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On November 01 2013 07:51 DinoToss wrote:Show nested quote +On November 01 2013 07:16 Sissors wrote:On November 01 2013 07:01 NukeD wrote: ^thats why you add micro while using your brain. And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW. Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be:
Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better..
And
The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.
Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time.
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On November 01 2013 05:34 Excalibur_Z wrote: This is a good video LaLush, thanks for posting it. The uniform attack point values are a little disturbing to me, and I'm surprised that hasn't been re-evaluated yet. However, I think I understand why SC2 was made the way it was, because the BW engine was sloppily made. If you take a look a Patrick Wyatt's Starcraft development blog entries, you can see a bunch of examples where they tried to develop the engine so that it would be capable of X, but the initial plan didn't work, so they had to apply fix Y which broke something else, and slapped on adhesive bandage Z. That's not to say that the programmers themselves were bad, that's just the nature of a large-scale project with many moving parts.
If I were to guess, I'd say that SC2 was developed according to a more rigid structure. Fixed sprints, segmented teams, all working toward one collective vision. All of the wacky engine quirks of BW would instead be elegantly handled. Now, there's a dilemma here because a lot of these elements contribute to why we love BW. Now that this video is out there, Blizzard has to make the bizarre decision of whether to knowingly emulate bugs (or workarounds, as the case may be) from the BW engine. It's a very strange position to be.
You've brought up this stuff a number of times. I have to imagine conversations internally went like this: "Air units automatically decelerate when they fire" "It's by design, everything works that way" "But it would widen the potential skill gap" "Okay, well... let's put that especially on the Phoenix but make it auto-fire." It's almost like they'll make partial concessions but only if the end result is intuitive.
Example: Patrol-micro. When this was discovered in BW it was game-changing because it made Scourge and Zerglings so much weaker. It's not obvious at all why this would be the case, and tons of research went into why Patrol was the more responsive control method. Blizzard will never (and should never) put Patrol-micro into SC2 because of how unintuitive it is.
For things like independently-managed turrets and the high-priority separation radius, you have a stronger argument. These are things that makes sense, even though they carry a potential balance impact.
Good post, and I hope something comes from it. I have no problem with implementing a number of these suggestions, but I also respect the development side and how they might not want to arbitrarily poke holes in their engine.
I understand your argument, but I disagree on the part where you say Blizzard have to make a decision on whether to "knowingly emulate bugs". I don't think Blizzard would consciously choose to program in a gliding feature into the game if they didn't intend for this feature to function correctly. I regard a "bug" as something that makes a feature deviate from its intended/optimal design. Sometimes these bugs turn out to be benign. Mostly not.
How I rather imagine the conversation went: "Air units automatically stop/decelerate when they fire". "That's odd, they're already all set to the slowing flag. It should be working fine." "Well the players say they don't keep moving when firing.". "Well, you could try the moving flag. Units will attack automatically during move commands, but it seems to be working better."
I interpret proper glide as being the intended behavior all along. The code that broke this intended behavior most likely just wasn't identified. Though it's very much possible they might have identified the separation mechanic as being the culprit, but then decided against messing with the engine, and just went with the easier/cleaner solution of changing the phoenix to a "moving" flag (which causes all units to attack automatically whenever they're in range and in their allowed attack arc).
It's really all about whether they already knew about this or not. If they knew, that means they've already discussed it and dismissed it. If they didn't know, that means the last discussion on the subject was trivial (like my "imagined conversation"). With the latter there's a chance. With the former. No.
*Edit: The patrol itself might've been a bug. But I didn't argue for emulating patrol in my video because I knew it would be a meaningless bug to emulate. That bug only has meaning in a game where units have to face and travel towards their target (and I wasn't going to go so far as to suggest such a huge fundamental change to the game). There currently are two mods with functioning trigger based seperation mechanics. Reviewing SC2's code for separation shouldn't be beneath them... Because I really believe the intended behavior, all along, has been for gliding to work in all situations.
