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Updated Balance Test Map - Page 27

Forum Index > SC2 General
620 CommentsPost a Reply
Prev 1 25 26 27 28 29 32 Next All
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
September 27 2013 22:14 GMT
#521
That wasn't a variety patch it was a balance patch..... which is what they are proposing to fix the current 4%? i think it is in the match up where there is a 4% balance in favor of Protoss..... You can't base an entire match up on one player though if they did that then Flash would have gotten terran massively nerfed instead we all know him as Terran God of BW ..... and the rest of the terran vs zerg players would have massively suffered from a nerf to just nerf ONE player lOL
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-27 22:35:00
September 27 2013 22:33 GMT
#522
On September 28 2013 07:03 rikter wrote:
Show nested quote +
On September 28 2013 06:51 rd wrote:
On September 28 2013 06:50 rikter wrote:
On September 28 2013 04:43 ffadicted wrote:
On September 28 2013 04:39 rikter wrote:
On September 28 2013 04:28 Grumbels wrote:
On September 28 2013 04:03 Pirfiktshon wrote:
I don't know there is a crapton of Terran players that struggle in TvP myself included... I'm 90% winrate in TvT 70% in TvZ and 40% in TvP its just very strange the way protoss can steamroll you if they get the slightest advantage...... I've had GM protoss go Oracle into Mothership rush with teching to tempests...... It just feels like there is so much you can do as protss

Your statistics don't say anything about the balance though. I sometimes see people post something like: "I'm very good at mirror match-ups (demonstrating skill), but I struggle in TvP, clearly my MMR is lower than it should be because TvP is imbalanced". That's not how the MMR works.



My issue is this: I can hang against the other 2 races at a league higher than my current, in many cases with a comp similar to TvP, yet I lose to protoss ranked a league below me. My macro is somehow good enough against everybody else, but not toss? I havent started doing the yolo pull but believe me Im going to start, and I hote my oppponents cry me a fucking river. I used to have options against toss early, now its just herp derp photon overcharrge. I am at a loss at how I can do anything to hurt them before ten minutes, except for a kind of suicidal 888 into proxy fact for mines.


That's clearly your problem and your lack of understanding/execution in TvP, clearly seen by these balloon'ed percentages. I used to have like 30% PvZ back when toss was killin zerg, doesn't mean ZvP was broken. This is likely due to you being an aggressive styled player back when terran could abuse toss early game, you never learned to play mid/late game TvP, and now that toss can defend better, you've lost your crutch and are behind your "current league" in terms of TvP skill.

You just have to find a P partner and practice if you want to improve tbh


I actually think the matchup is balanced, but one sides execution is harder. But if the matchup is already balanced, then why does one side continue to get buffed in the name of variety?


wtf; they just buffed tanks in the name of variety.


No, they buffed tanks in the name of offsetting the widowmine nerf. Its probably a pretty even trade, but the composition requires more control than pure mine.


...and if they make less mines and more tanks, that would be the net result called variety.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 27 2013 23:30 GMT
#523
How do I play this balance test map? What's the name of it?
hundred thousand krouner
Schroedinger
Profile Joined April 2012
Germany80 Posts
September 27 2013 23:51 GMT
#524
I can´t see tanks replacing the widowmines.
You will never be able to deal with mutalisks without mines.
Marine/Tank is inferior in pretty much every single aspect.

Even nerfed mines should accomplish more than a "slightly" buffed tank could ever hope for....
Conquest is made of the ashes of one's enemies
Doc Brawler
Profile Joined November 2011
United States260 Posts
September 28 2013 00:18 GMT
#525
ahhheeeem... nerf widow mine, buff tank, BUFF THOR anti-air... aheemmmm *cough cough*
I am become Death, the Destroyer of Worlds
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 28 2013 00:38 GMT
#526
On September 28 2013 08:51 Schroedinger wrote:
I can´t see tanks replacing the widowmines.
You will never be able to deal with mutalisks without mines.
Marine/Tank is inferior in pretty much every single aspect.

Even nerfed mines should accomplish more than a "slightly" buffed tank could ever hope for....


I believe the intent is to get people to use mines WITH tanks, not get rid of mines entirely. That would just trade one unit for another...
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
September 28 2013 01:14 GMT
#527
So many individual posts rik!

PvT requires different things on both sides of the matchup. One side does more clicking the other a lot more thinking about positioning. Anyway here's to hoping that 4 oracle PvT style takes off. Sounds neat.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Schroedinger
Profile Joined April 2012
Germany80 Posts
Last Edited: 2013-09-28 01:16:02
September 28 2013 01:14 GMT
#528
I get the "intent" but how do tanks help me against massive muta clouds ?
As soon as you add tanks to bio/mine your adding a lot of weaknesses.
Bio/Mine is extremly mobile and expendable but by adding tanks you pretty remove those core strenghts.

