• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:03
CET 00:03
KST 08:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1801 users

Call to Action: October 2 Balance Testing - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 16 Next All
fried_rice
Profile Blog Joined July 2013
198 Posts
October 04 2013 13:38 GMT
#181
On October 04 2013 00:34 a176 wrote:
I don't understand why giving vikings free upgrades is considered 'a step in the right direction'


Yeah, because the 150/100 armory + upgrade costs is "free". I wonder what you could call the 150minerals, low tech forge that upgrades all your ground units (which are the only ones you use in PvT anyway)...

but oh, that's right, more dumb and costly upgrades for Terran means more "decision making and depth" in the game YAY!

I like all the changes, I wish for a bigger Tank buff and improved Thor as well because right now I think Terran will struggle in TvZ vs Mutas, but I guess we'll see.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 04 2013 13:40 GMT
#182
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.
DeMoN pulls off a Miracle and Flies to the Moon
Big J
Profile Joined March 2011
Austria16289 Posts
October 04 2013 13:46 GMT
#183
On October 04 2013 22:38 fried_rice wrote:
Show nested quote +
On October 04 2013 00:34 a176 wrote:
I don't understand why giving vikings free upgrades is considered 'a step in the right direction'


Yeah, because the 150/100 armory + upgrade costs is "free". I wonder what you could call the 150minerals, low tech forge that upgrades all your ground units (which are the only ones you use in PvT anyway)...

but oh, that's right, more dumb and costly upgrades for Terran means more "decision making and depth" in the game YAY!

I like all the changes, I wish for a bigger Tank buff and improved Thor as well because right now I think Terran will struggle in TvZ vs Mutas, but I guess we'll see.


You are allowed to call everything free in this game since HotS.
Examples: Everything that only costs energy or time. Spore crawlers. Low Tier units in the lategame. Siege Mode. etc.
So yeah, the viking gets free upgrades now. (and probably has ever done so!)
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 04 2013 14:19 GMT
#184
Oracle buff is fine but this is not the most interesting way to do so.
Speed buff will be pretty big, for example it can safely run away from mutalisks now which has a good chance of letting the oracle replace the phoenix as de facto harass option in PvZ. 1 oracle can go for queens right away and arrives much faster than 4 phoenix do and at a much lower cost. For hunting overlords you simply get a voidray or two then. Phoenixes are much better at stopping/preventing the mutalisk switch and they harassed better but with oracle buff the mutalisk change is less scary (easier to scout it out and you don't lose your oracle). In return oracle + voids is much better for taking a fast third as they are actually useful against lings/roaches while phoenix opener into third is quite tough usually forcing P to wait till robo tech first and consequently having a lot of trouble with 200/200 roach/hydra pushes with viper or corruptor backup.
All in all a very cool change but I still rather see revelation dropped and have an actually cool and useful spell on the oracle, perhaps one requiring an upgrade. The spell is sort of "i can't harass anymore so might as well do something" but still just really boring and bland. Envision is kind of needed to give the stargate tech tree some detection but the oracle needs more use than just a worker harasser really. Envision and revelation should have been 1 vision/detection spell (for example let envision give vision of the area for 30 seconds even after the oracle has gone so you can fly over and scout a base for a longer time. The third ability could have been something cool then, like a disable static defense ability or a building attack or whatever. As it stands oracle will still be a gimmicky harass unit that works nicely for some openings and get's shut down pretty hard by static defense afterwards while functioning as a glorified observer later.

Tank and widow mine change look pretty fine. Can't judge the numbers but if it works to create a mix of mines and tanks it's pretty cool. Widow mine nerf seems too big though, they are overpowered slightly at the moment but only in TvZ and too useless everywhere else. I think it would be fair to buff their aoe damage in return for this lower area, a damage buff doesn't affect their use against lings/banes at all because they get overkilled but keeps their power against muta's and potentially makes them better against protoss and terran. For example they'd be fun worker harassers in TvT but still balanced as their aoe is smaller. Alternatively I like to see them being a bit easier to micro, for example just allowing stop micro. The annoyance with them now is that even amongst pro's the hits are really random and determine outcomes of battles hugely.