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On November 01 2013 08:01 Plansix wrote:Show nested quote +On November 01 2013 07:51 DinoToss wrote:On November 01 2013 07:16 Sissors wrote:On November 01 2013 07:01 NukeD wrote: ^thats why you add micro while using your brain. And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW. Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism.
He is just showing BW as an example how it could be... so god damn defensive holy shit
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On November 01 2013 08:07 rasers wrote:Show nested quote +On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote:On November 01 2013 07:16 Sissors wrote:On November 01 2013 07:01 NukeD wrote: ^thats why you add micro while using your brain. And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW. Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself.
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On November 01 2013 08:12 Plansix wrote:Show nested quote +On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote:On November 01 2013 07:16 Sissors wrote:On November 01 2013 07:01 NukeD wrote: ^thats why you add micro while using your brain. And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW. Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. Can we please stop having this argument. Its getting retarded.
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On November 01 2013 08:16 NukeD wrote:Show nested quote +On November 01 2013 08:12 Plansix wrote:On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote:On November 01 2013 07:16 Sissors wrote:On November 01 2013 07:01 NukeD wrote: ^thats why you add micro while using your brain. And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW. Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. Can we please stop having this argument. Its getting retarded. Agreed. It would be better to focus on getting Blizzard to see the video and tell them we all want moon walking Thors and Immortals that can side step.
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Can't believe the community is so much in favor of Lalush's arguments in this video, or why this is getting so much attention in the first place.
Okay, I know it, it's because all these kind of anti-Sc2 / pro-BW mechanic videos do this.
Video production was okay-ish although there's never an excuse to talk like you're about to fall asleep. Neither does it make much sense to have a 45min video if you actually on cover 18mins of the topic your discussing.
Anyways, my actual problem is the argumentation which seems to be lacking severely. Especially in regards to the whole damage point issue.
The only real argument, other than "in BW it's like this!" is his eSports idea; everything must be "Reliable, consistent and responsive" according to Lalush.
I don't see how differentiating damage point values aren't.
Reliable: They are, the damage point values have a fixed time. There's nothing randomized about it (or what there is negligible).
Consistent: Yes, it actually is consistent unless you want to look at it in a way where you can dismantle pretty much all Sc2 unit attributes. All vikings, marines etc. have the damage point of their unit type. Of course, they do not all have the same attack point across all unit types, but why should they? To remove unique behavior and micro mechanics? Not all units share the same movement speed, acceleration and whatever else. That's on purpose and not really an inconsistency.
Responsive: A clear yes to that as well. The attack point in itself is obviously a delay value, however as seen with the Vikings, they still immediately respond to an attack command and acquire targets and basically count down their attack point timing. It's not like your unit doesn't actually respond to what you do.
Of course you can look at these aspects in extreme ways and say that damage points don't fit the requirements, but then, what does.
The demonstrations in the video weren't very convincing either. So now I could easily kill a billion Corrupters with just a couple Vikings because Vikings now behave more similarly to Marines and Stutter-Step-Micro becomes EASIER and WAY MORE POWERFUL. You cannot mess it up any longer, after all you can't accidentally move your Vikings before they reached their damage point. So how do you compensate for that? For removing pretty much all units higher damage points to make em "more responsive" and whatnot?
But worse, why would I want more units to behave more and ultimately be microed more like e.g. Marines? Why isn't it okay that tanks aren't killing dozens of Roaches when retreating, why do they need to have these kind of turret mechanics? Because BW had it and it's kinda neat?
It's not even that I would disagree with this in all regards, perhaps e.g. Immortals could be made more unique by giving them that kind of turret firing attributes (while compensating in other ways). But in general I don't like the idea of vastly reducing certain stats like attack point and overall just having less options for unique unit behavior.
Why do Banshee's and Vikings have to have a super easy time kiting even the largest armies of Marines or Corruptors respectively? You say it's better for eSports but I don't see that. What I see is Banshee's now behaving like Marines and rather reducing the kind of Marine vs Banshee shenanigans that exist right now.
I simply don't feel like Lalush used good enough argumentation.