It would be cute to see tanks but people like to win ...
Conquest is made of the ashes of one's enemies
Kitaen
Profile Joined June 2011
Austria466 Posts
September 28 2013 01:30 GMT
#529
the best buff for terran would definitely implement any form of battle cruiser "trade around" - say buildtime lowered a LOT, remove energy, lower their costs and nerf them accordingly HP and damagewise

maybe, just maybe we would see some terrans on the defensive side in a couple of games while protoss and zerg has to break them before t3 really comes into play

the mech upgrade thing is already a nice step into that direction, but then again, its not the upgrades that makes terran t3 bad

same goes for carriers aswell ofc


if protoss and terran t3 air units gets more accessable the meta game will naturally shift to more aggression during early/mid game to prevent teching and we wont see protoss turtling to deathball every game or terrans 3 cc into rally marines vs zerg
danbel1005
Profile Joined February 2008
United States1319 Posts
September 28 2013 01:44 GMT
#530
Roach burrow speed is so OP. RIP toss.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
September 28 2013 02:12 GMT
#531
On September 28 2013 10:44 danbel1005 wrote:
Roach burrow speed is so OP. RIP toss.


I could live with entertaining busts for a month.

Or hell someone testing how a roach max with burrow does.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Rabiator
Profile Joined March 2010
Germany3948 Posts
September 28 2013 06:05 GMT
#532
On September 28 2013 11:12 Sabu113 wrote:
Show nested quote +
On September 28 2013 10:44 danbel1005 wrote:
Roach burrow speed is so OP. RIP toss.


I could live with entertaining busts for a month.

Or hell someone testing how a roach max with burrow does.

Zerg dont usually get burrow, so the increased burrow speed doesnt really matter ... except for those enterprising wood league fellows and there it will wreck.
If you cant say what you're meaning, you can never mean what you're saying.
SheaR619
Profile Joined October 2010
United States2399 Posts
September 28 2013 07:07 GMT
#533
On September 28 2013 10:14 Schroedinger wrote:
I get the "intent" but how do tanks help me against massive muta clouds ?
As soon as you add tanks to bio/mine your adding a lot of weaknesses.
Bio/Mine is extremly mobile and expendable but by adding tanks you pretty remove those core strenghts.

It would be cute to see tanks but people like to win ...


I dont understand this myself. I cant find a situation where terran going bio would make tanks AND mines. I feel like they are pretty much going to have to pick one or the other. Otherwise it just better to go pure mech if you are making both of these units.
I may not be the best, but i will be some day...
ETisME
Profile Blog Joined April 2011
12387 Posts
September 28 2013 07:26 GMT
#534
On September 28 2013 15:05 Rabiator wrote:
Show nested quote +
On September 28 2013 11:12 Sabu113 wrote:
On September 28 2013 10:44 danbel1005 wrote:
Roach burrow speed is so OP. RIP toss.


I could live with entertaining busts for a month.

Or hell someone testing how a roach max with burrow does.

Zerg dont usually get burrow, so the increased burrow speed doesnt really matter ... except for those enterprising wood league fellows and there it will wreck.

what? you are confused about causation and conclusion
why zerg doesn't get burrow is because it isn't that effective
but if burrow has more functions, then obviously zerg will get more burrow play
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DomeGetta
Profile Joined February 2012
480 Posts
September 28 2013 07:39 GMT
#535
LOL - yesss innovation eliminated by soO - based on reverse logic this nerf terran patch (that's not about balance! it's about diversity in play! but it only nerfs 1 race and buffs the other 2! lolol) is looking even more necessary than before... Dimaga owns flash... Nerchiro owns forgg.... soO owns innovation? the "best player in the world" - still waiting to hear from someone about the foreign terrans rolling the korean zergs... oh wait..
Rabiator
Profile Joined March 2010
Germany3948 Posts
September 28 2013 07:54 GMT
#536
On September 28 2013 16:26 ETisME wrote:
Show nested quote +
On September 28 2013 15:05 Rabiator wrote:
On September 28 2013 11:12 Sabu113 wrote:
On September 28 2013 10:44 danbel1005 wrote:
Roach burrow speed is so OP. RIP toss.


I could live with entertaining busts for a month.

Or hell someone testing how a roach max with burrow does.

Zerg dont usually get burrow, so the increased burrow speed doesnt really matter ... except for those enterprising wood league fellows and there it will wreck.

what? you are confused about causation and conclusion
why zerg doesn't get burrow is because it isn't that effective
but if burrow has more functions, then obviously zerg will get more burrow play

Its only a small increase in functionality for burrowed Roaches. Do you REALLY believe that people will say "it wasnt worth it before, but now it is" from just a simple speed increase?