The mech/air combination is still awful. Sure mech may become good because of it but it's a boring mech where the counter to air is vikings... Vikings and most other anti-air air units are incredibly boring because there is no cool positioning going on. The thor anti-air needs buffing, that way you can actually see cool positioning stuff of tempest/carrier vs mech ground etc but now mech just makes vikings instead.. Even worse about it is that mech will just dominate TvT now, the subtle balance between bio and mech is cool and all mech wars is truly boring. Bio before has the mobility advantage and could always go to an air switch if mech truly turtled too much but if mech has an 3-3 air advantage vs 0-0 bio's air that is just impossible. Thor air buff would be much more interesting as mech would have the AA it needs for TvZ/TvP but would still have trouble with BC's in TvT because yamato could counter thors.. The combination of the upgrades doesn't even help mech enough in TvZ and TvP probably, surprise muta's would still be super hard to stop for example and roaches get a good buff with the tunneling claws.

Roach change is awesome though, probably won't do all that much but making the roach more interesting is always a good thing. Hopefully this puts the nail in the coffin to those rediculous mass sentry all-ins you still see in PvZ from time to time while the oracle buff hopefully let's P play a little better and more diverse in macro games.

All in all not too bad but could be better,
ZvZ hopefully a bit better with more roach micro but still too much roach wars i'm afraid
ZvT looks like an awesome improvement with tanks replacing or sharing the role with widow mines, perhaps even full on mech.
ZvP looks like a good improvement with roach shenanigans and more oracle play (which is slightly more exciting than phoenix i guess).
PvT probably doesn't change much but slightly more oracle usage and hellbats becoming popular to mix in lategame again. I doubt mech will be strong enough here still but who knows, overall solid improvement.
PvP more stargate which i'm not particularely fond off. Stargate play is cool but stargate vs stargate ends in the dullest phoenix wars which are just boring. Stargate openers kinda prevent colossus play as well making it just more zealot/archon/immortal endgames. I'd say this matchup get's slightly worse.
TvT looks to lose the most here. Can't imagine anything else than full on mech wars now with sieged positions being even harder to break. Widow mines become even more useless here and air dominance become a bigger thing since sieged up positions are easier to hold, medivacs die even faster to vikings and BC's/banshee's kill much faster against ground now. I'm afraid this turns into early WoL like matches with tanks holding the grounds and both sides building up viking/bc/raven armies, bumrushing the ground seems impossible if presieged tanks get even a bigger advantage and winning the air fight becomes even more crucial. This matchup probably becomes massively worse and much much longer on average.
fried_rice
Profile Blog Joined July 2013
198 Posts
October 04 2013 14:34 GMT
#185
Uh, to all the people saying mech will dominate TvT because of this...no, just no.

Here's how it goes:

-The bio player will be getting +vehicle weapons REGARDLESS because they'll Tanks in their army anyway, so their air switch will actually be STRONGER because of this. In response to that, the mech player will have upgrades Vikings to compensate, no changes here.

-The bio player will always bank a lot of gas and be able to do an air switch because of that, so now they'll also get free attack upgrades for their bcs/banshees or whatever because they were upgrading their Tanks throughout the game. They'll only lose on the armor upgrades in comparison to the mech player.

-Mech anti-air is horrible besides Vikings, and even though they are getting weapon upgrades now, Mech also needs Widow Mine support to fight skyterran, and since the splash radius is reduced by a lot they are going to be way worse against air units in general and especially BCs.

All in all, I think TvT will remain more or less the same, I actually think Mech will be worse in some situations compared to now, and better in others. And IMHO bio or bio/tank is overall stronger than Mech anyway.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 04 2013 15:34 GMT
#186
On October 04 2013 22:40 lolfail9001 wrote:
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.


Since Thors have priority in targeting air, it is fairly easy to use Thors with Medivacs to kite. So Thors are actually faster then Mutas combined with a medivac atleast for a short amount of time.
Since you want to engage an Thor magic boxed it is rather complex to chase them down when they fly around over the Terran army and if you click on the Medivac they will clump more. Not to mention other Thors able to get shots off while the chase is on. So with a Medivac a Thor gets around 2 additional volleys on the Mutas and keeps them busy for roughly 8 seconds.

