The full length version will need your help to complete! Support us on Kickstarter to ensure the final game is a top-notch experience! Try our demo below.
It's been a while but we have a new public demo out showcasing new art + mechanics! The download links are on our blog and I'll update the OP with them as well.
About SC2VN SC2VN is an interactive visual novel about a foreigner player trying to break into the StarCraft 2 progaming scene in a fictional South Korea. The novel revolves around the trials around trying to break out in Korea and the issues of leaving everything behind in order to become a progamer.
We drew from events and characters that are familiar to ourselves and the player audience, though their depictions are entirely works of fiction and parody and are not meant to accurate in the slightest. This game is SFW and contains no nudity, though some harsh language.
Gameplay
The game is a Visual Novel, which is an interactive storytelling game where the player reads through the experience of the character and makes decisions that can affect the outcome of the game. Currently, the game is still a demo and thus more linear than traditional visual novels that have multiple endings. The demo is still a proof of concept.
Click through each scene to advance the story line, and help the main character best his opponents on the ladder by helping him make in-game decision that may decide his progaming career.
News Updates 10/18/13 Two days ago, we made a bit of a rushed celebration video to celebrate reaching our $7,000 goal for SC2VN. About 2 days later, fundraising has officially ended and we’re sitting well over $8000 which unlocked our first stretch goal. It’s an extremely surreal feeling to see SC2VN go from ideas in a Skype call, to a demo, to now a fully funded project to be made into a full-fledged game.
The entire team is blown away by the support of both our backers and those who helped spread the word to their friends and family. We received a lot of feedback from both StarCraft community members and those who didn’t know about esports, and it was amazing to see the demo have universal reach.
As our fundraising period wraps up, we’re immediately kicking into production mode. We will be reaching out to our backers by next week to begin sorting out our backer rewards. A new script is in the works, and our artist will be pumping out new character art for the final game. It’s only the beginning of our journey but we’ll keep the community with us every step of the way.
We’ll be having both public and exclusive streaming events throughout our development process. Backers will get a more in depth look into the development process and those redeeming the higher rewards will have a hand in the story and side character development. This game was supported by the community and will be made for the community.
Alongside our usual text updates, we’ll be having weekly video updates on our YouTube page which you can subscribe to. We’ll keep our Development blog on Tumblr and our updates on Twitter and Facebook active throughout the process. Feel free to reach out to any channel if you have any questions or concerns.
The news just broke that MarineKingPrime (MKP) has recently switched games from StarCraft 2 to League of Legends. For those unfamiliar with the esports landscape, it’s very rare for a player to switch to a different competitive gaming genre and find success. SC2VN drew one of its character inspirations from MKP himself due to his influence in professional StarCraft, and we felt it would be appropriate to talk a bit about his history and departure.
MarineKingPrime gained notoriety in StarCraft 2 when he first appeared in the GSL under the ID of Boxer. At the time, he was dubbed “Fake Boxer” or “Foxer” because he shared the nickname of one of the most popular StarCraft players of all time - SlayrS_Boxer. MKP turned heads when he defeated the first StarCraft 2 GSL champion - FruitDealer in convincing fashion and made it to the grand finals only to fall short to NesTea.
Due to his excellent marine unit control, he changed his name to MarineKing due to the request of his fans (with Prime being his team’s tag). MKP soon became known as the “King of Silver” due to placing 2nd in many tournaments during his 2011 competitions. He finally achieved a run of championships in 2012, placing first in MLG events and also clutching a win for the Prime team during the GSTL event at IPL4. He became one of the most accomplished and well known progamers in StarCraft 2: Wings of Liberty.
10/10/13 In this news update, we explore the history of StarCraft and the first progamers who ventured to Korea to live their dream. The focus is on the history of these players, and how they inspired the story and world for our game.
Ret and NoNy are two active StarCraft 2 players who have also experienced one of the most competitive Korean tournaments in StarCraft: Brood War. In Brood War, professional players had to obtain a progaming license from KeSPA (The Korean eSports Assoication) by competing in the Courage tournament. Back then, this was the gateway tournament to getting into a professional team and competing in the big leagues. Neither managed to make it through the entire bracket, though Ret did attempt numerous times. Their entire journey is documented through video by Artosis:
There are many stories and examples for StarCraft 2 as well, but I wanted to highlight the Brood War examples since these players really were the first to attempt such a feat. Internationally, esports has matured greatly since then, and players have much more opportunity without finding the need to move to Korea. Still, it’s still inspiring to read and watch these stories from the previous decade and witness the history in comparison to how things are today.
10/2/13 Character Profile - Mach As we embark on the latter half of our Kickstarter, we’d like to take this opportunity to highlight another one of SC2VN’s characters and explain our naming process.
Characters in SC2VN are referred to by their professional gamer handles by both their fellow characters and the game itself. You won’t see or likely even learn most characters’ first or last names. That’s something we’ve done intentionally. We aim to emphasize the Starcraft’s importance as something more than just a game that our characters play: It forms their very identity.
We're excited to announce that Sean "Day[9]" Plott will be lending his voice to SC2VN! Sean is not only an accomplished StarCraft 2 commentator and game designer, but also has dabbled in the art of visual novels.
Be sure to also check out Day[9]’s upcoming browser based RTS, “Project Atlas” by Artillery Games!
Tune into our stream tomorrow at 4:00pm PDT for another SC2VN development stream where we talk about fleshing out the ‘battle system’ and maybe start playing a VN ourselves! Follow twitch.tv/shindigs and twitch.tv/voguestarcraft for updates on when we go live!
