• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:17
CEST 08:17
KST 15:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed16Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Esports World Cup 2025 - Brackets Revealed RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 621 users

Depth of Micro - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 61 Next
Taguchi
Profile Joined February 2003
Greece1575 Posts
October 31 2013 20:42 GMT
#321
Honestly, if they removed the AH from D3, they can redesign SC2 to as great an extent as applying the video's suggestions would require.

Still Blizzard, not quite EA (yet).
Great minds might think alike, but fastest hands rule the day~
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 31 2013 20:43 GMT
#322
Interesting video. I think it would be more approachable (from a developer standpoint) if you lost the sort of "everything Blizzard does is stupid and makes no sense" undertone of it.

I think for most of the air units it would help a little, but not a lot. The exception to this would be the viking, which I think if you implemented this wholesale, would break it, with its massive range and decent burst damage. You would have to basically redesign the unit around this, and it would be tough for lower level players to use.

I think the turret issues are the biggest thing, and something I noticed as well. It's like they made this whole turret feature, but it has hardly any effect. Immortals have this whole rotating turret that locks on targets, but only when they are told to attack. And it can't rotate very far. It almost seems like they put it in there to "look cool," but it could do more than that. It would especially help things like hellions and tanks.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Dingodile
Profile Joined December 2011
4133 Posts
October 31 2013 21:01 GMT
#323
yo, air units in sc2 have so an incredibly boring movements.

I am wondering if siege tanks with tracking turrets are too strong vs banelings.
Grubby | ToD | Moon | Lyn | Sky
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2013-10-31 22:02:26
October 31 2013 21:52 GMT
#324
On November 01 2013 05:22 Waxangel wrote:
I like how your icon is the dumbest fucking unit in brood war that takes the most coaxing and effort to get to work effectively

EDIT: im stupid
sorry for dem one liners
dinosrwar
Profile Joined September 2011
1290 Posts
October 31 2013 21:57 GMT
#325
On November 01 2013 06:01 Dingodile wrote:
yo, air units in sc2 have so an incredibly boring movements.

I am wondering if siege tanks with tracking turrets are too strong vs banelings.


The problem is SC2 units were designed with sluggish movements in mind. I attribute this to Browder's Red Alert background and the stance of more awesome stuff, instead of a focus on what made BW a great esport.

Looking at the video, Vikings would kite Corruptors to death every time. Tanks and Immortals would kite too well. Can you imagine immortals v ultras? A lot of hard counters would be definite hard counters. If the Colossi had turrets that were tank turrets, everything would die. There are too many SC2 units than are high dmg / high mobility.
Sissors
Profile Joined March 2012
1395 Posts
October 31 2013 22:01 GMT
#326
On November 01 2013 03:57 Elldar wrote:
Show nested quote +
On November 01 2013 02:01 Sissors wrote:
On November 01 2013 01:09 XXXSmOke wrote:
On November 01 2013 01:01 vesicular wrote:
I think people are missing the broader points of the vid. If you look at it from a high level, all it is saying is, here are several things in SC2 that make little sense and also contribute to decreased microability. The counter examples from BW are just that, counter examples. They are not a defined way to fix the problem, they are simply a pathway to where things could go. *Could*, not should.

People are taking the video way too literally. It is not about "make units just like BW". It is all about "fix the bugs in unit movement to allow more microability". Whether it is changed to be like BW or not is immaterial as long as the skill cap is raised and people are able to show off more impressive engagements that can help result in victory.

I mean, the Oracle video showing killing SCV's should have everyone pulling their hair out at how asinine it is. That has nothing to do with any other game and everything to do with SC2 needing to fix its own unit control.


Exactly. All of these "defenders" of the legacy of SC2 should be happy as can be because this could be a huge break through and make the game even way better, yet instead now they just bitch and moan saying O they said the Brood War word WAGHHHHH. Or even worse they feel like when we talk about BW were making SC2 feel like a "lesser" game. What is this kindergarten again????????

Did you guys think he was going to go pull videos of insane microabilty from Age of Empires? Derp.

The previous huge breakthroughs like this also weren't huge breakthroughs in the end (like stuff with unit pathing). And did you maybe ever consider that other people have different opinions about what constitutes a better game? I do get you feel superior to everyone with a different opinion, but maybe I am against it because I don't think it will be an improvement to the game, with as pretty much only reason to implement it that it was also that way in BW.