That the bigger TeamLiquid and especially /r/reddit crowd immediately wants Blizzard to hire everyone that makes videos or posts like this though, that's just worth a good laugh by now. That "Warcraft RTS: Alliance and Horde" mod being another example where people immediately go crazy after because it appears to be huge.
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On November 01 2013 08:12 Plansix wrote:Show nested quote +On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote:On November 01 2013 07:16 Sissors wrote:On November 01 2013 07:01 NukeD wrote: ^thats why you add micro while using your brain. And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW. Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. i wonder if NASL guys are using bw music between games (right now e.g.) just to point out how bad sc2 is and how great was bw. You're really unbearable with your pathological hate towards anything bw-related.
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On November 01 2013 07:56 SCST wrote: Gotta admire the people who still have hope in the SC2 Blizzard team. I don't know how they keep it up.
But honestly . . When are we, as a community, going to acknowledge that the decision makers of Starcraft:
A) Have ego's the size of miniature Death Star's B) Aren't invested in pleasing the SC2 community C) Maintain a long track record of taking the exact opposite of rational, logical steps to progress the game D) Will not implement any of the suggested changes under any circumstances (you could point a gun to their head, literally, and they'd rather die than admit they made any mistakes on this game)
Evidence: after having all these years to make such simple changes to make the game infinitely better, don't you think Kim & Browder would have done this by now? Has the community not suggested stuff like this for years? Do you really think they are trying to make the game better?
The definition of insanity is "doing the same thing over and over again and expecting different results". The people who made and maintain Starcraft 2 are not insane. They simply don't give a shit and won't admit that they're wrong. They aren't repeating and continuing things because they expect different results - they're doing it because they expect the exact same results.
Oh man, you are so right about ALL, but there are few exceptions, anyway they don't really matter at all, like 1 logic thing against 9 is not good =/
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On November 01 2013 08:18 Plansix wrote:Show nested quote +On November 01 2013 08:16 NukeD wrote:On November 01 2013 08:12 Plansix wrote:On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote:On November 01 2013 07:16 Sissors wrote:On November 01 2013 07:01 NukeD wrote: ^thats why you add micro while using your brain. And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW. Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. Can we please stop having this argument. Its getting retarded. Agreed. It would be better to focus on getting Blizzard to see the video and tell them we all want moon walking Thors and Immortals that can side step. Aaaaand you just flushed your credibillity down the drain.
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edit: nevermind, this has become too childish for me. >.>
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Turrets working like turrets would be nice. It gives a lot more defense to the unit and that is how a lot of turret units work in most RTS.
Damage swing at 0 for units like vikings I am not sure I would like. I think they should be slow bulky anti air, but the swing should definitely be less. Colo should still have an opportunity to get out before a volley, that that time could be narrowed.
Banshee would make sense if it hover backwards.
Making Muta with moving shot would make the unit feel like the harassing unit they should be.
We could use some fast micro advantages but don't remove all the slow strategic micro moves.
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On November 01 2013 08:22 NukeD wrote:Show nested quote +On November 01 2013 08:18 Plansix wrote:On November 01 2013 08:16 NukeD wrote:On November 01 2013 08:12 Plansix wrote:On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote:On November 01 2013 07:16 Sissors wrote:On November 01 2013 07:01 NukeD wrote: ^thats why you add micro while using your brain. And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW. Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. Can we please stop having this argument. Its getting retarded. Agreed. It would be better to focus on getting Blizzard to see the video and tell them we all want moon walking Thors and Immortals that can side step. Aaaaand you just flushed your credibillity down the drain. Why don't you want Thors with really turrets that can shoot behind them or Immortals that have turrets that track? That would be awesome to watch.
