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Active: 1135 users

6 possible balance changes - David Kim - Page 28

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 26 27 28 29 30 68 Next
PineapplePizza
Profile Joined June 2010
United States749 Posts
September 23 2013 23:14 GMT
#541
The Widow Mine change should have added a gradient to the splash, so that instead of 1-shotting 20 lings in one go, it would deal less damage to targets further away from the blast radius, just like the Siege Tank. Cutting the radius nearly in half is just going to turn it into something you use for early-game defense and proxy mine/medivac tvp builds, then cut entirely in favor of tanks or whatever...which I guess isn't such a bad thing :|

Whoever keeps telling David and friends that the upgrade merger is a good idea should be taken out back and shot. Figuratively.

As for the DT change, they should just merge the Dark Shrine with the Templar Archives. Right now, it's just this Cheese Tower that you construct to show your lack of shame and dignity, and dead-ends into defeat if your dt's don't kill 15 drones or whatnot. They've already made detection free and easy for everyone, so I don't see why this would be such a terrible idea >_>
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Conut
Profile Joined April 2012
Canada1026 Posts
September 23 2013 23:20 GMT
#542
ALL GOOD I LOVE ALL OF ITTTTT
Sc2 always got your back
KarlSiegt
Profile Joined December 2011
Italy36 Posts
September 23 2013 23:21 GMT
#543
Nerf / fix mule please..
Italia
EpicDemente
Profile Joined November 2012
Chile202 Posts
September 23 2013 23:22 GMT
#544
On September 24 2013 03:29 Eatme wrote:
Well protoss is going to be alot more annoying in teamgames. The two most common toss openings in 3:3 are buffed.
The terran changes seems quite fine since the "look away for a second and lose all your lings" should be decreased.


who cares about team games anyways...
"Fight your heart out for what you want"
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
September 23 2013 23:22 GMT
#545
Some nice changes, nice to see them sorta trying to help out mech!
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 23 2013 23:22 GMT
#546
On September 24 2013 08:09 ZeromuS wrote:
Show nested quote +
On September 24 2013 07:57 IntoTheheart wrote:
On September 24 2013 07:54 Salteador Neo wrote:
On September 24 2013 07:35 Buddy168 wrote:
Make DT's faster?

Yeah no thanks, I'll pass. I like my workers not being able to be run down.


You must hate lings then.

I haven't seen a pro win with either DTs or Oracles in ages. Oh wait it happened in PvP, some random dark templar wins yep...

Would an Oracle rush be faster then with costing less gas?


No. Instead it makes oracles come out ever so slightly earlier in PvP while letting you make something like a sentry or a stalker before starting the oracle. It wont make the build time faster or the earliest you can hit but will make you have slightly more army or start WG while making the oracle.

Ah okay, thanks.

And will we see InCa come out of retirement if DTs get better? :O
kiss kiss fall in love
EpicDemente
Profile Joined November 2012
Chile202 Posts
September 23 2013 23:22 GMT
#547
gotta love 5 oracle openings instead of 5 phoenix openings hahahaha
"Fight your heart out for what you want"
jaaacckz
Profile Blog Joined August 2012
United States26 Posts
September 23 2013 23:25 GMT
#548
inc b4 dt cost zero gas (:
;;;;;
Rainmansc
Profile Joined August 2011
Netherlands216 Posts
September 23 2013 23:26 GMT
#549
Yes i think its a very good idea to make protoss more powerfull in early game vs Z!
EpicDemente
Profile Joined November 2012
Chile202 Posts
September 23 2013 23:29 GMT
#550
On September 24 2013 03:24 NovaMB wrote:
Dark Templar as fast as speed Warp Prisms? That sounds like a bad idea.

I think the splash decrease is a bit too drastic, the tank buff might be neat, dunno.

Cheaper Oracles for even more Toss all-ins? Yeah right..


who the fuck cares about allins really, you count pylons and you counter protoss allins... also the defense is only going to get good with the time
"Fight your heart out for what you want"
askmc70
Profile Joined March 2012
United States722 Posts
September 23 2013 23:33 GMT
#551
On September 24 2013 08:29 EpicDemente wrote:
Show nested quote +
On September 24 2013 03:24 NovaMB wrote:
Dark Templar as fast as speed Warp Prisms? That sounds like a bad idea.

I think the splash decrease is a bit too drastic, the tank buff might be neat, dunno.

