On September 23 2013 03:46 rift wrote: To be brutally honest I think if the next Proleague was BW they would have more fans in the stands. Also it was rumored next Proleague would be SC2's last, only LOL from then on.
There were rumors that the last PL would be the last and that clearly wasn't the case
On September 23 2013 02:51 Everlong wrote: Viper (originally designed to counter "large packs of marines") conter Marines... not really
Also, why on earth would you want units to generate positional advantages when you already have fastest moving army + fastest remax? Doesn't make much sense to me...
Flock of mutas with fast Overseer is actually one of the best ways to cealr Widow Mines, so yeah, thanks..
Because speed of remax does not matter with your enemy has a position that allows him to ignore your production capabilities. Also, Viper was NEVER designed to counter large packs of marines. Also, widow mines made Blizz buff mutas, as 1 occasional hit of those was making mutas much worse for good 2+minutes, while speedyvac made 'em buff it's speed.
If your enemy is in position where he can ignore your production I guess you already have lost the game.
Also, you are wrong and I'm right with the Viper:
With Mutas, it boils down to micro/control. If WM is the ultimate hard-counter to Mutas, why do we see them every game vs 4M?
edit: Blinding Cloud was not able to blind mechanical units when it was first released. Also sorry for off topic.
1st. Goswser vs Lucifron game 3 Newkirk. Tell me way to win it without utilising swarm hosts and vipers. No, answer: do not get it there does not count. I dare to say that SH/Viper hard counters it too hard, but that should tweaked, not much more. 2nd. What am i seeing is viper casting cloud on bunch of units and 2 bunkers, what is designed to counter large packs of marines? 3rd i did not say WM is ultimate hard counter to muta, i just say that those muta buffs were most likely related to unintentional relation between WMs and pre-buff Mutas aka WMs were too good against pre-buff Mutas 4th: have no clue, Blizzcon version had shredders too ^_^
On September 23 2013 02:51 Everlong wrote: Viper (originally designed to counter "large packs of marines") conter Marines... not really
Also, why on earth would you want units to generate positional advantages when you already have fastest moving army + fastest remax? Doesn't make much sense to me...
Flock of mutas with fast Overseer is actually one of the best ways to cealr Widow Mines, so yeah, thanks..
Because speed of remax does not matter with your enemy has a position that allows him to ignore your production capabilities. Also, Viper was NEVER designed to counter large packs of marines. Also, widow mines made Blizz buff mutas, as 1 occasional hit of those was making mutas much worse for good 2+minutes, while speedyvac made 'em buff it's speed.
If your enemy is in position where he can ignore your production I guess you already have lost the game.
With Mutas, it boils down to micro/control. If WM is the ultimate hard-counter to Mutas, why do we see them every game vs 4M?
edit: Blinding Cloud was not able to blind mechanical units when it was first released. Also sorry for off topic.
1st. Goswser vs Lucifron game 3 Newkirk. Tell me way to win it without utilising swarm hosts and vipers. No, answer: do not get it there does not count. I dare to say that SH/Viper hard counters it too hard, but that should tweaked, not much more. 2nd. What am i seeing is viper casting cloud on bunch of units and 2 bunkers, what is designed to counter large packs of marines? 3rd i did not say WM is ultimate hard counter to muta, i just say that those muta buffs were most likely related to unintentional relation between WMs and pre-buff Mutas aka WMs were too good against pre-buff Mutas 4th: have no clue, Blizzcon version had shredders too ^_^
On September 23 2013 02:51 Everlong wrote: Viper (originally designed to counter "large packs of marines") conter Marines... not really
Also, why on earth would you want units to generate positional advantages when you already have fastest moving army + fastest remax? Doesn't make much sense to me...
Flock of mutas with fast Overseer is actually one of the best ways to cealr Widow Mines, so yeah, thanks..
Because speed of remax does not matter with your enemy has a position that allows him to ignore your production capabilities. Also, Viper was NEVER designed to counter large packs of marines. Also, widow mines made Blizz buff mutas, as 1 occasional hit of those was making mutas much worse for good 2+minutes, while speedyvac made 'em buff it's speed.
If your enemy is in position where he can ignore your production I guess you already have lost the game.
With Mutas, it boils down to micro/control. If WM is the ultimate hard-counter to Mutas, why do we see them every game vs 4M?
edit: Blinding Cloud was not able to blind mechanical units when it was first released. Also sorry for off topic.