I think it is really hard to argue vesicular's point, that it makes little sense that a viking needs a small amount of time to fire. What I consider even making less sense is that all air units should have 0 firing delay because they are air units. Why should it only be for air units and not ground units? Thats a completely arbitrary distinction.
Add that the video is basicly that BW was so much better, and that he didn't even comment on how he thinks it would affect balance and the meta game, and I am simply not that impressed.

Not saying he didn't spend alot of time on it, especially by trying out different values, but that contrary to the average TL'er apparantly I am not in favor of automatically introducing all of this.

On November 01 2013 01:10 ( bush wrote:
WE MUST HAVE a tournament with these settings, otherwise this work will be just another big waste of time, we can't just expect Blizzard to read this thread and apply major changes to the game.


I can tell you what a tournament would be with these settings: Imbalanced. It is a huge boost to the kiting ability of some units, especially longer ranged ones. You cannot just do it and expect it to not affect balance.


He didn't say that every air unit should have 0 firing delay. He said that every basic air unit should had 0 fire delay and they fire delay should be for special attacks.
Did you even understand what he meant with 'hover unit'? Essentially an air unit with ground pathing.
The reason why these changes should be made is because it would make the units more responsive to your clicks hence more microable. Making the players able to more freely control their units can not be a bad thing. Opening up more posibilities for players to branch out can not be a bad thing. Not every battle in bw was won with impecceable micro but you could win with micro.
Micro often could give you an advantage in bw just go watch the added clips.

And why should every basic air unit have 0 firing delay, but not every air unit? Why not every ground unit? It is a completely random decission.

If you make thors rotate and shoot instantly it also adds more micro possibilities. If you then add blink to thors you have even more micro. Where is your god now? Blink thors...
It is a way too easy way out that is used here (not only by you, by many others), where it is pretty much said that because it allows for more micro, it is better. Well then your kite vikings may meat my blink thors. With fungal.

Now I am sure you say I am trolling. Okay you got a small point. But my point still stands, it is easy to add more micro to the game. That doesn't means it makes the game better.

Regarding the BW clips, as someone who never played it, those things don't mean anything to me. I can barely distinguish a siege tank. They mainly hurt my eyes.
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2013-10-31 22:03:57
October 31 2013 22:01 GMT
#327
^thats why you add micro while using your brain.
sorry for dem one liners
Sissors
Profile Joined March 2012
1395 Posts
October 31 2013 22:16 GMT
#328
On November 01 2013 07:01 NukeD wrote:
^thats why you add micro while using your brain.

And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW.

Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 31 2013 22:22 GMT
#329
wow this looks like a great video!
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 31 2013 22:29 GMT
#330
^for me thats the good thing about this addition. I have nothing against them redesigning the whole game. And no, they should absolutelly not just do what BW does. Noone really cares bout BW anymore, SC2 is our game now, but its not quite good enough for a lot of people. Even people who love it admit there are some issues to the game.

It really saddens me that all you got from the video and the thread is the "BW had it" made up argument. If you think we really want and are expressing that, then you obviously think of us as imbeciles.

Is it possible for you to imagine how this would be a good thing for the game?
sorry for dem one liners
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
October 31 2013 22:31 GMT
#331
On November 01 2013 07:01 Sissors wrote:
Show nested quote +
On November 01 2013 03:57 Elldar wrote:
On November 01 2013 02:01 Sissors wrote:
On November 01 2013 01:09 XXXSmOke wrote:
On November 01 2013 01:01 vesicular wrote:
I think people are missing the broader points of the vid. If you look at it from a high level, all it is saying is, here are several things in SC2 that make little sense and also contribute to decreased microability. The counter examples from BW are just that, counter examples. They are not a defined way to fix the problem, they are simply a pathway to where things could go. *Could*, not should.

People are taking the video way too literally. It is not about "make units just like BW". It is all about "fix the bugs in unit movement to allow more microability". Whether it is changed to be like BW or not is immaterial as long as the skill cap is raised and people are able to show off more impressive engagements that can help result in victory.

I mean, the Oracle video showing killing SCV's should have everyone pulling their hair out at how asinine it is. That has nothing to do with any other game and everything to do with SC2 needing to fix its own unit control.


