleague and all team leagues can still add their own maps, and I could see Red Bull doing more invitationals with different maps.

Edit: Three is still %50 more than two. I'm still complaining.
all's fair in love and melodies
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
Last Edited: 2013-11-22 19:03:05
November 22 2013 19:01 GMT
#36
There are two formats for seeding I would like to see in the WCS leagues:

1. Seeing by WCS point rankings (for helping the top players make it through more regularly)
2. Offline Group selections (for entertainment purposes)

Also, it would be nice if every tournament that gives WCS points has some sort of WCS rank seeing as well.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
TheMagicianSC2
Profile Joined May 2013
France74 Posts
November 23 2013 01:10 GMT
#37
it looks good !
Thx blizzard !

hope Sc2 will improve, this is truly the best eSport game
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." Day[9]
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
November 23 2013 21:33 GMT
#38
Some people are asking for 4-6 new maps per season but that seems like a lot. I think we should push for 3-4. I'd be really happy if we could get three new maps per season this year and see how that goes.


I think this is a reasonable request. 3-4 new maps per season would be great. Ideally at least one would be non-standard too in some important way.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
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