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6 possible balance changes - David Kim - Page 27

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 25 26 27 28 29 68 Next
Xitac.
Profile Joined September 2013
Germany5 Posts
Last Edited: 2013-09-23 22:39:49
September 23 2013 22:39 GMT
#521
Staff:"Hey david protoss doesnt win any tournaments what should we do?"
David Kim:"Hmm we could fix that fundamentally flawed race so players with mechanics could actually do something,... but fuck it that would be hard to do just buff the shit out of Protoss"
Zim23
Profile Joined August 2010
United States1681 Posts
September 23 2013 22:39 GMT
#522
Don't even test it Blizz. Just make the changes. It's time to shake shit up. DO IT!
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
thezanursic
Profile Blog Joined July 2011
5500 Posts
September 23 2013 22:43 GMT
#523
Make Tanks be able to overshoot units!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
September 23 2013 22:43 GMT
#524
protoss keeps losing yet everyone here bashes on the slightest protoss buff xD so funny to read. loving the widowmine nerf though
Information is everything
Shocae
Profile Joined August 2010
United States141 Posts
September 23 2013 22:44 GMT
#525
Think the DT change looks cool. Like the idea of the Widow mine change. Was hoping for more neat changes rather than standard buffs/nerfs.
lolsamplesize
Frankenberry
Profile Joined February 2012
Denmark302 Posts
September 23 2013 22:44 GMT
#526
Mech ground and air attack upgrades combined - meh dunno, could give it a try. Maybe it would be a good thing, in conjunction with the siege tank buff. Not to sure about this one.

Widow mine splash radius decreased from 1.75 to 1.1 - So i feel this would definitely be a step in the right direction, but maybe 1.1 is to much. 1.3 or something would maybe be more reasonable, but again overall a step in the right direction for sure.

Siege tank attack period decreased from 3 to 2.7 - It's a good idea vs. zerg for sure, but against protoss i feel it's not enough. Imho i think we should try to go back to the flat 50 dmg tank (better vs. zealots).

Oracle cost decreased from 150/150 to 150/100 - stronger oracle cheese all in? no thanks imho.

Dark Templar movement speed increased from 2.813 to 3.375 - I feel this would be a huge mistake. Especially in endgame harass on maps like whirlwind. I already feel its quite potent vs. zerg and a to a certain degree also terran on big maps.

Roach speed upgrade also increases the burrowed roach movement speed from 1.41 to 2.25 - I am a bit worried about ZvP, with this upgrade. Don't know. Voted "no thumbs".

Overall I am thrilled Blizzard is aware of whats going on in the community and overall the changes seems to move HotS in an even better direction ^^
Scones
Profile Joined June 2012
Wales99 Posts
September 23 2013 22:46 GMT
#527
Why not just buff nydus worms? They could be awesome and at the moment they're fucking shit
NoobCrunch
Profile Joined December 2011
79 Posts
Last Edited: 2013-09-23 22:55:22
September 23 2013 22:50 GMT
#528
Let's review this patch in detail before laddering today

Completely destroy a core Terran unit to the point where it can be used anymore because Taeja won the latest tournament... check
Buff random protoss unit's speed because ̶b̶e̶c̶a̶u̶s̶e̶ ̶t̶h̶e̶y̶ ̶d̶o̶n̶'̶t̶ ̶o̶n̶e̶ ̶h̶i̶t̶ ̶w̶o̶r̶k̶e̶r̶s̶ ̶h̶a̶r̶d̶ ̶e̶n̶o̶u̶g̶h̶ fuck it make them move faster than stimmed units it's time for some terrible terrible damage... check
Change some shit related to armory upgrades... check
Do nothing about MSC and lolnexus (seriously 1 minute... seriously)... check
Buff some random zerg shit because you have to change something right?... check
Change bunker build time... fail

Overall Score: B+
looks like a solid patch by Blizzard standards
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 23 2013 22:51 GMT
#529
On September 24 2013 07:50 NoobCrunch wrote:
Let's review this patch in detail before laddering today

Completely destroy a core Terran unit to the point where it can be used anymore because Taeja won dreamhack... check
Buff random protoss unit's speed because ̶b̶e̶c̶a̶u̶s̶e̶ ̶t̶h̶e̶y̶ ̶d̶o̶n̶'̶t̶ ̶o̶n̶e̶ ̶h̶i̶t̶ ̶w̶o̶r̶k̶e̶r̶s̶ ̶h̶a̶r̶d̶ ̶e̶n̶o̶u̶g̶h̶ fuck it make them move faster than stimmed units it's time for some terrible terrible damage... check
Change some shit related to armory upgrades... check
Do nothing about MSC and lolnexus (seriously 1 minute... seriously)... check
Buff some random zerg shit... check
Change bunker build time... fail

Overall Score: B+
looks like a solid patch by Blizzard standards

What about the Barracks build time? More like a B.
kiss kiss fall in love
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
September 23 2013 22:52 GMT
#530
all them buffs, love it!
"Right on" - Morrow
Obeast96
Profile Joined October 2012
United States106 Posts
Last Edited: 2013-09-23 22:54:28
September 23 2013 22:54 GMT
#531
This is a wet dream for a mech player like me!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
September 23 2013 22:54 GMT
#532
On September 24 2013 07:16 Lock0n wrote:
Widow mine nerf isn't as big of a deal as people think - Good Zergs have learnt to drag mine shots into marines, less aoe just means less damage on both sides. If anything, mines will be better vs zerglings and ultras since they can't drag mine aoe into marine clumps any more.

are you idra?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 23 2013 22:54 GMT
#533
On September 24 2013 07:35 Buddy168 wrote:
Make DT's faster?

