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Balance Test map Changes - Page 27

Forum Index > SC2 General
674 CommentsPost a Reply
Prev 1 25 26 27 28 29 34 Next All
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 18 2013 08:42 GMT
#521
On October 18 2013 17:33 lolfail9001 wrote:
Show nested quote +
On October 18 2013 16:43 Everlong wrote:

The match-up is stale because Zerg's development (creep/production/tech) is out of control since the Queen patch and Zerg received much stronger mutas and ultras, not to mention the Viper nonsense, further killing off Tank-based play. Even 4M is struggling to bring Zerg's play under control. The core of the problem lies there; Zerg's macro is so powerful that only constant pressure from the Terran side (= 4M) can vaguely tame it. As long as Zerg can safely cover half of the map in creep + get 90 drones + rush Hive against any down-time in midgame, you will not see Tank-based play coming back unless the Tank's strength is dramatically increased (≠ a measly -0.3 attack speed to pretend there is a compensation). Fix this, and then you can tone down the Mine as a support tool for Tank-based play.

I have absolutely no problem with Tanks becoming the norm again in TvZ, but you're simply deluded if you think it all adds up with the proposed changes.


I have to say there is some truth in this. I myself play mech and what I have learnt through my way up to master league is that you absolutely can't attack, because Zerg's production is absolutely out of control since the Queen patch. So the only way to play mech is to turtle. Yesterday I was playing Zerg that has 7RR me with expo backup, I defended with no loses, proceed to get 3rd CC + 2 Armories, secure my third and push out at like 150 supply at about 13/14 minut mark. I got absolutely swarmed with mass units and I couldn't even make it to one of his bases, but I traded at least decently and managed to get my 3/3 and 170//180 army supply back. His 800 drones then managed to get enough resources to make 500 Ultras within 2-3 minuts and he just killed me. We are not even talking about Vipers or Swarm Hosts here. After this game, I promised myself to NEVER EVER attack again and I'm gonna turtle the fuck out of every Zerg I play until they just leave. Sorry, not my fault. :-)

Sorry, we were talking about competitive play here, not Big Game Hunters (No Unit Limit).


But but.. Mom, you told me I'm allowed to discuss on internet with other people.. My world is crushed now. Russia so stronk, soooo stronk.. Will you be my new Mom?
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 18 2013 09:42 GMT
#522
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
MrLightning
Profile Joined September 2013
306 Posts
October 18 2013 09:47 GMT
#523
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?


If you find yourself in a position to make such a switch then I guarantee that you can just kill him with bio. Only time mech is viable is the time where you are ahead and will win regardless of composition.
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 18 2013 10:03 GMT
#524
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game
yo
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2013-10-18 10:06:01
October 18 2013 10:05 GMT
#525
On October 18 2013 18:47 MrLightning wrote:
Show nested quote +
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?


If you find yourself in a position to make such a switch then I guarantee that you can just kill him with bio. Only time mech is viable is the time where you are ahead and will win regardless of composition.


You're probably right, so maybe either only on maps where its possible to turtle (e.g Akilon) or transition slowly (e.g. gradually replace marines with thors, etc).
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Bagi
Profile Joined August 2010
Germany6799 Posts
October 18 2013 10:16 GMT
#526
On October 18 2013 19:03 Killmouse wrote:
Show nested quote +
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.
TW
Profile Joined March 2012
Poland255 Posts
October 18 2013 11:54 GMT
#527
I am still pretty sure the the wrong matchup is being focused on.

Can someone tell me where to find the PvZ winrates in recent premier tournaments?
RaZorwire
Profile Joined April 2012
Sweden718 Posts
October 18 2013 12:02 GMT
#528
On October 18 2013 20:54 TW wrote:
I am still pretty sure the the wrong matchup is being focused on.

Can someone tell me where to find the PvZ winrates in recent premier tournaments?


