The game is dogshit, and as long as blizzard keeps doing shitty band-aid patches instead of looking at the core problems in sc2 design, the decline will continue.
sc2 has always been carried by it's name. No one would give a single fuck about the game if it wasn't called Starcraft.
The game was always bad, it's just back in 2010-2011 ppl were like "It's okay, blizzard is gonna fix it, it's still a new game, just give it some time"
2012 it was "HotS will fix it". But now people are starting to realize that it wont be fixed, and the game will never be even close to what BW was.
On October 02 2013 16:38 SCguineapig wrote: the thing is, the game is finished. blizzard can't redesign this game anymore. perhaps with LOTV but if they don't set a insanely large team on it, that game will be delayed by perhaps even 2 years. i believe blizzard needs to change it's course a bit though. focus less on wanting to promote harassment and work more on things that are a bit imbalanced. don't nerf or buff something because a certain strategy is being used for a longer period of time. as long as it works it is viable. no need to fuck up the entire game though with a redesign. could be awesome but it could also fail miserably.
I don't think SC2 is going to change in any remarkable way, but I'm really happy that people keep making noise about the issues. I want that as many people as possible are aware that the modern mainstream game design isn't all that games can achieve.
The more the issues get discussed, hopefully the more people go looking for challenging and interesting things in games rather than just accepting things with the biggest marketing budged.
On October 01 2013 15:13 jotmang wrote: What's the problem with SC2? It's a great game. All they need to do is change the name so it doesn't have Starcraft in it.
"Starcraft 2's biggest mistake was naming itself after the greatest of all: Starcraft: Brood War."
On September 30 2013 11:35 ppshchik wrote: Visual and sound effects: SC2 sound effects are just too bland. As some poster once complained: Zerglings attack used to sound like ramming in BW but now in SC2 it sounds like dropping a dead cockcroah on a piece of paper. I can still remember the attack and death voices of every Zerg unit in BW. In SC2 all the dead Zergs’ voice were “splat” and “splutter”
As for visuals, Blizzard has been “WoW’ing” the artworks of their characters. The characters in BW and Diablo 2 were much more serious looking and intimidating imo. The SC2 units and Diablo 3 characters looking like WoW characters made me think that Blizzard just want to attract their WoW fan base with their other products.
Game mechanics: When it comes to “dumbing down the game”, smart casting, MBS, and massive unit selection are not as big of an issue as BW elitists claim to be.
Most posters stated that the collision was the main problem for SC2. The collision in SC2 has made the units too clumped up to the point where positioning was no longer important.
You can implement the three things mentioned above in BW and BW will be just as hard. Try A moving 100 dragoons selected in one single group into a tank line, trust me it will still be the same outcome. Collision is the main issue
Mules, chronoboosts, and spawn larvae were also an issue as well. Killing huge amounts of workers from harassment such as a storm drops usually brought us great comebacks in BW. However, with the addition of mules, chronoboosts, and spawn larvae, coming back with harassment is no longer viable since the three abilities above can just replenish workers in no time. In SC2, once you lost map control, you have no way of coming back from a disadvantage
Finally, the two geysers / refineries rule is the most retarded thing ever since you get less units which means less huge armies. Why complicate simple stuff such as resource collection whilst dumbing down something important such as unit mechanics? Blizzard?
this is a good post, and was ignored sadly... sound are really important for me, and they screwed them so badly
Sounds and music are really awful in sc2. The only decent sound was pew pew from Ghosts, but then snipe was nerfed and we don’t hear it anymore.
that what i've said in my post, sc2 sounds are really really bad and not just compared to BW, but to any other RTS that i've played, and i have played them all(minus the really bad one)
The game isn't fun. A game should be fun for both the lowest level players to the highest level players and also be good to watch for spectators, SC2 lacks these 3 things I just mentioned, no amount of hype, tournament price or publicity can make up for this. Some may argue the game is "a little fun" but that is not "fun-fun".
Let's compare it to BW: I was terrible at BW, but it was fun trying to use vultures' mines and dragoons, and some other units, it's even fun to run an army of zealots into a bunch of lurkers and see them all die and think "Oh shit I screwed up", also the sound of units and death animations were far superior to SC2, which is very important from an spectator point of view.
WC3: Was fun to play both at the highest level and the lowest level, when I started playing WC3 I mainly played 2v2 with friends and the combination of unit/heroes made for very different games every time, then I decided to play competitively and I got to be a decent player (Nevermind, night elf in WCreplays.com), I talked a lot with top players and we all had fun playing the game, some match ups were stressing like Orc vs Und, but when you decided to relax a bit and play a little bit of ladder you could always mess around and use fun strategies like Human tower rushes vs all, mass batriders, mass hunts with a bunch of expos or hell even Und tower rushes for the sake of it. The game was not good for spectators though, it was hard to show it to friends that didn't play it.