We're happy to announce that we'll be bringing on temp0 as a musician to help produce more original tracks for SC2VN! We'll be comissioning him for additional tracks to be included in the soundtrack for the game and to be released early to our $10 Kickstarter backers.
Kwame “Temp0” Mensah is a musician and figure in the esports community, known for his StarCraft 2 music videos and parodies. You can find his most recent work by subscribing to http://www.youtube.com/tempostarcraft, listening to his Soundcloud, and following him on Twitter @teamtemp0
"I was pretty excited when Tim (Shindags) asked me to do some music for SC2VN. I'm all for creative ventures in the world of Starcraft and eSports in general, so I'm eager to witness it's progression. It's a really awesome and unique project and I hope you all support it as well!"
This project can only be completed with your support, please help us make the game a high quality experience by backing us on Kickastarter.
FAQ Q: Why is this game so short? A: This build was meant to be a demo to be released to the community to gather feedback and see how engaging the current storyline can be. Everything is up for change.
Q: When is the full game going to come out? A: We don't know. We have ideas of what a full fledged game would look like, but are still gathering feedback.
Q: What about [OTHER POPULAR ESPORTS GAMES] A: In a future version of the game, the characters may interact with progamers from other esports titles. For now, it is just purely focused on the SC2 scene.
Q: Where is the dating? A: This is still an early build, and a focus on dating and romance wasn't something meant to be conveyed. In the full game, there are plans to have routes that are not only romance based, but also career based - what team house do you want to join? What tournaments do you participate in? Who are your practice partners? We're open to romance options in a complete game as well.
Q: Where can we leave feedback? A: Tweet @ us (twitter handles below) with what you thought about the game and what you would like to see in the future. Constructive criticism is welcome. Feel free to leave a post in this thread as well.
About Team 11:11 SC2VN began as an idea when I contacted Vogue (known for his witty SC2 videos) after I saw his SC2 Dating Sim parody video and seeing how well it was written. What seemed like a funny joke turned into a motivated project to try and create a game that could be legitimately be based on the experiences of aspiring progamers in esports, and to also make an awesome game.
Possible romance based play in the future? Is there going to be an imouto route? How lewd are we talking here? Ill support this project... sounds like a fun project :D keep working hard~
On September 17 2013 03:22 -Kyo- wrote: Possible romance based play in the future? Is there going to be an imouto route? How lewd are we talking here? Ill support this project... sounds like a fun project :D keep working hard~
This looks more like otoge than galge, so I guess not.
I love the concept but I wish there were more choices in both dialog and games. I enjoyed the story and I do not mind if the conclusion is the same despite my choice, but I want to feel like I am interacting rather than reading a comic book.
On September 17 2013 04:21 Demosthenes_ wrote: I love the concept but I wish there were more choices in both dialog and games. I enjoyed the story and I do not mind if the conclusion is the same despite my choice, but I want to feel like I am interacting rather than reading a comic book.
Totally. We plan to have choice impact the route the story takes going forward. This is more of a proof of concept to let people know the general idea of what we're planning to do. It would be a little silly to have diverging paths when the demo is only 15 minutes long.
On September 17 2013 04:45 Ketch wrote: This is shorrt? I'm already 15 minutes in, and actually talking with MKP... pretty cool! :D. I like it a lot!
Yup, it's still a demo but I'm glad you're enjoying it!
On September 17 2013 04:46 kollin wrote: Just a demo Ketch.
I meant it is way longer then I expected :p... (This is short?? == You call this short? )
An interesting question is whether someone not familiar with SC2 would like this . Also, several minigames would really up the experience I think. Edit: also recurring minigames, in which you can improve, linking it to the improvement of the character in the game Final Edit: Ahw... I'm sad it ended, I want more !
On September 17 2013 04:55 InfusedTT.DaZe wrote: haha, so if we want to encourage females to join, turn this game into a yaoi one, an avalanche will be upon us >D
On September 17 2013 04:31 larse wrote: The banner looks kinda Yaoi to me... Maybe it's just me.
What if it's a complete femalization with the foreigner the only male protagonist.
Imaging Innovation is a tsundere.
"I don't have a hobby. I just play SC, eat, and sleep."
"But... but... after Naniwa beat me in S2 finals... what.. what is this strange feeling inside my chest... "
Yeah to be honest we meant to have more female characters. In future versions we plan to have about a 50% male/female ratio with progamers you interact with.
Q: Where is the dating? A: This is still an early build, and a focus on dating and romance wasn't something meant to be conveyed. In the full game, there are plans to have routes that are not only romance based, but also career based - what team house do you want to join? What tournaments do you participate in? Who are your practice partners? We're open to romance options in a complete game as well.
So I'm assuming that dating MKP will be a valid option?
Seriously though. I played some of it and it kind of drags on, but some people probably like that soo...
I played through it... wow it's actually kind of amazing!
If the concept is fleshed out more, and the story becomes much more extensive, I think it can be a great success because it really captures the "VN mood" - the feeling of living another life.
Also, seeing MC on team oGs hit me hard. Oh boy... we might see Mvp in his prime
This is a really small detail to nitpick, but maybe in the full version of the game you can give us the option to input our name before starting a game, just so it feels like it's us in the story rather than being this Mach person
This is amazing! I don't know if I love you guys or hate you... Because I'll have to wait a while to actually play it.