Yeah no thanks, I'll pass. I like my workers not being able to be run down.


You must hate lings then.

I haven't seen a pro win with either DTs or Oracles in ages. Oh wait it happened in PvP, some random dark templar wins yep...
Revolutionist fan
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-09-23 23:04:50
September 23 2013 22:57 GMT
#534
I like the idea of faster DT, but maybe only if combined with the charge upgrade at TC tech. Then, it would be similar to the old Zealot leg speed upgrade in BW which, iirc, made Zealots as fast as stimmed marines. That might be better. That, or get rid of the redundant Dark Shrine and fold DT into Templar Archives like they should be, with a speed upgrade at Archives.

Anyway, I think I'll play a few games on the test map tomorrow evening when I have some time.
KT best KT ~ 2014
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 23 2013 22:57 GMT
#535
On September 24 2013 07:54 Salteador Neo wrote:
Show nested quote +
On September 24 2013 07:35 Buddy168 wrote:
Make DT's faster?

Yeah no thanks, I'll pass. I like my workers not being able to be run down.


You must hate lings then.

I haven't seen a pro win with either DTs or Oracles in ages. Oh wait it happened in PvP, some random dark templar wins yep...

Would an Oracle rush be faster then with costing less gas?
kiss kiss fall in love
tskarzyn
Profile Joined July 2010
United States516 Posts
September 23 2013 22:58 GMT
#536
On September 24 2013 07:39 Xitac. wrote:
Staff:"Hey david protoss doesnt win any tournaments what should we do?"
David Kim:"Hmm we could fix that fundamentally flawed race so players with mechanics could actually do something,... but fuck it that would be hard to do just buff the shit out of Protoss"


x10000000

Protoss needs a complete overhaul that increases its potential while increasing the difficulty of the mechanics. This patch will help bums like Elfi, Huk, and Naniwa much more than gosus like Rain.
Twine
Profile Joined June 2012
France246 Posts
September 23 2013 23:00 GMT
#537
Blizzard, I want the same one.
#1 Bomber fan | Jin Air best KT
ZeromuS
Profile Blog Joined October 2010
Canada13412 Posts
September 23 2013 23:09 GMT
#538
On September 24 2013 07:57 IntoTheheart wrote:
Show nested quote +
On September 24 2013 07:54 Salteador Neo wrote:
On September 24 2013 07:35 Buddy168 wrote:
Make DT's faster?

Yeah no thanks, I'll pass. I like my workers not being able to be run down.


You must hate lings then.

I haven't seen a pro win with either DTs or Oracles in ages. Oh wait it happened in PvP, some random dark templar wins yep...

Would an Oracle rush be faster then with costing less gas?


No. Instead it makes oracles come out ever so slightly earlier in PvP while letting you make something like a sentry or a stalker before starting the oracle. It wont make the build time faster or the earliest you can hit but will make you have slightly more army or start WG while making the oracle.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Obeast96
Profile Joined October 2012
United States106 Posts
September 23 2013 23:10 GMT
#539
I love the fact that widow mines are being nerfed because the splash is actually ridiculous, but I actually think that the siege tank just needs more flat damage like the ultralisk. As a mech player, I love the fact that tanks are so hard to micro, don't shoot as fast, and are more vulnerable without the support of other units like hellbats. I simply wish that they reward good tank micro and increasing the benefits by having more flat out damage. I remember in the early days of Wings of Liberty when tanks scared the shit out of everyone because they did 60 flat damage. With hardcounters such as the viper and the immortal, and softcounters such as the muta, broodlord, and void ray, I think Blizzard is definitely getting it right in buffing the tank, but in the wrong way. I would love to see mech again in high level tvz and possibly tvp if I pray enough. I think they key to buffing mech isn't to compensate its weaknesses like mobility and cost, but to buff its strengths like its raw damage.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
September 23 2013 23:13 GMT
#540
On September 24 2013 07:46 Scones wrote:
Why not just buff nydus worms? They could be awesome and at the moment they're fucking shit


David Kim feels Symbol doesn't need a GSL win in the near future. A roach buff or a nydus buff, he can't lobby for both.

I really don't think a slight buff in the attack speed of the tank will make up for the laughable reduction in attack radius of widow mines. I also don't think there's a meme or expression in existence that can encapsulate the logical cluterfuck that led them down the road of a DT speed buff. I'd wish they just stick with what they know and change the bunker if they want to troll. Been a while since there was a good bunker patch.

And they were all good.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
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