When a game is fun it is fun, period. DOTA with all it's flaws was a very fun game and you could enjoy it if you were bad or good or take a break from competitive play and just mess around with a unkillable Faceless Void with Vanguard/Hood to piss off your team, or something.
SC2 was supposed to be well designed, but the emphasis on competition ruined the game. Of course that should always be kept in mind but where is the fun. I cannot watch SC2 anymore or I would fall asleep, and if I show it to friends they would fall asleep too, unlike the good to be seen BW where everybody understood what was happening or the horrible to watch but very fun DOTA that everyone played.
This is how a fun as hell and competitive game looks like, it doesn't need explanations and the commentators always have something good to say because something actually happends, SC2 it's a RTS of course but lacks Reaver moments or something that makes the commentators actually get excited about the game they are casting, even a hell of a caster like Husky, doesn't get truly excited about the game he loves and it seems more of a routine.
On October 02 2013 23:25 Nevermind86 wrote: The problem with SC2 is very simple:
The game isn't fun. A game should be fun for both the lowest level players to the highest level players and also be good to watch for spectators, SC2 lacks these 3 things I just mentioned, no amount of hype, tournament price or publicity can make up for this. Some may argue the game is "a little fun" but that is not "fun-fun".
So you don't like the game and think it's not fun and then just assume "Well obviously this game must suck then!".
On October 02 2013 23:25 Nevermind86 wrote: The problem with SC2 is very simple:
The game isn't fun. A game should be fun for both the lowest level players to the highest level players and also be good to watch for spectators, SC2 lacks these 3 things I just mentioned, no amount of hype, tournament price or publicity can make up for this. Some may argue the game is "a little fun" but that is not "fun-fun".
So you don't like the game and think it's not fun and then just assume "Well obviously this game must suck then!".
Alright.
You may want to read my arguments in it's entirety. And no, I love BW/WC3 (hell Creolophus beating Sky at WCG meant to me more than Floyd Mayweather beating Saul "Canelo" Alvarez, considering how much of a fan I am of boxing it says a lot about how much I loved those games), and loved SC2, but my love for SC2 quickly died, in about a year and a half, but I'm sure I was not the only one that went through that.
On October 02 2013 23:25 Nevermind86 wrote: The problem with SC2 is very simple:
The game isn't fun. A game should be fun for both the lowest level players to the highest level players and also be good to watch for spectators, SC2 lacks these 3 things I just mentioned, no amount of hype, tournament price or publicity can make up for this. Some may argue the game is "a little fun" but that is not "fun-fun".
So you don't like the game and think it's not fun and then just assume "Well obviously this game must suck then!".
Alright.
You may want to read my arguments in it's entirety. And no, I love SC and loved SC2, but my love for SC2 quickly died, in about a year and a half but I'm sure I was not the only one that went through that.
I completely get what you want to say, but I don't think you can just see yourself and your friends and act like they represent the community. I like the game, I love watching it and playing it. And I know 100k viewers that do that to. And I know a lot of my friends do it too. And I know a complete website that does it too.
So your premise "The game isn't fun" is a tiiiiny bit exaggerating which leads to your argument being kinda... lackluster.
On October 02 2013 23:25 Nevermind86 wrote: The problem with SC2 is very simple:
The game isn't fun. A game should be fun for both the lowest level players to the highest level players and also be good to watch for spectators, SC2 lacks these 3 things I just mentioned, no amount of hype, tournament price or publicity can make up for this. Some may argue the game is "a little fun" but that is not "fun-fun".
So you don't like the game and think it's not fun and then just assume "Well obviously this game must suck then!".
Alright.
You may want to read my arguments in it's entirety. And no, I love SC and loved SC2, but my love for SC2 quickly died, in about a year and a half but I'm sure I was not the only one that went through that.
My love for SC1 died after 5 games i actually played in it. So, yes, you cannot talk for all.
Everyone agrees, though, that playing SC2 is a bit stressing, that is a big sign that the game isn't fun. Not as fun as BW/DOTA though, which is the point.
On October 02 2013 23:36 Nevermind86 wrote: Everyone agrees, though, that playing SC2 is a bit stressing, that is a big sign that the game isn't fun. Not as fun as BW/DOTA though, which is the point.
I'm really, really stressed when I play DotA2. Because I can't play it. But I feel comfortable with SC2 and don't get stressed at all!
I believe your argument is too subjective. You can't just take a few forum posts and then make an argument out of it. If we would do that, the interwebs would EXPLODE.
On October 02 2013 23:25 Nevermind86 wrote: The problem with SC2 is very simple:
The game isn't fun. A game should be fun for both the lowest level players to the highest level players and also be good to watch for spectators, SC2 lacks these 3 things I just mentioned, no amount of hype, tournament price or publicity can make up for this. Some may argue the game is "a little fun" but that is not "fun-fun".