Any time estimate on when it will actually be done? :D EDIT- time estimate as in later this year, 6 months, etc. I have no idea how long it takes to do something like this
MC's face wasn't wide enough, did not recognise him. Always thought that he would smile more when he BMs people, thought it was clear that it was all for show.
Also, anyone else get the sense that MKP is acting like a hyperactive anime girl? I understand the protagonist is usually quite passive in these things, but it seems MKP has a thing for our protagonist huehuehuehue
First off, great work. The game is very well done, if a little anime-ish. (Although I believe this was intentional)
2) I feel like the choices should maybe be more frequent. I love a good story, but if you're trying to make this style game, then you have to balance gameplay with storytelling. I'm not saying there needs to be choices on everything, but definetly more frequent than they are currently.
3) Your choices should have meaning. For example if you become good friends with HuK, maybe IdrA doesn't like you as much, so it's tougher to get him as a practice partner. (Just as an example) I'm not sure if this is something you intend to add already, but it would add a lot to the game.
For a pre-Alpha the game has a lot of polish. I'm legitmately impressed and can't wait to play the next part.
Nice work with the pre-alpha! I played through the whole thing. I especially like the in-game decision points. I like feeling rewarded for having game knowledge, even if it didn't affect the overall outcome of the story. (And for people without game knowledge, there will always be gamefaqs! ) I hope you continue to keep the story mostly realistic (with one caveat below), so that others can experience what it's like to be a foreign pro-gamer in Korea (i.e. a version without a fan-fictiony dating sim included plskthnx. ~_~ Also, see caveat below.)
Realism caveat: Is it a concern that your work references actual players so directly? Most of these things come with a disclaimer like "Any similarities to existing persons living or dead is coincidental." I dunno what laws (Korean or otherwise) for that stuff is like, but it should probably at least have the referenced players/teams approval, if only out of respect for them. Of course, it'd be all the more awesome if real players actually endorsed it...*
On September 17 2013 15:12 ShiroKaisen wrote: katawa shoujo is pretty low tier for VNs, come back after Ever17 or Umineko or Muv-Luv and talk about "high bar." :D
I could try to check those. VNs aren't really my thing tho. The reason I like KS is the subject matter and the writing. Their approach to a sensitive subject is interesting.
On September 17 2013 15:12 ShiroKaisen wrote: katawa shoujo is pretty low tier for VNs, come back after Ever17 or Umineko or Muv-Luv and talk about "high bar." :D
I could try to check those. VNs aren't really my thing tho. The reason I like KS is the subject matter and the writing. Their approach to a sensitive subject is interesting.
I mean, if you liked KS, it sounds like VNs are your thing and you're just mistaking what the usual kind of VN is - most good ones tackle all sorts of sensitive or intense subject matter. For instance, Muv-Luv Alternative has an absolutely incredible portrayal of PTSD and its effects on someone.
On September 17 2013 15:12 ShiroKaisen wrote: katawa shoujo is pretty low tier for VNs, come back after Ever17 or Umineko or Muv-Luv and talk about "high bar." :D
Calling it low tier is selling it short imo. It's true that it is nowhere near the pinnacle of what the genre has to offer but Katawa Shoujo was pretty damn good, and there is no shortage of trash VNs out there. It was also fairly short for a VN when most tend to be punishingly long (Muv-Luv is a god damn masterpiece but it takes a while to get going) that has helped it become a gateway to the genre of sorts. But anyone who enjoyed KS should definitely check out some more.
On September 17 2013 15:12 ShiroKaisen wrote: katawa shoujo is pretty low tier for VNs, come back after Ever17 or Umineko or Muv-Luv and talk about "high bar." :D
Calling it low tier is selling it short imo. It's true that it is nowhere near the pinnacle of what the genre has to offer but Katawa Shoujo was pretty damn good. It was also fairly short for a VN when most tend to be punishingly long (Muv-Luv is a god damn masterpiece but it takes a while to get going) that has helped it become a gateway to the genre of sorts. But anyone who enjoyed KS should definitely check out some more.
I mean it's low-tier in relation to the great games that form the upper echelon of the medium. I just pretend nukige and terrible dating sims don't even exist. :D
On September 17 2013 15:12 ShiroKaisen wrote: katawa shoujo is pretty low tier for VNs, come back after Ever17 or Umineko or Muv-Luv and talk about "high bar." :D
Calling it low tier is selling it short imo. It's true that it is nowhere near the pinnacle of what the genre has to offer but Katawa Shoujo was pretty damn good, and there is no shortage of trash VNs out there. It was also fairly short for a VN when most tend to be punishingly long (Muv-Luv is a god damn masterpiece but it takes a while to get going) that has helped it become a gateway to the genre of sorts. But anyone who enjoyed KS should definitely check out some more.
Yeah, I think I need to check those VNs. KS just leaves me with the same feeling you get after you read finish a good book. Kind of half empty feeling. Almost sad. Need to get over that before I can really make a good judgement on anything else.
On September 17 2013 15:12 ShiroKaisen wrote: katawa shoujo is pretty low tier for VNs, come back after Ever17 or Umineko or Muv-Luv and talk about "high bar." :D
Considering Umineko "high bar" or putting it at the same tier of Muv-Luv is offensive and wrong! > Katawa Shoujo is a work of art that you should reconsider: while it isn't exactly action-filled it's more about learning valuable life lessons. ...then you consider that it was made just by random fans instead of paid profesionist and still manage not only to compete with "professional" VNs, but actually be better than lot of them.