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On November 01 2013 08:26 Plansix wrote:Show nested quote +On November 01 2013 08:22 NukeD wrote:On November 01 2013 08:18 Plansix wrote:On November 01 2013 08:16 NukeD wrote:On November 01 2013 08:12 Plansix wrote:On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote:On November 01 2013 07:16 Sissors wrote:On November 01 2013 07:01 NukeD wrote: ^thats why you add micro while using your brain. And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW. Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. Can we please stop having this argument. Its getting retarded. Agreed. It would be better to focus on getting Blizzard to see the video and tell them we all want moon walking Thors and Immortals that can side step. Aaaaand you just flushed your credibillity down the drain. Why don't you want Thors with really turrets that can shoot behind them or Immortals that have turrets that track? That would be awesome to watch. While trying to make me look like an idiot you are infact doing the exact opposite. By all means, continue.
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On November 01 2013 08:28 NukeD wrote:Show nested quote +On November 01 2013 08:26 Plansix wrote:On November 01 2013 08:22 NukeD wrote:On November 01 2013 08:18 Plansix wrote:On November 01 2013 08:16 NukeD wrote:On November 01 2013 08:12 Plansix wrote:On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote:On November 01 2013 07:16 Sissors wrote: [quote] And that's why I don't consider 'BW had it' a sufficient argument to add it to only a specific group of units which happen to be the same group as which had it in BW.
Not in the least because I don't get how it isn't completely obvious to everyone that the proposed changes (not just to air, also to ground) create huge balance issues. You could do it, but then you need to redesign a whole bunch of units. And that really is lacking in the analysis of this idea. I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. Can we please stop having this argument. Its getting retarded. Agreed. It would be better to focus on getting Blizzard to see the video and tell them we all want moon walking Thors and Immortals that can side step. Aaaaand you just flushed your credibillity down the drain. Why don't you want Thors with really turrets that can shoot behind them or Immortals that have turrets that track? That would be awesome to watch. While trying to make me look like an idiot you are infact doing the exact opposite. By all means, continue.
There's not much point in arguing with him (plansix). It's pretty well-known that this guy just likes to argue for the sake of it - he probably doesn't actually believe anything he's writing lol.
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On November 01 2013 08:34 SCST wrote:Show nested quote +On November 01 2013 08:28 NukeD wrote:On November 01 2013 08:26 Plansix wrote:On November 01 2013 08:22 NukeD wrote:On November 01 2013 08:18 Plansix wrote:On November 01 2013 08:16 NukeD wrote:On November 01 2013 08:12 Plansix wrote:On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote: [quote] I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. Can we please stop having this argument. Its getting retarded. Agreed. It would be better to focus on getting Blizzard to see the video and tell them we all want moon walking Thors and Immortals that can side step. Aaaaand you just flushed your credibillity down the drain. Why don't you want Thors with really turrets that can shoot behind them or Immortals that have turrets that track? That would be awesome to watch. While trying to make me look like an idiot you are infact doing the exact opposite. By all means, continue. There's not much point in arguing with him (plansix). It's pretty well-known that this guy just likes to argue for the sake of it - he probably doesn't actually believe anything he's writing lol. Well, on the other hand, being able to argue anything keeps your brain sharp in a weird way. It's like super-easy to argue anything TL since there is a large group of people from all around the world with different view points.
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On November 01 2013 08:34 SCST wrote:Show nested quote +On November 01 2013 08:28 NukeD wrote:On November 01 2013 08:26 Plansix wrote:On November 01 2013 08:22 NukeD wrote:On November 01 2013 08:18 Plansix wrote:On November 01 2013 08:16 NukeD wrote:On November 01 2013 08:12 Plansix wrote:On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote:On November 01 2013 07:51 DinoToss wrote: [quote] I agree, we need to stop demanding things from blizzard, scrap the whole idea, it was silly. Lalush should think of ideas that not need additional work to implement, it was really silly from him. The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be: Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better.. And The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. Can we please stop having this argument. Its getting retarded. Agreed. It would be better to focus on getting Blizzard to see the video and tell them we all want moon walking Thors and Immortals that can side step. Aaaaand you just flushed your credibillity down the drain. Why don't you want Thors with really turrets that can shoot behind them or Immortals that have turrets that track? That would be awesome to watch. While trying to make me look like an idiot you are infact doing the exact opposite. By all means, continue. There's not much point in arguing with him (plansix). It's pretty well-known that this guy just likes to argue for the sake of it - he probably doesn't actually believe anything he's writing lol. I am just more weirded out by the fact that I conceded the argument, said that it would be a good idea if Blizzard saw the video, I would like to see Thors and other units with turrets be able to use said turrets and he still insulted me and said I lost all credibility. I really don't know what else he wanted.