1st. Goswser vs Lucifron game 3 Newkirk. Tell me way to win it without utilising swarm hosts and vipers. No, answer: do not get it there does not count. I dare to say that SH/Viper hard counters it too hard, but that should tweaked, not much more. 2nd. What am i seeing is viper casting cloud on bunch of units and 2 bunkers, what is designed to counter large packs of marines? 3rd i did not say WM is ultimate hard counter to muta, i just say that those muta buffs were most likely related to unintentional relation between WMs and pre-buff Mutas aka WMs were too good against pre-buff Mutas 4th: have no clue, Blizzcon version had shredders too ^_^
:D you win
Do you like Flashes answers?
I liked his interview, though i feel he does not really like the game.
On September 23 2013 03:57 Badfatpanda wrote: I understand it must be hard not be to negative as a Korean progamer at the moment, now that Sniper is back to crush their hopes and dreams and all.
Haha. But that's okay, Sniper is their good friend, when he does not crush their hopes and stuff.
Flash: This game is very easy. Comparing to SC1, multitasking is easier and hotkeys are easier. So utilizing this part, everyone can play well.
If it's so easy, why isn't he winning anything? I agree that SC2 is easier than BW but Taeja and Bomber are clearly playing better SC2 than Flash is.
Because it's easier for everyone.
Which is why Bomber/Flash/Taeja/Mvp/Life/DongRaeGu/Nestea all displayed more dominant form at their peaks?
Maybe improved more game sense and decisionmaking. Other than that, all skills are same. Talk to me when a player dominates the scene with 68% win rate for 3 YEARS
You're not allowing for the fact that BW records are pretty much entirely prepared-for MSL/OSL/SPL games, while SC2 has far wider ranges of competition included and the games are more frequent. Comparing winrates is kind of a hazy concept imo.
You guys don't quite understand exactly how insane Mvp's career is, so let me put it this way. Among the decade of BW competition there has been a total of about 70 major competitions if you include every OSL/MSL/WCG. In just WoL alone we have had 75 major lans in just 2.5 years including: MLG, OSL, GSL, Blizz cups, Blizzcons, WCG's, WCS, DH, Iron Squid and IEM.
Among that entire time Mvp was the dominant force throughout the scene and he was only healthy during the first year of his reign. His second year was plagued by wrist/back problems and his third year was plagued by the infestor. It should have been impossible for anyone to claim the tittle of the greatest for longer than a month, but Mvp did it for 3 years.
And despite his wrists, despite the imbalance, Mvp was the single best player at preparing a series and the single best innovator in all of SC2 (having innovated in all three matchups multiple times throughout his career). I don't care at all about the sc2 vs bw debate, but you better fucking remember who the fuck the king is and why we call him the king.
Him and Flash are really comparable too in their respective careers, even ignoring the fact that they are both terran innovators, both won near 400k USD worth of price earnings (Flash a bit more than 400k, Mvp a bit less), both have a similar amount of gold medals, 9 for Mvp and 10 for Flash. Flash won tournaments in 2008, 2009, 2010, and an MSL in 2011. Mvp won tournaments 2011, 2012, 2013, and since he's a crazy bastard, he might as well win a random tournament in 2014 too. So, basically similar length of being in the top. Sure there are a lot of differences, both between the games, the tournament scene, and exactly how they achieved the victories - and how "dominant" they were (Such a bad term though, dominance comes in many forms - but Flash does win in the dominance apartment). Anyway, I don't say this to make the argument Mvp is like Flash as a player, as he's not, they are quite dissimilar people, and very unlike in their playstyle and they have been players under vastly different circumstances. But, it exemplifies the truth that really, BW and SC2 results are more similar than people claim. BW had a ton of 1 time MSL/OSL winners too (And this despite a more unified scene - SC2 has a very split up scene, yet still comparable 1 time championship numbers), and a number of players would scrape out tournament wins, despite having slumps at certain times - not really be dominant for years and years. oov dominated in 2004, then got hit by the OSL winner's curse (Yes, in BW, people would win a tournament and then promptly fall out in the beginning of the next one(s)!), before he had a resurgence for 2006. NaDa slumped time after time, but somehow always clawed his way back in. Both of those guys are considered bonjwas.
Anyway, I'm tired and not sure exactly why I felt compelled to say this, but there you have it.
EDIT: Oh yeah, I remember, I wanted to say that SC2 has only existed for a short amount of time, give it a few years and TaeJa will be the next NaDa (The real God of BW!).
Flash: This game is very easy. Comparing to SC1, multitasking is easier and hotkeys are easier. So utilizing this part, everyone can play well.
If it's so easy, why isn't he winning anything? I agree that SC2 is easier than BW but Taeja and Bomber are clearly playing better SC2 than Flash is.
Because it's easier for everyone.
