• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:55
CET 10:55
KST 18:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1354 users

Balance Test map Changes - Page 27

Forum Index > SC2 General
674 CommentsPost a Reply
Prev 1 25 26 27 28 29 34 Next All
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 18 2013 08:42 GMT
#521
On October 18 2013 17:33 lolfail9001 wrote:
Show nested quote +
On October 18 2013 16:43 Everlong wrote:

The match-up is stale because Zerg's development (creep/production/tech) is out of control since the Queen patch and Zerg received much stronger mutas and ultras, not to mention the Viper nonsense, further killing off Tank-based play. Even 4M is struggling to bring Zerg's play under control. The core of the problem lies there; Zerg's macro is so powerful that only constant pressure from the Terran side (= 4M) can vaguely tame it. As long as Zerg can safely cover half of the map in creep + get 90 drones + rush Hive against any down-time in midgame, you will not see Tank-based play coming back unless the Tank's strength is dramatically increased (≠ a measly -0.3 attack speed to pretend there is a compensation). Fix this, and then you can tone down the Mine as a support tool for Tank-based play.

I have absolutely no problem with Tanks becoming the norm again in TvZ, but you're simply deluded if you think it all adds up with the proposed changes.


I have to say there is some truth in this. I myself play mech and what I have learnt through my way up to master league is that you absolutely can't attack, because Zerg's production is absolutely out of control since the Queen patch. So the only way to play mech is to turtle. Yesterday I was playing Zerg that has 7RR me with expo backup, I defended with no loses, proceed to get 3rd CC + 2 Armories, secure my third and push out at like 150 supply at about 13/14 minut mark. I got absolutely swarmed with mass units and I couldn't even make it to one of his bases, but I traded at least decently and managed to get my 3/3 and 170//180 army supply back. His 800 drones then managed to get enough resources to make 500 Ultras within 2-3 minuts and he just killed me. We are not even talking about Vipers or Swarm Hosts here. After this game, I promised myself to NEVER EVER attack again and I'm gonna turtle the fuck out of every Zerg I play until they just leave. Sorry, not my fault. :-)

Sorry, we were talking about competitive play here, not Big Game Hunters (No Unit Limit).


But but.. Mom, you told me I'm allowed to discuss on internet with other people.. My world is crushed now. Russia so stronk, soooo stronk.. Will you be my new Mom?
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 18 2013 09:42 GMT
#522
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
MrLightning
Profile Joined September 2013
306 Posts
October 18 2013 09:47 GMT
#523
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?


If you find yourself in a position to make such a switch then I guarantee that you can just kill him with bio. Only time mech is viable is the time where you are ahead and will win regardless of composition.
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 18 2013 10:03 GMT
#524
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game
yo
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2013-10-18 10:06:01
October 18 2013 10:05 GMT
#525
On October 18 2013 18:47 MrLightning wrote:
Show nested quote +
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?


If you find yourself in a position to make such a switch then I guarantee that you can just kill him with bio. Only time mech is viable is the time where you are ahead and will win regardless of composition.


You're probably right, so maybe either only on maps where its possible to turtle (e.g Akilon) or transition slowly (e.g. gradually replace marines with thors, etc).
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Bagi
Profile Joined August 2010
Germany6799 Posts
October 18 2013 10:16 GMT
#526
On October 18 2013 19:03 Killmouse wrote:
Show nested quote +
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.
TW
Profile Joined March 2012
Poland255 Posts
October 18 2013 11:54 GMT
#527
I am still pretty sure the the wrong matchup is being focused on.

Can someone tell me where to find the PvZ winrates in recent premier tournaments?
RaZorwire
Profile Joined April 2012
Sweden718 Posts
October 18 2013 12:02 GMT
#528
On October 18 2013 20:54 TW wrote:
I am still pretty sure the the wrong matchup is being focused on.

Can someone tell me where to find the PvZ winrates in recent premier tournaments?


It's 51.13% for September, according to Aligulac.

http://www.aligulac.com/reports/balance/
TW
Profile Joined March 2012
Poland255 Posts
October 18 2013 12:05 GMT
#529
It's 51.13% for September, according to Aligulac.