Back on thread: awesome job OP, awesome. Cannot wait to see more, I really loved that choices even involve your style as a player ^^
this game somehow brings me motivation for me to start laddering back again. imo, this game would somehow help some people out here to gain their confidence level back again.
On September 17 2013 19:56 ZeroStarCraft2 wrote: I just noticed that the match against MKP used a picture with Bomber playing... (스타태일폭격기 i.e. Startale Bomber) XD
EDIT: Also is Rae a female DongRaeGu?
Yeah, I messed up there. I've noticed a few errors like that despite all my editing.
Cool stuff! But I can't really think of any Koreans in the SCII scene who would be a good "mean guy". MC as a mean guy doesn't seem right since he's so friendly IRL, though maybe trash talkers/ceremony performers like he and Parting could have a role there.
On September 19 2013 03:24 DinosaurPoop wrote: i dont really know much about visual novels, might someone explain to me what they are?
They're basically a novel/story that you click through, told with images, music, sound effects, and sometimes voices. Frequently, visual novels are interactive: the story'll reach a decision point, and you the player choose what the main character does, which pushes the story in one direction or another.
I'm strongly suggesting you to put this on Steam. Not just because I personally prefer both Steam and visual novel-typed of games, but also I want your product to have more exposure. btw, i'm really looking forward this, all the best ^^
this is a brilliant idea. I will definitely be supporting this, when I get my paycheck next month
but I think the characters in it should be fictional. maybe draw inspiration from real people, but the other might be a bit too much and distracting to be honest.
SICK CITY: Create a side story put directly into SC2VN! Want a lusty fanfic about the casting archon? It'll be done. Write. Design. Create. + Reward #1, #2, #3 and #5. Estimated delivery: Apr 2014
On September 20 2013 14:40 thezanursic wrote: Pledge $750 or more
0 backers Limited (1 left of 1)
SICK CITY: Create a side story put directly into SC2VN! Want a lusty fanfic about the casting archon? It'll be done. Write. Design. Create. + Reward #1, #2, #3 and #5. Estimated delivery: Apr 2014
Amm yeah...
I don't know if I want a HerO fan to do this or not...so conflicted T_T
On September 20 2013 14:40 thezanursic wrote: Pledge $750 or more
0 backers Limited (1 left of 1)
SICK CITY: Create a side story put directly into SC2VN! Want a lusty fanfic about the casting archon? It'll be done. Write. Design. Create. + Reward #1, #2, #3 and #5. Estimated delivery: Apr 2014
On September 20 2013 14:40 thezanursic wrote: Pledge $750 or more
0 backers Limited (1 left of 1)
SICK CITY: Create a side story put directly into SC2VN! Want a lusty fanfic about the casting archon? It'll be done. Write. Design. Create. + Reward #1, #2, #3 and #5. Estimated delivery: Apr 2014
Amm yeah...
i am even more scared than before
I, on the other hand, am reaching for my wallet and lamenting my lack of a spare $750. Oh the HuK stories I would write.
Starcraft's pro scene has such a rich setting, and its part of what makes telling a story in this world so interesting. I'm going to be doing all I can to update this thread periodically, and I'm starting that off right now with a highlight of one of the story's antagonists.
Name: ??? Oooh, so mysterious.
The Kespa vs. ESF rivalry in the months leading up to the Kespa switch to Starcraft 2 led to a lot of really fun matches to watch. That said, it was rarely explored in a personal, human level. And that's what we hope to do.
If you've played the demo and can read between the lines, you know that our mysterious guy above is a Kespa player. You'll lock horns with him again and again and learn through the eyes of a foreigner the perspective of a Brood War pro switching to a new game. Was it really right for Blizzard to lock Kespa out of broadcasting their new game? Why is this guy skulking around LANs months before the switch from Brood War to SC2? How did it affect the players? Will he call you a dishwasher wannabe? (the answer is yes)
We want to explore these tough questions in our game. Wading into grey areas is what I'm most excited about writing when it comes to SC2VN.
Starcraft's pro scene has such a rich setting, and its part of what makes telling a story in this world so interesting. I'm going to be doing all I can to update this thread periodically, and I'm starting that off right now with a highlight of one of the story's antagonists.
Name: ??? Oooh, so mysterious.
The Kespa vs. ESF rivalry in the months leading up to the Kespa switch to Starcraft 2 led to a lot of really fun matches to watch. That said, it was rarely explored in a personal, human level. And that's what we hope to do.
If you've played the demo and can read between the lines, you know that our mysterious guy above is a Kespa player. You'll lock horns with him again and again and learn through the eyes of a foreigner the perspective of a Brood War pro switching to a new game. Was it really right for Blizzard to intially lock Kespa out of broadcasting their new game? Why is this guy skulking around LANs months before the switch from Brood War to SC2? How did the switch affect the average Kespa B-teamer? Will he call you a wannabe dishwasher? (the answer is yes)
We want to explore these tough questions in our game. Wading into grey areas is what I'm most excited about writing when it comes to SC2VN.
This is really nice! Been playing through twice doing both possible options. The art and music/sound is really well done characters really cute.. althougth MC seems a bit.. evil. As some have said previously having options is great even if they don't actually change anything or just the next scene. I understand that every choice really adds at least an extra scene needed to they can be costly but "choices" that don't really change anything is still nice. we all love clicking on buttons right?