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On November 01 2013 08:20 Na_Dann_Ma_GoGo wrote: Can't believe the community is so much in favor of Lalush's arguments in this video, or why this is getting so much attention in the first place.
Okay, I know it, it's because all these kind of anti-Sc2 / pro-BW mechanic videos do this.
Video production was okay-ish although there's never an excuse to talk like you're about to fall asleep. Neither does it make much sense to have a 45min video if you actually on cover 18mins of the topic your discussing.
Anyways, my actual problem is the argumentation which seems to be lacking severely. Especially in regards to the whole damage point issue.
The only real argument, other than "in BW it's like this!" is his eSports idea; everything must be "Reliable, consistent and responsive" according to Lalush.
I don't see how differentiating damage point values aren't.
Reliable: They are, the damage point values have a fixed time. There's nothing randomized about it (or what there is negligible).
Consistent: Yes, it actually is consistent unless you want to look at it in a way where you can dismantle pretty much all Sc2 unit attributes. All vikings, marines etc. have the damage point of their unit type. Of course, they do not all have the same attack point across all unit types, but why should they? To remove unique behavior and micro mechanics? Not all units share the same movement speed, acceleration and whatever else. That's on purpose and not really an inconsistency.
Responsive: A clear yes to that as well. The attack point in itself is obviously a delay value, however as seen with the Vikings, they still immediately respond to an attack command and acquire targets and basically count down their attack point timing. It's not like your unit doesn't actually respond to what you do.
Of course you can look at these aspects in extreme ways and say that damage points don't fit the requirements, but then, what does.
The demonstrations in the video weren't very convincing either. So now I could easily kill a billion Corrupters with just a couple Vikings because Vikings now behave more similarly to Marines and Stutter-Step-Micro becomes EASIER and WAY MORE POWERFUL. You cannot mess it up any longer, after all you can't accidentally move your Vikings before they reached their damage point. So how do you compensate for that? For removing pretty much all units higher damage points to make em "more responsive" and whatnot?
But worse, why would I want more units to behave more and ultimately be microed more like e.g. Marines? Why isn't it okay that tanks aren't killing dozens of Roaches when retreating, why do they need to have these kind of turret mechanics? Because BW had it and it's kinda neat?
It's not even that I would disagree with this in all regards, perhaps e.g. Immortals could be made more unique by giving them that kind of turret firing attributes (while compensating in other ways). But in general I don't like the idea of vastly reducing certain stats like attack point and overall just having less options for unique unit behavior.
Why do Banshee's and Vikings have to have a super easy time kiting even the largest armies of Marines or Corruptors respectively? You say it's better for eSports but I don't see that. What I see is Banshee's now behaving like Marines and rather reducing the kind of Marine vs Banshee shenanigans that exist right now.
I simply don't feel like Lalush used good enough argumentation.
That the bigger TeamLiquid and especially /r/reddit crowd immediately wants Blizzard to hire everyone that makes videos or posts like this though, that's just worth a good laugh by now. That "Warcraft RTS: Alliance and Horde" mod being another example where people immediately go crazy after because it appears to be huge. Because Broodwar.
I mean, I wish this were a trolling comment, but the reasoning everybody is hopping on this bandwagon is because Broodwar.
You're right that it would absolutely break the balance and unit interactions of most units in the game. Vikings would pretty much have to have their range and/or damage drastically cut, which would limit their utility as a zoning unit. Banshees would be impossible to deal with without tons of static defense and/or vikings and thors. But those vikings would already be less effective against Banshees because of the nerfs that would have to go along with them, and Thors are slowwww so pretty much any open field army (that would now have less medivacs due to less money/starport time to spend on them) would have to stim like crazy just to not die on the spot.