I really like Thors as anti air now because of this combo.
ETisME
Profile Blog Joined April 2011
12680 Posts
October 04 2013 17:59 GMT
#187
On October 05 2013 00:34 FeyFey wrote:
Show nested quote +
On October 04 2013 22:40 lolfail9001 wrote:
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.


Since Thors have priority in targeting air, it is fairly easy to use Thors with Medivacs to kite. So Thors are actually faster then Mutas combined with a medivac atleast for a short amount of time.
Since you want to engage an Thor magic boxed it is rather complex to chase them down when they fly around over the Terran army and if you click on the Medivac they will clump more. Not to mention other Thors able to get shots off while the chase is on. So with a Medivac a Thor gets around 2 additional volleys on the Mutas and keeps them busy for roughly 8 seconds.

I really like Thors as anti air now because of this combo.

reminds me of MMA kiting with bio and then thor drop against broodlords which strayed too far (think it was DRG)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 04 2013 18:07 GMT
#188
On October 05 2013 00:34 FeyFey wrote:
Show nested quote +
On October 04 2013 22:40 lolfail9001 wrote:
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.


Since Thors have priority in targeting air, it is fairly easy to use Thors with Medivacs to kite. So Thors are actually faster then Mutas combined with a medivac atleast for a short amount of time.
Since you want to engage an Thor magic boxed it is rather complex to chase them down when they fly around over the Terran army and if you click on the Medivac they will clump more. Not to mention other Thors able to get shots off while the chase is on. So with a Medivac a Thor gets around 2 additional volleys on the Mutas and keeps them busy for roughly 8 seconds.

I really like Thors as anti air now because of this combo.

I actually meant the following deal:
Look, when you want to snipe mine or tank you want to clump up your mutas, since you must make sure at least 10 shots (on 0 upgrades from either side) will reach mine before it fires off. Now imagine 1 thor shot on clumped up mutas? In fact thor does more splash to stacked mutas, than mines, does not kill any yet. 2 hits and mutas are essentially out of the game for a minute. And then it is ling bane (assuming ling bane muta) against tanky thor, tanks, mines and bio.
DeMoN pulls off a Miracle and Flies to the Moon
ma5ta
Profile Joined June 2011
United States46 Posts
October 04 2013 18:33 GMT
#189
On October 04 2013 22:03 lolfail9001 wrote:

Bio-mine actually gets boring. Also, ever thought that Blizzard wants terran to use bio-mech and not 4M? Not to mention, you did not see jjakji vs Leenock game 1 or MMA vs DRG.


I don't get why Blizzard should be teaching us how to play the game. Instead of trying to shape the meta, allow the meta to shape the next meta. And then intervene if a change is actually necessary. But, the entire idea that "Oh, we want you to play bio-mech vs Z, not 4M". Why should blizzard tell me how to play?
"YEAH IM WINNING! BETTER GG!"
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 04 2013 18:50 GMT
#190
On October 05 2013 03:33 ma5ta wrote:
Show nested quote +
On October 04 2013 22:03 lolfail9001 wrote:

Bio-mine actually gets boring. Also, ever thought that Blizzard wants terran to use bio-mech and not 4M? Not to mention, you did not see jjakji vs Leenock game 1 or MMA vs DRG.


I don't get why Blizzard should be teaching us how to play the game. Instead of trying to shape the meta, allow the meta to shape the next meta. And then intervene if a change is actually necessary. But, the entire idea that "Oh, we want you to play bio-mech vs Z, not 4M". Why should blizzard tell me how to play?

4M is actually was a 'side-effect' of attempt to make bio-mech work.
DeMoN pulls off a Miracle and Flies to the Moon
pmp10
Profile Joined April 2012
3382 Posts
October 04 2013 18:56 GMT
#191
On October 05 2013 03:50 lolfail9001 wrote:
Show nested quote +
On October 05 2013 03:33 ma5ta wrote:
On October 04 2013 22:03 lolfail9001 wrote:

Bio-mine actually gets boring. Also, ever thought that Blizzard wants terran to use bio-mech and not 4M? Not to mention, you did not see jjakji vs Leenock game 1 or MMA vs DRG.