I mean in premier tournaments, not on a ladder.
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 18 2013 12:09 GMT
#530
On October 18 2013 19:16 Bagi wrote:
Show nested quote +
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless
yo
S1eth
Profile Joined November 2011
Austria221 Posts
October 18 2013 12:12 GMT
#531
On October 18 2013 21:09 Killmouse wrote:
Show nested quote +
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-10-18 12:15:04
October 18 2013 12:14 GMT
#532
On October 18 2013 21:12 S1eth wrote:
Show nested quote +
On October 18 2013 21:09 Killmouse wrote:
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.

Cloack ghost snipe obs , snipe hts gg
yo
pmp10
Profile Joined April 2012
3374 Posts
October 18 2013 12:24 GMT
#533
On October 18 2013 21:09 Killmouse wrote:
Show nested quote +
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

It's been tried - it doesn't work.
Tempests always allow to spoon terran far more efficiently than a mass of ravens ever will.
And even if it didn't that's still a bad strategy.
No only does it make for a boring game that can try anyones patience but you'd need to somehow survive the early and mid-game as well.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 18 2013 12:27 GMT
#534
On October 18 2013 21:05 TW wrote:
Show nested quote +
It's 51.13% for September, according to Aligulac.


I mean in premier tournaments, not on a ladder.

Not sure if baiting or serious.
Aligulac tracks results in ALL tournaments.
And yes, protoss players are a bunch of chokers.
DeMoN pulls off a Miracle and Flies to the Moon
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 18 2013 12:27 GMT
#535
On October 18 2013 21:14 Killmouse wrote:
Show nested quote +
On October 18 2013 21:12 S1eth wrote:
On October 18 2013 21:09 Killmouse wrote:
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.

Cloack ghost snipe obs , snipe hts gg


you can do this all day, there's no point in listing counters and counters. Tempest vs PDD is useless because PDD will run out of energy fast if there's a decent number of Tempest's and you don't even have to engage there.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
October 18 2013 12:30 GMT
#536
On October 18 2013 21:27 lolfail9001 wrote:
Show nested quote +
On October 18 2013 21:05 TW wrote:
It's 51.13% for September, according to Aligulac.


I mean in premier tournaments, not on a ladder.

Not sure if baiting or serious.
Aligulac tracks results in ALL tournaments.
And yes, protoss players are a bunch of chokers.


I think aligulac saying it was the top of the skill ladder made things confusing.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
October 18 2013 12:51 GMT
#537
You're spamming, not discussing....... Use proof/examples instead of unsupported claims, it leaves more room for discussion that way :-)!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 18 2013 13:12 GMT
#538
On October 18 2013 17:42 Everlong wrote:
Show nested quote +
On October 18 2013 17:33 lolfail9001 wrote:
On October 18 2013 16:43 Everlong wrote:

The match-up is stale because Zerg's development (creep/production/tech) is out of control since the Queen patch and Zerg received much stronger mutas and ultras, not to mention the Viper nonsense, further killing off Tank-based play. Even 4M is struggling to bring Zerg's play under control. The core of the problem lies there; Zerg's macro is so powerful that only constant pressure from the Terran side (= 4M) can vaguely tame it. As long as Zerg can safely cover half of the map in creep + get 90 drones + rush Hive against any down-time in midgame, you will not see Tank-based play coming back unless the Tank's strength is dramatically increased (≠ a measly -0.3 attack speed to pretend there is a compensation). Fix this, and then you can tone down the Mine as a support tool for Tank-based play.

I have absolutely no problem with Tanks becoming the norm again in TvZ, but you're simply deluded if you think it all adds up with the proposed changes.