Which is why Bomber/Flash/Taeja/Mvp/Life/DongRaeGu/Nestea all displayed more dominant form at their peaks?
A game being easier for everyone does not mean some players won't do better than others. What's your point?
The bigger difference is the game is simpler to get to a high level at, and it's easier to take games off higher-level players.
On September 23 2013 01:53 Zealously wrote:
On September 23 2013 01:45 Shinokuki wrote:
On September 23 2013 01:41 Zealously wrote:
On September 23 2013 01:40 Dfgj wrote:
On September 22 2013 16:19 Cheren wrote:
Flash: This game is very easy. Comparing to SC1, multitasking is easier and hotkeys are easier. So utilizing this part, everyone can play well.
If it's so easy, why isn't he winning anything? I agree that SC2 is easier than BW but Taeja and Bomber are clearly playing better SC2 than Flash is.
Because it's easier for everyone.
Which is why Bomber/Flash/Taeja/Mvp/Life/DongRaeGu/Nestea all displayed more dominant form at their peaks?
Maybe improved more game sense and decisionmaking. Other than that, all skills are same. Talk to me when a player dominates the scene with 68% win rate for 3 YEARS
You're not allowing for the fact that BW records are pretty much entirely prepared-for MSL/OSL/SPL games, while SC2 has far wider ranges of competition included and the games are more frequent. Comparing winrates is kind of a hazy concept imo.
You guys don't quite understand exactly how insane Mvp's career is, so let me put it this way. Among the decade of BW competition there has been a total of about 70 major competitions if you include every OSL/MSL/WCG. In just WoL alone we have had 75 major lans in just 2.5 years including: MLG, OSL, GSL, Blizz cups, Blizzcons, WCG's, WCS, DH, Iron Squid and IEM.
Among that entire time Mvp was the dominant force throughout the scene and he was only healthy during the first year of his reign. His second year was plagued by wrist/back problems and his third year was plagued by the infestor. It should have been impossible for anyone to claim the tittle of the greatest for longer than a month, but Mvp did it for 3 years.
And despite his wrists, despite the imbalance, Mvp was the single best player at preparing a series and the single best innovator in all of SC2 (having innovated in all three matchups multiple times throughout his career). I don't care at all about the sc2 vs bw debate, but you better fucking remember who the fuck the king is and why we call him the king.
"His third year was plagued by the infestor." Hahaha. This is so funny. It is indeed a healthy problem.
it helped that there were 9 gomtv tournaments and 20 million foreign events in 2011 as well
Flash: This game is very easy. Comparing to SC1, multitasking is easier and hotkeys are easier. So utilizing this part, everyone can play well.
If it's so easy, why isn't he winning anything? I agree that SC2 is easier than BW but Taeja and Bomber are clearly playing better SC2 than Flash is.
Because it's easier for everyone.
Which is why Bomber/Flash/Taeja/Mvp/Life/DongRaeGu/Nestea all displayed more dominant form at their peaks?
A game being easier for everyone does not mean some players won't do better than others. What's your point?
The bigger difference is the game is simpler to get to a high level at, and it's easier to take games off higher-level players.
On September 23 2013 01:53 Zealously wrote:
On September 23 2013 01:45 Shinokuki wrote:
On September 23 2013 01:41 Zealously wrote:
On September 23 2013 01:40 Dfgj wrote:
On September 22 2013 16:19 Cheren wrote:
Flash: This game is very easy. Comparing to SC1, multitasking is easier and hotkeys are easier. So utilizing this part, everyone can play well.
If it's so easy, why isn't he winning anything? I agree that SC2 is easier than BW but Taeja and Bomber are clearly playing better SC2 than Flash is.
Because it's easier for everyone.
Which is why Bomber/Flash/Taeja/Mvp/Life/DongRaeGu/Nestea all displayed more dominant form at their peaks?
Maybe improved more game sense and decisionmaking. Other than that, all skills are same. Talk to me when a player dominates the scene with 68% win rate for 3 YEARS
You're not allowing for the fact that BW records are pretty much entirely prepared-for MSL/OSL/SPL games, while SC2 has far wider ranges of competition included and the games are more frequent. Comparing winrates is kind of a hazy concept imo.
You guys don't quite understand exactly how insane Mvp's career is, so let me put it this way. Among the decade of BW competition there has been a total of about 70 major competitions if you include every OSL/MSL/WCG. In just WoL alone we have had 75 major lans in just 2.5 years including: MLG, OSL, GSL, Blizz cups, Blizzcons, WCG's, WCS, DH, Iron Squid and IEM.