So you don't like the game and think it's not fun and then just assume "Well obviously this game must suck then!".
Alright.
You may want to read my arguments in it's entirety. And no, I love SC and loved SC2, but my love for SC2 quickly died, in about a year and a half but I'm sure I was not the only one that went through that.
My love for SC1 died after 5 games i actually played in it. So, yes, you cannot talk for all.
5 games...*chuckles* Competitively, you barely know how to even play the game after you play all three races in all matchups to get a sense of the game flow. Stop playing a game with a disgruntle mood, you need to dismiss all personal egos going into the game or else you get frustrated and call it a quit because of BW's complexity and deciding options.
On October 02 2013 23:25 Nevermind86 wrote: The problem with SC2 is very simple:
The game isn't fun. A game should be fun for both the lowest level players to the highest level players and also be good to watch for spectators, SC2 lacks these 3 things I just mentioned, no amount of hype, tournament price or publicity can make up for this. Some may argue the game is "a little fun" but that is not "fun-fun".
So you don't like the game and think it's not fun and then just assume "Well obviously this game must suck then!".
Alright.
You may want to read my arguments in it's entirety. And no, I love SC and loved SC2, but my love for SC2 quickly died, in about a year and a half but I'm sure I was not the only one that went through that.
My love for SC1 died after 5 games i actually played in it. So, yes, you cannot talk for all.
5 games...*chuckles* Competitively, you barely know how to even play the game after you play all three races in all matchups to get a sense of the game flow. Stop playing a game with a disgruntle mood, you need to dismiss all personal egos going into the game or else you get frustrated and call it a quit because of BW's complexity and deciding options.
I loved this paragraph of yours. Because you know, i am not fast enough to play the game and love it in the same time . See, i either play the game, or love it :D. BW is good game, but playing it? Pfft, my wrists worth more.
On October 02 2013 23:36 Nevermind86 wrote: Everyone agrees, though, that playing SC2 is a bit stressing, that is a big sign that the game isn't fun. Not as fun as BW/DOTA though, which is the point.
Stress? What stress? That one that you experience when playing 1v1s in BW? Oh yeah, i remember that.
I think the game is too difficult for the times we live in. Technology is such that you can accomplish a lot with little to no effort. Games now have expensive cut scene where the player only has to press "X" in the right moment to complete the mission.
10 year olds with ipads, f2p games, etc. In sc2, you start with nothing, and you have to build and manage your game, and then, you can lose in the blink of an eye. To me, it's easy to understand why the popularity is not that high. It is an extremely difficult game.
I don't know the solution, but I definitely think the problem is broader than "BW was better, make sc2 like BW", BW is from a different age in terms of technology. I would like to see sc2 put more emphasis on arcade/team games to really promote a fun experience, rather than competitive ladder that is extremely stressful for the average gamer giving sc2 a try.
The executives at blizzard seem to only change the game to accommodate for the top TOP tier professional players, by tweaking the meta, buffing/nerfing races based solely on high level tournament results. To me, they completely ignore the lower level player and only seem to care about balancing the top level play. I think this is a big issue and drives players away, what does a silver/gold league player care about siege time reduction or oracle acceleration?
I think Blizzard needs to revamp the advertising strategy and get with the times in terms of making the game fun for everyone. I love SC2 and I really want it to become more popular, I truly believe the game promotes cognitive growth and I wish Blizzard the best in trying to figure it out.
EDIT: I'm not saying that balancing the top level play isn't important, I just wish they would also focus on making the game more fun for the lower league players, be that arcade/team modes with different units, game types, etc.
On October 02 2013 23:36 Nevermind86 wrote: Everyone agrees, though, that playing SC2 is a bit stressing, that is a big sign that the game isn't fun. Not as fun as BW/DOTA though, which is the point.
It's an 1v1, highskill, strategic game that you play in a competitive enviroment (ladder). Of course it stresses you. The only way to not stress you, would be if you did only play it for fun. Which you can do with various maps like monobattles or desert strike.
On October 02 2013 23:25 Nevermind86 wrote: The problem with SC2 is very simple:
The game isn't fun. A game should be fun for both the lowest level players to the highest level players and also be good to watch for spectators, SC2 lacks these 3 things I just mentioned, no amount of hype, tournament price or publicity can make up for this. Some may argue the game is "a little fun" but that is not "fun-fun".
So you don't like the game and think it's not fun and then just assume "Well obviously this game must suck then!".
Alright.
You may want to read my arguments in it's entirety. And no, I love SC and loved SC2, but my love for SC2 quickly died, in about a year and a half but I'm sure I was not the only one that went through that.
My love for SC1 died after 5 games i actually played in it. So, yes, you cannot talk for all.