Exactly. All of these "defenders" of the legacy of SC2 should be happy as can be because this could be a huge break through and make the game even way better, yet instead now they just !@#$%^&* and moan saying O they said the Brood War word WAGHHHHH. Or even worse they feel like when we talk about BW were making SC2 feel like a "lesser" game. What is this kindergarten again????????

Did you guys think he was going to go pull videos of insane microabilty from Age of Empires? Derp.

The previous huge breakthroughs like this also weren't huge breakthroughs in the end (like stuff with unit pathing). And did you maybe ever consider that other people have different opinions about what constitutes a better game? I do get you feel superior to everyone with a different opinion, but maybe I am against it because I don't think it will be an improvement to the game, with as pretty much only reason to implement it that it was also that way in BW.

I think it is really hard to argue vesicular's point, that it makes little sense that a viking needs a small amount of time to fire. What I consider even making less sense is that all air units should have 0 firing delay because they are air units. Why should it only be for air units and not ground units? Thats a completely arbitrary distinction.
Add that the video is basicly that BW was so much better, and that he didn't even comment on how he thinks it would affect balance and the meta game, and I am simply not that impressed.

Not saying he didn't spend alot of time on it, especially by trying out different values, but that contrary to the average TL'er apparantly I am not in favor of automatically introducing all of this.

On November 01 2013 01:10 ( bush wrote:
WE MUST HAVE a tournament with these settings, otherwise this work will be just another big waste of time, we can't just expect Blizzard to read this thread and apply major changes to the game.


I can tell you what a tournament would be with these settings: Imbalanced. It is a huge boost to the kiting ability of some units, especially longer ranged ones. You cannot just do it and expect it to not affect balance.


He didn't say that every air unit should have 0 firing delay. He said that every basic air unit should had 0 fire delay and they fire delay should be for special attacks.
Did you even understand what he meant with 'hover unit'? Essentially an air unit with ground pathing.
The reason why these changes should be made is because it would make the units more responsive to your clicks hence more microable. Making the players able to more freely control their units can not be a bad thing. Opening up more posibilities for players to branch out can not be a bad thing. Not every battle in bw was won with impecceable micro but you could win with micro.
Micro often could give you an advantage in bw just go watch the added clips.

And why should every basic air unit have 0 firing delay, but not every air unit? Why not every ground unit? It is a completely random decission.

If you make thors rotate and shoot instantly it also adds more micro possibilities. If you then add blink to thors you have even more micro. Where is your god now? Blink thors...
It is a way too easy way out that is used here (not only by you, by many others), where it is pretty much said that because it allows for more micro, it is better. Well then your kite vikings may meat my blink thors. With fungal.

Now I am sure you say I am trolling. Okay you got a small point. But my point still stands, it is easy to add more micro to the game. That doesn't means it makes the game better.

Regarding the BW clips, as someone who never played it, those things don't mean anything to me. I can barely distinguish a siege tank. They mainly hurt my eyes.


The game should be balanced around microable units instead of making units so strong by them selves that we need to make them unmicroable.
webas
Profile Joined September 2010
75 Posts
October 31 2013 22:37 GMT
#332
Blizz owes everyone to give decent feedback on these issues!!
Miragee
Profile Joined December 2009
8504 Posts
October 31 2013 22:41 GMT
#333
Very good video. I like when these things are done in an analytical way.

On November 01 2013 07:01 Sissors wrote:
Show nested quote +
On November 01 2013 03:57 Elldar wrote:
On November 01 2013 02:01 Sissors wrote:
On November 01 2013 01:09 XXXSmOke wrote:
On November 01 2013 01:01 vesicular wrote:
I think people are missing the broader points of the vid. If you look at it from a high level, all it is saying is, here are several things in SC2 that make little sense and also contribute to decreased microability. The counter examples from BW are just that, counter examples. They are not a defined way to fix the problem, they are simply a pathway to where things could go. *Could*, not should.

People are taking the video way too literally. It is not about "make units just like BW". It is all about "fix the bugs in unit movement to allow more microability". Whether it is changed to be like BW or not is immaterial as long as the skill cap is raised and people are able to show off more impressive engagements that can help result in victory.

I mean, the Oracle video showing killing SCV's should have everyone pulling their hair out at how asinine it is. That has nothing to do with any other game and everything to do with SC2 needing to fix its own unit control.