I don't get why Blizzard should be teaching us how to play the game. Instead of trying to shape the meta, allow the meta to shape the next meta. And then intervene if a change is actually necessary. But, the entire idea that "Oh, we want you to play bio-mech vs Z, not 4M". Why should blizzard tell me how to play?

4M is actually was a 'side-effect' of attempt to make bio-mech work.

Not really.
Widow mine was supposed to be a core terran unit after mech was left for dead.
If anything it was a side effect of trying to sell HotS to terrans.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 04 2013 19:06 GMT
#192
lol i can feel the butthurt over those who learned teh 4m well
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 04 2013 19:08 GMT
#193
widow mine was for 'board control'
i believe it was to help transition to mech
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 04 2013 19:18 GMT
#194
On October 05 2013 04:08 mishimaBeef wrote:
widow mine was for 'board control'
i believe it was to help transition to mech

Not really, to help to use mech too IMO.
DeMoN pulls off a Miracle and Flies to the Moon
Sissors
Profile Joined March 2012
1395 Posts
October 04 2013 19:29 GMT
#195
On October 04 2013 22:40 lolfail9001 wrote:
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.

Yeah no one makes them because they are so awesome vs mutas. Hint: They aren't. In WoL they were acceptable as counter to mutas. This largely depended on them doing some damage everytime mutas came in. In HotS this is largely ineffective since they regen anyway.

And don't try to make severely nerfing widow mine somehow into a terran boost.

On October 05 2013 00:34 FeyFey wrote:
Show nested quote +
On October 04 2013 22:40 lolfail9001 wrote:
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.


Since Thors have priority in targeting air, it is fairly easy to use Thors with Medivacs to kite. So Thors are actually faster then Mutas combined with a medivac atleast for a short amount of time.
Since you want to engage an Thor magic boxed it is rather complex to chase them down when they fly around over the Terran army and if you click on the Medivac they will clump more. Not to mention other Thors able to get shots off while the chase is on. So with a Medivac a Thor gets around 2 additional volleys on the Mutas and keeps them busy for roughly 8 seconds.

I really like Thors as anti air now because of this combo.

Which makes those medivacs useless outside their thor drop role, they aren't doing any healing while you are using them to kite. And really? It is fairly easy to hit and run 4 speed mutas with dropping thors from medivacs? That seems to me like a shitload of micro required to 'counter' mutas. In case you go pure mech there is also nothing stopping mutas from going directly over your army when you are putting thors in medivacs. And a little error and your medivac dies with thor in it.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-10-04 20:50:52
October 04 2013 20:49 GMT
#196
On October 05 2013 04:29 Sissors wrote:
Show nested quote +
On October 04 2013 22:40 lolfail9001 wrote:
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.

Yeah no one makes them because they are so awesome vs mutas. Hint: They aren't. In WoL they were acceptable as counter to mutas. This largely depended on them doing some damage everytime mutas came in. In HotS this is largely ineffective since they regen anyway.

And don't try to make severely nerfing widow mine somehow into a terran boost.

Show nested quote +
On October 05 2013 00:34 FeyFey wrote:
On October 04 2013 22:40 lolfail9001 wrote:
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.


Since Thors have priority in targeting air, it is fairly easy to use Thors with Medivacs to kite. So Thors are actually faster then Mutas combined with a medivac atleast for a short amount of time.
Since you want to engage an Thor magic boxed it is rather complex to chase them down when they fly around over the Terran army and if you click on the Medivac they will clump more. Not to mention other Thors able to get shots off while the chase is on. So with a Medivac a Thor gets around 2 additional volleys on the Mutas and keeps them busy for roughly 8 seconds.

I really like Thors as anti air now because of this combo.

Which makes those medivacs useless outside their thor drop role, they aren't doing any healing while you are using them to kite. And really? It is fairly easy to hit and run 4 speed mutas with dropping thors from medivacs? That seems to me like a shitload of micro required to 'counter' mutas. In case you go pure mech there is also nothing stopping mutas from going directly over your army when you are putting thors in medivacs. And a little error and your medivac dies with thor in it.

