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On November 21 2013 09:18 Plansix wrote:Show nested quote +On November 21 2013 09:16 Bowzar wrote: Does Korean teams want extremly top heavy prize money? I feel like they should be pissed about this. We don't know who decided to divide up the prize money like that. I am sure Mr. Chea and Gom had some input as to how it would be handed out. Its definitely Gomtv but im just curious to hear the teams/players reaction to this prize distribution. They cant be happy.
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I appreciate the compromise on region locking.
Blizzard always wanted a few Koreans in each region to act as essential "Final Bosses" to the tournament, which makes sense - you want your champion to be the best, and you're only the best if you beat a Korean. But it quickly became overly diluted to the point of parody, and the regional skill was being trampled instead of elevated.
But with the "If you live outside of the region and you want into WCS EU/NA, you have to get in by the ladder wildcard spots," you increase hometown representation while at the same time actually increasing the skill of the ladder in each region. If you have to get 1,000 wins (pulled that number out of no where, don't freak out asking for sources) to get into the NA wildcard spot consideration, that's 1,000 wins you have to get and provide practice for the NA players through.
Basically, I'm glad a company finally came through with their promise to help the NA scene instead of selling us away to the Koreans.
All of that, and we get GSL back?! We get a higher prize pool for them too?!
We got basically everything we wanted, or at least a VERY reasonable compromise. If shit goes foul it's our fault. Blizzard did exactly what we told them we wanted/needed, it's our turn now.
EDIT:
On November 21 2013 09:24 Bowzar wrote:Show nested quote +On November 21 2013 09:18 Plansix wrote:On November 21 2013 09:16 Bowzar wrote: Does Korean teams want extremly top heavy prize money? I feel like they should be pissed about this. We don't know who decided to divide up the prize money like that. I am sure Mr. Chea and Gom had some input as to how it would be handed out. Its definitely Gomtv but im just curious to hear the teams/players reaction to this prize distribution. They cant be happy.
Prize Pool We've also redistributed much of the prize money that would have gone into the Season Finals back into regional finals events to reflect their added importance. GSL features a more top-heavy distribution to reflect Korea's regional preference, while America and Europe have a more even distribution of prize money between top and bottom. Additionally, cash prizes are now being made available to those who compete in Challenger.
As in, they did that top-heavy distribution because the Koreans asked for it. So we do know who divided it up like that - Mr. Chae/GOM, who have been working with the teams since Day One. Mr. Chae has been nothing but reasonable with the teams of GSL since the days of the Jinro Ro8's, and he wouldn't have asked for a top-heavy distribution if the teams didn't want it.
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On November 21 2013 09:19 Boucot wrote: What I like is that a player who reaches RO16 can't be out of WCS anymore. It was a thing that I found ridiculous this year. In Korea you have to win only 1 series (either in Code S or in Code A) to stay in GSL. While in WCS AM/EU, even after winning 2 or 3 series, you could be out of the entire system.
I thought it was quite difficult in 2013 to dropout. You had to loser your challenger bracket match and then finish last in your challenger group. So you had to drop 3 straight series. Now all you have to do to dropout is finish bottom 16 in premier and lose a head-to-head.
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Where da fuck dem polls at?
I wanna know how many people approve of this, I think these changes are VERY interesting. And awesome
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On November 21 2013 09:19 Grumbels wrote: So now WCS AM and WCS EU are going to become even easier for the few Koreans that are in there currently?
Well through the wildcard slots there will most likely still be 2 or 4 koreans each season and many more will try to qualify for those 2 or 4 spots. So there will be a lot of koreans laddering on NA and EU, which should improve the level of the foreign players, thus providing a harder competition over all. Still easier than an infinite number of koreans qualifying, but it's good for the global level of play.
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illsick
United States1770 Posts
I want to see foreigners go to Korea again and try to qualify for OGN league
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Even if it's true that the AM region still turns into all Koreans over time, I can imagine that still being AWESOME to watch Challenger. 14 locals try to break in to the big time each season. And then after that, you get a whole Premier league of world class players for the rest of the season.
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On November 21 2013 09:24 Nuclease wrote:Where da fuck dem polls at? I wanna know how many people approve of this, I think these changes are VERY interesting. And awesome 
Agreed. We need a poll. Maybe Wax can add since he has first post?