So you'd pretty much screw over every single matchup for the sake of ?????????
Oh, that's right. Because Broodwar.
I do actually find the turret suggestions interesting and that could be worth playing around with, if only on an individual unit basis. Everything else would break the hell out of SC2 though, and probably not for the better.
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Bisutopia19152 Posts
On November 01 2013 09:04 Plansix wrote:Show nested quote +On November 01 2013 08:34 SCST wrote:On November 01 2013 08:28 NukeD wrote:On November 01 2013 08:26 Plansix wrote:On November 01 2013 08:22 NukeD wrote:On November 01 2013 08:18 Plansix wrote:On November 01 2013 08:16 NukeD wrote:On November 01 2013 08:12 Plansix wrote:On November 01 2013 08:07 rasers wrote:On November 01 2013 08:01 Plansix wrote: [quote] The point is more that using the argument "But in BW..." is not very compelling. Its a cheap lazy way to argue. Now the OP does not do that at all, but some people in the thread have default to that argument. A better argument would be:
Air units are buggy and become less effective on mass due to spacing issues. This is limiting the variety in game and really limiting the types of games we can see and play. Blizzard should address that, as more effective air units will increase the variety of gameplay. Some balancing would be necessary, but the game as a whole would be better..
And
The turrets in SC2 do not work like turrets. Units like the Thor, Immortal, tank, roach(cause I don't know, why not, zerg needs a turreted unit), and colossi would have more options and be all around snappier units. Some balancing would be necessary, but the game as a whole would be better.
Both of those are targeted, simple arguments that make sense and I didn't even need to reference BW one time. I can't believe u are really so butthurt because people meantion BW even when its constructive criticism. He is just showing BW as an example how it could be... so god damn defensive holy shit But that isn't want I am saying. You can reference BW all you want, but I don't think it makes the argument more compelling or strong. It just an appeal to authority in an effort to bolster the argument that the changes will be good without detailing why. It is better to cite how the gameplay changes would make SC2 better and let the argument stand by itself. Can we please stop having this argument. Its getting retarded. Agreed. It would be better to focus on getting Blizzard to see the video and tell them we all want moon walking Thors and Immortals that can side step. Aaaaand you just flushed your credibillity down the drain. Why don't you want Thors with really turrets that can shoot behind them or Immortals that have turrets that track? That would be awesome to watch. While trying to make me look like an idiot you are infact doing the exact opposite. By all means, continue. There's not much point in arguing with him (plansix). It's pretty well-known that this guy just likes to argue for the sake of it - he probably doesn't actually believe anything he's writing lol. I am just more weirded out by the fact that I conceded the argument, said that it would be a good idea if Blizzard saw the video, I would like to see Thors and other units with turrets be able to use said turrets and he still insulted me and said I lost all credibility. I really don't know what else he wanted. 18 pages in and you're still going....
On October 31 2013 08:58 Plansix wrote:Show nested quote +On October 31 2013 08:53 StarStruck wrote:On October 31 2013 08:47 Plansix wrote: Another thread where we compare BW to SC2. Its an interesting topic, but but will these ever end? It goes beyond a simple comparison. All developers should take note of such things and as it would improve the game-play of their game. I know, I watched a good chunk of it and it is well done. I am just bracing for the "BW = Perfect, Blizzard ruined legacy, SC2 inferior game" circle jerk that will take place soon. Its a good topic, but it tends to bring out the least fun parts of the "community".
You complain about comparing BW to SC2 when you are the one who lit this fire. And what's worse you keep on arguing in this thread. Stop trying to ruin a damn good OP with your drama. The arguing in this thread about BW vs SC2 actually wouldn't have happened if you didn't say anything. It's like saying everytime I see my brother there is a good chance we are going to fight. So I might as well punch him in the face first. Sometimes we don't recognize that we are the problem. When you see someone posting BW elitist comments (cause SC2 forums are just flooded with BW purist) just ignore them and keep the thread on topic. Instead you just offend people like me who still give SC2 a chance even though I'm a die hard BW fan.
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