First, i did not say they are awesome against mutas. I said they are awesome against stacked mutas. How to make mutas stack? build widow mines. Yes, suddenly it seems clear to me, that Blizzard's intent is a bio-mech with heavier emphasis on mech units, than usual marine-tank. Also, do not try to make it seem like you can regen result of 2 thor volleys in a second. Hint: 2 thor volleys most likely do at least 96 damage to mutas.
Next, to kite 4 speed mutas with speed-boosted medivacs you need MUCH less micro than you think.
DeMoN pulls off a Miracle and Flies to the Moon
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 04 2013 20:54 GMT
#197
On October 05 2013 03:33 ma5ta wrote:
Show nested quote +
On October 04 2013 22:03 lolfail9001 wrote:

Bio-mine actually gets boring. Also, ever thought that Blizzard wants terran to use bio-mech and not 4M? Not to mention, you did not see jjakji vs Leenock game 1 or MMA vs DRG.


I don't get why Blizzard should be teaching us how to play the game. Instead of trying to shape the meta, allow the meta to shape the next meta. And then intervene if a change is actually necessary. But, the entire idea that "Oh, we want you to play bio-mech vs Z, not 4M". Why should blizzard tell me how to play?


The problem is that 4M and Bio is so good that the meta will never change.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2013-10-04 20:58:51
October 04 2013 20:57 GMT
#198
Is there any information/replays/stuff from korean pros about the TvZ matchup? I really want to see if the tank is used (i just cant imagine that).

Edit: Can we just say that all other stuff sans 4M sucks against high mobility zerg stuff?
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-10-04 21:02:15
October 04 2013 20:58 GMT
#199
On October 05 2013 05:49 lolfail9001 wrote:
Show nested quote +
On October 05 2013 04:29 Sissors wrote:
On October 04 2013 22:40 lolfail9001 wrote:
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.

Yeah no one makes them because they are so awesome vs mutas. Hint: They aren't. In WoL they were acceptable as counter to mutas. This largely depended on them doing some damage everytime mutas came in. In HotS this is largely ineffective since they regen anyway.

And don't try to make severely nerfing widow mine somehow into a terran boost.

On October 05 2013 00:34 FeyFey wrote:
On October 04 2013 22:40 lolfail9001 wrote:
Also, do not forget, that thors may be slow, but against stacked mutas their shots ARE way more dangerous than mines.


Since Thors have priority in targeting air, it is fairly easy to use Thors with Medivacs to kite. So Thors are actually faster then Mutas combined with a medivac atleast for a short amount of time.
Since you want to engage an Thor magic boxed it is rather complex to chase them down when they fly around over the Terran army and if you click on the Medivac they will clump more. Not to mention other Thors able to get shots off while the chase is on. So with a Medivac a Thor gets around 2 additional volleys on the Mutas and keeps them busy for roughly 8 seconds.

I really like Thors as anti air now because of this combo.

Which makes those medivacs useless outside their thor drop role, they aren't doing any healing while you are using them to kite. And really? It is fairly easy to hit and run 4 speed mutas with dropping thors from medivacs? That seems to me like a shitload of micro required to 'counter' mutas. In case you go pure mech there is also nothing stopping mutas from going directly over your army when you are putting thors in medivacs. And a little error and your medivac dies with thor in it.

First, i did not say they are awesome against mutas. I said they are awesome against stacked mutas. How to make mutas stack? build widow mines. Yes, suddenly it seems clear to me, that Blizzard's intent is a bio-mech with heavier emphasis on mech units, than usual marine-tank. Also, do not try to make it seem like you can regen result of 2 thor volleys in a second. Hint: 2 thor volleys most likely do at least 96 damage to mutas.
Next, to kite 4 speed mutas with speed-boosted medivacs you need MUCH less micro than you think.

Euhm yeah, to kite them with medivacs you dont need much micro. To kite them with medivacs which drop and pick up thors while you don't like your entire army dying at the same time takes a shitton of micro.