On September 24 2013 08:02 shindigs wrote: We're streaming the process of character creation and plot development - check it www.twitch.tv/vogeustarcraft
Maybe it's some of the direct traffic with no referral, or maybe it's the climate due to some other SC2 figures not delivering on promises... But come on guys! Are you really going to get beaten by twitch chat?
Maybe it's some of the direct traffic with no referral, or maybe it's the climate due to some other SC2 figures not delivering on promises... But come on guys! Are you really going to get beaten by twitch chat?
We're happy to announce that we'll be bringing on temp0 as a musician to help produce more original tracks for SC2VN! We'll be comissioning him for additional tracks to be included in the soundtrack for the game and to be released early to our $10 Kickstarter backers.
Kwame “Temp0” Mensah is a musician and figure in the esports community, known for his StarCraft 2 music videos and parodies. You can find his most recent work by subscribing to http://www.youtube.com/tempostarcraft, listening to his Soundcloud, and following him on Twitter @teamtemp0
"I was pretty excited when Tim (Shindags) asked me to do some music for SC2VN. I'm all for creative ventures in the world of Starcraft and eSports in general, so I'm eager to witness it's progression. It's a really awesome and unique project and I hope you all support it as well!"
This project can only be completed with your support, please help us make the game a high quality experience by backing us on Kickstarter.
Really interesting that there will be romance options considering that you're playing as a guy in a male dominated setting. I mean, there's Eve and Scarlett... But will you explore the possibility of same sex romance?
On September 29 2013 11:45 AceOfCakez wrote: Really interesting that there will be romance options considering that you're playing as a guy in a male dominated setting. I mean, there's Eve and Scarlett... But will you explore the possibility of same sex romance?
On September 29 2013 11:45 AceOfCakez wrote: Really interesting that there will be romance options considering that you're playing as a guy in a male dominated setting. I mean, there's Eve and Scarlett... But will you explore the possibility of same sex romance?
There's Flo and Aphrodite too. If he really wanted to he could even add a few high(ish) level amateurs such as Spyte or Kaitlyn.
On September 29 2013 11:45 AceOfCakez wrote: Really interesting that there will be romance options considering that you're playing as a guy in a male dominated setting. I mean, there's Eve and Scarlett... But will you explore the possibility of same sex romance?
Doesn't everyone want to romance MKP? He's so kawaii in this.
On September 29 2013 11:45 AceOfCakez wrote: Really interesting that there will be romance options considering that you're playing as a guy in a male dominated setting. I mean, there's Eve and Scarlett... But will you explore the possibility of same sex romance?
Doesn't everyone want to romance MKP? He's so kawaii in this.
On September 29 2013 11:45 AceOfCakez wrote: Really interesting that there will be romance options considering that you're playing as a guy in a male dominated setting. I mean, there's Eve and Scarlett... But will you explore the possibility of same sex romance?
Doesn't everyone want to romance MKP? He's so kawaii in this.
On September 29 2013 11:45 AceOfCakez wrote: Really interesting that there will be romance options considering that you're playing as a guy in a male dominated setting. I mean, there's Eve and Scarlett... But will you explore the possibility of same sex romance?
Doesn't everyone want to romance MKP? He's so kawaii in this.
HerO 4ever
:O You're right! Vogue pls? <3
If we go through with the cast being partially non-fictional, you can probably expect to see most if not all of the popular Korean players in one way or another.
And just as we've done with DRG, some of them may be a genderswapped version. The demo does a bad job of illustrating the ratio we're going for, we actually mean for the male to female progamer ratio in this universe to be 50:50. There was some miscommunication between me and our artist.
That said, we need to continue to push towards funding. We have some cool stuff to announce, but make sure you guys are sharing with your SC fans that may be out of the loop, or your friends that like v/ns but may not have heard of the project.
It won't open. When I go to open it, nothing happens. I downloaded the Widnows Mediafire version. Sucks, I really wanted to try this as it looks pretty cool.
On September 30 2013 00:24 Swampyl wrote: It won't open. When I go to open it, nothing happens. I downloaded the Widnows Mediafire version. Sucks, I really wanted to try this as it looks pretty cool.
Try the Mega download? I just tested it, it works for me.
We're excited to announce that Sean "Day[9]" Plott will be lending his voice to SC2VN! Sean is not only an accomplished StarCraft 2 commentator and game designer, but also has dabbled in the art of visual novels.
Be sure to also check out Day[9]’s upcoming browser based RTS, “Project Atlas” by Artillery Games!
Tune into our stream tomorrow at 4:00pm PDT for another SC2VN development stream where we talk about fleshing out the ‘battle system’ and maybe start playing a VN ourselves! Follow twitch.tv/shindigs and twitch.tv/voguestarcraft for updates on when we go live!
On October 01 2013 09:21 ROOTNathanias wrote: Wow this project seems awesome :D if you're ever looking for more voiceovers I've always wanted to do a bit of voice-acting ^^
We're definitely willing to include all sorts of talent in our project, but first things first: We have to get funded. The game will be released for free, but can only be made if we reach our funding goal. So share/retweet/support if you wanna play it as badly as we want to make it!
On October 01 2013 09:21 ROOTNathanias wrote: Wow this project seems awesome :D if you're ever looking for more voiceovers I've always wanted to do a bit of voice-acting ^^
What Vogue said! We will do streams about our ideas/game development process but both of us are focused on publicizing so we can absolutely release the game for free and commission really great artists for the project.