Exactly. All of these "defenders" of the legacy of SC2 should be happy as can be because this could be a huge break through and make the game even way better, yet instead now they just bitch and moan saying O they said the Brood War word WAGHHHHH. Or even worse they feel like when we talk about BW were making SC2 feel like a "lesser" game. What is this kindergarten again????????

Did you guys think he was going to go pull videos of insane microabilty from Age of Empires? Derp.

The previous huge breakthroughs like this also weren't huge breakthroughs in the end (like stuff with unit pathing). And did you maybe ever consider that other people have different opinions about what constitutes a better game? I do get you feel superior to everyone with a different opinion, but maybe I am against it because I don't think it will be an improvement to the game, with as pretty much only reason to implement it that it was also that way in BW.

I think it is really hard to argue vesicular's point, that it makes little sense that a viking needs a small amount of time to fire. What I consider even making less sense is that all air units should have 0 firing delay because they are air units. Why should it only be for air units and not ground units? Thats a completely arbitrary distinction.
Add that the video is basicly that BW was so much better, and that he didn't even comment on how he thinks it would affect balance and the meta game, and I am simply not that impressed.

Not saying he didn't spend alot of time on it, especially by trying out different values, but that contrary to the average TL'er apparantly I am not in favor of automatically introducing all of this.

On November 01 2013 01:10 ( bush wrote:
WE MUST HAVE a tournament with these settings, otherwise this work will be just another big waste of time, we can't just expect Blizzard to read this thread and apply major changes to the game.


I can tell you what a tournament would be with these settings: Imbalanced. It is a huge boost to the kiting ability of some units, especially longer ranged ones. You cannot just do it and expect it to not affect balance.


He didn't say that every air unit should have 0 firing delay. He said that every basic air unit should had 0 fire delay and they fire delay should be for special attacks.
Did you even understand what he meant with 'hover unit'? Essentially an air unit with ground pathing.
The reason why these changes should be made is because it would make the units more responsive to your clicks hence more microable. Making the players able to more freely control their units can not be a bad thing. Opening up more posibilities for players to branch out can not be a bad thing. Not every battle in bw was won with impecceable micro but you could win with micro.
Micro often could give you an advantage in bw just go watch the added clips.

And why should every basic air unit have 0 firing delay, but not every air unit? Why not every ground unit? It is a completely random decission.

If you make thors rotate and shoot instantly it also adds more micro possibilities. If you then add blink to thors you have even more micro. Where is your god now? Blink thors...
It is a way too easy way out that is used here (not only by you, by many others), where it is pretty much said that because it allows for more micro, it is better. Well then your kite vikings may meat my blink thors. With fungal.

Now I am sure you say I am trolling. Okay you got a small point. But my point still stands, it is easy to add more micro to the game. That doesn't means it makes the game better.

Regarding the BW clips, as someone who never played it, those things don't mean anything to me. I can barely distinguish a siege tank. They mainly hurt my eyes.


Adding new skills is completly different from adding responsebility and relyability to units. You are right on the balance: It will change. However, I don't see how this is bad. Balance Patches also change the balance and often times not for good. If you change game mechanics to improve the overall game you can tweak numbers later, if necessary.

Regarding your note on the BW clips: That's something I never understood. Graphic fanatics in an esport game. I don't understand how it hurts your eyes. It's actually more clean than sc2 btw. because of lesser special effects.
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
October 31 2013 22:41 GMT
#334
Blizzard, please hire this man. I don't want you to try and make another BW but I do hope you finally realize that these are the concepts that let progamers express themselves through the game, define their own style, create an image, attract fans AND balance the game at the same time. I want you to introduce these or similar concepts if you want to insist on calling your game StarCraft. Craft it up.
En Taro Violet
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 31 2013 22:48 GMT
#335
On October 31 2013 09:09 Plansix wrote:
Show nested quote +
On October 31 2013 09:02 LaLuSh wrote:
On October 31 2013 08:58 Plansix wrote:
On October 31 2013 08:53 StarStruck wrote:
On October 31 2013 08:47 Plansix wrote:
Another thread where we compare BW to SC2. Its an interesting topic, but but will these ever end?


It goes beyond a simple comparison. All developers should take note of such things and as it would improve the game-play of their game.