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What the hell? Why is GSL's first place prize so much higher than everything else? Seriously, it's almost 5x the second place prize, which is absolutely retarded considering how bad GSL finals always end up being. I value getting to Ro4 twice more than getting 1st once and never returning. If skill was more reflective in SC2, it'd be a lot more understandable, but 90% of the time, the Bo7 finals ends up being mostly risky all-in or aggression. (Yes I read the Q&A, and I think whoever decided this was a good idea should be slapped)
Currently, the second place prize pool for AM/EU is higher than that of Korea, which is pretty stupid. I'm okay with the weighting being top-heavy, just not more than 4x second place. 2.5x second place, maybe? Plus, this makes it harder for Koreans to live off pro-gaming. I don't really know if this is a big deal for Kespa teams or not, but for some teams like fOu, the prize pools are probably a large amount of the income.
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Loving the changes except the GSL's prize pool distribution. I felt like it was intended to attract koreans from other regions to return to GSL but the only real difference is a massive first place and they've now made it so GSL players get $1k LESS for top 8 finishes than those in EU/AM.... It's still far easier to make money abroad unless you can win. 70k first 15k second is ridiculous. 50k 20k and 15k spread amongst the 3-8 would've been a better model imo. Chae's tweet shows how clueless he is, haypro's talking about the disparity, not the size.
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So total prize money for 2014 is exactly the same as in 2013 at $1.6 million. Season finals prize money has been redistributed to a). Give prize money to Challenger players - good move. b). Slightly higher prizes for AM/EU premier players and more even distribution - good move. c). Triple 1st place GSL prize, slightly lower prizepool for other premier players but challenger leaguers get some cash - overall bad move.
Korean Top 5-6 players were previously able to get a lot of additional money at Season finals, so apart from 1st place GSL there will actually be far less money for Korean players (but the distribution will be to more players due to Challenger prizepool, although $600 every 3 months isn't a whole lot). It's disappointing that GSL requested this distribution as I don't believe it's in the best interests of the players. So I foresee a further increase in retirement of Korean players and shrinking of the scene in Korea UNLESS OGN begins running tournaments alongside GSL.
All the other changes are good apart from the restricted map pool mentioned already. I especially like that with many Koreans practicing the NA/EU ladder to snipe the 6 challenger spots this will increase the skill level of the lcoal ladder and thus local players. So the Premier leagues might not be as fully Korean as we expect, and even the global finals may be more competitive between regions. I await the announcement about whether Ro32 will be offline or not. This may affect how many Koreans try for the challenger spots.
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Wow these look like awesome changes. New linear format, all gom all the time, code a groups, perfect region lock compromise, more space for other tournaments, more turnover in AM/EU, no season finals, all good changes in my opinion.
GGWP Blizzard looking forward to SC2 in 2014 :D
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This is great, I sense a spirit of optimism among the posters here now :D These changes needed to happen and a lot of the people confused or complaining should actually READ THE POST! A lot of the questions people are asking it explains right in the post, or the Q&A expands on things as well. Cmon people don't be lazy!
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On November 21 2013 09:09 Incomplet wrote: Very stupid move to inject all the additional money into 1st place in GSL. A more sustainable system with a more balanced prize pool is more important than 1 guy winning the lottery.
My guess is that GOM, KeSPA, and the sponsors wanted it this way for advertising purposes. I can't imagine that the players would vote for this outcome.
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I like this! Glad to see that Blizzard has listened to the feedback.
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Interesting. Some positive changes, but what I don't like are:
1. If you're increasing the KR prize pool to encourage KR players to stay and compete there, why is everything from 2nd place downwards exactly on par with AM/EU? Only the #1 prize is higher than the other regions (~$70k vs $25k). So, unless you think you're the next Innovation, there's no added incentive to stay and compete in Code S.
2. BO5 single elimination for Challenger League, with RANDOMLY paired match-ups (1 incumbent vs 1 new)? This should be considered cruel and unusual punishment to the players and their fans.
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I really hope Blizzard actively changes the maps per season (like 4 or 6 maps), because watching the same games on the sames maps gets boring very fast.
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This is awesome! These changes are awesome! I really like the region locking system. Working towards the future but not punishing the players who invested in a foreign region already. So exited!!!!!
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Seems like good changes, NA is still going to be mainly Koreans for a long time tho.
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On November 21 2013 09:35 TeslasPigeon wrote: I really hope Blizzard actively changes the maps per season (like 4 or 6 maps), because watching the same games on the sames maps gets boring very fast.
In theory, yeah. But in reality, all tournaments were already using the same map pool anyway.
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