Apart from the fact that burrowed Roaches cant be caught by unstimmed Marines (2.25 speed and regeneration vs 2.25 speed and no "fire while moving") or Stalkers - which makes the increase rather ridiculous - it all depends upon the usefulness of Roaches in the first place. They havent really been used that much as the sole part of an army and thus any "tricksy burrowed movement" tactics wont work because that would break up the army into two separate clumps which dont synergize with each other.
If you cant say what you're meaning, you can never mean what you're saying.
ETisME
Profile Blog Joined April 2011
12387 Posts
September 28 2013 08:01 GMT
#537
On September 28 2013 16:54 Rabiator wrote:
Show nested quote +
On September 28 2013 16:26 ETisME wrote:
On September 28 2013 15:05 Rabiator wrote:
On September 28 2013 11:12 Sabu113 wrote:
On September 28 2013 10:44 danbel1005 wrote:
Roach burrow speed is so OP. RIP toss.


I could live with entertaining busts for a month.

Or hell someone testing how a roach max with burrow does.

Zerg dont usually get burrow, so the increased burrow speed doesnt really matter ... except for those enterprising wood league fellows and there it will wreck.

what? you are confused about causation and conclusion
why zerg doesn't get burrow is because it isn't that effective
but if burrow has more functions, then obviously zerg will get more burrow play

Its only a small increase in functionality for burrowed Roaches. Do you REALLY believe that people will say "it wasnt worth it before, but now it is" from just a simple speed increase?

Apart from the fact that burrowed Roaches cant be caught by unstimmed Marines (2.25 speed and regeneration vs 2.25 speed and no "fire while moving") or Stalkers - which makes the increase rather ridiculous - it all depends upon the usefulness of Roaches in the first place. They havent really been used that much as the sole part of an army and thus any "tricksy burrowed movement" tactics wont work because that would break up the army into two separate clumps which dont synergize with each other.

why not? why not a gimmicky 2 base all in against a toss for example, or a better option against mass gateway all in which some zerg used burrow roach to some success?
you can burrow out from the forcefields easier rather than half of the roaches get slaughter by immortals
what about multi prone harass from roach hydra against a toss is now even better.
just because roaches aren't useful in a high supply battle, doesn't make them don't have their own role to fill.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DusTerr
Profile Blog Joined January 2011
2520 Posts
September 28 2013 08:06 GMT
#538
On September 28 2013 09:18 Doc Brawler wrote:
ahhheeeem... nerf widow mine, buff tank, BUFF THOR anti-air... aheemmmm *cough cough*

It's quite clear the tank isn't going to see a major buff (even the 10% faster shot is surprising).

My dream is to see the thor shuttled around in speedvacs. It just needs to have some utility/reason for it to be done. (Also, as cool as it is to see when a medivac carries a thor, the should make it a normal animation so it can "hide").
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-09-28 08:11:40
September 28 2013 08:07 GMT
#539
On September 28 2013 16:39 DomeGetta wrote:
LOL - yesss innovation eliminated by soO - based on reverse logic this nerf terran patch (that's not about balance! it's about diversity in play! but it only nerfs 1 race and buffs the other 2! lolol) is looking even more necessary than before... Dimaga owns flash... Nerchiro owns forgg.... soO owns innovation? the "best player in the world" - still waiting to hear from someone about the foreign terrans rolling the korean zergs... oh wait..


Your examples are bad, because of your 3matches one is korean vs korean and one is foreigner vs foreign-training-korean (forgg has been staying in the Millenium house in France since forever). Nevertheless, I'm gonna do the stupid "let's throw out examples though they don't prove anything" with you, just so that you can see it does happen:

HeRoMaRinE beat Hyun
Lucifron beat Yugioh
Sjow beat Life
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 28 2013 08:48 GMT
#540
On September 28 2013 17:07 Big J wrote:
Show nested quote +
On September 28 2013 16:39 DomeGetta wrote:
LOL - yesss innovation eliminated by soO - based on reverse logic this nerf terran patch (that's not about balance! it's about diversity in play! but it only nerfs 1 race and buffs the other 2! lolol) is looking even more necessary than before... Dimaga owns flash... Nerchiro owns forgg.... soO owns innovation? the "best player in the world" - still waiting to hear from someone about the foreign terrans rolling the korean zergs... oh wait..


Your examples are bad, because of your 3matches one is korean vs korean and one is foreigner vs foreign-training-korean (forgg has been staying in the Millenium house in France since forever). Nevertheless, I'm gonna do the stupid "let's throw out examples though they don't prove anything" with you, just so that you can see it does happen:

HeRoMaRinE beat Hyun
Lucifron beat Yugioh
Sjow beat Life


People love to throw out examples that "prove" their own point "Oh my god Innovation lost a game against a zerg and he's the best player in the world, now he doesn't have 100% win rate, Z imba!"

Personally, I will probably have a much harder time in ZvT after the patch. I play a ground-based style which works fine against widow mines, but it feels like tanks will shut that down. In pro games muta/ling/bane is already so dominant, and it feels like these changes will just force zergs into it even more. I would love if roach/hydra, roach/bane, ling/infestor, ling/ultra/bane etc were more viable so we could see some more diversity, but I feel like these changes does the opposite.
hundred thousand krouner
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