5 games...*chuckles* Competitively, you barely know how to even play the game after you play all three races in all matchups to get a sense of the game flow. Stop playing a game with a disgruntle mood, you need to dismiss all personal egos going into the game or else you get frustrated and call it a quit because of BW's complexity and deciding options.
I loved this paragraph of yours. Because you know, i am not fast enough to play the game and love it in the same time . See, i either play the game, or love it :D. BW is good game, but playing it? Pfft, my wrists worth more.
Lol now I know for a fact you suck at it and only quit out of frustration. Quite the indolence, complacency, and baseless arrogance to boost. I bid you good luck with those qualities.
On October 02 2013 23:25 Nevermind86 wrote: The problem with SC2 is very simple:
The game isn't fun. A game should be fun for both the lowest level players to the highest level players and also be good to watch for spectators, SC2 lacks these 3 things I just mentioned, no amount of hype, tournament price or publicity can make up for this. Some may argue the game is "a little fun" but that is not "fun-fun".
So you don't like the game and think it's not fun and then just assume "Well obviously this game must suck then!".
Alright.
You may want to read my arguments in it's entirety. And no, I love SC and loved SC2, but my love for SC2 quickly died, in about a year and a half but I'm sure I was not the only one that went through that.
My love for SC1 died after 5 games i actually played in it. So, yes, you cannot talk for all.
5 games...*chuckles* Competitively, you barely know how to even play the game after you play all three races in all matchups to get a sense of the game flow. Stop playing a game with a disgruntle mood, you need to dismiss all personal egos going into the game or else you get frustrated and call it a quit because of BW's complexity and deciding options.
I loved this paragraph of yours. Because you know, i am not fast enough to play the game and love it in the same time . See, i either play the game, or love it :D. BW is good game, but playing it? Pfft, my wrists worth more.
Lol now I know for a fact you suck at it and only quit out of frustration. Quite the indolence, complacency, and baseless arrogance to boost. I bid you good luck with those qualities.
So when someone quits sc2 its cause he had no fun. When someone quits BW its cause he sucks so hard and its his own fault. Interesting.
deathanimation is superior in bw than sc2? completely arguable. I love watching medivac getting burned and falls off a huge cliff. I love how marines limbs fly everywhere when the ultras kill them. I showed a game of BW and a game of sc2 to my GF and she certainly finds SC2 a lot more entertaining to watch. She wasn't even able to tell the difference between the landscape and zerg units on creep for bw. I am pretty sure most people with no knowledge on starcraft would find SC2 more appealing to watch, if not just for the graphics.
The game is fun. Problem isn't coming from the game.
Just today we had great matches in GSTL and GSL. both extremely enjoyable especially hurricane game with his failed 4 gate into warp prism sentries drop. In fact, I am more inclined to believe that people are looking for flaws that doesn't exist. The reason is that people complained about Forcefields and warp in mechanics at the start of all these SC2 is dying talk. Now they have pretty much disappeared when we are seeing more interesting interaction with Forcefields and units repositioning to deal with forcefields. Warp gate harassment etc suddenly took away all the negativity of warp gate so boring and no drawback to get warp gate instead of gateway etc. Then they complained about ladder maps, also kinda disappeared as well. Then they started to look for other things to blame, from chat lobby, pathing, clumping, smart casting, unlimited unit selection, macro too easy to sound effect.
It seems almost all of these people are forgetting they are using BW as a reference point and the only reason why BW got to where it is today is because the scene had less competitions and pro scene was established due to high number of players and fans. This allows the scene to last long enough to have all these cute little trick micro to somehow becomes a part of the game's depth.
If we look back to the beginning of SC2 WoL, honestly the game skill has improved a tonnes more, with more strategies and better micro, unit composition and smarter building placement, smarter builds, multi tasking, creep spread etc
Honestly how many of you guys have watched any games prior boxer era?
That's not to say SC2 is not without its flaws, but too much blame is put upon the game and that is also why we see people want SC2 to become BW because that is the "best" rts they have ever seen/played.
^all those things you mentioned suck today as they did back when WoL was released, if not more so. Its jus that people quit complaining aftera few years when it gets obvious its pointless. Especialy with how they did hots.
On October 03 2013 00:21 NukeD wrote: ^all those things you mentioned suck today as they did back when WoL was released, if not more so. Its jus that people quit complaining aftera few years when it gets obvious its pointless. Especialy with how they did hots.
I don't know about that, I see more people appreciating amazing forcefields and warp in counter attacks just read up the LR thread for today's hurricane game for example, or people liking rain's zealot runbys and late game warp prism harass etc when was the last one you heard anyone complaining forcefields on ramp etc
Strictly speakng in terms of Korea, blizzard can start by making the multiplayer free to play. I would also argue that the game be played at normal speed.