It's 51.13% for September, according to Aligulac.

http://www.aligulac.com/reports/balance/
TW
Profile Joined March 2012
Poland255 Posts
October 18 2013 12:05 GMT
#529
It's 51.13% for September, according to Aligulac.


I mean in premier tournaments, not on a ladder.
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 18 2013 12:09 GMT
#530
On October 18 2013 19:16 Bagi wrote:
Show nested quote +
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless
yo
S1eth
Profile Joined November 2011
Austria221 Posts
October 18 2013 12:12 GMT
#531
On October 18 2013 21:09 Killmouse wrote:
Show nested quote +
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-10-18 12:15:04
October 18 2013 12:14 GMT
#532
On October 18 2013 21:12 S1eth wrote:
Show nested quote +
On October 18 2013 21:09 Killmouse wrote:
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.

Cloack ghost snipe obs , snipe hts gg
yo
pmp10
Profile Joined April 2012
3401 Posts
October 18 2013 12:24 GMT
#533
On October 18 2013 21:09 Killmouse wrote:
Show nested quote +
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

It's been tried - it doesn't work.
Tempests always allow to spoon terran far more efficiently than a mass of ravens ever will.
And even if it didn't that's still a bad strategy.
No only does it make for a boring game that can try anyones patience but you'd need to somehow survive the early and mid-game as well.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 18 2013 12:27 GMT
#534
On October 18 2013 21:05 TW wrote:
Show nested quote +
It's 51.13% for September, according to Aligulac.


I mean in premier tournaments, not on a ladder.

Not sure if baiting or serious.
Aligulac tracks results in ALL tournaments.
And yes, protoss players are a bunch of chokers.
DeMoN pulls off a Miracle and Flies to the Moon
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 18 2013 12:27 GMT
#535
On October 18 2013 21:14 Killmouse wrote:
Show nested quote +
On October 18 2013 21:12 S1eth wrote:
On October 18 2013 21:09 Killmouse wrote:
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.

Cloack ghost snipe obs , snipe hts gg


you can do this all day, there's no point in listing counters and counters. Tempest vs PDD is useless because PDD will run out of energy fast if there's a decent number of Tempest's and you don't even have to engage there.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
October 18 2013 12:30 GMT
#536
On October 18 2013 21:27 lolfail9001 wrote:
Show nested quote +
On October 18 2013 21:05 TW wrote:
It's 51.13% for September, according to Aligulac.


I mean in premier tournaments, not on a ladder.

Not sure if baiting or serious.
Aligulac tracks results in ALL tournaments.
And yes, protoss players are a bunch of chokers.


I think aligulac saying it was the top of the skill ladder made things confusing.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
October 18 2013 12:51 GMT
#537
You're spamming, not discussing....... Use proof/examples instead of unsupported claims, it leaves more room for discussion that way :-)!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 18 2013 13:12 GMT
#538
On October 18 2013 17:42 Everlong wrote:
Show nested quote +
On October 18 2013 17:33 lolfail9001 wrote:
On October 18 2013 16:43 Everlong wrote:

The match-up is stale because Zerg's development (creep/production/tech) is out of control since the Queen patch and Zerg received much stronger mutas and ultras, not to mention the Viper nonsense, further killing off Tank-based play. Even 4M is struggling to bring Zerg's play under control. The core of the problem lies there; Zerg's macro is so powerful that only constant pressure from the Terran side (= 4M) can vaguely tame it. As long as Zerg can safely cover half of the map in creep + get 90 drones + rush Hive against any down-time in midgame, you will not see Tank-based play coming back unless the Tank's strength is dramatically increased (≠ a measly -0.3 attack speed to pretend there is a compensation). Fix this, and then you can tone down the Mine as a support tool for Tank-based play.

I have absolutely no problem with Tanks becoming the norm again in TvZ, but you're simply deluded if you think it all adds up with the proposed changes.