Cheaper Oracles for even more Toss all-ins? Yeah right..


who the fuck cares about allins really, you count pylons and you counter protoss allins... also the defense is only going to get good with the time

count the amount of pylons in a 3base all in. Yeah i think i like your stratergy
Wingblade
Profile Joined April 2012
United States1806 Posts
September 23 2013 23:33 GMT
#552
I don't think it's at all fair right now to be judging the numbers Blizzard is putting forward. There are two whole months of testing available and numbers are easier to tweak. The concepts of a lot of these changes are really good. All of them except the two Protoss ones which sucks to say as a P player, but these changes don't accomplish their original goals. Make the speed an upgrade at the shrine that requires a Templar archives or something that relegates it to lategame. This chane just takes the risk of rushing DTs away, you can save the DTs and make an archon easily now.

The oracle doesn't need a cost reduction to make it even more potent in the early game while still being completely nullified by any amount of static defense. Lower the damage and increase the range to make it a more microable less coinflippy unit and it has potential for some really cool usage. Right now it's just a proxy cheese that has no later use.

PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Lunareste
Profile Joined July 2011
United States3596 Posts
September 23 2013 23:37 GMT
#553
I hate to see protoss buffed, but I'd love to see more strategies or unit compositions so it's fine with me
KT FlaSh FOREVER
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 23 2013 23:37 GMT
#554
On September 24 2013 08:33 askmc70 wrote:
Show nested quote +
On September 24 2013 08:29 EpicDemente wrote:
On September 24 2013 03:24 NovaMB wrote:
Dark Templar as fast as speed Warp Prisms? That sounds like a bad idea.

I think the splash decrease is a bit too drastic, the tank buff might be neat, dunno.

Cheaper Oracles for even more Toss all-ins? Yeah right..


who the fuck cares about allins really, you count pylons and you counter protoss allins... also the defense is only going to get good with the time

count the amount of pylons in a 3base all in. Yeah i think i like your stratergy


None of these changes would affect protoss "3 base all ins" (whatever those are...)
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Echo Six
Profile Joined April 2013
United States30 Posts
September 23 2013 23:38 GMT
#555
Man based on the polls it seems like there arent very many protosses on the forums. Honestly these all seem like pretty good changes and I am excited to see how they go.
IPA
Profile Joined August 2010
United States3206 Posts
September 23 2013 23:39 GMT
#556
On September 24 2013 08:33 askmc70 wrote:
Show nested quote +
On September 24 2013 08:29 EpicDemente wrote:
On September 24 2013 03:24 NovaMB wrote:
Dark Templar as fast as speed Warp Prisms? That sounds like a bad idea.

I think the splash decrease is a bit too drastic, the tank buff might be neat, dunno.

Cheaper Oracles for even more Toss all-ins? Yeah right..


who the fuck cares about allins really, you count pylons and you counter protoss allins... also the defense is only going to get good with the time

count the amount of pylons in a 3base all in. Yeah i think i like your stratergy


Bro what about six base all ins? Those are my favorite. It's the 45 minute all-in. Gets 'em every time.

On topic: these seem like fairly strange / random / desperate changes to me but, uh....we'll see?

Time held me green and dying though I sang in my chains like the sea.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
September 23 2013 23:42 GMT
#557
So lets see whats in this balance patch:

-No fixes to TVP lategame.
-Useless buffs to Mech that fail to deal with the mech's real problems.
-Ridiculous nerf to widow mine and TVZ.
-Absurd unneeded buffs to Protoss and Zerg.

You are doing a fine job, David Kim.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Shyndashu
Profile Joined September 2011
United States136 Posts
September 23 2013 23:43 GMT
#558
That roach buff would definitely be a plus with dealing with forcefields against those immortal all ins. I used to do it all the time before immortal range was buffed.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 23 2013 23:46 GMT
#559
On September 24 2013 08:42 Loccstana wrote:
So lets see whats in this balance patch:

-No fixes to TVP lategame.
-Useless buffs to Mech that fail to deal with the mech's real problems.
-Ridiculous nerf to widow mine and TVZ.
-Absurd unneeded buffs to Protoss and Zerg.

You are doing a fine job, David Kim.

Terran detected.
DeMoN pulls off a Miracle and Flies to the Moon
Mjolnir
Profile Joined January 2009
912 Posts
September 23 2013 23:48 GMT
#560
Just buff siege tank damage.

Seriously - the freaking things are a joke.

Buff their damage and people will actually consider using them over mines - and they may be used in more than ONE (barely) match up.

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