Gonna chip in when I get my pay check. I would love to do voice acting as well, I did acting when I was in school. But if not I'm going to chip in regardless. Best of luck guys!
This needs more exposure! You should definitely get it on the front page, if even for a day! It's been running for a while and I didn't even know about it until today.
We're updating our development blog with daily content. Today we released information about the main character and also the battle system in SC2VN, here's a preview:
10/2/13 Character Profile - Mach As we embark on the latter half of our Kickstarter, we’d like to take this opportunity to highlight another one of SC2VN’s characters and explain our naming process.
Characters in SC2VN are referred to by their professional gamer handles by both their fellow characters and the game itself. You won’t see or likely even learn most characters’ first or last names. That’s something we’ve done intentionally. We aim to emphasize the Starcraft’s importance as something more than just a game that our characters play: It forms their very identity.
Fans of StarCraft will recognize that we were heavily inspired by the realities of the competitive gaming scene. There have been works of fiction that touch on a reality where competitive games have become much more mainstream, and to a degree this is true of what is beginning to happen internationally. Despite its growth, our esports scene faces a lot of uncertainty for those involved, especially for professional gamers who have given up a significant portion of their life in an attempt to make a career out of something that not everyone can accept. The conflict and struggle facing aspiring progamers today became the most interesting backdrop for our visual novel.
PC bangs in Korea play a huge role in the development of esports games, some holding weekly small tournaments for aspiring gamers to see where they stack up. While professional gamers rarely compete in amateur tournaments after they break into the big leagues, PC bangs remain an integral part of the competitive and gaming culture of South Korea. The Courage tournament used to be the gateway tournament for aspiring progamers who were looking to obtain a mandatory progaming license if they wished to compete in KeSPA (Korean eSports Assoication) sanctioned StarCraft leagues. NoNy and Ret, two well-known international StarCraft players, attempted to compete in Courage but were unable to obtain their license after being knocked out early in the tournament. In SC2VN, the PC Bang will be an integral part of meeting fellow players to practice and forming new rivalries.
When designing our characters, we drew inspiration from popular Korean progamers. SC2 is an international game, and players from across the world mingle at international tournaments even though language sometimes proves to be a barrier. However, some Korean players remain extremely popular overseas because of how open they are to fans and the personalities they display on stream and competition. The fun-loving, smiling, and apparent out-going nature of the real MKP was the inspiration for how we would write him in game in a way that fans would recognize, but also give our version of characters a unique flair. Other players in StarCraft 2 have earned a reputation of being cold, crude, and even hostile toward fellow players – especially after a loss. The rich amount of real world characters we could draw from also gave us inspiration to flesh our both original and familiar characters for players to interact with.
The characters in the final game are constantly undergoing redesign, but we hope to keep some of them familiar to StarCraft 2 fans for the appeal of socializing, practicing, and competing against well-known players. Becoming a progamer is a continual struggle in every aspect of their life. Not only do aspiring professional gamers give up their youth to go into an uncertain career, but retiring progamers also face the uncertainty of what to do next after 3-4 years of a profession that some people have never heard of. Players face rivalries, slumps, sponsorship issues, problems with teammates, and many more forms of conflict. We definitely won’t be at a loss of ideas, and SC2VN will touch aim to outline the obstacles that players face inside and outside the game.
Try our demo for SC2VN! If you haven’t already, please support our and try our demo on Kickstarter.
10/10/13 In this news update, we explore the history of StarCraft and the first progamers who ventured to Korea to live their dream. The focus is on the history of these players, and how they inspired the story and world for our game.
Ret and NoNy are two active StarCraft 2 players who have also experienced one of the most competitive Korean tournaments in StarCraft: Brood War. In Brood War, professional players had to obtain a progaming license from KeSPA (The Korean eSports Assoication) by competing in the Courage tournament. Back then, this was the gateway tournament to getting into a professional team and competing in the big leagues. Neither managed to make it through the entire bracket, though Ret did attempt numerous times. Their entire journey is documented through video by Artosis:
There are many stories and examples for StarCraft 2 as well, but I wanted to highlight the Brood War examples since these players really were the first to attempt such a feat. Internationally, esports has matured greatly since then, and players have much more opportunity without finding the need to move to Korea. Still, it’s still inspiring to read and watch these stories from the previous decade and witness the history in comparison to how things are today.
Wow, that's really cool! Courage tournaments sound like they were intense. The way people talk about how difficult they were makes me think of the Code A qualifiers :o
I like it, always wanted to have a comic or a visual novel with this theme, though the plot I had in mind was a little more in the fantasy side.
What I really don't like is using real people for characters. By all means, draw inspiration from them, but I think it's inappropriate for an original work. It would be okay for fan fiction. I wish you would go with imaginary characters instead.
On October 11 2013 20:10 Tanukki wrote: I like it, always wanted to have a comic or a visual novel with this theme, though the plot I had in mind was a little more in the fantasy side.
What I really don't like is using real people for characters. By all means, draw inspiration from them, but I think it's inappropriate for an original work. It would be okay for fan fiction. I wish you would go with imaginary characters instead.
We're going to redesign all our characters for the full game.
The news just broke that MarineKingPrime (MKP) has recently switched games from StarCraft 2 to League of Legends. For those unfamiliar with the esports landscape, it’s very rare for a player to switch to a different competitive gaming genre and find success. SC2VN drew one of its character inspirations from MKP himself due to his influence in professional StarCraft, and we felt it would be appropriate to talk a bit about his history and departure.