And really, you think zergs are going to stack all their mutas to let them all die to thors to save a few from WMs? If that is such an awesome tactic, why doesn't anyone use it now? Idea: Because it is simply way worse than what we current have. And 2 thors doing 96 damage to mutas? Yeah to one muta they are targeting. But not to his friends. Hoping they all clump up so thors kill the whole bunch of them is unrealistic.

Even if it would be true what you say, that blizzards intent is bio-mech with more mech units, which apparantly you just thought of without any proof to back it up, then that scares me alot. Simply because everytime blizzard intents to do something they do exactly the opposite. They wanted to boost mech in HotS, see what the result was: A bit more used in TvT, still not used in TvP, killed in TvZ.

On October 05 2013 05:54 Qikz wrote:
Show nested quote +
On October 05 2013 03:33 ma5ta wrote:
On October 04 2013 22:03 lolfail9001 wrote:

Bio-mine actually gets boring. Also, ever thought that Blizzard wants terran to use bio-mech and not 4M? Not to mention, you did not see jjakji vs Leenock game 1 or MMA vs DRG.


I don't get why Blizzard should be teaching us how to play the game. Instead of trying to shape the meta, allow the meta to shape the next meta. And then intervene if a change is actually necessary. But, the entire idea that "Oh, we want you to play bio-mech vs Z, not 4M". Why should blizzard tell me how to play?


The problem is that 4M and Bio is so good that the meta will never change.

It is so good compared to the alternative. And that is the entire problem in Blizzards thinking. They want to remove 4M as viable option, but they don't come with an alternative. 10% faster cycle time for siege tanks simply doesn't cut it.

And looking at how close the matchup currently is, a large overall nerf is not what is needed.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 04 2013 21:00 GMT
#200
On October 04 2013 22:46 Big J wrote:
Show nested quote +
On October 04 2013 22:38 fried_rice wrote:
On October 04 2013 00:34 a176 wrote:
I don't understand why giving vikings free upgrades is considered 'a step in the right direction'


Yeah, because the 150/100 armory + upgrade costs is "free". I wonder what you could call the 150minerals, low tech forge that upgrades all your ground units (which are the only ones you use in PvT anyway)...

but oh, that's right, more dumb and costly upgrades for Terran means more "decision making and depth" in the game YAY!

I like all the changes, I wish for a bigger Tank buff and improved Thor as well because right now I think Terran will struggle in TvZ vs Mutas, but I guess we'll see.


You are allowed to call everything free in this game since HotS.
Examples: Everything that only costs energy or time. Spore crawlers. Low Tier units in the lategame. Siege Mode. etc.
So yeah, the viking gets free upgrades now. (and probably has ever done so!)

I don't even understand how it's possible for you to argue against this? if you're upgrading vehicle weapons or plating anyway, Viking does get free upgrades. This is not even debatable. If Zerg got a free carapace upgrade every time they researched melee attack, would you bring up the cost of building an Evolution Chamber? How does that even make any sense in the slightest? They haven't been getting them for ever, in fact it's a new change introduced by this testmap
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Prev 1 8 9 10 11 12 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 229
SteadfastSC 114
ForJumy 69
CosmosSc2 49
StarCraft: Brood War
Artosis 113
910 25
Dota 2
syndereN391
monkeys_forever138
Counter-Strike
shahzam467
Foxcn178
Super Smash Bros
hungrybox198
Other Games
summit1g5578
Grubby4251
tarik_tv1906
FrodaN1165
ToD223
Liquid`Hasu217
C9.Mang0212
Maynarde65
ROOTCatZ57
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• mYiSmile180
• musti20045 48
• davetesta40
• Response 4
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 46
• RayReign 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV446
League of Legends
• Doublelift2952
Other Games
• imaqtpie1903
• Shiphtur228
Upcoming Events
PiGosaur Monday
1h 57m
Replay Cast
9h 57m
LiuLi Cup
11h 57m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d
The PondCast
1d 10h
KCM Race Survival
1d 10h
LiuLi Cup
1d 11h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
[ Show More ]
Big Brain Bouts
2 days
Serral vs TBD
RSL Revival
3 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.