I have to say there is some truth in this. I myself play mech and what I have learnt through my way up to master league is that you absolutely can't attack, because Zerg's production is absolutely out of control since the Queen patch. So the only way to play mech is to turtle. Yesterday I was playing Zerg that has 7RR me with expo backup, I defended with no loses, proceed to get 3rd CC + 2 Armories, secure my third and push out at like 150 supply at about 13/14 minut mark. I got absolutely swarmed with mass units and I couldn't even make it to one of his bases, but I traded at least decently and managed to get my 3/3 and 170//180 army supply back. His 800 drones then managed to get enough resources to make 500 Ultras within 2-3 minuts and he just killed me. We are not even talking about Vipers or Swarm Hosts here. After this game, I promised myself to NEVER EVER attack again and I'm gonna turtle the fuck out of every Zerg I play until they just leave. Sorry, not my fault. :-)

Sorry, we were talking about competitive play here, not Big Game Hunters (No Unit Limit).


But but.. Mom, you told me I'm allowed to discuss on internet with other people.. My world is crushed now. Russia so stronk, soooo stronk.. Will you be my new Mom?

There is already one Mother Russia. I will just note that if your opponent has 800 drones and 500 ultras at any point in game, you are not playing melee games, and balance is irrelevant to you
DeMoN pulls off a Miracle and Flies to the Moon
Big J
Profile Joined March 2011
Austria16289 Posts
October 18 2013 13:48 GMT
#539
On October 18 2013 21:27 Chaggi wrote:
Show nested quote +
On October 18 2013 21:14 Killmouse wrote:
On October 18 2013 21:12 S1eth wrote:
On October 18 2013 21:09 Killmouse wrote:
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.

Cloack ghost snipe obs , snipe hts gg


you can do this all day, there's no point in listing counters and counters. Tempest vs PDD is useless because PDD will run out of energy fast if there's a decent number of Tempest's and you don't even have to engage there.


Well, on paper you can just go for mass raven when he goes mass tempests and the energy regeneration really is strong enough to make you basically invulnerable infinitely.
But I'd rather ask:
- How do you get there consistently? (even with merged upgrades, you'd proably need to go Mech to begin with to have those upgrades and all the tech in the lategame... and how viable is defensive Mech play?)
- How do you deal with all the other Protoss possibilities? (Carriers, Voidrays are incredibly powerful as well and cannot be stopped by PDDs)
- How do you deal with massive counterplay? (PDDing one location is nice, but how do you defend 4+ bases that you need for such a composition, once you start your slow push)


In the (few) games I have played Mech/Airmech vs Protoss and the Protoss went for Air compositions in HotS, I have found it easier to deal with pure Tempest/HT than when the core of the units is Carriers/Voidrays.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-10-18 14:09:37
October 18 2013 14:07 GMT
#540
On October 18 2013 21:27 Chaggi wrote:
Show nested quote +
On October 18 2013 21:14 Killmouse wrote:
On October 18 2013 21:12 S1eth wrote:
On October 18 2013 21:09 Killmouse wrote:
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.

Cloack ghost snipe obs , snipe hts gg


you can do this all day, there's no point in listing counters and counters. Tempest vs PDD is useless because PDD will run out of energy fast if there's a decent number of Tempest's and you don't even have to engage there.


4:30 till end
+ Show Spoiler +
yo
Prev 1 25 26 27 28 29 34 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2522
Rain 2026
GuemChi 581
Shuttle 469
Stork 468
Sharp 323
Soma 295
Rush 227
hero 213
Dewaltoss 129
[ Show more ]
Killer 104
Mong 69
NaDa 48
Movie 21
Terrorterran 11
GoRush 8
Britney 0
Dota 2
XcaliburYe513
NeuroSwarm70
League of Legends
JimRising 463
Counter-Strike
summit1g11129
oskar129
Heroes of the Storm
Khaldor248
Other Games
Fuzer 191
Mew2King82
febbydoto13
Organizations
Other Games
gamesdonequick705
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH332
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV719
• lizZardDota272
League of Legends
• Jankos1313
• Stunt1012
Upcoming Events
Sparkling Tuna Cup
5m
CranKy Ducklings16
Ladder Legends
7h 5m
BSL 21
10h 5m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
23h 5m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
WardiTV Invitational
3 days
Replay Cast
3 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.