MarineKingPrime gained notoriety in StarCraft 2 when he first appeared in the GSL under the ID of Boxer. At the time, he was dubbed “Fake Boxer” or “Foxer” because he shared the nickname of one of the most popular StarCraft players of all time - SlayrS_Boxer. MKP turned heads when he defeated the first StarCraft 2 GSL champion - FruitDealer in convincing fashion and made it to the grand finals only to fall short to NesTea.
Due to his excellent marine unit control, he changed his name to MarineKing due to the request of his fans (with Prime being his team’s tag). MKP soon became known as the “King of Silver” due to placing 2nd in many tournaments during his 2011 competitions. He finally achieved a run of championships in 2012, placing first in MLG events and also clutching a win for the Prime team during the GSTL event at IPL4. He became one of the most accomplished and well known progamers in StarCraft 2: Wings of Liberty.
MarineKingPrime’s international appeal not only came from his high level of play, but also from his personality that shined through his games. He was very emotional about his results, either displaying huge smiles after a victory or being on the verge of tears after defeat. International friends became very attached to his growth as a player. In 2011, Reddit StarCraft crowdfunded a plane ticket a sponsorship for MKP to attend his first international event at MLG Orlando displaying the community’s support for one of their favorite players. MKP became one of the first Korean players to receive such support from international fans.
MKP never found the same success in StarCraft 2: Heart of the Swarm after his results began dropping off near the end of Wings of Liberty. His results became non-existent in Heart of the Swarm and there were rumors of his retirement floating around the Internet. Still, the emotion reaction of fans to his departure shows that his influence on the scene is everlasting.
The career of a progamer is uncertain and can end at a moment’s notice. Slumps are especially hard on player, and the unfortunate truth is that there may not be any light at the end of the tunnel. The decision MKP made to switch into what is seen to be a more lucrative opportunities unearths many difficulties that progamers face. Professional competition in any competition is cut-throat, unforgiving, and often requires great sacrifice which can cause many to question their line of profession and look for opportunities elsewhere.
The MKP we depict in SC2VN is fictional, but his bubbly and open personality is something that fans identified with in 2011 when it seemed that some Korea players seemed constantly stern and unemotional to wins and losses His influence on the competitive scene goes reaches beyond his gameplay, and we hope he finds great success in his new venture.
Try our demo for SC2VN! If you haven’t already, please support our and try our demo on Kickstarter.
I just played the demo, because I casually play some VNs now and then and I have to say that the writing really got me hooked. I am now fully convinced that you guys work on something really awesome here!
Q: Where is the dating? A: This is still an early build, and a focus on dating and romance wasn't something meant to be conveyed. In the full game, there are plans to have routes that are not only romance based, but also career based - what team house do you want to join? What tournaments do you participate in? Who are your practice partners? We're open to romance options in a complete game as well.
10/18/13 Two days ago, we made a bit of a rushed celebration video to celebrate reaching our $7,000 goal for SC2VN. About 2 days later, fundraising has officially ended and we’re sitting well over $8000 which unlocked our first stretch goal. It’s an extremely surreal feeling to see SC2VN go from ideas in a Skype call, to a demo, to now a fully funded project to be made into a full-fledged game.
The entire team is blown away by the support of both our backers and those who helped spread the word to their friends and family. We received a lot of feedback from both StarCraft community members and those who didn’t know about esports, and it was amazing to see the demo have universal reach.
As our fundraising period wraps up, we’re immediately kicking into production mode. We will be reaching out to our backers by next week to begin sorting out our backer rewards. A new script is in the works, and our artist will be pumping out new character art for the final game. It’s only the beginning of our journey but we’ll keep the community with us every step of the way.
We’ll be having both public and exclusive streaming events throughout our development process. Backers will get a more in depth look into the development process and those redeeming the higher rewards will have a hand in the story and side character development. This game was supported by the community and will be made for the community.
Alongside our usual text updates, we’ll be having weekly video updates on our YouTube page which you can subscribe to. We’ll keep our Development blog on Tumblr and our updates on Twitter and Facebook active throughout the process. Feel free to reach out to any channel if you have any questions or concerns.
I wondered whether you guys did public updates on SC2VN, I mean, updates that are visible to non-kickstarter backers. That would be cool, to know what you guys are doing =)
On January 16 2014 08:08 fezvez wrote: I wondered whether you guys did public updates on SC2VN, I mean, updates that are visible to non-kickstarter backers. That would be cool, to know what you guys are doing =)
Good luck!
The tumblr-page (linked in the post above yours) contains weekly updates, as far as I can tell.
We're still alive! Sorry I've been horrible in keeping this thread bumped, but we did release a new art update today. Can't wait to sure more stuff in the near future.
Full update in the tumblr. I'll update the OP sometime next week with more details.
I downloaded the pre-alpha, and was really enjoying it can't wait for the full version ^_^ My biggest surprise was close to the end Heartful Cry started playing (From Persona 3 The Answer) ... will that be in the end game? If you guys need any help I could do Voice Acting or do a bit of ghost writing.
Hey all, sorry I am absolutely terrible at keeping this thread updated. We'll be on the MIT Game Lab stream today talking about our progress, new art, and getting feedback. Also showcasing a new demo.
Watched the demo on the MIT Game Lab Twitch stream, and played the demo for myself. Really enjoyed it. As a huge fan of visual novels (yes, even OELVNs), I can't wait to see this happen. I'm even considering backing the project, if it's still possible to do so.