I have to say there is some truth in this. I myself play mech and what I have learnt through my way up to master league is that you absolutely can't attack, because Zerg's production is absolutely out of control since the Queen patch. So the only way to play mech is to turtle. Yesterday I was playing Zerg that has 7RR me with expo backup, I defended with no loses, proceed to get 3rd CC + 2 Armories, secure my third and push out at like 150 supply at about 13/14 minut mark. I got absolutely swarmed with mass units and I couldn't even make it to one of his bases, but I traded at least decently and managed to get my 3/3 and 170//180 army supply back. His 800 drones then managed to get enough resources to make 500 Ultras within 2-3 minuts and he just killed me. We are not even talking about Vipers or Swarm Hosts here. After this game, I promised myself to NEVER EVER attack again and I'm gonna turtle the fuck out of every Zerg I play until they just leave. Sorry, not my fault. :-)

Sorry, we were talking about competitive play here, not Big Game Hunters (No Unit Limit).


But but.. Mom, you told me I'm allowed to discuss on internet with other people.. My world is crushed now. Russia so stronk, soooo stronk.. Will you be my new Mom?

There is already one Mother Russia. I will just note that if your opponent has 800 drones and 500 ultras at any point in game, you are not playing melee games, and balance is irrelevant to you
DeMoN pulls off a Miracle and Flies to the Moon
Big J
Profile Joined March 2011
Austria16289 Posts
October 18 2013 13:48 GMT
#539
On October 18 2013 21:27 Chaggi wrote:
Show nested quote +
On October 18 2013 21:14 Killmouse wrote:
On October 18 2013 21:12 S1eth wrote:
On October 18 2013 21:09 Killmouse wrote:
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.

Cloack ghost snipe obs , snipe hts gg


you can do this all day, there's no point in listing counters and counters. Tempest vs PDD is useless because PDD will run out of energy fast if there's a decent number of Tempest's and you don't even have to engage there.


Well, on paper you can just go for mass raven when he goes mass tempests and the energy regeneration really is strong enough to make you basically invulnerable infinitely.
But I'd rather ask:
- How do you get there consistently? (even with merged upgrades, you'd proably need to go Mech to begin with to have those upgrades and all the tech in the lategame... and how viable is defensive Mech play?)
- How do you deal with all the other Protoss possibilities? (Carriers, Voidrays are incredibly powerful as well and cannot be stopped by PDDs)
- How do you deal with massive counterplay? (PDDing one location is nice, but how do you defend 4+ bases that you need for such a composition, once you start your slow push)


In the (few) games I have played Mech/Airmech vs Protoss and the Protoss went for Air compositions in HotS, I have found it easier to deal with pure Tempest/HT than when the core of the units is Carriers/Voidrays.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-10-18 14:09:37
October 18 2013 14:07 GMT
#540
On October 18 2013 21:27 Chaggi wrote:
Show nested quote +
On October 18 2013 21:14 Killmouse wrote:
On October 18 2013 21:12 S1eth wrote:
On October 18 2013 21:09 Killmouse wrote:
On October 18 2013 19:16 Bagi wrote:
On October 18 2013 19:03 Killmouse wrote:
On October 18 2013 18:42 iHirO wrote:
With the new combined upgrades and siege tank buff, will it be possible to play bio in TvP and then do a full mech switch in the late game?

You generally get the air upgrades anyway (to kill colossus harder and make medivacs harder to snipe) and I can definitely see adding in 3/3 hellbats to deal with late game chargelots.

But would it be worth making tanks and thors on 4 bases or will Protoss easily counter it?

prob not to ground mech, but air mech switch would be super viable, mass bcs raven vikings+ ghost , is pretty gud vs toss late late game

It really is not good against tempest HT at all.

Point defense drone and tempest is useless

HT can feedback PDDs.

Cloack ghost snipe obs , snipe hts gg


you can do this all day, there's no point in listing counters and counters. Tempest vs PDD is useless because PDD will run out of energy fast if there's a decent number of Tempest's and you don't even have to engage there.


4:30 till end
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yo
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