I know, I watched a good chunk of it and it is well done. I am just bracing for the "BW = Perfect, Blizzard ruined legacy, SC2 inferior game" circle jerk that will take place soon. Its a good topic, but it tends to bring out the least fun parts of the "community".


Better brace for the truth train.

I wouldn't call the communities habit of fawning over BW like the second comings as truth. Its an amazing game, but the habit of a set group within SC2 community that loves to shit on the game isn't really an indicator of fact.

As a SC2 player who tried out BW for a while, it completely blows SC2 out of the water in many respects. Don't get me wrong, it has some problems that SC2 doesn't, but in general, BW holds a huge advantage over SC2.
That said, it doesn't make it right to take a massive shit on Starcraft 2 and all the players, tournaments and fans. I really dislike the people that can't stop attacking SC2 in plain view of its fans. It's rude and pointless.
Criticism like this is ok, though. There's a difference between building awareness and spamming insults.
"How are you?" "I am fine, because it is not normal to scream in pain."
DinoToss
Profile Joined August 2013
Poland507 Posts
October 31 2013 22:51 GMT
#336
On November 01 2013 07:16 Sissors wrote:
Show nested quote +
On November 01 2013 07:01 NukeD wrote:
^thats why you add micro while using your brain.

And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW.

Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea.

I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him.
My wrist really started to flare up. My colossi number started to pile up and with the last of my concentration I prepared for a win.
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2013-10-31 22:55:33
October 31 2013 22:55 GMT
#337
On November 01 2013 07:16 Sissors wrote:
Show nested quote +
On November 01 2013 07:01 NukeD wrote:
^thats why you add micro while using your brain.

And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW.

Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea.

How could you possibly expect someone to propose balance changes for a fundamental game design change on a colossal scale? There's just no point, no one is smart enough to just belt out changes that will work. It would take months of iterative design changes done by a collaboration of minds for anything resembling balance to happen.
Honestly, stuff like this won't happen in SC2, nor should we expect it to. Blizz has set a precedent, they can't renege on their own standards. They stubbornly refused to do this before, they will refuse to do it again. Whether or not it would be beneficial for the game is irrelevant.
As for why flying units should have a good moving shot, it's because it is infinitely more fun and allows for far more micro. Which ground units should have moving shot is debatable, something like a colossus would be ridiculous if it could have moving shot. It'd need to be nerfed into the ground.
"How are you?" "I am fine, because it is not normal to scream in pain."
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
Last Edited: 2013-10-31 22:57:48
October 31 2013 22:55 GMT
#338
On November 01 2013 07:48 AnachronisticAnarchy wrote:
Show nested quote +
On October 31 2013 09:09 Plansix wrote:
On October 31 2013 09:02 LaLuSh wrote:
On October 31 2013 08:58 Plansix wrote:
On October 31 2013 08:53 StarStruck wrote:
On October 31 2013 08:47 Plansix wrote:
Another thread where we compare BW to SC2. Its an interesting topic, but but will these ever end?


It goes beyond a simple comparison. All developers should take note of such things and as it would improve the game-play of their game.

I know, I watched a good chunk of it and it is well done. I am just bracing for the "BW = Perfect, Blizzard ruined legacy, SC2 inferior game" circle jerk that will take place soon. Its a good topic, but it tends to bring out the least fun parts of the "community".


Better brace for the truth train.

I wouldn't call the communities habit of fawning over BW like the second comings as truth. Its an amazing game, but the habit of a set group within SC2 community that loves to !@#$%^&* on the game isn't really an indicator of fact.

As a SC2 player who tried out BW for a while, it completely blows SC2 out of the water in many respects. Don't get me wrong, it has some problems that SC2 doesn't, but in general, BW holds a huge advantage over SC2.
That said, it doesn't make it right to take a massive !@#$%^&* on Starcraft 2 and all the players, tournaments and fans. I really dislike the people that can't stop attacking SC2 in plain view of its fans. It's rude and pointless.
Criticism like this is ok, though. There's a difference between building awareness and spamming insults.


I still think that micro-tricks like Lalush points out in this video are less important to implement than getting rid of turtly/deathballish play. For instance mech in BW wasn't particularly microful (for casual observers at least), and it could still provide a lot of entertaining as you could actually be aggressive with mech in BW unlike in Sc2.