It's been a while but we have a new public demo out showcasing new art + mechanics! The download links are on our blog and I'll update the OP with them as well.
EDIT: Seems I can't edit the OP because the thread is too old, but here are the links to DL: Windows Mac Linux
Decided to give it a shot and downloaded... I start playing and immediately lost it at "Sc2 may not have LAN" :D Up until now, I like that you can choose between gender and sc2 race (or at least there's the idea) but for more criticism I need to finish it >_>
is the full game out yet? i just found out about it and the kickstarter page said the game would be out 6 months after it was completely founded, what happened October 18, 2013. but i seem to not be able to find the full version
On December 20 2014 08:16 kakalxlax wrote: is the full game out yet? i just found out about it and the kickstarter page said the game would be out 6 months after it was completely founded, what happened October 18, 2013. but i seem to not be able to find the full version
We're still working on it. 6 months was a bit of a generous estimate for a fully fledged novel with art and music.
We post updates at sc2vn.tumblr.com and on the Kickstarter page. Stay tuned, we swear it's coming (eventually)!
On December 20 2014 08:16 kakalxlax wrote: is the full game out yet? i just found out about it and the kickstarter page said the game would be out 6 months after it was completely founded, what happened October 18, 2013. but i seem to not be able to find the full version
On December 20 2014 08:16 kakalxlax wrote: is the full game out yet? i just found out about it and the kickstarter page said the game would be out 6 months after it was completely founded, what happened October 18, 2013. but i seem to not be able to find the full version
We're still working on it. 6 months was a bit of a generous estimate for a fully fledged novel with art and music.
We post updates at sc2vn.tumblr.com and on the Kickstarter page. Stay tuned, we swear it's coming (eventually)!
Congrats on the release! Good on you guys for finishing this!
I still don't understand what kind of game this is though. Visual Novel? Was that code for an "erotic" game? Regardless of what game it is whoever plays it please give us some feedback.
Have been at it for some time now, it's really awesome! Haven't played anything like it before, but I can get into the character very easily and the references to the real pro-scene of the time are great. Gonna continue playing after Proleague!
I was pleasantly surprised to see this is free-to-play and have played it for about 3 hours. So far I'm really enjoying it. I especially like the battle segments where you get to make in-game decisions. Great job guys!
On September 07 2015 17:35 sashkata wrote: Congrats on the release! Good on you guys for finishing this!
I still don't understand what kind of game this is though. Visual Novel? Was that code for an "erotic" game? Regardless of what game it is whoever plays it please give us some feedback.
It seems to be completely SFW. I've read in this thread they originally intended to have some romantic sequences, but I haven't encountered them yet. I suspect they might have abandoned this idea.
I'll gladly come out from under my Lurker pit to pile on the congratulations. Nicely done! Words can't really capture what I'm sure what the team is feeling right now, but add me to the list of happy players. Everything that you had to do to get to this day was worth it.
Thank you all so much for the kind words. We really enjoyed working on this project, we'll continue to support it and look for opportunities to do something similar again!
That was a good game. I enjoyed playing it. Solid work all around. I much respect your dedication and effort. Most of all I admire the good kind of insanity a project like this takes. /r
Man, I wish it wasn't so short, I enjoyed it a lot!
EDIT: Also, if there are further developments, if there was a way I could volunteer to help the team, I would LOVE to do so. The Visual Novel has always fascinated me.
Very fun, high quality (especially the art), wish it had gone on a bit longer since I was engrossed and the conclusion left me wanting more. For a <$10,000 budget, this game kinda blew away my expectations.
I am curious to see how someone who isn't into SC2 / eSports would respond to it though.
Great game, I had a blast playing through it. Wonderful, evocative art in the characters, and the references were nice and subtle; the characters were more archetypes than direct copies of people. I could have done without some of the "oh I'm so pitiful, what am I doing with my life" emo scenes, but I suppose that's a standard of the genre? (Certainly the only other VN game I played all the way through, Katawa Shoujo, was far worse in that respect ) I'm also really happy that there didn't end up being any romance subplots, because imo that would have been far too pandering, and distracting from the core focus. I personally would have liked more options/decisions in the in-game scenes - like possible bad endings if you don't follow your teammates' advice for the pivotal match, but that's just me.
If there are to be updates or a sequel, I would gladly chip in.
I really enjoyed the game! The only thing I would have liked was more decisions at the end, I was really expecting a way to lose the showmatch with a poor game choice. Regardless, super fun it left me wishing for more.
Just started this while im in the office earlier. The artwork is really sick and attractive :D Love Jett. the quotes and dialogues were spot on. Not sure if im even halfway done. Im on the part before Mach and Bolt showmatch
Not sure what to expect going into this. Finished playing this just now and gotta say that was pretty great. Art was good, dialogue was fun, overall great time.
Art was awesome. Really enjoyed the dialogue as well I actually laughed out loud a few times. Only wish it was longer (will happily donate for a sequel :D)
I just finished it in a single go, no break. I absolutely loved it, you guys did a great job! I would have liked more choices though, I didn't feel like I was really in control of the ending. Is there more than one ending?
Anyway, I loved the characters, and the writing, and the small details about SC2. If you make a kickstarter for a sequel I hereby pledge I'll give $50!
By the way, if you want people to play the game, you should probably update the OP so the very first thing people see is, "The full game is released, here's the Steam link : http://store.steampowered.com/app/404480/ "