Among that entire time Mvp was the dominant force throughout the scene and he was only healthy during the first year of his reign. His second year was plagued by wrist/back problems and his third year was plagued by the infestor. It should have been impossible for anyone to claim the tittle of the greatest for longer than a month, but Mvp did it for 3 years.
And despite his wrists, despite the imbalance, Mvp was the single best player at preparing a series and the single best innovator in all of SC2 (having innovated in all three matchups multiple times throughout his career). I don't care at all about the sc2 vs bw debate, but you better fucking remember who the fuck the king is and why we call him the king.
Truer words have not been spoken. You simply cannot compare BW and SC2 by comparing periods of dominance because SC2 literally has about five times as many tournaments as BW. Basically, "dominance" is defined differently in both games. In BW, dominance is defined as winning many successive tournaments over the course of years - the typical image of a bonjwa. In SC2, it's much much harder to dominate in the same way as BW because you have a new champion popping up every week or so.
Oh look, INnoVation's the best in the world! Maru just won OSL so he's the best! Wait a second, Bomber just won the season finals, he's clearly the best! But just now, TaeJa just owned INnoVation and won DH, while Bomber performed poorly in GSTL, that makes TaeJa the best. And next week, the best player is...
With that said, how does one define dominance in SC2? You simply point to the King.
In Starcraft 2 tournaments you have longer series than in Brood War. Keep in mind that Flash had repeated top showings while surviving a ton of short series. And it's more complicated than that, since match-ups are different in terms of variance as well. And of course there is the fact that shorter series and seeds means less games played for top players, so less exposure of your play style. And the repeated Code S tournaments in a short time span favor Mvp way more than Flash. So I don't think you can compare win rates and tournament victories all that easily. And that's not even getting into strength of opposition.
Flash: This game is very easy. Comparing to SC1, multitasking is easier and hotkeys are easier. So utilizing this part, everyone can play well.
If it's so easy, why isn't he winning anything? I agree that SC2 is easier than BW but Taeja and Bomber are clearly playing better SC2 than Flash is.
Because it's easier for everyone.
Which is why Bomber/Flash/Taeja/Mvp/Life/DongRaeGu/Nestea all displayed more dominant form at their peaks?
A game being easier for everyone does not mean some players won't do better than others. What's your point?
The bigger difference is the game is simpler to get to a high level at, and it's easier to take games off higher-level players.
On September 23 2013 01:53 Zealously wrote:
On September 23 2013 01:45 Shinokuki wrote:
On September 23 2013 01:41 Zealously wrote:
On September 23 2013 01:40 Dfgj wrote:
On September 22 2013 16:19 Cheren wrote:
Flash: This game is very easy. Comparing to SC1, multitasking is easier and hotkeys are easier. So utilizing this part, everyone can play well.
If it's so easy, why isn't he winning anything? I agree that SC2 is easier than BW but Taeja and Bomber are clearly playing better SC2 than Flash is.
Because it's easier for everyone.
Which is why Bomber/Flash/Taeja/Mvp/Life/DongRaeGu/Nestea all displayed more dominant form at their peaks?
Maybe improved more game sense and decisionmaking. Other than that, all skills are same. Talk to me when a player dominates the scene with 68% win rate for 3 YEARS
You're not allowing for the fact that BW records are pretty much entirely prepared-for MSL/OSL/SPL games, while SC2 has far wider ranges of competition included and the games are more frequent. Comparing winrates is kind of a hazy concept imo.
You guys don't quite understand exactly how insane Mvp's career is, so let me put it this way. Among the decade of BW competition there has been a total of about 70 major competitions if you include every OSL/MSL/WCG. In just WoL alone we have had 75 major lans in just 2.5 years including: MLG, OSL, GSL, Blizz cups, Blizzcons, WCG's, WCS, DH, Iron Squid and IEM.
Among that entire time Mvp was the dominant force throughout the scene and he was only healthy during the first year of his reign. His second year was plagued by wrist/back problems and his third year was plagued by the infestor. It should have been impossible for anyone to claim the tittle of the greatest for longer than a month, but Mvp did it for 3 years.
And despite his wrists, despite the imbalance, Mvp was the single best player at preparing a series and the single best innovator in all of SC2 (having innovated in all three matchups multiple times throughout his career). I don't care at all about the sc2 vs bw debate, but you better fucking remember who the fuck the king is and why we call him the king.
I enjoyed reading this. Thanks. I've thought before that one reason players get figured out faster and more often in SC2 is because there are simply more games played, and therefore more replays, more strategy, more analysis etc than there was for BW. Given all of that, it really puts MVP's period of dominance into perspective. He really was the King.
It's also one reason why SC2, at times, can be seen to be boring. There is simply so much of it.