Blizzard, however, seems like they have no clue how to change incentivies (to reward aggressive play).
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2013-10-31 22:59:35
October 31 2013 22:56 GMT
#339
Gotta admire the people who still have hope in the SC2 Blizzard team. I don't know how they keep it up.

But honestly . . When are we, as a community, going to acknowledge that the decision makers of Starcraft:


A)
Have ego's the size of miniature Death Star's
B) Aren't invested in pleasing the SC2 community
C) Maintain a long track record of taking the exact opposite of rational, logical steps to progress the game
D) Will not implement any of the suggested changes under any circumstances (you could point a gun to their head, literally, and they'd rather die than admit they made any mistakes on this game)

Evidence: after having all these years to make such simple changes to make the game infinitely better, don't you think Kim & Browder would have done this by now? Has the community not suggested stuff like this for years? Do you really think they are trying to make the game better?

The definition of insanity is "doing the same thing over and over again and expecting different results". The people who made and maintain Starcraft 2 are not insane. They simply don't give a shit and won't admit that they're wrong. They aren't repeating and continuing things because they expect different results - they're doing it because they expect the exact same results.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 31 2013 22:59 GMT
#340
On November 01 2013 07:55 Hider wrote:
Show nested quote +
On November 01 2013 07:48 AnachronisticAnarchy wrote:
On October 31 2013 09:09 Plansix wrote:
On October 31 2013 09:02 LaLuSh wrote:
On October 31 2013 08:58 Plansix wrote:
On October 31 2013 08:53 StarStruck wrote:
On October 31 2013 08:47 Plansix wrote:
Another thread where we compare BW to SC2. Its an interesting topic, but but will these ever end?


It goes beyond a simple comparison. All developers should take note of such things and as it would improve the game-play of their game.

I know, I watched a good chunk of it and it is well done. I am just bracing for the "BW = Perfect, Blizzard ruined legacy, SC2 inferior game" circle jerk that will take place soon. Its a good topic, but it tends to bring out the least fun parts of the "community".


Better brace for the truth train.

I wouldn't call the communities habit of fawning over BW like the second comings as truth. Its an amazing game, but the habit of a set group within SC2 community that loves to !@#$%^&* on the game isn't really an indicator of fact.

As a SC2 player who tried out BW for a while, it completely blows SC2 out of the water in many respects. Don't get me wrong, it has some problems that SC2 doesn't, but in general, BW holds a huge advantage over SC2.
That said, it doesn't make it right to take a massive !@#$%^&* on Starcraft 2 and all the players, tournaments and fans. I really dislike the people that can't stop attacking SC2 in plain view of its fans. It's rude and pointless.
Criticism like this is ok, though. There's a difference between building awareness and spamming insults.


I still think that micro-tricks like Lalush points out in this video is a smaller overall issue than getting rid of turtly/deathballish play. For instance mech in BW wasn't particularly microful (for casual observers at least), and it could still provide a lot of entertaining as you could actually be aggressive with mech in BW unlike in Sc2.

Yeah, even with awesome micro, our amazing pathing takes away the possibility of small forces being capable of defeating larger ones, which was absolutely critical for the across-the-map engagements BW had. Too bad one of the only ways one can accomplish this is by dumbing down pathing, which is such a negative idea in people's minds these days.
"How are you?" "I am fine, because it is not normal to scream in pain."
Prev 1 15 16 17 18 19 61 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 301
StarCraft: Brood War
Sea 13656
BeSt 218
Backho 109
Dewaltoss 68
ajuk12(nOOB) 13
Shine 6
Britney 0
Stormgate
NightEnD13
Dota 2
ODPixel6
League of Legends
JimRising 896
Counter-Strike
Stewie2K1517
Heroes of the Storm
Khaldor87
Other Games
summit1g11826
shahzam1157
WinterStarcraft429
ROOTCatZ75
Trikslyr24
Organizations
Other Games
gamesdonequick2647
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH277
• practicex 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota262
League of Legends
• Lourlo1690
• Stunt577
Upcoming Events
CranKy Ducklings
3h 43m
Epic.LAN
5h 43m
CSO Contender
10h 43m
Sparkling Tuna Cup
1d 3h
Online Event
1d 9h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.